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Followers:

Eryniel Elf can be made into a sex slave. She automatically gets added to AFT

Mirai: custom, stand-alone follower not in the vanilla follower system. She is not recognized as a follower by Vernor UNLESS I make her managed by AFT.

Sofia: funny, custom voiced follower. Gets added to AFT automatically, and goes through the entire process of becoming a sex slave, but I don't get the "Listen to me, slave" in her dialogue. She still makes requests and comments like a slave and everything else. But that missing dialogue means I can't direct her like I can the others.

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sorry, I think I'm misunderstanding about the update.... is it not updated yet for today?

 

I downloaded MiasLair at 5:34am (yes, I'm up early with the dogs. :) )

You indicated at .... I think around 2:30 pm that you were uploading version 4. 

So at around 7:45pm I downloaded it again. All the files look unchanged. 

 

Did I misunderstand something?

 

And is it the Sex Slave faction that's being added to make them a slave? 

I mean.... if we have a follower, not in the vanilla follower system, and Vernor does not recognize them as a follower so he doesn't offer the dialogue about turning a follower into a slave.... can we just console addfac xxxxx 1 to the follower after looking up the sex slave faction? (there appear to be several factions associated with this .... one just says Sex Slave)

 

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theres a spot in front of the throne, that automatically unequips every item i have on my char, is that intentional? 

 

There are actually three spots where you get undressed, the pool and two "laydown" markers.

 

 

just a suggestion, but would it be possible for the script to disregard the player? i think its a bit annoying sometimes, cause then i always have to search my inventory for the equipment i was wearing (i have a lot :o)

 

Yes, easy to do, I'll add it in to version 5.  I originally kinda liked it, but now its getting to be a pain in the ass.

 

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sorry, I think I'm misunderstanding about the update.... is it not updated yet for today?

 

I downloaded MiasLair at 5:34am (yes, I'm up early with the dogs. :) )

You indicated at .... I think around 2:30 pm that you were uploading version 4. 

So at around 7:45pm I downloaded it again. All the files look unchanged. 

 

Did I misunderstand something?

 

And is it the Sex Slave faction that's being added to make them a slave? 

I mean.... if we have a follower, not in the vanilla follower system, and Vernor does not recognize them as a follower so he doesn't offer the dialogue about turning a follower into a slave.... can we just console addfac xxxxx 1 to the follower after looking up the sex slave faction? (there appear to be several factions associated with this .... one just says Sex Slave)

 

Version 4 is uploaded minutes ago. 

 

Yes, the SexSlave faction is the only thing that triggers them being a sex slave.  However, there are some generic dialogs that work for femaleSultry or femaleyoungeager.  That may screw up the sound, but I think the dialog messages should still show up.

 

When you enter Mias Castle, I scan the cell for everyone it it.  Anyone who is in the currentfollowerfaction and is not a sex slave can be made into one.  There are two ways to make followers, subclassing off the commonfollower dialog system (like AFT) and putting the npc into an alias in another dialog and giving them a follow the player package to run.  When you add a follower using AFT or others that subclass commonfollower, they get currentfollowerfaction set as well as playerally (or something like that).

 

If the mod you are using does not set them as a currentfollower, I will never see them as valid sex slave canditates.  

 

However, if they are friendly to the player, I could add them if I know what to look for.

 

So, yes, add them to currentfollowerfaction (0005C84E), and they should show up.  Alternatively, tell me the mod you are using to get npcs to follow you and I will have a look (assuming you are not just using the command line)

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Is it possible for the females featured in this modification to be changed by a optional patch esp, to allow for them to be from the Lunari (http://www.nexusmods.com/skyrim/mods/21602/) race?

 

Long John, I was intrigued by the Lunari race and so was going to make a couple slaves from that race.  Used race menu and exported the face and then imported into CK.  First problem is that the hair did not import and NO hair choices were available.

 

So, I made two anyway, just for testing, stuck them in a back room, went in game and it crashed instantly.  With miaslair loaded with the two lunari npcs there, even my level 1 character in the abandoned prison would not load (instant CTD).

 

Looked all over their forums with no luck. (Well, did a search for creating kit and ck and found nothing useful).

 

Sooo, I am abandoning the Lunari experiment until I happen apon some info to make it work.

 

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I'm having an issue here. I've freed jenny/igarod, killed mia and reported the dead battleborn girl and I don't have alicia (not sure if it matters). I can buy Valerie from verner but after that, there isn't any further dialogue options from him(can't train followers). I'm on the latest version, not sure what I'm missing/need to do here.

