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Test post, if something went wrong as I pasted it over I'll fix it. 

 

Now this is a place for my Fan Lore, but any suggestions will be welcome. I intend to use this in a few RPs that I may currently be in, or have planned. Some may make the cut, others are just for fun. Obviously this isn't Cannon, and some may even find this outrageous. Please do keep the comments constructive. And as there isn't really a place here for fan fictions that I know of, I posting it here.  

 

Updated At

 

Let me take a minute to thank my contributors in no particular order.

AnimeSniper
bosmight342
Prizrak232
Schmuty Buncis

WastelandMadGod

And a few friends from work

 

Flora and Fauna

 

From the common squirrel, to the Great Mountain Bear. We shall talk about the dangers that await. The most common predator is the wolf, pack hunters by nature they can surround and overwhelm any foolhardy adventurer.

 

 

 

Animal: The Great Mountain Bear

 

The Great Mountain Bear, another predator. Other than the second set of fore legs and larger mass, give them space and they’ll generally leave you alone. Unless hungry or threatened. The Great Mountain Bear, is a four armed Grizzly mutated to be stronger, and larger, the smallest never go below 1,500 lb, in weight, and could well be over 9.8 ft tall on its hind legs, some hunters have said that they have seen them grow to 15-18 feet on their hind legs. Though their natural counterparts are less impressive.

 

 

Animal: The Wendigo

 

The greatest danger any man can face however is the Wendigo. It is a herbivore. A very aggressive, and territorial beast. It is a mutation of Moose, animals who still roam unmutated in parts of Alaska. With it’s long claw like hooves, and sharp antlers, it will normally charge and use it’s antlers and claws to disembowel and kill those who find themselves in it’s territory. A Wendigo has three long claws, which they curl up and walk on all fours, usually they'll stand on their hind legs and use them to pull down branches, but their most distinguishing feature is their Fan like Antlers, which they shed annually, as they would continue to grow and down them under their weight. They are typically used to spear any unknowing trespassers who venture into their territory.

 

 

Plant: Devil's Club

 

 

The Plant the Devil's Club. Is a carnivorous plant, mutated by radiation. It's long stem is covered in spines, as well as the bottom part of the leaves. It uses nectar to lure small birds or animals into it's trap. It closes it's leaves forming a spiked club, in a matter of seconds which it uses to bludgeon it's prey. http://en.wikipedia.org/wiki/Devil%27s_Club

 

Is a carnivorous plant, mutated by radiation. It's long stem is covered in spines, as well as the bottom part of the leaves. It uses nectar to lure small birds or animals into it's trap. It closes it's leaves forming a spiked club, in a matter of seconds which it uses to bludgeon it's prey. It has a rather thick stem, which has vines wrapped around it that contract and expand to control the club. It has many long hair like strings that detect the movement of prey. It has many believed medicinal purposes that make gathering it worth the dangers.

 

 

 

Plant: The Forget Me Not

 

 

http://en.wikipedia.org/wiki/Forget-me-not

 

Next we have the mutated Forget Me Not which has turned into a mess of tangled poisonous vines, these vines have small poison tipped barbs on them which if you're not careful walking through the forests will begin to wrap themselves around nearby objects. Including you.

 

 

 

Other Plants:

http://en.wikipedia.org/wiki/Eskimo_potato

 

Animals: Dogs

 

 

The three most common breeds of dogs are the  Alaskan MalamuteAlaskan Husky and the Alaskan Klee Kai. There are many dog breeds but these populate the most among them. They are used from Sled dogs to Guard dogs, and everything in between. Many run wild, and are corralled and captured to be domesticated for use.

 

 

 

Taken from the Wiki.

The Malamute personality is one of strong independence. If a dog owner cannot cope with a dog that will not comply with the owner's every command, a more submissive breed should be selected. This dog has a long genetic foundation of living in the harshest environment imaginable, and many of its behaviors have adapted to survive in such environments. Independence, resourcefulness, and natural behaviors are common in the breed. Because of their intelligence, they can be difficult dogs to train. However, if the trainer understands Malamutes and how to keep them motivated, success is possible.

Malamutes, like other Northern and sled dog breeds, can have a high prey drive, due to their origins and breeding. This may mean in some cases they will chase smaller animals, including other canines, as well as rabbits, squirrels, and cats; however, this has been difficult to document in detail beyond anecdotal, observational data and many Malamute owners have observed varying levels of prey drive between individual dogs. So while Malamutes are, as a general rule, particularly amicable around people and can be taught to tolerate smaller pets, it is necessary to be mindful of them around smaller animals and, as always with the larger breeds (and some others such as the Chihuahua), supervised around small children.

Malamutes are very fond of people, a trait that makes them particularly sought-after family dogs, but unreliable watchdogs. Malamutes are nimble around furniture and smaller items, making them ideal house dogs, provided they get plenty of time outdoors meeting their considerable exercise requirements. If they are year-round outdoor dogs, letting them play in a baby pool filled with cold water in summer keeps them cool. In the winter, they love snow.
Malamutes are usually quiet dogs, seldom barking. When a Malamute does vocalize, it often appears to be "talking" by vocalizing a "woo woo" sound. It may howl like a wolf or coyote, and for the same reason.

 

 

 

 

 

Taken from the Wiki

 

The Alaskan Klee Kai is a highly intelligent, curious and active breed. Unlike Siberian Huskies, whom they closely resemble, Alaskan Klee Kai can be standoffish and cautious around unfamiliar individuals. Because of their inherently reserved disposition in the presence of strangers, continual socialization throughout an Alaskan Klee Kai's life is highly encouraged. They are moderately active and have a strong prey drive. This means unless they are properly introduced and raised with smaller animals such as rabbits, hamsters, cats and birds, they will hunt them.

They can be a great family dog if raised with young children who are careful with animals: Alaskan Klee Kai are not likely to tolerate being mistreated and should be monitored when with children. Because of their intelligence, they do well in obedience classes and have a high drive to please their owners which helps them to excel in this area as well as many other types of activities. Another such activity is agility in which the Alaskan Klee Kai almost seems to have been bred to take part in.

 

 

 

 

 

Other dogs nearly as common. The German Shepherd although not as common, they are the third most common dog in Alaska and are used mainly as guard dogs. And are very aggressive if untrained properly or wild.

 

Then we have the St. Bernard, and Akita, which is not native to Alaska. It was introduced by dog owners mainly due to increasing popularity in 2030.

 

 

 

 

 

Animal: The Wolverine

 

 

Writer's note

I still might change them, I kinda wanted them to have a plasma breath. Just because.

 

 

 

Armed with powerful jaws, sharp claws, and a thick hide, wolverines, like most mustelids, are remarkably strong for their size. They may defend kills against larger or more numerous predators such as wolves or bears. At least one account reported a wolverine's apparent attempt to steal a kill from a black bear, although the bear won what was ultimately a fatal contest. In another account, a wolverine attacked a polar bear and clung to its throat until the bear suffocated. While wolverines have dominated wolves in competitions over a carcass, some wolves habitually prey on wolverines and can eradicate them from a given area.

 

 

 

 

The American marten, and Fisher, are just two of the animals hunted for their furs.

 

Now we have the Wood bison, and Muskox. Which are more common if not outnumbering most cows or brahmin. It is unclear if the radiation affects them. Unlike the Brahmin.

 

And finally we have Bighorners and Mountain goats or Mountain Bighorners. Mountain Bighorners are very similar to regular Bighorners, except for their long black horns.

 

There are other mammals like the North American porcupine and various rodents but they are largely unchanged by radiation.
Walruses and Seals are other animals who've gained a higher intelligence, but rare encounters have made in difficult to understand how intelligent they really are.

 

Animal: Stone Sheep

 

Stone Sheep: Not too uncommon in the Arctic Wasteland that is Post War Alaska. Stone Sheep are mutated Mountain Goats that have grown in size and have formed large stone like callouses on their heads. They are known to be extremely aggressive and are deadly in combat known to pulverize a man's bones in one charge.

 

 

Radroaches, Brahmin, Giant Ants, and Mole Rats are common as well.

 

Animal: The Marabunta or Army Ants

 

 

Giant Ants live in huge underground nests, connected by long winding tunnels and offshoots where food is stored, or eggs hatch. From the workers, to soldiers, and the Armored Ants that protect the Queen.

 

There are three types of Ants all of which follow a Queen.

The Winged Ants, scouts gatherers and the eyes of the colony. They lay the scent trails for those to follow. They are the workers, who care out the spiraling tunnels, and scout for new nests and food sources.

The Soldier Ant, the protectors of the colony. They form a strong offensive against all that threaten their home and Queen.

