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CBBE HDT BODY with Female Genital (ALPHA TEST)


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Hi, that mod it's compatible with the ningheim race ?

 

Yes you just need to copy the body meshes and skeleton over to the ningheim directories.

 

meshes are in \data\meshes\actors\character\character assets\

skeleton is in \data\meshes\actors\character\character assets female\

 

For the exact files names to copy, look into the archive that comes with this download and compare the file paths above.

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post-20325-0-65215900-1420146687_thumb.jpgpost-20325-0-20726900-1420146678_thumb.jpg

 

 

Since this is basically the main mod used that inspired my gameplay i posted here, however Without  Daiemonic/Trepleen/ & HHaley this would not even have been possible for me i'd just like to point that out.

Most Things used cause i can't remember all of them.

Bodyslide 2
Dae's Vagina and HDtbodyphysicsbbp package. the first one uploaded.
Minou's Physics extentions Dll's
Fairskin cbbe unoptomized
Adorable face
Fair skin Asianized face for unp - I just use the msn from that.
Rans reflective eye - and round face head I think.
Maps I used body from fair skin and face from the asian. if they dont work for you just dl SG's maps. i switch between the two so often.
A bodyslide preset I tweaked for SLFC CBBE HDT Bodyslide Alpha test made tweaked combining Wench body, preset Weebz torso, Guks thighs, and TBD similarly shaped bust.
Custom wet body from someone on here.
Groovia's Skele Not sure which it was.
HHaley's stuff is pretty much behind most of it but thank you & appologies to all whom I may have left out. Alot of peices from diffrent Artists on here and nexus. I tried to put most of which together for you.

The meshes are already linked to the HDtbodyphysicsbbp.xmls included.
I included my CME Save HDt extensions and meshes/textures for female and male hands if it helps along with the textures I combined. I take no credit for this I didnt make any of it just used what i could get my hands on.

I use SOS for my males and had no probs with my ENB the internals of the female come out a little bright but that is ENB based and can be different for others. ENB is Realvision mixed with Somber/ Climates of Skyrim / Paralax/ HHaleys elements like dust lighting/shadows etc SMMIS also a few others I forget sorry.

 

Also I thank all modders whom made them and would like to say I sincerely appreciate there time and hard thought in these pieces for they are artful no matter the means in which we implement them.  Below my link is the 1st video showing some animation examples.

 

Working Meshes/Textures/Physics I used

 

Video Example 1

 

 

and dont forget to check out  Dae's

Working Vagina + Hdt Collisions + Hair Physics Now With Belly Support (Updated "just Another Hdt .xml File").
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  • 2 weeks later...

Hi guys.

 

I am using the body for a while and I am quite happy. I have several comments on it:

 

When the body is pregnant (I am using Beeing Female) no bump showing in the first and second semester at all, however in third there is a large bump. So pregnant mesh is working, but it seems the first or second stage is missing?

 

Is anybody able to help with that?

 

Second: breasts on max weight look a bit distorted, not rounded and nicely full, rather pushed a bit in and the bottom is a bit distorted(pushed in from below?!)

 

I am using xpmse latest skeleton 2.36

 

I know physics can affect it, and I tried a lot of HDT setup, some weighting down them more some less, but still they not looking like the ones in bodyslide.

 

Is anybody have a perfect realisticly heavily giggly jiggly not so gravity setup?

 

Pregnancy clothes: Oddly the vanilla clothes all show pregnant belly, modded ones are not (for example I added Tera armors (of course bodyslide, and I built the bodies) they look nice, they scale nicely with weight but when the character pregnant nothing is there. Is there any option what I need to enable to make bodyslided clothes/ armors pregnancy-compatible?

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  • 1 month later...

Hello everyone, sorry for being gone for so long. I'm finally back to working on this project.

 

The next version will have the vagina built directly into the body.

 

I'm so glad you're trying to build HDT/SOS ignoring bodies,....I'm sure you can imagine the possibilites with frame by frame appropriate breast and butt physics parameters set and baked into the animation.

 

Its like being able to change and save HDT settings like weight, bounce, dampening for optimization for every part of every stage of every animation.

 

instead of hoping the HDT collision hits the vagina right,...we can animate it specifically,..as well as the belly, bends on the schlong (for following vaginal canal, eliminating clipping), same with penis going down throat instead of out the back of the head in blowjob animations,......

 

For the males too,...scrotum swinging, schlong bending into vagina regardless of pelvis rotation (to a degree)

 

If you need help with the male body let me know,...I'm familiar with the SOS body and how it needs to go from auxbones to attached to the actor for specific penis animations.

 

 

 

And by the way guys,...if you think its not worth it b/c of HDT collision,...well thats b/c you haven't seen an animation using this kind of body yet,...