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I've been playing around with this for 2 days now :)

It works well on some followers and not others. I have 4 of the followers from the SKY Standalone Followers pack. I figured if it worked on one, it would work on them all. same Mod... so... seemed logical.

 

Not so.

 

They go through the entire "make them into a slave" thing with Vernor. They have the Listen to me, slave" at the end of that scene, but it doesn't show up in their dialogues after that.

Oh WAIT! Did I mention that this happens for 2 of the 4 followers? The other 2 are fine. It's a bit weird.

 

The slaves in the castle are .... hugely overpowered I think. I walk into an enemy camp and everyone is dead before I reach the camp. I'll keep the profile this is in, but I think it needs a little time to mature. It's a nice mod and pretty fun. I realize it's new and needs tweaking so... hopefully development on it will continue :)

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I've got an interesting problem, I can proceed through the questline until I talk to Olfrid, after I talk to him, no quest markers appear and the Stranger never shows up(is he on a timer, shows up later?). When I try and force the issue with enabling him and using prid and moveto player, I can talk to him but then I get errors in my papyrus log as follows: 

 

[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 239
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 240
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 241
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 242
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 243
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 244
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 249
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 250
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 253
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 254
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 255
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 256
 
Any ideas?
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those errors are from next stage - the one that starts AFTER you talk with stranger.

this

[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 239
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 240
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:

is responsible for placing kidnappers in hurters rest
 
this

[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 241
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 242
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 243
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call

is supposed to enable those kidnappers

 

this

[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 244
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 249
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 250
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 253
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 254
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 255
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call

is responsible of handling vanilla hunters that inhabit hunters rest
 
All together - if those errors occur to you then somehow you have to be at stage 50 (confront kidnapper boss in Hunters Rest) of that quest when you are supposed to be at stage 40 (talk to Stranger in Bannered Mare)
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Hello the mod works well, no crash

BS: of orgiemod Works in the Bathing Beauties Luxury Suite Version 4 Very Good

Mein Config

Mehses CHSBHC + CHSBv3

Sexlab 1.59b

ApachiiHair.esm
BBLuxurySuite.esm
BBLSapachii.esp
BBLuxurySuiteExt.esp
BBLSHousecarlsmovein.esp
BBLSspouse.esp
BBLSVisitors.esp
CerwidenCompanion.esp
SofiaFollower.esp
HearthFires.esm
Dawnguard.esm
Dragonborn.esm
SexLab.esm
ZaZAnimationPack.esm
PSQ PlayerSuccubusQuest.esm
SexLabAroused.esm
SexLabSquirt.esp
MiasLair.esp
SexLabMassMatchMaker.esp
SexLabBooksOfLove.esp
SexLabWorkingGirl.esp
SC07SexLabRandomAttack.esp
SummonSuccubus.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
SexLabStopCombat.esp
SkyUI.esp
dg.esp
ahri.esp
Svs Collection Jewelry.esp
mandarin.esp
terobe.esp
TG.esp
Blue Rose.esp
Lacey Clover 2.esp

 

Thank you very much

 

Ras Cock

Link to comment

 

I've got an interesting problem, I can proceed through the questline until I talk to Olfrid, after I talk to him, no quest markers appear and the Stranger never shows up(is he on a timer, shows up later?). When I try and force the issue with enabling him and using prid and moveto player, I can talk to him but then I get errors in my papyrus log as follows: 

 

[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 239
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 240
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 241
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 242
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 243
[09/19/2014 - 02:18:09PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 244
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 249
[09/19/2014 - 02:18:09PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 250
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 251
[09/19/2014 - 02:18:09PM] Error: Cannot call PlayIdle() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 252
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 253
[09/19/2014 - 02:18:09PM] Error: Cannot call SetDontMove() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 254
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 255
[09/19/2014 - 02:18:09PM] Error: Cannot call SetRestrained() on a None object, aborting function call
stack:
[MiaFindCaptives (44029296)].QF_MiaFindCaptives_06029296.Fragment_6() - "QF_MiaFindCaptives_06029296.psc" Line 256
 
Any ideas?

 

 

Arggh is right, these npcs are zoned in when needed.  I did this to improve compatibility.  Try restarting the quest from scratch, you are not that far into it.  It may be that you are clicking through him too fast or pressing esc to abort the dialog?  If so, try talking to him again.  If this is an issue, try setstage 30 and talk to olfrid again.