The Armored Ants. Thier exoskeletons guard against even the highest of caliber bullets. Their exoskeletons have been used to line buildings as they often shed to regrow and strengthen their armor. Either it becomes too tight, or gets damaged during various activities. Falling rocks or even gunfire. Their armor is highly prized for it’s natural defense, making it very suitable for protective gear.

Although they are highly territorial, they are a passive species, and outside of the colony. Won’t show any unaggravated aggression. Some have even said that they touched a few of them before, so long as they didn’t feel threatened. However, they all posses strong mandibles which chew through steel like clay. And often nest in cities, or even settlements. In truth they tend to nest everywhere there’s food, which a large city has in abundance.

 

 

 

Radroaches are very common, though small compared to their counterparts of the lower states, what they lack in size they make up in numbers. A single female can lay over a hundred eggs, many will hatch, and they spread like wildfire. Thankfully many natural predators exist for them.

 

Animal: The Carrion Pigeon

 

The Carrion Pigeon, as it’s known. Is a large Hawk like pigeon, that feeds insects and Humans alike. Scavengers by nature they’ll never hunt a prey larger than themselves, but they’ll help themselves to any meal they come across. With a long wingspan they circle prey for hours if need be, or reportedly days? A long pointed beak, and dull gray plumage define this common bird.

 

 

Animal: The Bald Eagle

Writer's note

still working out the name.

 

 

 

The Bald Eagle. America’s symbol of all that is Freedom. But not anymore! Once the majestic bird of prey flew through the skies drawing awe and wonder. Now it’s shadow casts only fear.

 

It is unknown what caused it’s change into an abomination. What is known, is that it’s the most feared bird in the sky. Torso of an Eagle, legs of a lion, or something close. It is reminiscent of the mythological Griffin. It walks around on the tips of it’s wings, which have a pair jointed fingers, they are the greatest danger of the sky. Reaching the size of a mountain lion. They perch upon the highest vantage points they can find, while they scan for prey.

 

 

 

Plant The Crimson Death:

 

The Crimson Death, a five leafed flower which takes root in those who pluck it, driven by hallucinations the flower produces via pollen. It slowly kills the victim and converts the calcium into faux rubies.

 

 

Shoriders just pest eliminating spiders, nothing more, things that mainly kill insects.

 

Animal: Worca

 

Worcas. They’re Wolf and Orca hybrids, whether due to mutation, or gene splicing. They exist. Much like Horses that act as mounts others to ride them. Once tamed. They have a fine layer of fur, and thick blubber to insulate from the cold. They’re both Aquatic and Semiaquatic animals, like seals. They live in packs, on the sea ice, and around the coastline. They thrive in all of Alaska’s environment and often travel along Canada’s coast. They are strong and predatory creatures, with massive jaws capable of crushing bone with ease. While they don’t hunt Humans exactly. A shortage of food will force them to seek out other means of prey. With webbed feet, a dorsal fin and a tail fin of Orcas. The dorsal fin, located on it’s back is not supported by bone, or any other similar structure. Usually the force of them swimming keeps it upright. Otherwise it tends to bend to either side.

 

 

 

 

Intelligent or Humanoid creatures

 

 

Writer's note

. Since Super Mutants would be completely unrealistic in terms of setting, I’ve decided against them.

 

 

Ghouls

 

Humanoid: Ice Wraiths

 

Ice Wraiths are a different type of Ghoul, exposed to the Radioactive Snow. It's skin is  blueish glass like translucent skin showing the bones and organs. It's touch is cold as ice. They are just as intelligent as their normal counterparts just standoffish, they're not any more hostile. They have a low tolerance for heat and often stay in dark locations away from the summer sun.

 

 

Humanoid: The Autleeir Tah

Writer's note

 

Yeah they're a bit out there, though I wanted them to be the Super Mutants of Alaska, as I couldn't for the life of me come up with a valid reason why there'd be more Super Mutants let alone living in Alaska. So they are an experiment by the German Think Tank  Scientist Dr. Winfried Stroheim. Who kept testing his modified F.E.V. Formula to fix it's sterility, and promote the growth of life. Through immoral human experiments of course.. What else would a mad scientist use. So far they are his best creation, and one step closer to being God.. Yeah he's a mad scientist and his only goal is creating mythological creatures.

Considering we had talking Deathclaws, Harold, Big Mt, and Vault Tec. And cut content for intelligent animals. Goat People aren't the weirdest things, imagine if Dr. Mobius never reprogrammed his fellow Scientists? What horrors they could bring. I was going for an example of just what one of them was capable of.

 

 

 

 

 

The Autleeir Tah. Created using a variety of genetic research, they are a anthropomorphic mountain goat people. With a generally high level of intelligence. With thick muscular Plantigrade legs, and color variations regarding fur. They were not some hairless creature, no head to toe they were covered in fur. The only places where the fur was thinnest were at the head, and hands. The head appeared to be that of some demon with human like facial features with the exception of a rather large jaw and long horns which defined certain characteristics.

 

If the horns wrapped upwards curling around and pointing in front of their face, they were a more dominant and aggressive by nature.

 

If they wrapped downwards towards the jaw pointing in front of them, they were more docile and submissive. A trait more often associated with females.

 

And if they wrapped towards the back of the head and pointed in the back they were more intelligent and possessed more human thought processes than usual.

 

They're hands have rough with hard tipped fingers, almost like their horns. But only on the skin surface.

While they were generally intelligent and possessed human speech. They don't like humans and prefer to live on their own back in the mountains.

 

The culture divaricates not just amongst the two genders male and female. But between the different traits and ethos that diverge from them. For example females are often submissive and their horns grow to shadow that trait, males even the more intellectual among them who often lack the physical strength and stature of the more dominant find proper mates from this particular trait pool, giving enough diversity to keep different traits alive and evolving. They are omnivores and make their own weapons aside from when they find firearms. The technology they have is rather advanced, but no more so than the Humans that live in this radioactive world. 

 

The Autleeir Tah from sub groups where certain aspects stand out. There are at least four known to man. The Huerra  which are the war like and dominant among them, battles rage between them and other sub groups like them. They naturally seek out challenges from dangerous predators, the Great Mountain bear for instance. Hunting is done alone to prove one’s worth and strength. Any weapon may be used so long as it’s found or made during the hunt. Any weapon placed by others is strictly against their set of codes. Similar the the bushido code, Justice, Courage, Mercy, Honesty, Politeness, Honor, Loyalty, and Character. It was assumed that they modeled themselves after the Samurai  of ancient Japan. How they knew so much about them is a fact shrouded in mystery.

 

They are war like indeed, yet never incite it. Raiders and hunts are their main forms of excitement. They fiercely protect their own, even if they’re from another sub group. They rarely interact with humans aside from raiders who meet their end at the tip of their blades, guns. Should the off chance that they associate with Humans they act affably until such a time where the human party shows hostilities. However their disdain of humans forces the to keep their distance and rarely make contact with them.

 

Then there is the Bruttahs. Despite the violent sounding name they are the most peaceful of the Autleeir Tah. Farmers and gatherers mostly. They provide food for most of their kind, not just for their sub group. They are docile and fearful of other races, and cower at most natural occurrences, such as storms where strong winds or fire. The gene pool survives by their cowardly nature oddly enough. Males of either the dominant or intellectual nature find obtaining a potential mate easier, and males of the Huerra sub groups despite their strong ethos find protecting weaker females coincides with their war like and protective traits.

 

Now the Cserit. Or the wise ones, collect knowledge and create new uses for technology. Well versed in the Human language they experiment with new contraptions and tech, such as computers and robots. They also make decisions that have a great impact on their race, where to live, where to hunt. And when to make outside contact.

 

Then the last ones the Graten. The most common, they live with different and clashing cultures, like the culture of per-war life. They coexist in relative peace. Managing laws and order with a council.

 

With the Diverse beliefs and cultures they live in different territories often on the edge of another’s. Where they meet and trade goods, sometimes conflict breaks out, but this too is another facet of life for them.

The Autleeir Tah, have certain physical characteristics. They have an average height of about 12 feet, and under the layers of fur, which often time lead most to believe that they are excessively muscular, is quite the opposite. They have small skeletal frames, which are mostly comprised of muscle, to very little fat. Making them very lean, yet still stronger than any average Human. And while they may not be as strong as a Super Mutant, they have certain features that more than make up for that. Other features are a short tail, and long arms and legs.