 

If we can get some framework for FNIS paired animations,...then this next generation of animations will be the most perfectly aligned, and highest physics simulation quality.

 

This is the next level, im serious,...you could prolly sell these types of animations as CG porn.,...I mean hes adding the tongue too,...just awesome

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And btw,..the second the male body is done,...its getting added to all my latest animations,..and any future ones,...be patient eventually most animation will support it,.....this is the better option over HDT for sex animations.

 

SOS and HDT are great for dynamic motion animations like idles, walking, running, jumping, riding,....but when you're making specific animations like sex positions,...random physics, with hit and miss collision isn't gonna come anywhere near animation simulated physics and collision.

 

for most breast motion in 3dsmax I use the HDT method of applying a spring with parameters set for that animation,...but sometimes you need to just grab the boob, and ends its motion in the context of the scene, like boobjobs and titty grabbing,

 

HDT collision and physics ignore those motions and just continue with the preset parameters you set the springs at in the xml,...even if a particular thrust has a boob bounce too high deforming the mesh,...well in 3ds max I can set a limit on z axis motion on only that one frame to allow smooth non-deformed motion.  

 

 

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Hello everyone, sorry for being gone for so long. I'm finally back to working on this project.

 

The next version will have the vagina built directly into the body.

 

I'm so glad you're trying to build HDT/SOS ignoring bodies,....I'm sure you can imagine the possibilites with frame by frame appropriate breast and butt physics parameters set and baked into the animation.

 

 

Just to clarify.  The male & female bodies will be using a custom schlong solution I'm making which has three sizes. These three custom schlong sizes will have appropriate animations for anal/vagina/mouth on male or female body using male/female/futanari.

 

However, for the breast & butt I'm letting the HDT be in control.  Hmmm, I see the merit of controlling the breast & butt with the animation and not the HDT, in the case of ass or breast slapping.  I will try HDT first, if it doesn't work then I'll just use a non-hdt body for scenarios like those.

 

 

Its like being able to change and save HDT settings like weight, bounce, dampening for optimization for every part of every stage of every animation.ion.

 

instead of hoping the HDT collision hits the vagina right,...we can animate it specifically,..as well as the belly, bends on the schlong (for following vaginal canal, eliminating clipping), same with penis going down throat instead of out the back of the head in blowjob animations,......

 

For the males too,...scrotum swinging, schlong bending into vagina regardless of pelvis rotation (to a degree)

 

Yes, non-hdt works perfect for precise, high quality animations so there are no unexpected anomalies.   Since I'm only going to support three schlong sizes, it's much easier to make animations for each size, so they look perfect. 

 

Update: I just saw all your animations that you've made, i would love my bodies to be completely compatible with all your animations and would do whatever it takes to make it easy for you.

 

 

If you need help with the male body let me know,...I'm familiar with the SOS body and how it needs to go from auxbones to attached to the actor for specific penis animations.

 

My biggest challenge right now is skinning the male/female anus area properly from a standing to doggy style position, but I almost have it figured out.   The male body has a much higher polygon count as well for smoother animations.  The new female body will also have a lot more polygons to look incredibly smooth. 

 

I could totally use your help and share the credit of this entire project.  Just give me some time to organize since I just got back to this project.

 

 

And by the way guys,...if you think its not worth it b/c of HDT collision,...well thats b/c you haven't seen an animation using this kind of body yet,...

 

 

I agree, I think HDT collisions may be too unpredictable. With animations and non-hdt we can make a precise high quality animation that looks right every time. 

 

 

If we can get some framework for FNIS paired animations,...then this next generation of animations will be the most perfectly aligned, and highest physics simulation quality.

 

 

I'm going to look into paired animations.  Currently for my Sexlab female companions mod, I black out the screen during transitions in animation, so if the animations are off for any reason, I do an automatic alignment that the player cannot see, so the transitions look perfect every time.

 

 

This is the next level, im serious,...you could prolly sell these types of animations as CG porn.,...I mean hes adding the tongue too,...just awesome

 

Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

I will be releasing a modifed version of pornphiles 1.6 skeleton rig which will let you easily animate the above bodies.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

Link to comment

 

 

 

Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

 

 

This is basically exactly what I was thinking of doing,....you want HDT for all non-sex animations,...

 

I have done many tests with HDT collision enabled hands and breasts,...and it works to a point.  And usually only works if an actor is using thier own hands on their own breasts,...even though the other actor has collision enabled.  so a male grabbing a female breast, I've rarely been able to make work,...but a female grabbing her own seems to be somewhat reliable,...and changes with breast scaling like milk mod or pregnancy.

