Jump to content

CTD after Loadingscreen with Mod Configuration Menu


Gsrvoesns

Recommended Posts

I do not know, if it even fits in here, but it feels like I have already searched the entire Web without finding any clues for remedy. I even read the complete "The Mod Configuration Menu - Support Official help/support topic" on Nexusmods.

Normaly Issues with the MCM means trouble with errormessages, telling to reinstall, grey screens or missing MCM in the Pause-Menu.

Whatever I do, the Mod configuration Menu keeps my Game CTD.

Whenever I start a new game, first the Intro plays. Next, there is the Loading screen. And after that: BOOM -

 

-> Malfunktion

If I try to load a old savegame it loads forever.

My Loadorder:

 

 

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercanaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
The mod Configuration Menu.esm

 

 

I use:

 

 

Fallout New Vegas Ultimate Edition 1.4.0.525 (Steam)
NVSE 4.5b7
Microsoft Visual C++ 2010 Redistributable Package (x86) (When I try to download the C++ package, the installer states that I already have the latest update)
NMM 0.52.3

MCM 1.5

 

 

There is one very strange point:

 

 

First, when I stumbled ouver Sexout, I had a lot of manualy-installed Mods and a real shitload of Data-remains of not clean and proper deinstalled old Mods. Regardless of that I installed nearly everything about Sexout (with NMM) and also MCM. It worked quite good. No crash, no freezing, no CTD. But the Data-remains soon started to piss me off: Sexout breeding didn't change the shape of PC or NPC because of interfering old Bodyreplacer, Hormagaunts walking around instead of Bloatflys because of an unclean deleated conversion, Lots of Meshes where wrecked (worst was the black Chest and Shin on Males), unused Mods messed up the Size of the Data-Folder, etc., etc.. But it worked.

So I decidet to whipe the Game clean and reinstall it, throw anything out and start anew. Well, since than I can't get MCM to work, whatever I do. I can install nearly any Mod, even the most infamous for crashing the game. Anything is working, as long as I do not activate MCM.

 

 

Sadly, Sexout without the possibility to configure it, is nearly pointless.

I allready tried to install MCM by FOMM, by NMM and manually. With and without MCM BugFix 2. Always the same discouraged result: CTD after loading Screen.

I start to get quite desperate and hope anybody here can help me with this issue.

post-547466-0-10277400-1412897779_thumb.jpg

Link to comment

1) When you say you decided to wipe the game clean and reinstall it, how did you go about it? Are you sure there are not any dirty remains of a previous install left over?

 

2) Use the Load Order export feature of your mod manager, rather than typing them out. I assume NMM has one.

 

3) If you've just reinstalled FNV and want to play sexout.... why don't you use FOMM instead of NMM? I would say its better than NMM for FNV, and since its what the sexout modders use, you will get better support here using it, since its what we're familiar with.

Link to comment
Guest carywinton

Since MCM is not working, my first thought there would be it is not in the proper place.

 

\Steam\SteamApps\common\Fallout New Vegas\Data\NVSE\Plugins in there you should see MCM.dll

 

NVSE Extender will also be needed for any Sexout stuff it will be in there too, with files named nvse_extender.dll and nvse_extender_ng.dll, with possibly a folder named Extender.

 

Some console commands to try and help you find the problem are: GetNVSEVersion this will tell you what version on NVSE you are using and if it is working.

 

Here are a few MCM specific ones:

Show MCMInstalled
GetModINI "MCM/List/MaxWidth"
GetMCMFloat 0 0 "_MCM"

 

Also check to make sure the Windows UAC, if using Windows Vista or 7 may be causing you trouble and the built in firewall can cause issues to, since MCM needs to communicate with several dll files.

 

You can also look for errors in the following log locations, this may help narrow it down too.

/fallout new vegas/nvse.log
/fallout new vegas/mcm.log

 

I hope that helps you some.

Link to comment

Now I tried some Addons for NVSE. Still nogood.

@Odessa:
1) First by Steam, than manually delition of the File and last a full run with Wise registry Cleaner.

2) I promise improvement

3) I use NMM because it is allready installed for Skyrim. And I had allready tried the Installation of MCM with FOMM.

@Carywinton
Yup, MCM.dll is where it should be.

Now with this commands you are pointing in a interesting direction. Seems the MCM is definitely not correctly installed. Here are the results:

GetNVSEVersion
NVSE version: 4
Show MCMInstalled
Vallue=0.0000
GetModINI "MCM/List/MaxWidth"
CTD
GetMCMFloat 0 0 "_MCM"
CTD

 

I will try another Installation by FOMM, like Odessa mentioned in 3).