 

They’re feet, have three toes, which they normally walk on, that allow movement on rock faces, and even buildings. It in conjunction with their hands which have calcium built up, almost like scales covering the hand, wrist, and feet. Allow them to scale sheer rock faces, and most building with ease. Thier fur may vary in coloration, but brown, black, and gray is the most common, with white being among the least. They are exceptionally quick and agile, and make for tough enemies. Should one anger them.

 

They have a first, last, and clan. Name. The first is simple enough, it’s what they call each other. The last name, is something that connects them thier birth parents, it also becomes the clan name, should one start a new clan, or become the new head. And the clan name identifies who they serve. With the long lifespan, about 130 years, though only the wise ones live that long, the others either wage war, or flee in terror, only to find something worse waiting for them. Sickness and disease are common for them, while they can deal with most illnesses they often succumb to them, if they can’t receive treatment with herbs, or pre-war medicine.

 

 

 

Intelligent: The Ghost wolf

 

The Ghost wolf. The last predator on the list, but not the most dangerous beast you can face. They can grow to be as large as  deer. They tend to be solitary beasts, who can somehow change the color of their fur, like a chameleon changes it’s color. It has been recorded that sometimes great men have been given the companionship of these great beasts, some even speculate that they understand human speech, this though is unfounded. The Ghost Wolf, has been the rumor of many stories, many of which portray them as a harbinger of danger. Some records show the Ghost Wolf appearing before man as a warning, or a guide. The Ghost Wolf while  a predator, is also revered. And as such they are usually left alone.

 

 

Intelligent: Alaskan Emperor Penguins

Writer's note

I'm not sure if they fit in the setting, but I'll think it over.

 

 

 

Alaskan Emperor Penguins. Introduced in 2058 by Mountain Genetics for research into their declining numbers have since after the war, gained a human level based intelligence. They are the only known animal species to directly communicate with humans. Their speech patterns are rough and often difficult to understand, but they're usually docile. The Alaskan Emperor Penguin has a better reproductive capability than their Antarctic counterparts, partly due to Mountain Genetics and Alaska's climate. With plenty of food they have a healthy population, but have many natural predators.  Their vocal cords produce a targeted sonic beam? Blast? You get the idea. To defend themselves from predators.

 

 

 

 

Factions

 

 

The Arctic Rangers

 

 

 

Vault 118 commissioned in 2069 after several successful Vaults in the lower 48 states, the project is to be finished by 2081 located in Denali National Park. The Vault itself lacks, a waterchip, and food stores. While it has a door, and power, much of the inner walls are bare, with missing panels and very few furnishings. Much of what is there was added afterwards. Vault 118, is the main military compound of the Arctic Rangers, a branch of the Texas Rangers, and Alaska State Troopers.

 

The Arctic Rangers officially founded shortly after January 2077, when the city of Anchorage was finally liberated and the Chinese presence was removed.They were the combined forces of the Rangers, and the Alaska State Troopers. They were mobilized to control the pockets of the Canadian freedom fighters. They saw many successful operations, but a redesign was needed for Alaska's harsh climates. They were shipped out in March. to and a few factories were made on base to produce more of the prototype Ranger Armors.

 

The armor the Rangers wear varies between Rangers themselves. All of them line their armor with fur. While some remove the Dusters, in favor of fur coats. The helmets have blue tinted lenses, and are narrower. their armor is white/gray camo armor.

 

Vault 118 the military compound of the Arctic Rangers, and the best land for farming. It's citizens and military personal live a hunter gatherer lifestyle.

 

The Rangers form various military units. The Bear Guard are the Infinity they use mostly leather style armors, crafted by Natives. Many have the look of barbarian, like armors, with patches of metal, and furs lining the armors.

 

The second Unit is the Ghost Squadron, as the name implies the specialize in Stealth, Espionage, and Assassinations. With Females leading the Males in numbers. The wear light leather armor with ballistic vests or ceramic plates.

 

The Elite Bear Guards Wear Combat armor, and use heavier weaponry.

 

The last, is the Arctic Rangers, they are the best of the best from each squad. Capable of filling multiple roles, and are equipped with the Arctic Ranger Veteran Combat Armor. With blue tinted narrow lenses. They are equipped with whatever they have and need. Most choose Bolt action rifles, but many choose what they want. The Rangers are often called Arctic Wolves. Depending on rank or experience.

 

 

 

The Clan Bearhorn


The Clan Bearhorn founded by Morton Bearhorn, rule their Raider Tribe from the  Beartooth Theatrepub. Believing heavily in Gods and Religion surrounding a Great Mountain Bear God called Vltron, and his Pseudo Valkyries the Vulpines. Fox like creatures. They live a lifestyle similar to the Norse Vikings of Legend. Many Raider Tribes call Anchorage their home. But Morton Bearhorn was one of the few with the men and power to hold the title of King. They are widely the largest and most powerful Raider Tribe in Anchorage holding most of the city under their power.

 

 

The Reds

 

 

Writer's note

I'm not sure if I'll keep them, need to think on them.

 

They are Technological Xenophobic Pirates who mainly live on Dutch Harbor.Technology is valued above all else. Farmland was limited on the chain of islands the Reds called home, but this place was a port back in the day with ships and boats passing through daily. With many vessels to chose from it was easy to traverse to the mainland. The largest of which was an Icebreaker called the Morning Sun, a former Japanese Freighter among the other fishing and more importantly crabbing vessels that were so popular on T.V. Once.

The men clad in armor varying according to rank all adorned with furs due to the cold, the lowest caste wore a simple security armor like the ones employed by Vault-Tec or police forces. Very simple with a red star depicting rank. The next caste wore the more protective combat armor with two red stars on the chest. The caste after that had an advanced version a mark two combat armor with three stars. And after that they wore a recon armor for more special operations with four red stars. The final and highest ranking of them wore the rare Power Armor, painted in shades of crimson five red stars outlined in white covered the chest, to which the Leader, wears six stars in his prototype Red Winterized T-51b Power Armor.

 

 

 

The Bush Company


Located in Anchorage, the Bush is a local brothel, where the customers Always come first. Unless they violate the rules. Owned and operated by Madam Valmet. A strong fierce and capable woman, with both brains and brawn. Her primary skillset is knives, blades, and swords. Suggesting she once had formal training with such items. Well into her forties, she has a remarkable well toned figure, one could easily mistake her for one of the service girls. With an athletic physique, short black hair, and tattooed body. She stands a cut above the brutes that may endanger her girls. She is of caucasian descent, with light fair skin, and amber eyes.

Don’t cross the Bush Company, sexy as they may be? They are well trained in the use of guns, blades, and stealth. And are often employed as Assassins, or Spies.

 

 

North Pole Alaska or Santa’s Sweatshop


North Pole Alaska, home to Santa’s Workshop and House. This idyllic town once known for as the home for Santa himself, has since became the largest slaver base in Alaska. People are kidnapped every day and hauled off to the North Pole. Every person, Ghoul, or even the mysterious Autleeir Tah are rounded up at every chance. One could barely fathom what horrors await those subjugated and brutalized. Some say wealthy individuals have certain tastes to be fulfilled, others just need manual labor. Whatever the case, the leader, always known as St. Nick. No matter the year or decade. Fills that need.

 

 

Location Sully's Slaughterhouse. Or Sullivan ArenaExterior Interior.

 

 

 

Sully's Slaughterhouse is a area where combatants are pitted against

each other, and whittled down to 12. Then which they enter the final rounds.

 

The area is staffed by raiders of all types. The Floor Master Mr. Dandy who despite his name is anything but. The man is a middle age Caucasian with black graying peppered hair. The man wears a red and white stripped prison uniform tattered and worn. With scarp metal greaves covering his legs. He has dual Chinese pistols attached to chains mounted on his torso. The pistols chambered in .45 colt deal significant damage. With rough beard and hazel eyes.

 

The Slaughterhouse is a faction in of itself, many of the raiders are loyal to the Floor Master. Who are rewarded with guns and ammo. Each winner of the area is awarded great prizes. The Floor Master Mr. Dandy is violent and protective of his people and home. It is rumored he had a daughter out there somewhere.

 

The man Mr. Dandy is generally a decent guy, but his temper and violent urges make him dangerous and unpredictable.

 

 

 

 

 

Timeline

 

 

Alaska was granted statehood on January 3, 1959. And by this time Alaska had it's own culture, yes it had the culture of the 50s, but it at this time lacked many of the iconic themes, the classic Dinner, wasn't introduced into Alaska until early 2000, there were only three of them. Until they died off in popularity.

 

In the 1890s Alaska had a booming gold rush which many answered the call for gold and glory, they staked their claim and slaved for their riches. It was during this time that many settlements and camps were born only to be abandoned later. Towns such as Skagway, owe their existence to the Gold Rush. Still towns that sprung up during this time were later left to be reclaimed by nature, some still existing as ruins after the Great War.