 

some things that would be impossible with hdt collision is the boobjob motion where one breast moves up while the other moves down,...thats not gonna happen,...you'd be luck with getting both breasts going up and down together without one wigging out.

 

since scaling the bone like SOS with erection and milk mod with breasts change the collision dynamics every person's degree and level of collision is different, eliminating a universal solution.

 

scaling genitals also effect the belly and vagina node differently with collision enabled,...so without uniform scaling,...you could never guarantee any motion accurately.

 

As for the breasts and butt,...one singular spring setting is very limiting.  That same setting can behave very differently if the female is verticle or horizontal due to the axis limits on the spring,...if you set a 300 limit for z axis spring,....because you cant to configure vertical bounce,...when the female lays down,...that up down transfers to backwards forwards in the 3d coordinate plane,...meaning your large vertical limits are now making the breast sink into the female chest.

 

in 3dsmax we can reverse the axis's limits in the next stage when she goes from upright to laying down,...thats why HDT looks good in some animations but not others,...you can never get it right b/c the axis of rotation/position are always changing.

 

That being said,...you only need to disable HDT , but ideally you'd want HDT disabled only during sex animations,...and active for other animations.

 

Kinda like how you're making a HDT schlong and a animated schlong,...if only breasts were somehow modular like SOS, but dont think about it too much.

 

An animated vagina, penis, and tongue is way way enough for now,...for testing purposes I can disable HDT when needed,...meaning ill animate the breasts and butt anyways,...and if you're using HDT you wont see if you dont you will,....

 

until a time when its possible to disable HDT breasts and butt in-game during sex animations,....and no rush,....dont worry about making things easy for me,...I used xpms for most of my animations that are worthy of being redone with genital/penis animation,....they'll export fine with any mesh that fits on XPMS, they all have pussy nodes, and genitals 0-6, 

 

If you say add some vagina bones or w/e no worries,...I can get the animation to fit on the skeleton one way or another,...even if I have to copy all initial posing transforms and rotations with IK disabled, re enable ik, then load the animation...wont be that big of a deal. 

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Also I wanna clarify that your goal for the male body is a single animation that has the actor and genital transforms\rotations on a single animation?

 

And not like SoS is now where the genital animations must be exported separately and registered into the SoS animation list, then called by sexlab from SoS.

 

So the result will be Sexlab will not have use SoS as a middle man?

 

And by SoS i mean any auxbone system like SoS

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Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

 

 

This is basically exactly what I was thinking of doing,....you want HDT for all non-sex animations,...

 

I have done many tests with HDT collision enabled hands and breasts,...and it works to a point.  And usually only works if an actor is using thier own hands on their own breasts,...even though the other actor has collision enabled.  so a male grabbing a female breast, I've rarely been able to make work,...but a female grabbing her own seems to be somewhat reliable,...and changes with breast scaling like milk mod or pregnancy.

 

some things that would be impossible with hdt collision is the boobjob motion where one breast moves up while the other moves down,...thats not gonna happen,...you'd be luck with getting both breasts going up and down together without one wigging out.

 

since scaling the bone like SOS with erection and milk mod with breasts change the collision dynamics every person's degree and level of collision is different, eliminating a universal solution.

 

scaling genitals also effect the belly and vagina node differently with collision enabled,...so without uniform scaling,...you could never guarantee any motion accurately.

 

As for the breasts and butt,...one singular spring setting is very limiting.  That same setting can behave very differently if the female is verticle or horizontal due to the axis limits on the spring,...if you set a 300 limit for z axis spring,....because you cant to configure vertical bounce,...when the female lays down,...that up down transfers to backwards forwards in the 3d coordinate plane,...meaning your large vertical limits are now making the breast sink into the female chest.

 

in 3dsmax we can reverse the axis's limits in the next stage when she goes from upright to laying down,...thats why HDT looks good in some animations but not others,...you can never get it right b/c the axis of rotation/position are always changing.

 

That being said,...you only need to disable HDT , but ideally you'd want HDT disabled only during sex animations,...and active for other animations.

 

Kinda like how you're making a HDT schlong and a animated schlong,...if only breasts were somehow modular like SOS, but dont think about it too much.

 

An animated vagina, penis, and tongue is way way enough for now,...for testing purposes I can disable HDT when needed,...meaning ill animate the breasts and butt anyways,...and if you're using HDT you wont see if you dont you will,....

 

until a time when its possible to disable HDT breasts and butt in-game during sex animations,....and no rush,....dont worry about making things easy for me,...I used xpms for most of my animations that are worthy of being redone with genital/penis animation,....they'll export fine with any mesh that fits on XPMS, they all have pussy nodes, and genitals 0-6, 

 

If you say add some vagina bones or w/e no worries,...I can get the animation to fit on the skeleton one way or another,...even if I have to copy all initial posing transforms and rotations with IK disabled, re enable ik, then load the animation...wont be that big of a deal. 