I'm quite sure UAC isn't the problem. Like I told, on first run, it worked properly.

MCM.log:
Plugin Querying
Plugin Loading

Lutana_nvse.log:
LN Plugin Query
NVSE: 67436656 [04050070]
LN Plugin Load
LN Version: 6
LN Address: 03110000
Timestamp: 20141010015337
xinput1_3.dll loaded

nvse_extender.log
Standard extender aborting in NOGORE FONV

nvse_loader.log:
nvse loader 04050070 01CFE41C3E3C6F75
procPath = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\FalloutNV.exe
launching: FalloutNV.exe (C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\FalloutNV.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010004
dwFileVersionLS = 0000020D
dwProductVersionMS = 00010004
dwProductVersionLS = 0000020D
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 000100040000020D
pdb path = D:\_Fallout3\Platforms\Common\build\win32\FalloutNVng.pdb
steam exe
nogore
hook call addr = 00ECC3FB
load lib addr = 00FDF0B0
dll = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\nvse_1_4ng.dll
main thread id = 3260
hookBase = 001D0000
loadLibraryAAddr = 75F4499F
hook thread complete
launching

nvse_ng.log:
NVSE runtime: initialize (version = 4.5.7 040020D1 01CFE41C3E6D1D1C)
imagebase = 00400000
fallout root = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\
config path = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\nvse_config.ini
plugin directory = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\lutana_nvse.dll
SetOpcodeBase 00002200
RegisterCommand GetLNVersion (2200)
RegisterCommand FileExists (2201)
RegisterTypedCommand GetTimeStamp (2202)
RegisterCommand GetController (2203)
RegisterCommand IsButtonPressed (2204)
RegisterCommand GetLeftStickX (2205)
RegisterCommand GetLeftStickY (2206)
RegisterCommand GetRightStickX (2207)
RegisterCommand GetRightStickY (2208)
RegisterCommand GetLeftTrigger (2209)
RegisterCommand GetRightTrigger (220A)
RegisterCommand GetDeadZoneX (220B)
RegisterCommand GetDeadZoneY (220C)
RegisterCommand SetDeadZoneX (220D)
RegisterCommand SetDeadZoneY (220E)
RegisterCommand GetPressedButtons (220F)
RegisterCommand SetVariableFloat (2210)
RegisterCommand GetLoadedType (2211)
RegisterTypedCommand ListToArray (2212)
RegisterCommand SetVariableRef (2213)
RegisterCommand GetCombatStyle (2214)
RegisterTypedCommand GetCellRefs (2215)
RegisterCommand SaveHotkeys (2216)
RegisterCommand RestoreHotkeys (2217)
RegisterCommand GetBipedModelList (2218)
RegisterCommand SetBipedModelList (2219)
RegisterTypedCommand GetModName (221A)
RegisterCommand HasPerkRank (221B)
RegisterCommand SetGlobalValue (221C)
RegisterCommand GetSelfModIndex (221D)
RegisterCommand LeveledListAddForm (221E)
RegisterCommand LeveledListRemoveForm (221F)
RegisterCommand GetLevItemIndexByForm (2220)
RegisterCommand GetLevItemIndexByLevel (2221)
RegisterCommand GetChanceNone (2222)
RegisterCommand SetChanceNone (2223)
RegisterCommand GetNumLevItems (2224)
RegisterCommand GetNthLevItem (2225)
RegisterCommand GetNthLevItemLevel (2226)
RegisterCommand GetNthLevItemCount (2227)
RegisterCommand RemoveNthLevItem (2228)
RegisterCommand LeveledListClear (2229)
RegisterCommand DumpLevList (222A)
RegisterCommand GetChanceNoneGlobal (222B)
RegisterCommand ClearAllHotkeys (222C)
RegisterCommand eddump (222D)
RegisterCommand ccdump (222E)
RegisterCommand eqdump (222F)
RegisterCommand testfunc (2230)
RegisterCommand lnlog (2231)
registering plugin listener for NVSE at 1 of 2
plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\lutana_nvse.dll (00000001 lutana_nvse 00000006) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\MCM.dll
SetOpcodeBase 000021C0
RegisterCommand GetModINISetting (21C0)
RegisterCommand SetModINISetting (21C1)
RegisterCommand GetMCMFloat (21C2)
RegisterCommand SetMCMFloat (21C3)
RegisterCommand SetMCMString (21C4)
RegisterCommand SetMCMFloatMass (21C5)
RegisterCommand SetMCMStringMass (21C6)
RegisterCommand SetMCMModList (21C7)
RegisterCommand GetMCMListWidth (21C8)
plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\MCM.dll (00000001 MCM Extensions 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 0000000F) reported as incompatible during query
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll
SetOpcodeBase 00002140
RegisterCommand NX_GetVersion (2140)
RegisterCommand NX_IsUsingSkeleton (2141)
RegisterCommand NX_IsInList (2142)
RegisterCommand NX_SetEVFl (2143)
RegisterCommand NX_GetEVFl (2144)
RegisterCommand NX_SetEVFo (2145)
RegisterCommand NX_GetEVFo (2146)
RegisterCommand NX_GetConversationPartner (2147)
RegisterCommand NX_ClrEVFl (2148)
RegisterCommand NX_ClrEVFo (2149)
RegisterCommand NX_GetQVEVFl (214A)
RegisterCommand NX_SetEVSt (214B)
RegisterTypedCommand NX_GetEVSt (214C)
RegisterCommand NX_ClrEVSt (214D)
RegisterTypedCommand NX_GetEVFlAr (214E)
RegisterTypedCommand NX_GetEVFoAr (214F)
RegisterTypedCommand NX_GetEVStAr (2150)
RegisterCommand NX_GetRandom (2151)
registering plugin listener for NVSE at 3 of 4
plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 0000000E) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 0000000F) reported as incompatible during query
max id = 00002232
patched
init complete
Hook_DirectInput8Create_Execute
NewGameHook