Vault 118 commissioned in 2069 after several successful Vaults in the lower 48 states, the project is to be finished by 2081 located in Denali National Park. The Vault itself lacks, a waterchip, and food stores. While it has a door, and power, much of the inner walls are  bare, with missing panels and very few furnishings. Much of what is there was added afterwards. Vault 118, is the main military compound of the Arctic Rangers, a branch of the Texas Rangers, and Alaska State Troopers.

 

Between the years 2052 and 2053, Alaskans watch A television documentary revealing the withered husk of the Texas oil fields brings the oil shortage into American households and reveals how deep the energy crisis runs. Many Oil Slope workers wonder how long their Oil wells will last. During this time The New Plague was unleashed upon the United States, Alaska's border was closed, even though the Plague never spread that far.

 

In 2074 June 24: Negotiations between the U.S. and other world powers come to a dramatic end, with the president walking out of oil talks with the other world powers. After a much heated debate, the president stormed out of the meeting and declared that the last known supply of petroleum will be used exclusively by the U.S. and the U.S. will not sell or trade any oil to outside parties. Alaska is still the only petroleum producing state.

 

By October 23 2077, the Great War reaches it's peak. Several bombs hit Alaska, most strike their intended targets. It is unknown what military bases survive.

 

December 2077, Native Mushers, run their dogs across the state looking for survivors. Radiation is confined to hot spots, around the bombed military bases. Radiation as a whole is low. Due to the large expanse of land.

 

April 2078, many Native villages join hands, and begin what would later be known as the Native Alaskan Federation. Many Villages are still not contacted, and they are left to themselves. During this time, raider tribes grow in strength in the former cities of Alaska, mainly Anchorage, and Juneau.

 

2077. The unfinished Vault 118  is settled by the Remnants of military personnel, and refugees from Anchorage fleeing the nuclear fallout. Soon the Arctic Rangers. Are reformed and one day begin farming the lands of Denali National Park. They manufacture ammo, using ammo presses and other tools and machines scavenged from nearby bases, after the radiation settles down nearly forty or so years later.

 

2091. Raider tribes make contact with Vault 118, and the Rangers. The Rangers drive them off, sustaining minor injuries. A month later they begin offensive measures  against the hostile tribes, and send word out to the Native Villages.

 

There is a story of the earthquake of 2240, in which a coastal settlement fell into the sea, a few days before a Ghost Wolf began roaming just outside of town, and out of the two thousand inhabitants, only six hundred chose to leave. It is one of the many stories that are told, in which they foreshadow a disaster.

 

Anchorage has a few local landmarks, places like the Forth Avenue Theatre, which was built in 1947, by Austin Eugene "Cap" Lathrop, is a movie theater, also known as the As the Lathrop Building, the complex included facilities for Lathrop's radio and television stations, a restaurant, and a penthouse apartment added in 1959-1960. By 2000, the building has been owned and renovated several times. But never completely. Changing owners before restoration is complete. It isn't until 2017. That the buildings new owner, finishes renovation, and turns it into a upscale hotel, restaurant, and functional theater. It is assumed that after the war, it lays abandoned. Left to crumble.

In 1964 A burger joint called the Arctic Roadrunner, was built by the Sanches. With two locations. One on Arctic Blvd that is more of a 1950’s style drive in and the other is on Old Seward Hwy that is chocked full of Alaskan history. Walk through the front doors and immediately you are greeted with pictures of Alaskan residents and long time customers dating back to the 60’s.

 

Another local landmark, or landmarks is the The Moose's Tooth Pub and Pizzeria built in 1996, and Bear Tooth Theatrepub in 2000. It is no coincidence that these two share a similar name, they are co-owned by the same people. Matt Jones, Rod Hancock and his brother Warren Hancock. The Bear Tooth is a 265-seat, with 125-seat balcony. These landmarks have been left on their own after the war, who knows what became of them in the years that followed.

According to records. A Corporation called Mountain Genetics, opened it's doors in 2058. Since, it has been under scrutiny as employees have stated questionable practices on animals. The facility headed by a German Scientist. Dr. Winfried Stroheim. Studied animal DNA in a supposed attempt to unlock it's natural healing potentials among other benefits. It is unclear to what extent the research progressed. Some who travel in Post-War downtown Anchorage where the laboratory is located say those who enter never return. Oddly enough the robots that are programmed to work for Mountain Genetics have been seen far into the woods, suggesting that perhaps they have a way to leave the city undetected. And gather samples and materials necessary for the continuation of the program.

 

Writer's note 

Yeah, I plan for Anchorage to be one of Big Mountain's test cities. Explaining the odd mutated Flora and Fauna.

 

 

 

 

Various History and Culture

 

 

Terrain

 

 

Alaska is separated into three parts, the Coast Line, the interior or the Bush; as we like to call it, and the Slope, located on the top of the map, near the Arctic Ocean. The Coast tends to be the warmest areas of the state, raising to around 30 F - 80 F, depending on the location in the summer. And as you can imagine it only gets colder as you move through the sections of Alaska.

 

 

Culture

 

Alaska itself has given birth to hearty adventurers, many who till this day run dog sleds across this land, covered mostly in snow and Ice. It was these great heroes, who after the war, ran their dogs across this vast state, to connect the Villages, and bring hope to the people. Many Villages took decades to be discovered, some even now, have never seen any other humans outside of their own people. This led to various cultural differences, though those that we have discovered have been more than welcoming. Despite beliefs. Because of this and the vast span of open land, many Natives have their own ways of working leather, and highly favor leatherworking. Many make everything from fine works fit for even the most wealthy and distinguished, to sturdy leather that protects like steel, made for the strongest warriors.

 

 

Culture

 

In the years that followed the Great War, many Natives grew to become semi nomadic, moving when they needed. And soon, former soldiers and Rangers joined them. Not all however, most Military personnel, eventually settled down, in the ruins of Vault 118. And became farmers and hunters, they soon became the military force of many Native Villages. Keeping the raiders at bay.

 

 

Cities 

 

There are three main cities. Vault 118, Nome, and the city of Stanton, founded by William Ted Stanton, about 50 years after the Great War. It is now a city of vice and sin. Since it sits on the old Anchorage Port, it is a major trading hub, between other ships that travel up and down Alaska, as well as various ships from other unknown places. It sits between the various raider clans that inhabit the ruins of Anchorage.

 

 

And the city of Nome, which is the collection of Native tribes that gathered to form a community.

 

Native Population, not including raiders, Rangers, Tahs, or Bearhorn.

 

There are 36 Native tribes. They total up towards 380,000, on average. Many of which serve in the military, and patrol their tribal lands while hunting. There is also the descendants of Pre-War military personal and Rangers, who didn't join tribes and live in Vault 118, they number around. 120,000. Many of them are young with most under 30 years of age.

 

 

Culture

 

Many in Alaska, are avid Outdoorsmen, and Survivalists, who hunt native animals and raid ruins of the past for forgotten treasures. Most of the Economy is in trade, things like hide and furs; meats and fruit. Are valuable. Alaska's great forests are filled with trees, and on it's seas, fishermen, cast their nets. Bringing in fresh fish mostly uncontaminated, by the rest of the world. Unlike the rest of America, Alaska doesn't have the technological advantage, or mountain of pre-war weapons. They do however have some of the finest leather workers, due to the cultural differences, many different types of leather are made here, fine works worthy of even the wealthiest men, or strongest warriors. There are also many Blacksmiths, who create common tools and everyday items.

 

 

Terrain

 

There is a large range of terrain, from the highest mountains of Denali, or the Great one, in various native tongues. To the Frozen permafrost of the Slope, where the ground becomes like steel, frozen in time. To the dense forests and flowing rivers, which open into the sea. It is here that mountains of ice cities long called glaciers, slide slowly across the land melting and inching forward decade after decade, some pre-date the second world war.

 

 

Culture

 

 

Religion varies, some worship gods of nature, and some are indifferent. The most commonly worshipped animal is the Ghost Wolf.

 

A common tale regarding the Ghost Wolf, about how it came to be, a God among the people is the Wolf and the Raven. The Raven angry, and disgusted by the events after the great war, spread it’s wings to engulf the world, and wipe it clean. The Wolf took pity on man; believing they still could be saved. The two fought for years, with each passing year the Raven grew stronger, with it’s wings and talons it tore apart the Wolf. The Wolf did it’s best, but the Raven had the sky. And with it his eyes could pierce the thick forests. The Wolf had nowhere to hide, yet he still clung to the hope that he could save man.