 

 

A possible solution would be to make a non-hdt nude suit and just equip it depending on the scene/animation. The non-hdt nude suit could have bones that give precise control over the breast & butt.  This would require skinning the breasts & butt to new bones that give that precise control.

 

I installed a mod that removes any equip/deequip sound, so the user never knows what is being equipped or unequipped.

 

Dialogue: "Hey give me a tit job"

 

1) camera fades to black

2) sexlab animation gets prepared

3) equip non-hdt nude suit for special tit job animation

4) play animations for male/female

5) auto align just in case

6) camera fades back in

7) player sees a tit job in action without any mesh penetration because of the breast skinning to new bones that allowed precise control.  So the breast encompases the schlong perfectly. 

 

This is something down the road.  I just documented the methodology here so I could come back to it when I can.

 

 

Also I wanna clarify that your goal for the male body is a single animation that has the actor and genital transforms\rotations on a single animation?

 

Yes. You'll need to do keyframe animation for the schlong for every unique animation.  However, using pornphile's dials, I can make a dial that makes the penis erect to flaccid or vice versa to make posing easy.

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Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

 

 

This is basically exactly what I was thinking of doing,....you want HDT for all non-sex animations,...

 

I have done many tests with HDT collision enabled hands and breasts,...and it works to a point.  And usually only works if an actor is using thier own hands on their own breasts,...even though the other actor has collision enabled.  so a male grabbing a female breast, I've rarely been able to make work,...but a female grabbing her own seems to be somewhat reliable,...and changes with breast scaling like milk mod or pregnancy.

 

some things that would be impossible with hdt collision is the boobjob motion where one breast moves up while the other moves down,...thats not gonna happen,...you'd be luck with getting both breasts going up and down together without one wigging out.

 

since scaling the bone like SOS with erection and milk mod with breasts change the collision dynamics every person's degree and level of collision is different, eliminating a universal solution.

 

scaling genitals also effect the belly and vagina node differently with collision enabled,...so without uniform scaling,...you could never guarantee any motion accurately.

 

As for the breasts and butt,...one singular spring setting is very limiting.  That same setting can behave very differently if the female is verticle or horizontal due to the axis limits on the spring,...if you set a 300 limit for z axis spring,....because you cant to configure vertical bounce,...when the female lays down,...that up down transfers to backwards forwards in the 3d coordinate plane,...meaning your large vertical limits are now making the breast sink into the female chest.

 

in 3dsmax we can reverse the axis's limits in the next stage when she goes from upright to laying down,...thats why HDT looks good in some animations but not others,...you can never get it right b/c the axis of rotation/position are always changing.

 

That being said,...you only need to disable HDT , but ideally you'd want HDT disabled only during sex animations,...and active for other animations.

 

Kinda like how you're making a HDT schlong and a animated schlong,...if only breasts were somehow modular like SOS, but dont think about it too much.

 

An animated vagina, penis, and tongue is way way enough for now,...for testing purposes I can disable HDT when needed,...meaning ill animate the breasts and butt anyways,...and if you're using HDT you wont see if you dont you will,....

 

until a time when its possible to disable HDT breasts and butt in-game during sex animations,....and no rush,....dont worry about making things easy for me,...I used xpms for most of my animations that are worthy of being redone with genital/penis animation,....they'll export fine with any mesh that fits on XPMS, they all have pussy nodes, and genitals 0-6, 

 

If you say add some vagina bones or w/e no worries,...I can get the animation to fit on the skeleton one way or another,...even if I have to copy all initial posing transforms and rotations with IK disabled, re enable ik, then load the animation...wont be that big of a deal. 

 

 

A possible solution would be to make a non-hdt nude suit and just equip it depending on the scene/animation. The non-hdt nude suit could have bones that give precise control over the breast & butt.  This would require skinning the breasts & butt to new bones that give that precise control.

 

I installed a mod that removes any equip/deequip sound, so the user never knows what is being equipped or unequipped.

 

Dialogue: "Hey give me a tit job"

 

1) camera fades to black

2) sexlab animation gets prepared

3) equip non-hdt nude suit for special tit job animation

4) play animations for male/female

5) auto align just in case

6) camera fades back in

7) player sees a tit job in action without any mesh penetration because of the tit job skinning to new bones that allowed full control.  So the breast encompases the schlong perfectly. 

 

This is something down the road.  I just documented the methodology here so I could come back to it when I can.

 

 

 

You read my mind,...nude suit is best solution I can think of atm,....sexlab supports this option as well.