nvse_steam_loader.log:
nvse loader 04050070 (steam) 01CFE41C3E3F7CC1
GetSystemTimeAsFileTime IAT = 00FDF184
original GetSystemTimeAsFileTime = 75F434C9
patched GetSystemTimeAsFileTime = 597C24A0
GetStartupInfoA IAT = 00FDF190
original GetStartupInfoA = 75F40E00
patched GetStartupInfoA = 597C24C0
InstallHook: thread = 3260 retaddr = 00EDDB67
appPath = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\FalloutNV.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010004
dwFileVersionLS = 0000020D
dwProductVersionMS = 00010004
dwProductVersionLS = 0000020D
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 000100040000020D
pdb path = D:\_Fallout3\Platforms\Common\build\win32\FalloutNVng.pdb
steam exe
nogore
dll = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\nvse_1_4ng.dll
old winmain = 0086A340
fallout root = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\
config path = C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data\NVSE\nvse_config.ini
OnHook: thread = 3260
calling winmain



@jaam
Yes, it is right: MCM is just visible, if a MCM-using Mod is installed. Unfortunately it makes no sense to Install any Mod, as long as the game keeps CTD mith MCM. Or do you mean, the absence of a MCM-using Mod could cause the CTD?

 

EDIT: Installed again FOMM; Installed MCM over FOMM. No Change: Still CTD

 

When I load MCM into FOMM there is a Crash, but at a new start of FOMM, MCM is there an can be activated.

 

crashdump:

 

Samstag, 11. Oktober 2014 - 21:06:09
Fomm 0.13.21
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei WebsiteAPIs.NexusAPI.get_LoginKey()
bei Fomm.PackageManager.PackageManager.WebsiteLogin()
bei Fomm.PackageManager.PackageManager..ctor(MainForm mf)
bei Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

Link to comment

I GOT IT!!

Yeeeaaah!

 

It's the [censorship] [censorship] [censorship] german version of the Ultimate edition.

I was wondering about an old Crack I had when i owned just the single german Version of Fallout NV and was looking for something like that for the Ultimate Edition. I have found it on Gamecopyworld.

 

http://www.gamecopyworld.com/games/pc_fallout_new_vegas.shtml#Fallout:%20New%20Vegas%20-%20Ultimate%20Edition%20v1.4.0.525%20%28u7%29%20[MULTI4]%20Fixed%20Files

 

I don't know why and how, but the Installation of the altered Data is working just beautiful. No more CTD with MCM.

 

For Everybody with the german Version of Fallout New Vegas AND/OR Ultimate Edition: You need altered Versions of FalloutNV.exe and FalloutNVLauncher.exe !!!

 

 

PS: A very BIG thank you to everybody for the Help! ^_^

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use