 

Without wings of his own the only chance he had was to kill the Raven on the ground. But the Raven was too crafty to land where the Wolf could strike. The Wolf’s desire to protect the humans grew, and soon took form, one day the Raven couldn’t find the Wolf, almost as if he had disappeared. The Raven circled the forest until it’s wings grew tired, it landed in a clearing; believing that it could see the Wolf before he reached him. As he rested the Wolf’s jaws appeared before him, and closed before he could react. The Raven struggled and clawed at the Wolf, but it was too late. The Wolf consumed the Raven, and took it’s power.

 

 

 

Culture 

 

Many hunt, and survive off the land, giving many a respect for nature, seen in very few places. Some tribes, offer totems to gods, as thanks for good harvests, and nothing goes to waste. Many Native Villages lost much of their heritage in Pre-War times, those who remembered what they had learned as a child, taught what they could, salvaging some of it in the process.

 

 

Culture/Currency

 

I would imagine that unlike the rest of Post-War America, places isolated like Alaska would use Military grade Ammo as currency, much like Metro. Unlike Metro, it would be the most common rounds used, like. 9 mm as pennies, 10 mm as nickels, 357 magnum as dimes, and 44 magnum as quarters, with 5.56 $1, 20 gauge $5, 12 gauge $10, 45-70 $20, 308 $50, and 50 MG, as $100. There is of course more ammo types, but these will be the most commonly made for currency. And there of course would be non military grade rounds of these used in everyday life. That or possibly furs. Though a simple barter system would be more likely. Until an actual government forms.

 

 

Writer's note still need to expand upon this idea.

Naval Robotics Warfare Complex

Pre-war military base co-opted by West-Tek and RobCo personnel in the research and development of experimental semi-aquatic robots to combat Chinese Naval Ships and Coastal Installations.

 

History:Vault 118

 

 

Vault 118 Continued

An excerpt from Vault-Tec Records. Vault 118, was designed by Dr. Harry Lanaster. His hypothesis was that the subjects could preform a variant of the natural law of Survival of the Fittest. By hunting each other in a huge underground labyrinth. Doing this would allow the strongest survivor the right to rule as Overseer, thus bringing the other subjects completely under his command, until the next selection, where he would once again fight for survival. End excerpt.

 

The Current occupants of Vault 118 know nothing of this, nor would they care. As the Underground cavern meant to house the labyrinth was excavated but never finished. The Rangers use the cavern as a training ground ironically. The facility is also used as a Manufacturing plant for simple things, like Ammo, and guns mostly bolt action rifles. Tradesmen have set up workshops to apply their trade. As such Blacksmiths work in safety working with mined ores and metals. While Leatherworkers shape leather and furs. They often work together to create light leather armors with protective plating, while not as effective as combat armor, they provide more protection than most reinforced armors Raiders may wear.

 

 

History: Nome

 

 

The City Of Nome - Continued

And the city of Nome, which is the collection of Native tribes that gathered to form a community. Calling it a city would be well, false. Nome itself is around 500 people living there daily, I suppose that you could consider that to be large enough for a city. The reason it's called a city is actually because of the other nomadic tribes which before winter migrate to Nome. Sometimes bringing the population upwards too 3000-6000 during this time. This is to allow a faster response time in the event of dangers or emergencies. During this time the communities share resources to last the long winter, and hunters who are now able to travel longer in groups can reach areas too dangerous for them alone. Here underground cellars which stay frozen all year long, preserve meats and fish like natural freezers. Since many tribes congregate this is often the best place to learn new crafts and skills to a trade. Secrets to working metal or leather are shared here quite often, as often as the beer flows one might say. Drinks and flavored beverages are common, things like blueberry ale, or mixed harvest mead.

 

 

 

Raiders 

 

 

Most Raiders are Tribals who just do what's necessary to feed their people. Most who are like this are not always hostile, but it should be assumed so. Unless you feel like asking them. These are Tribals who are constantly under attack by other raider tribes. And because of this settling down and farming just isn't an option, sometimes these sort of raiders must leave their territory in search of safer lands. And eventually they may find land to settle of their own.

 

The second type of raider tribes is simply the chem fueled psychos who in a chem fueled state often maim themselves, these psychopaths simply do not care for their own lives or those around them, all they care about is killing any who cross paths with them for the next fix. And as such they concoct various deadly weapons which more often than not end up killing the wielder. They like attaching melee weapons on dismembered limbs things like axes or chainsaws. Buzz Saws or even explosives. Because of their erratic behavior it is advised to avoid them at all costs, or kill them at a distance.

 

Then we have the third type, those who posses religious beliefs about fictional gods. These fanatics will only listen to their gods, and fervently obey any commands they believe that their gods give. Some search out others to convert, others simply kill any non believers.

 

The weapons they use vary, but firearms are the most common. Most tend to make homemade weapons, combining firearms, pipes, and even debris. To made odd combinations of deadly and absurd.

 

 

 

Guns

 

 

Now lets talk guns, Energy, conventional, experimental.

 

Alaska itself is a harsh land, in the winter it is imperative you have a functional firearm at all times. Your life will depend on it. But what firearms does Alaska have? The most popular for hunting is bolt action rifles, everything from the late 1800s up. Why bolt action, simply because they are easier to maintain in extreme cold conditions, as moisture accumulated within the action can cause the bolt to freeze shut and may render operation of the weapon impossible. With Bolt Action cleaning and maintaining them are easier compared to their automatic counterparts. But all firearms suffer this problem.

 

A common problem is the sluggishness of the operation of the weapons in extreme cold. Normal lubricants thicken in low temperature and stoppage or sluggish action of firearms results. During the winter, weapons must be stripped completely and cleaned with a drycleaning solvent to remove all lubricants and rust prevention compounds.

 

Another problem in the areas of severe cold is a higher rate of breakage and malfunctions. These can also be attributed primarily to the cold,

although snow in a weapon may cause stoppage and malfunctions. The tempered metal of automatic weapons, for example, will cool to a point where it cannot be touched by human flesh. This extreme cold makes the metal brittle. When the weapon is fired at subzero temperatures, the temperature of the barrel and gun will rapidly rise to between 200° and 750°, depending upon the number of rounds fired. This again reduces the temper and, because the parts are working, breakages will occur early in the firing while the weapon is warming up. Many malfunctions also occur during this period due to the presence of ice or snow in the weapon or freezing of working parts. The weapons should first be fired at a slow rate of fire. Once the parts have warmed up, the rate of fire may be increased to the cyclic rate. One of the main problems is to insure that snow and ice do not get into the working parts, sights, or barrel. The weapon must be carefully handled during movement through the snow-covered woods, and especially under combat conditions in deep snow.

 

Now you can find a wide range of firearms just like the ones in the states, but you also find many Chinese and Russian models as well.

 

Energy weapons are common enough as well, though the cold affects the lasers more, as the plasma tends to be flowing all the time thus keeping the gun at a controllable temperature, while the laser rifles fire quick bursts of lasers which can damage the weapon in Sub Zero temperatures.

 

And finally experimental

 

No one is sure of how many experimental weapons Alaska has seen, some say they made lever action laser rifles, or energy revolvers. Some say a cryo revolver was designed here. Others lighter framed flamers. What ever the case the Government Kept a tight lid on these experimental weapons, perhaps these rumors aren't too far off, and maybe, just maybe there are more outlandish weapons floating around in the hands of scavengers or Raiders.

 

 

 

Guns: Manufactures 

 

 

Lets talk Gun manufacturers. We all know most records of who manufactured what gun remains scrutinized  in this Post-War world. But

 

Alaska's records are better kept than most. But most of the manufacturing work was sub-contracted by in-state companies. It was a decision made by larger government funded Gun Manufactures to reduce costs, and laws shipping guns over state lines, and before Canada's annexation.

 

JakStar Arms Developed many Military firearms, like Machine guns,  carbines, battle rifles, assault rifles, and the all important sniper rifles. They had a few shops in town where they produced these arms. Many of which were either raided for parts, by various groups like Vault 118 the Arctic Rangers. Or are controlled by Raider Tribes.

Ratchet Arms Developed mostly shotguns, submachine guns, multiple barrel firearms, and pistols. For the Military. As in the case of JakStar arms their various locations were raider or are currently occupied by Raider Tribes.

 

Wild Arms, unlike their Military counterparts focused more so on Bolt action firearms and pump guns. Guns more suited to function in even the coldest of Alaska's Winters. Guns like the Colt Defender Mark I an eight barrel shotgun, or revolvers. Guns with blade attachments or bolt action pistols. As well as multi barreled firearms. A revolver Gatling pistol prototype, a revolver shotgun. Guns that were concept-ed to be used in frozen weather as well as collector pieces. Fancy engraved weapons.