 

But yea, down the road,......no need to worry about any scripting atm ( i cant help you there anyways ) animation and modeling are whats important to make this happen.

 

Do you have any futa or male penis meshes made?  are you making new ones or modifying SOS genitals for your 3 mesh size choices?

Link to comment

 

 

 

 

 

 

Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

 

 

This is basically exactly what I was thinking of doing,....you want HDT for all non-sex animations,...

 

I have done many tests with HDT collision enabled hands and breasts,...and it works to a point.  And usually only works if an actor is using thier own hands on their own breasts,...even though the other actor has collision enabled.  so a male grabbing a female breast, I've rarely been able to make work,...but a female grabbing her own seems to be somewhat reliable,...and changes with breast scaling like milk mod or pregnancy.

 

some things that would be impossible with hdt collision is the boobjob motion where one breast moves up while the other moves down,...thats not gonna happen,...you'd be luck with getting both breasts going up and down together without one wigging out.

 

since scaling the bone like SOS with erection and milk mod with breasts change the collision dynamics every person's degree and level of collision is different, eliminating a universal solution.

 

scaling genitals also effect the belly and vagina node differently with collision enabled,...so without uniform scaling,...you could never guarantee any motion accurately.

 

As for the breasts and butt,...one singular spring setting is very limiting.  That same setting can behave very differently if the female is verticle or horizontal due to the axis limits on the spring,...if you set a 300 limit for z axis spring,....because you cant to configure vertical bounce,...when the female lays down,...that up down transfers to backwards forwards in the 3d coordinate plane,...meaning your large vertical limits are now making the breast sink into the female chest.

 

in 3dsmax we can reverse the axis's limits in the next stage when she goes from upright to laying down,...thats why HDT looks good in some animations but not others,...you can never get it right b/c the axis of rotation/position are always changing.

 

That being said,...you only need to disable HDT , but ideally you'd want HDT disabled only during sex animations,...and active for other animations.

 

Kinda like how you're making a HDT schlong and a animated schlong,...if only breasts were somehow modular like SOS, but dont think about it too much.

 

An animated vagina, penis, and tongue is way way enough for now,...for testing purposes I can disable HDT when needed,...meaning ill animate the breasts and butt anyways,...and if you're using HDT you wont see if you dont you will,....

 

until a time when its possible to disable HDT breasts and butt in-game during sex animations,....and no rush,....dont worry about making things easy for me,...I used xpms for most of my animations that are worthy of being redone with genital/penis animation,....they'll export fine with any mesh that fits on XPMS, they all have pussy nodes, and genitals 0-6, 

 

If you say add some vagina bones or w/e no worries,...I can get the animation to fit on the skeleton one way or another,...even if I have to copy all initial posing transforms and rotations with IK disabled, re enable ik, then load the animation...wont be that big of a deal. 

 

 

A possible solution would be to make a non-hdt nude suit and just equip it depending on the scene/animation. The non-hdt nude suit could have bones that give precise control over the breast & butt.  This would require skinning the breasts & butt to new bones that give that precise control.

 

I installed a mod that removes any equip/deequip sound, so the user never knows what is being equipped or unequipped.

 

Dialogue: "Hey give me a tit job"

 

1) camera fades to black

2) sexlab animation gets prepared

3) equip non-hdt nude suit for special tit job animation

4) play animations for male/female

5) auto align just in case

6) camera fades back in

7) player sees a tit job in action without any mesh penetration because of the tit job skinning to new bones that allowed full control.  So the breast encompases the schlong perfectly. 

 

This is something down the road.  I just documented the methodology here so I could come back to it when I can.

 

 

 

You read my mind,...nude suit is best solution I can think of atm,....sexlab supports this option as well.

 

But yea, down the road,......no need to worry about any scripting atm ( i cant help you there anyways ) animation and modeling are whats important to make this happen.

 

Do you have any futa or male penis meshes made?  are you making new ones or modifying SOS genitals for your 3 mesh size choices?

 

 

Nude suit scripting is easy, it's just a piece of armor.  I equip it as armor, even though it's just the nude body.   The problem with breast & butt is people will make the breast or butt bigger or smaller, this solution would be tricky.   There would have to be different animations for different breast/butt size within a given range.

 

The HDT Hung Flaccid schlong is finished.  I made a new normal map from scratch and need to adjust it.  The HDT Hung Erect schlong will be easy to make, but I have not made it yet.  The Non-HDT Schlong has not been made yet.

 

I've got quite a lot of work to do.  The good news is I know how to do all of it, there are no obstacles, just the leg work.

 

Futa is definitely something I'm going for. 

 

I just need to stay motivated and get all this done. 

 

 

 

And not like SoS is now where the genital animations must be exported separately and registered into the SoS animation list, then called by sexlab from SoS.