 

 

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For anyone reading this thread, I am planning some additions that I would like feedback on:

 

1.  Make it optional to make Mia a slave instead of killing her

2.  A new quest to trade 5 bandit women you have captured for one of the slaves hanging on the back wall with some new dungeon to hold them all

3.  Estrus plant in the main lobby (based on EstrusForSkyrim)

4.  MCM menus to allow you to change the named animations

 

Anything else you can think of.

 

This won't be fore a while as I am still working through issues that people are finding.  (I try and track every single one down)

Link to comment

I am seeing the same issue with the stranger.  I found the "MiasLairTemp" cell and coc'd to it where i found the stranger.  I talked to him and the quest advanced, but after that quest update, the hunters/kidnappers never spawned.  I knew they were supposed to be at Hunters Rest so I went looking for them there to no avail.  I will restart from an earlier stage and see if I can get any results.  I am a big fan of your efforts though, so please continue working on your great mod.

 

Thanks,

Wulf

Link to comment

I am seeing the same issue with the stranger.  I found the "MiasLairTemp" cell and coc'd to it where i found the stranger.  I talked to him and the quest advanced, but after that quest update, the hunters/kidnappers never spawned.  I knew they were supposed to be at Hunters Rest so I went looking for them there to no avail.  I will restart from an earlier stage and see if I can get any results.  I am a big fan of your efforts though, so please continue working on your great mod.

 

Thanks,

Wulf

 

I have done this quest 5 gazillion times and never had this problem, but I'll give it another look, it is possible that I screwed it up.

 

Link to comment

 

I am seeing the same issue with the stranger.  I found the "MiasLairTemp" cell and coc'd to it where i found the stranger.  I talked to him and the quest advanced, but after that quest update, the hunters/kidnappers never spawned.  I knew they were supposed to be at Hunters Rest so I went looking for them there to no avail.  I will restart from an earlier stage and see if I can get any results.  I am a big fan of your efforts though, so please continue working on your great mod.

 

Thanks,

Wulf

 

I have done this quest 5 gazillion times and never had this problem, but I'll give it another look, it is possible that I screwed it up.

 

 

 

On second thought, if you coc'd to the temp place and he was there, the moveto() must have failed because he is disabled when the quest starts and would not be visible until the start of stage 20.   The bandits are in the temp place and disabled until the start of 50.  Did you guys start over from scratch where you get the courier note?  If not, you must because version 4 changed lots of stuff.  The stranger in < 3 was in the bannered mare to begin with and the hunters were in hunters rest.  The version I just uploaded does not reset the captive quest, so if you are in the early stages of the quest, it is best to load a save game from before you had MiasLair checked.

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Well, I wasn't clicking through too fast, got both quests, just like I should, but I think I know what caused the problem, I updated from version 3 to version 4 in the mddle of a game and didn't notice that you had made changes to the cell edits, so I probably had a hung script, I've started a new game, we'll see how it goes from there. You're a bit faster than I am fishburger67, LOL

Link to comment

 

 

I am seeing the same issue with the stranger.  I found the "MiasLairTemp" cell and coc'd to it where i found the stranger.  I talked to him and the quest advanced, but after that quest update, the hunters/kidnappers never spawned.  I knew they were supposed to be at Hunters Rest so I went looking for them there to no avail.  I will restart from an earlier stage and see if I can get any results.  I am a big fan of your efforts though, so please continue working on your great mod.

 

Thanks,

Wulf

 

I have done this quest 5 gazillion times and never had this problem, but I'll give it another look, it is possible that I screwed it up.

 

 

 

On second thought, if you coc'd to the temp place and he was there, the moveto() must have failed because he is disabled when the quest starts and would not be visible until the start of stage 20.   The bandits are in the temp place and disabled until the start of 50.  Did you guys start over from scratch where you get the courier note?  If not, you must because version 4 changed lots of stuff.  The stranger in < 3 was in the bannered mare to begin with and the hunters were in hunters rest.  The version I just uploaded does not reset the captive quest, so if you are in the early stages of the quest, it is best to load a save game from before you had MiasLair checked.

 

I unstalled the old version and restarted everything from a clean save.  I fast traveled to the solitude docks to get the courier note to start everything.  Also, once I got the update from the "The Stranger"  neither the kidnappers nor the hunters spawned and were never present in the temp area or the encounter area.  I am going to try it over again, but now I am having a tough time getting a previous save to load.  I am getting a flash CTD as soon as I load into any area, either interior or exterior.  I am not sure it is related to your mod, but if I load to a save prior to the presence of your mod, I do not get a CTD.  I will let you know.

 

Wulf

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