 

Cobalt was a company contracted to develop Energy weapons and prototypes designed to function in sever weather, guns that could fire in the freezing cold or melting heat. Many energy based experimental weaponry, like Gauss or Laser. As well as things like power fists, and other weapons.

 

Many of these places are under the control of different Tribes across the state, some manufactures have buildings out away from the cities while others have them in multiple cites. Whatever the case many variations of these guns have surfaced cobbled together by Raiders of Tribals lacking the correct parts. Perhaps later Alaska will find a way to produce the parts for these guns later, but who knows how long that will be?

 

 

 

History

 

The Cult of the Twin Serpents once tried to detonate a missile that failed to launch. Very few knew of their plans, but one man came from the North, his will forged in fire, body carved in stone, he carried a sword of fine steel. He slew their leader and thwarted their plans. No one knows his name, only that he left as quickly as he arrived, his deeds will never be forgotten.

 

 

Autleeir Tah

 

"They came from the Mountains, the cliffs and peaks. They're Demons with black horns, and they'll kill us all." Referring to the Autleeir Tah and their first appearance. Around 183 years ago. Or in 2117.

 

 

Culture

 

You may only see a puppy. But to any Alaskan, a bond with his dog, is like a bond with his family. Dogs are the reason any Alaskans still thrive today. Without them our lives would have been long lost, they serve as loyal friends and are eager to pull our sleds. They saved many lives hauling medicine to remote areas of our State. And Dogs are the only animal universally respected, no Raider in his right mind would ever consider harming a dog, he considered a friend.

 

 

Barrow, Alaska, the most boring city in the world. In this day and every other.

 

Slavers

 

The Slavers of Santa's Sweatshop have only existed because of their high security. Towers with MGs, and walls of steel. It is a very well guarded town, where the wicked do business. And slaves of all types are bought and sold. Located in North Pole Alaska, the Rangers have been spread too thin for a proper assault.

 

 

Culture

 

Fishing has been a major staple of Alaska, but Pirates like the Reds have held onto a large majority of ships. Nevertheless. Fishing thrives. Trawlers for Fish, Lobsters and Crabs haul goods to Canneries where they’re handled and canned. From there they’re sent to major cities to be sold.

The Hunters and Trappers of Alaska have always been resourceful, but they’re means can differ greatly. Most use both means to acquire food, or pelts. And Hunters will usually have a Carrion Pigeon to guide them. Whilst Trappers favor dogs. A Hunter actively seeks animals, whereas a Trapper sets his traps and waits. They even travel in groups, depending on current circumstances. Often times a handful of families need meat desperately, and they’ll form a Hunting party, where Big Game is on the menu. But more often than not a lone Hunter seeks food for himself alone, and what better way to increase your odds than a few traps along the way.

 

 

Tactical Nuclear Sea Mine

Nuclear equipped sea mines secretly deployed in the Bering Sea and near the Aleutian Islands to destroy enemy vessels. During the Great War the Ocean was littered with mines, but during the assault of Chinese forces, many such were destroyed. Some were replaced before the War abruptly ended, and some were lost after. Even in this day and age. Some Mines still float in Alaskan waters waiting for someone to come close enough to detonate the payload. These have hampered Alaska's ability to fish. But some brave Seamen brave the waters in search of these Mines to detonate them from a safe distance. To protect the Fishermen and create new jobs.

 

 

Vehicles 

 

The Snow Tiger APC/IFV, once used to transport troops across the battlefield armed with high tech weapons. Has since been stripped of parts. Some can still be found in working order, but the powerful weapon systems that made these fearful now reside in towns or in use by raiders. Like the 20-60mm autocannon, Long Range Missile Rack, Plasma Cannon to name a few.  The Snow Tiger uses tracks to get around the varied terrain and is powered by fusion cells.

Snowmobiles have since been converted to use either Fission Batteries or Microfusion Cells. And with enough upkeep can run for a good five years on average before replacement parts are needed.

Snowcat see Snow Tiger..

Snowshoes, during heavy snowfall. Orin places untraveled by normal men. Snowshoes are essential for movement on deep snow. Without them travel would be difficult and at time nigh impossible. Skis are also used for lighter faster travel. Though unlike snowshoes the amount of weight they can bear is limited.

 

 

 

 

 

Locations

 

 

The Cooler

Constructed in old Alaskan mines outside Anchorage The Cooler was a fallback location for troops to resupply and counterattack a new Chinese invasion of Alaska. With the majority of Anchorage and other primary targets being hit with what survivors would come to know as dirty rad snow bombs, dirty bombs, and missiles instead of conventional nuclear missiles as seen unleashed in the continental USA. The Cooler is one of several secretly built fallback locations for USA soldiers to meet at with other being located outside the major cities and ports.

 

 

Casinos 

 

 

Anchorage, believe it or not had casinos in the 50s. Two of them at least. The Gold Rush, and Klondike. Workers from the oil slope, would come to town, after weeks of working in cold or unfavorable weather. To relax, find some girls, and have fun. And if drinking your paycheck away wasn’t enough. You could try your luck at the two casinos in downtown Anchorage.
Anchorage, believe it or not had casinos in the 50s. Two of them at least. The Gold Rush, and Klondike. Workers from the oil slope, would come to town, after weeks of working in cold or unfavorable weather. To relax, find some girls, and have fun. And if drinking your paycheck away wasn’t enough. You could try your luck at the two casinos in downtown Anchorage.

The Gold Rush had a white exterior and simple Pre War decor. Located Downtown at sixth street.

The Klondike has that Rustic Cabin feel, on a grander scale. Mounts and Trophies along the walls and a central fireplace that has a 360 degree view. The wooden architecture and make it stand out.

 

 

 

 

 

 

Alaska Expedition RP Story

Part 1Part 2Part 3Part 4Part 5Part 6Part 7Part 8Part 9Part 10Part 11

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sound very interesting 

should be nice mod if somebody have time and knowledge...

hell even FO4 can be based on that idea

Thanks, I'm still nowhere near finished, as I'm making what essentially is a whole new universe. So I got 200 + Years of Lore, Culture, and so much more to fill. 

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Location: The Greenhouse


Located in the Chugach National Forest it was a project to improve crop yields in cold climates as well on the effects of radiation.. Radiation had interesting results often mutating and rendering crops inedible by the days standards. With unhealthy doses of radiation lingering in the plants. Some work to improve the resistance of radiation was looked into but failed and was abandoned, though the crops did show improved results in colder climates.

 

The Greenhouse is a large Bio Dome, with it’s own artificial weather and climate. It’s remote location and Robotic Sentries protected it from many threats. As machines run automated cycles and tests regularly, though without human guidance they merely continue on with preprogrammed routines. The Dome houses hundreds of variations on plants, from Apples, Peaches, Corn, and Wheat. But the yield is small perfect for testing just not for harvesting.

 

The living quarters and rooms for the Scientists were decorated with living plants, trees that grew apples, bushes for berries. Entire bedrooms were lined with waterfalls and lush greens like lettuce as well as cherries. It was made to be relaxing enough to live and eat in, automated light cycles turned on the artificial Sunlight inside every room setting the sleep cycle for everyone. While most seemed to enjoy this, other became depressed and even paranoid. Perhaps there was more going on then a Garden of Eden? Regardless the research team hoped to find advances in agriculture and end world hunger, as was every botanist’s dream.


 

Culture: The PFD, or Permanent Fund Dividend 


 So. You wish to hear the legend of the PFD do you? Well we all know the legend, who hasn't. A vault filled with Pre-War gems, gold, silver, coins. Every imaginable treasure. They say that Six brave heroes would venture into it's depths every year gathered by the state, to prove their worth and bring the treasures to the light of day. They carried a torch that was meant to light a massive fire below the earth thus opening the sealed vault. Though dangerous traps and perilous paths they went until they cracked open it's contents.

 

Upon returning to the surface they would distribute the treasure willingly to the masses of Alaska, as they were instructed. Such generosity has not been seen since those Pre-War days, and shows how kind and Noble these Heroes were.

Yeah the real history of the PFD isn't that exciting, but hey I figure that Natives would tell quite the tall tales trying to explain such things.