 

So the result will be Sexlab will not have use SoS as a middle man?

 

And by SoS i mean any auxbone system like SoS

 

 

Basically I'm not going to use SOS at all. My main mod sexlab female companions voiced will feature primary characters who will wield a schlong.  Other than that, all the male npc's in my skyrim have underwear equipped when they die to preserve immersion.  I'm not implementing any universal schlong solution.  The only male npc's that will have the schlongs I'm making are the player and other special male NPC's to compliment the sexlab female companions mod.  For example, if Jarl Balgruuf happens to be a character I need to schlong, then I will specifically target Jarl Balgruuf through reference alias and not use any type of universal solution.  I just want to say though, as a universal solution, SOS is perfect.  My needs are different though for my mod.

 

With the male body, the bones will be similar to SOS, but ultimately there will be three schlongs that need to be keyframed animated.  This means every animation will be perfect.

 

Example, three animations:

 

Schlong_Hung_Missionary_male.hkx

Schlong_Hung_Missionary_female.hkx

Schlong_Normal_Missionary_male.hkx

Schlong_Normal_Missionary_female.hkx

Schlong_Small_Missionary_male.hkx

Schlong_Small_Missionary_female.hkx

 

Depending on which size the player picks, the appropriate animation will play. 

 

If the player wants to see his male character go from flaccid to errect then:

 

Sitting_Watching_Schlong_Hung_Erect_to_Flaccid.hkx

Sitting_Watching_Schlong_Hung_Flaccid_to_Erect.hkx

 

I use camera fade in and out to change animations so immersion is not broken.

 

We could also modify the default male idle animation while standing to simply make the schlong go from erect to flaccid and just play it or something, then it should automatically blend into the normal idle animation.  of course, the player can't move until the animation is complete.

 

Thanks for speculating with me, I'm getting all my thoughts in order with these posts.

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Indeed, I'm actually concerned about releasing all these 3d assets for free, but don't worry, I'll release them for free :P  It would be nice to get a job in the 3D adult industry if someone would hire me.

 

Here is a summary of my goal, all of this will be a reality.

 

For female bodies:

NON-HDT Vagina built directly into the body which requires animation to open and close

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

The breast & butt will be handled by the HDT like normal.  (Isn't the hand technically a rigid body? If the hand collides with the breast for example, wouldn't it move the breast?  I will experiment with this in the distant future depending on which animations I need for my main mod sexlab female companions)

 

For male bodies:

NON-HDT Anus built directly into the body which requires animation to open and close

NON-HDT Tongue which is an attachment that requires animation to move around

2 HDT schlongs, flaccid and erect for walking/running/jumping around, these will almost never be used during an actual sex animation

1 NON-HDT schlong for sex animations for precise control.

 

Arrok, I will contact you as soon as I get organized.  I just took a look at all your animations and would want the bodies I'm using to be compatible with your animations.  I will do whatever I can to make things as easy as possible for you. 

 

 

This is basically exactly what I was thinking of doing,....you want HDT for all non-sex animations,...

 

I have done many tests with HDT collision enabled hands and breasts,...and it works to a point.  And usually only works if an actor is using thier own hands on their own breasts,...even though the other actor has collision enabled.  so a male grabbing a female breast, I've rarely been able to make work,...but a female grabbing her own seems to be somewhat reliable,...and changes with breast scaling like milk mod or pregnancy.

 

some things that would be impossible with hdt collision is the boobjob motion where one breast moves up while the other moves down,...thats not gonna happen,...you'd be luck with getting both breasts going up and down together without one wigging out.

 

since scaling the bone like SOS with erection and milk mod with breasts change the collision dynamics every person's degree and level of collision is different, eliminating a universal solution.

 

scaling genitals also effect the belly and vagina node differently with collision enabled,...so without uniform scaling,...you could never guarantee any motion accurately.

 

As for the breasts and butt,...one singular spring setting is very limiting.  That same setting can behave very differently if the female is verticle or horizontal due to the axis limits on the spring,...if you set a 300 limit for z axis spring,....because you cant to configure vertical bounce,...when the female lays down,...that up down transfers to backwards forwards in the 3d coordinate plane,...meaning your large vertical limits are now making the breast sink into the female chest.

 

in 3dsmax we can reverse the axis's limits in the next stage when she goes from upright to laying down,...thats why HDT looks good in some animations but not others,...you can never get it right b/c the axis of rotation/position are always changing.

 

That being said,...you only need to disable HDT , but ideally you'd want HDT disabled only during sex animations,...and active for other animations.

 

Kinda like how you're making a HDT schlong and a animated schlong,...if only breasts were somehow modular like SOS, but dont think about it too much.