 

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Guest PaginatedEar58

Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

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Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

 

Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

 

The Tyrant 

 

The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

 

The Sourdoughs 

 

The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

 

These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

 
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Guest PaginatedEar58

 

Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

 

Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

 

The Tyrant 

 

The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

 

The Sourdoughs 

 

The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

 

These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

 

Awesome, I'm a resident and don't worry, I have too much free time on my hands after work, even in winter so I would be checking here from time to time, also something to tide you over, the Inuit's Qalapalik. The Qalapalik is an human-like creature with green skin and long fingernails and lures children to shorelines with mysterious humming noises before dragging them to bottom of ocean. I think it can make an excellent water ambush creature that can be detected before attacks by listening for a humming noise. i attached a image i think matches them best. Enjoy :P

 

post-577171-0-73585400-1416018967_thumb.jpg

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Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

 

Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

 

The Tyrant 

 

The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

 

The Sourdoughs 

 

The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

 

These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

 

Awesome, I'm a resident and don't worry, I have too much free time on my hands after work, even in winter so I would be checking here from time to time, also something to tide you over, the Inuit's Qalapalik. The Qalapalik is an human-like creature with green skin and long fingernails and lures children to shorelines with mysterious humming noises before dragging them to bottom of ocean. I think it can make an excellent water ambush creature that can be detected before attacks by listening for a humming noise. i attached a image i think matches them best. Enjoy :P

 

 

Very cool, and you know what? They could even be lore friendly. Mire Lurk Kings.  The Image is way too large otherwise I'd post it here. Anyways I think with some tweaking, I could make the Qalapailk into a modified Mirelurk. Add some humming noises and there we go. Lore Friendly monster with a local name. 

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Guest PaginatedEar58

 

 

 

Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

 

Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

 

The Tyrant 

 

The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

 

The Sourdoughs 

 

The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

 

These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

 

Awesome, I'm a resident and don't worry, I have too much free time on my hands after work, even in winter so I would be checking here from time to time, also something to tide you over, the Inuit's Qalapalik. The Qalapalik is an human-like creature with green skin and long fingernails and lures children to shorelines with mysterious humming noises before dragging them to bottom of ocean. I think it can make an excellent water ambush creature that can be detected before attacks by listening for a humming noise. i attached a image i think matches them best. Enjoy :P

 

 

Very cool, and you know what? They could even be lore friendly. Mire Lurk Kings.  The Image is way too large otherwise I'd post it here. Anyways I think with some tweaking, I could make the Qalapailk into a modified Mirelurk. Add some humming noises and there we go. Lore Friendly monster with a local name. 

 

Sounds good, and don't forget, you can just ask me basically any time about something Alaska related :D

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Thanks, I'll be sure to ask if you happen to know certain things. But what I really need is honest Feedback, positive or negative I would appreciate any. I just need to know how people respond to the Lore so I can have an idea of what to improve or possibly cut. Though there will be times where I'll keep certain parts of my lore, and justify reasons I may have for not including something.

 

For example. Super Mutants. They are overdone and have no place in mass numbers in Alaska. Perhaps one or two of them that have wandered that far. But nothing else makes any sense.

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  • 2 weeks later...
Guest PaginatedEar58

So I'm working on a map to show the various factions, locations and whatnot. Here's a link if anyone might be interested

 

looks good, my suggestion would be probably add places in Aleutian islands (yeah, you really need some places there, there's nothing there yet) and maybe more civilizations around Southeast and the interior, such as Sitka and Fort Yukon, and Gridwood could be a dogsled mail office station or headquarters, whatever up to you, also, Happy Black Friday :P

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Thanks, still not quite done yet. I'm kinda adding things now and then. Hopefully I'll have enough locations and factions that RPers find interesting or at least believable. Dutch Harbor  was originally going to be for a faction of xenophobic tech raiders. But I'm not totally liking that faction idea. For now I'll just mark locations and figure something out later.

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Guest PaginatedEar58

Thanks, still not quite done yet. I'm kinda adding things now and then. Hopefully I'll have enough locations and factions that RPers find interesting or at least believable. Dutch Harbor  was originally going to be for a faction of xenophobic tech raiders. But I'm not totally liking that faction idea. For now I'll just mark locations and figure something out later.

 

good plan, mate, and don't forget, if you need any new creatures from myths, just ask meh :P

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Guest PaginatedEar58

Got good news, my character Ashe Bloodborne was just completed. Here's a link to the Deviant Art page. The link gives more info. There's a reason she's using Chems.

 

commission___vatrou_3_by_splatpixel-d886

 

looks awesome, and that gave me a idea for Dutch harbor, Dutch Harbor could be an semi-legal trading town that trades in various things, legal or not, and are run by a shady organization headed by an ex-Brotherhood of Steel member or ex-Enclave, but of course, its your fanfic, your choices :P

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Got good news, my character Ashe Bloodborne was just completed. Here's a link to the Deviant Art page. The link gives more info. There's a reason she's using Chems.

 

commission___vatrou_3_by_splatpixel-d886

 

looks awesome, and that gave me a idea for Dutch harbor, Dutch Harbor could be an semi-legal trading town that trades in various things, legal or not, and are run by a shady organization headed by an ex-Brotherhood of Steel member or ex-Enclave, but of course, its your fanfic, your choices :P

 

That's not a bad idea. I think I'd rather it be more focused on fishing and crabbing, but there certainly can be some shady parts of town. Onto the Enclave and BoS. Nither exist in the Alaska Fan Lore. For certain reasons.

 

The Brotherhood is primarily a Lower 48 states faction, and although they expanded to cover a lot of territory, they also were in decline during the later games. So I highly doubt any of them would make it to Alaska. 

 

And the Enclave. Well honestly they COULD fit. However they are so over done that it'd feel wrong just to include a Enclave faction that somehow has the manpower to even maintain a presence.  Now Enclave tags, tech and whatnot. Things that may have been left Pre-War I have no issue with. In fact I planned on using something like that here and there. But you won't see any forces or personnel. 

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Guest PaginatedEar58

 

 

Got good news, my character Ashe Bloodborne was just completed. Here's a link to the Deviant Art page. The link gives more info. There's a reason she's using Chems.

 

commission___vatrou_3_by_splatpixel-d886

 

looks awesome, and that gave me a idea for Dutch harbor, Dutch Harbor could be an semi-legal trading town that trades in various things, legal or not, and are run by a shady organization headed by an ex-Brotherhood of Steel member or ex-Enclave, but of course, its your fanfic, your choices :P

 

That's not a bad idea. I think I'd rather it be more focused on fishing and crabbing, but there certainly can be some shady parts of town. Onto the Enclave and BoS. Nither exist in the Alaska Fan Lore. For certain reasons.

 

The Brotherhood is primarily a Lower 48 states faction, and although they expanded to cover a lot of territory, they also were in decline during the later games. So I highly doubt any of them would make it to Alaska. 

 

And the Enclave. Well honestly they COULD fit. However they are so over done that it'd feel wrong just to include a Enclave faction that somehow has the manpower to even maintain a presence.  Now Enclave tags, tech and whatnot. Things that may have been left Pre-War I have no issue with. In fact I planned on using something like that here and there. But you won't see any forces or personnel. 

 

 

fair enough, but what I actually meant as in for BoS is that the leader of organization could be an expelled member who was kicked for a reason, and same for Enclave, however, you are right about enclave, they're bit overdone, so for that, Im thinking that a ex-Chinese-spec ops could also be possible due to Operation Anchorage and possibility of spies being left behind by Chinese retreat, and its possible that they could've made it into a vault near Dutch harbor OR the vault at Anchorage

 

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fair enough, but what I actually meant as in for BoS is that the leader of organization could be an expelled member who was kicked for a reason, and same for Enclave, however, you are right about enclave, they're bit overdone, so for that, Im thinking that a ex-Chinese-spec ops could also be possible due to Operation Anchorage and possibility of spies being left behind by Chinese retreat, and its possible that they could've made it into a vault near Dutch harbor OR the vault at Anchorage

 

 

I think most members of the BoS simply wouldn't make the trip up towards Alaska unless they knew something was up there. Between the journey from the Lower 48 states, trough Canada and then Alaska. That'd be a lot of ground to travel, even if they were being hunted by someone, a group or what have you. Perhaps if they had a boat or something. But those aren't very common down that ways.

 

Now Ex-Chinese spec ops I can work with. Had planned to make use of them. Mostly my idea was they simply just forgoed their missions, since the world was bombed to hell. Though I'm sure there'd be a few zealots. Perhaps even as Ghouls.  