 

An animated vagina, penis, and tongue is way way enough for now,...for testing purposes I can disable HDT when needed,...meaning ill animate the breasts and butt anyways,...and if you're using HDT you wont see if you dont you will,....

 

until a time when its possible to disable HDT breasts and butt in-game during sex animations,....and no rush,....dont worry about making things easy for me,...I used xpms for most of my animations that are worthy of being redone with genital/penis animation,....they'll export fine with any mesh that fits on XPMS, they all have pussy nodes, and genitals 0-6, 

 

If you say add some vagina bones or w/e no worries,...I can get the animation to fit on the skeleton one way or another,...even if I have to copy all initial posing transforms and rotations with IK disabled, re enable ik, then load the animation...wont be that big of a deal. 

 

 

A possible solution would be to make a non-hdt nude suit and just equip it depending on the scene/animation. The non-hdt nude suit could have bones that give precise control over the breast & butt.  This would require skinning the breasts & butt to new bones that give that precise control.

 

I installed a mod that removes any equip/deequip sound, so the user never knows what is being equipped or unequipped.

 

Dialogue: "Hey give me a tit job"

 

1) camera fades to black

2) sexlab animation gets prepared

3) equip non-hdt nude suit for special tit job animation

4) play animations for male/female

5) auto align just in case

6) camera fades back in

7) player sees a tit job in action without any mesh penetration because of the tit job skinning to new bones that allowed full control.  So the breast encompases the schlong perfectly. 

 

This is something down the road.  I just documented the methodology here so I could come back to it when I can.

 

 

 

You read my mind,...nude suit is best solution I can think of atm,....sexlab supports this option as well.

 

But yea, down the road,......no need to worry about any scripting atm ( i cant help you there anyways ) animation and modeling are whats important to make this happen.

 

Do you have any futa or male penis meshes made?  are you making new ones or modifying SOS genitals for your 3 mesh size choices?

 

 

Nude suit scripting is easy, it's just a piece of armor.  I equip it as armor, even though it's just the nude body.   The problem with breast & butt is people will make the breast or butt bigger or smaller, this solution would be tricky.   There would have to be different animations for different breast/butt size within a given range.

 

The HDT Hung Flaccid schlong is finished.  I made a new normal map from scratch and need to adjust it.  The HDT Hung Erect schlong will be easy to make, but I have not made it yet.  The Non-HDT Schlong has not been made yet.

 

I've got quite a lot of work to do.  The good news is I know how to do all of it, there are no obstacles, just the leg work.

 

Futa is definitely something I'm going for. 

 

I just need to stay motivated and get all this done. 

 

 

 

And not like SoS is now where the genital animations must be exported separately and registered into the SoS animation list, then called by sexlab from SoS.

 

So the result will be Sexlab will not have use SoS as a middle man?

 

And by SoS i mean any auxbone system like SoS

 

 

Basically I'm not going to use SOS at all. My main mod sexlab female companions voiced will feature primary characters who will wield a schlong.  Other than that, all the male npc's in my skyrim have underwear equipped when they die to preserve immersion.  I'm not implementing any universal schlong solution.  The only male npc's that will have the schlongs I'm making are the player and other special male NPC's to compliment the sexlab female companions mod.

 

With the male body, the bones will be similar to SOS, but ultimately there will be three schlongs that need to be keyframed animated.  This means every animation will be perfect.

 

Example, three animations:

 

Schlong_Hung_Missionary_male.hkx

Schlong_Hung_Missionary_female.hkx

Schlong_Normal_Missionary_male.hkx

Schlong_Normal_Missionary_female.hkx

Schlong_Small_Missionary_male.hkx

Schlong_Small_Missionary_female.hkx

 

Depending on which size the player picks, the appropriate animation will play. 

 

If the player wants to see his male character go from flaccid to errect then:

 

Sitting_Watching_Schlong_Hung_Erect_to_Flaccid.hkx

Sitting_Watching_Schlong_Hung_Flaccid_to_Erect.hkx

 

I use camera fade in and out to change animations so immersion is not broken.

 

We could also modify the default male idle animation while standing to simply make the schlong go from erect to flaccid and just play it or something, then it should automatically blend into the normal idle animation. 

 

 

Awesome,..this is what I wanted since SoS was introduced.  I was really excited before I learned that the genitals were modular.  Of course, I mean no insult to SoS,...its an amazing mod,..just teased me from an animation standpoint is all.

 

I knew right away syncing an sos based genital animation with a separate Sexlab based actor animation was a dead end,...the modular animations default back to flaccid or is defaulted back to sosbend = 0 many times during animation,...so an animation specific SOS genital animation would be interrupted so many times and never sync with the actors.