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Guest PaginatedEar58

 

 

 

 

fair enough, but what I actually meant as in for BoS is that the leader of organization could be an expelled member who was kicked for a reason, and same for Enclave, however, you are right about enclave, they're bit overdone, so for that, Im thinking that a ex-Chinese-spec ops could also be possible due to Operation Anchorage and possibility of spies being left behind by Chinese retreat, and its possible that they could've made it into a vault near Dutch harbor OR the vault at Anchorage

 

 

I think most members of the BoS simply wouldn't make the trip up towards Alaska unless they knew something was up there. Between the journey from the Lower 48 states, trough Canada and then Alaska. That'd be a lot of ground to travel, even if they were being hunted by someone, a group or what have you. Perhaps if they had a boat or something. But those aren't very common down that ways.

 

Now Ex-Chinese spec ops I can work with. Had planned to make use of them. Mostly my idea was they simply just forgoed their missions, since the world was bombed to hell. Though I'm sure there'd be a few zealots. Perhaps even as Ghouls.  

 

 

sounds good, glad to help out with the Chinese spec ops idea, and ghouls does sounds good

 

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  • 2 weeks later...

Schrodinger Zell

 

There will be variations in keratin. The armor that grows on their arms. Which is what fingernails are made out of. Things like color ranging from lite creams, to  dark greens and onyx blacks. Same for the fur, and armor size. Basically they file and trim their armor, otherwise it causes overgrowth. Then of course the horns are shaped differently. 

 

Notes from the desk of Dr. Winfried Stroheim Head Researcher for Mountain Genetics a subsidiary of Big Mountain. 

It's amazing what a few altered strands of DNA can do. I worked on the imperfect F.E.V. Strain, those fools. Using it only as a weapon when it can be so much more than that. I'm referring to of course the ability to play GOD. Mankind will be elevated above the realm of mere mortals, first comes the testing; to see the limits of our current technology, then surpass them. To that extent I evolved a multitude of animals, in my endeavor to create Humanoid life.

It's been sometime since my last greatest achievement, not that anyone is alive that's sophisticated enough to honor my works. I fear the Silence from Big Mountain means my former Colleagues have perished during the Great War. No matter. They were fools to exile me here in this frozen wasteland. Oh but I digress.

As I said it's been sometime since my last great achievement. The Humanoids I spliced alongside a modified F.E.V. Batch. How now taken to calling themselves. Autleeir Tah. Odd name for a race. But they've adapted well enough. Certain echelons of their race have developed various quirks. Some have enhanced intelligence, others increased fear and social dependence. This image from an Eye-Bot, is of those with increased aggression. 

This.. Female is of what they call Huerra. They form a outer circle maintaining a barrier between the weaker of their kind and the outside world. Like Castle Walls. They are the first to meet and push back any Human forces that enter their territory. Quite fascinating. Each sub race depending on another making up for any deficiencies. I'll need to do further studies to understand the full extent of their development. End of Dr. Winfried Stroheim's notes. 

Although not much is known about the Autleeir Tah. Schrodinger is the Clan leader of a Huerra sub race. Honor and Duty separate them from being wild beasts. While the rest of their race is more intellectually developed, the Huerras while not wholly lacking either don't have as much mental ability. They follow a code of conduct among themselves to prevent unnecessary violence, and maintain their sanity. 

 

 

 

vatrou1cfinals_by_luigiix-d89rg2k.jpg

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Guest PaginatedEar58

Schrodinger Zell

 

There will be variations in keratin. The armor that grows on their arms. Which is what fingernails are made out of. Things like color ranging from lite creams, to  dark greens and onyx blacks. Same for the fur, and armor size. Basically they file and trim their armor, otherwise it causes overgrowth. Then of course the horns are shaped differently. 

 

Notes from the desk of Dr. Winfried Stroheim Head Researcher for Mountain Genetics a subsidiary of Big Mountain. 

 

It's amazing what a few altered strands of DNA can do. I worked on the imperfect F.E.V. Strain, those fools. Using it only as a weapon when it can be so much more than that. I'm referring to of course the ability to play GOD. Mankind will be elevated above the realm of mere mortals, first comes the testing; to see the limits of our current technology, then surpass them. To that extent I evolved a multitude of animals, in my endeavor to create Humanoid life.

 

It's been sometime since my last greatest achievement, not that anyone is alive that's sophisticated enough to honor my works. I fear the Silence from Big Mountain means my former Colleagues have perished during the Great War. No matter. They were fools to exile me here in this frozen wasteland. Oh but I digress.

 

As I said it's been sometime since my last great achievement. The Humanoids I spliced alongside a modified F.E.V. Batch. How now taken to calling themselves. Autleeir Tah. Odd name for a race. But they've adapted well enough. Certain echelons of their race have developed various quirks. Some have enhanced intelligence, others increased fear and social dependence. This image from an Eye-Bot, is of those with increased aggression. 

 

This.. Female is of what they call Huerra. They form a outer circle maintaining a barrier between the weaker of their kind and the outside world. Like Castle Walls. They are the first to meet and push back any Human forces that enter their territory. Quite fascinating. Each sub race depending on another making up for any deficiencies. I'll need to do further studies to understand the full extent of their development. End of Dr. Winfried Stroheim's notes. 

 

Although not much is known about the Autleeir Tah. Schrodinger is the Clan leader of a Huerra sub race. Honor and Duty separate them from being wild beasts. While the rest of their race is more intellectually developed, the Huerras while not wholly lacking either don't have as much mental ability. They follow a code of conduct among themselves to prevent unnecessary violence, and maintain their sanity. 

 

 

 

vatrou1cfinals_by_luigiix-d89rg2k.jpg

 

Looks awesome, and would make nice substitute for super mutants in Alaska, as you mentioned earlier that it would be unlikely that any super mutants would make it Alaska. Also, I were wondering that are the tribes very defensive of their territories or somewhat neutral to humans, or that it is varied depending on tribes?

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Schrodinger Zell

 

There will be variations in keratin. The armor that grows on their arms. Which is what fingernails are made out of. Things like color ranging from lite creams, to  dark greens and onyx blacks. Same for the fur, and armor size. Basically they file and trim their armor, otherwise it causes overgrowth. Then of course the horns are shaped differently. 

 

Notes from the desk of Dr. Winfried Stroheim Head Researcher for Mountain Genetics a subsidiary of Big Mountain. 

 

It's amazing what a few altered strands of DNA can do. I worked on the imperfect F.E.V. Strain, those fools. Using it only as a weapon when it can be so much more than that. I'm referring to of course the ability to play GOD. Mankind will be elevated above the realm of mere mortals, first comes the testing; to see the limits of our current technology, then surpass them. To that extent I evolved a multitude of animals, in my endeavor to create Humanoid life.

 

It's been sometime since my last greatest achievement, not that anyone is alive that's sophisticated enough to honor my works. I fear the Silence from Big Mountain means my former Colleagues have perished during the Great War. No matter. They were fools to exile me here in this frozen wasteland. Oh but I digress.

 

As I said it's been sometime since my last great achievement. The Humanoids I spliced alongside a modified F.E.V. Batch. How now taken to calling themselves. Autleeir Tah. Odd name for a race. But they've adapted well enough. Certain echelons of their race have developed various quirks. Some have enhanced intelligence, others increased fear and social dependence. This image from an Eye-Bot, is of those with increased aggression. 

 

This.. Female is of what they call Huerra. They form a outer circle maintaining a barrier between the weaker of their kind and the outside world. Like Castle Walls. They are the first to meet and push back any Human forces that enter their territory. Quite fascinating. Each sub race depending on another making up for any deficiencies. I'll need to do further studies to understand the full extent of their development. End of Dr. Winfried Stroheim's notes. 

 

Although not much is known about the Autleeir Tah. Schrodinger is the Clan leader of a Huerra sub race. Honor and Duty separate them from being wild beasts. While the rest of their race is more intellectually developed, the Huerras while not wholly lacking either don't have as much mental ability. They follow a code of conduct among themselves to prevent unnecessary violence, and maintain their sanity. 

 

 

 

vatrou1cfinals_by_luigiix-d89rg2k.jpg

 

Looks awesome, and would make nice substitute for super mutants in Alaska, as you mentioned earlier that it would be unlikely that any super mutants would make it Alaska. Also, I were wondering that are the tribes very defensive of their territories or somewhat neutral to humans, or that it is varied depending on tribes?

 

All the Huerra tribes are highly defensive of their territories. That's not to say they seek out Humans to kill. It's much the same as you would respond to a robber entering your home and stealing what is yours.

 

Relations between Tahs and Humans have been better in recent years. And meetings do occur. The exchange of food stuffs and supplies. Weapons even. Though proper contact must be established before hand. As many Slavers and Raiders sack thier lands. And sell them to buyers as Slaves or Trophies. And are used in labor or pleasure by some.

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