 

Sexlabs works hard already to just sync the 2 actors up,...you'd never see the light of day trying to get it to work with SoS as the animation source.

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Also, I have Vectorplexus and Smurfs permission to edit SoS assets if you want,...they sent me scene files with genital animations and SOS genital idles,....if it would help,...

 

I wouldn't mind working on the meshes, but I'd need a reference, like a hung genital .nif so I can see its size, then you say the other size should be 125% smaller (which is -125 on all 3 axis in 3ds max) if it would save you the trouble.

 

I could even make some modified meshes on my own and send em all to see if you like any,...can never go wrong with more options,....prolly why SoS ended up with 3 different schlong plugins by 2 authors 

 

 

As far as SoS goes Imo uniform scale 200 = hung,.....120= normal, 70 = small,...

 

when you load a schlong in max its default 100 scale

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Sexlabs works hard already to just sync the 2 actors up,...you'd never see the light of day trying to get it to work with SoS as the animation source.

 

 

I'm going to go to great lengths to ensure 100% perfect alignment.   

 

Also, I have Vectorplexus and Smurfs permission to edit SoS assets if you want,...they sent me scene files with genital animations and SOS genital idles,....if it would help,...

 

I wouldn't mind working on the meshes, but I'd need a reference, like a hung genital .nif so I can see its size, then you say the other size should be 125% smaller (which is -125 on all 3 axis in 3ds max) if it would save you the trouble.

 

I could even make some modified meshes on my own and send em all to see if you like any,...can never go wrong with more options,....prolly why SoS ended up with 3 different schlong plugins by 2 authors 

 

Hmmm, maybe I could just send you the max file of the HDT Hung Schlong. It has the bones, the mesh and all the HDT stuff.  I could finish skinning the new male body while you work on the schlongs?    You could just export it to nif and test it in game.

 

I've already gotten the HDT flaccid schlong in game.  It flaps around when walking/running/jumping, it's hilarious lol. Making the erect version would be easy using the flaccid as an example.

 

What do you think of only two sizes? Normal & Hung. Does there really need to be a small size? That would make things easier.

 

Now that I think about it, if I just send you this max file, it has everything you need, all the examples.  I just need to organize it all with some minor documentation.

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Sexlabs works hard already to just sync the 2 actors up,...you'd never see the light of day trying to get it to work with SoS as the animation source.

 

 

I'm going to go to great lengths to ensure 100% perfect alignment.   

 

 

 

Well if you want a guarantee,..you'll need true paired animations (which has 2 actors on a single 2 actor skeleton),...its what killmoves are.   And as you've seen the camera is cinematic during killmove, and all IK and collision is abandoned to read straight off a paired .hkx animation.

 

That means by default HDT and SoS are disabled, along with anything that could disrupt the animation.  both actor meshes are scaled onto the skeleton which plays in perfect alignment 100% as it was animated.  

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Sexlabs works hard already to just sync the 2 actors up,...you'd never see the light of day trying to get it to work with SoS as the animation source.

 

 

I'm going to go to great lengths to ensure 100% perfect alignment.   

 

Also, I have Vectorplexus and Smurfs permission to edit SoS assets if you want,...they sent me scene files with genital animations and SOS genital idles,....if it would help,...

 

I wouldn't mind working on the meshes, but I'd need a reference, like a hung genital .nif so I can see its size, then you say the other size should be 125% smaller (which is -125 on all 3 axis in 3ds max) if it would save you the trouble.

 

I could even make some modified meshes on my own and send em all to see if you like any,...can never go wrong with more options,....prolly why SoS ended up with 3 different schlong plugins by 2 authors 

 

Hmmm, maybe I could just send you the max file of the HDT Hung Schlong. It has the bones, the mesh and all the HDT stuff.  I could finish skinning the new male body while you work on the schlongs?    You could just export it to nif and test it in game.

 

I've already gotten the HDT flaccid schlong in game.  It flaps around when walking/running/jumping, it's hilarious lol. Making the erect version would be easy using the flaccid as an example.

 

What do you think of only two sizes? Normal & Hung. Does there really need to be a small size? That would make things easier.

 

Now that I think about it, if I just send you this max file, it has everything you need, all the examples.  I just need to organize it all with some minor documentation.

 

 

yea np,....please do,.....I can start to get the futas lined up with your female body as well,.....which would just be your genital mesh adapted to the female shape.

 

 

2 sizes is fine,....idk who would use the small,... anything below the default 100 scale is pretty dam small. SoS starts with genitals scaled down,..instead of starting scaled normal,..and allowing down or up scaling,....i think due to the nature of SoS originally was you level your schlong up,....otherwise they wouldn't have needed a small option either.

 

Most sexlab animations are for around 120% to 200% of the genitals default size.

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