Jump to content

Sexout Intimacy


Recommended Posts

5 hours ago, BAB PEEG said:

I'm a lazy skyrim mod user mostly so I don't understand these api commands, how would I set a futanari character using these? I see some commands for it. By the way thank you THANK YOU for the (name) has something to say in the top left box.

 

I'm still waiting for more AE compatibility before I go back to it.

 

The "SOI:Sex:Futanari" setting is a temporary setting.  It simply means equip penis prop.  Might be useful in some scenes.  Doesn't look so good on female bodies.

 

If you want the real deal, grab Kendos Androgyne body suits (or race if you want to play as that character).  Set the erect body suit in apparel to the one of your choosing.  Erect bodysuit equips during sex.  Nude body suit equips when nude.

 

If you leave it to the random generator, some female NPCs have a small chance to become trans.  If you have no bodysuit set, they will just equip the penis prop (not great looking).

 

If you create an Androgyne character, you just need to set "SOI:Ornt:Transsexual" on the player, and set an erect bodysuit if you want something different than the race nude body.

 

Link to comment

With us replying in real time, just wanted to make sure you got to see this. I took a look at the SCOF file I posted earlier. Looks like the duration was indeed going down, right down to 15 just before I ended the activity. Feels like they became longer all of a sudden though?

Anyway, could you tell me if I am reaching the right conclusions here?

 

 

Red Lucy (00134830):SOI:Ornt:Compatible: 1
Red Lucy (00134830):SOI:Ornt:Gender: 2
Red Lucy (00134830):SOI:Ornt:Bisexual: 1


- She is compatible with me, a female, and bisexual, same as PC.

Red Lucy (00134830):SOI:Bhv:Gender: 1
Red Lucy (00134830):SOI:Bhv:Limit: 3

- She is a female, her relationship limit is 3 (marriage?)

Red Lucy (00134830):SOI:Ecn:Caps: 1
Red Lucy (00134830):SOI:Ecn:NCR: 0
Red Lucy (00134830):SOI:Ecn:Payment: 0
Red Lucy (00134830):SOI:Ecn:Wealth: 2557
Red Lucy (00134830):SOI:Ecn:Budget: 767

- She deals in caps, and has 767 available.

Red Lucy (00134830):SOI:Prc:Anal: 1
Red Lucy (00134830):SOI:Prc:Ass: 1
Red Lucy (00134830):SOI:Prc:Genital: 1
Red Lucy (00134830):SOI:Prc:Legs: 1
Red Lucy (00134830):SOI:Prc:Oral: 1
Red Lucy (00134830):SOI:Prc:Partier: 1
Red Lucy (00134830):SOI:Prc:Reset: 1
Red Lucy (00134830):SOI:Prc:Rough: 1
Red Lucy (00134830):SOI:Prc:Score: 4
Red Lucy (00134830):SOI:Prc:Sex: 1
Red Lucy (00134830):SOI:Prc:Solicitation: 1

- She is into anal, clothing that highlights ass, legs, into genital sex, oral, partying (not sure what reset means?) rough sex, score (also not sure what that means) sex and being solicited?

Red Lucy (00134830):SOI:Atr:CommitLmt: 2
Red Lucy (00134830):SOI:Atr:WillPower: 88
Red Lucy (00134830):SOI:Atr:Tolerance: 47
Red Lucy (00134830):SOI:Atr:StalkLvl: 1
Red Lucy (00134830):SOI:Atr:Jealous: 96
Red Lucy (00134830):SOI:Atr:Temper: 64
Red Lucy (00134830):SOI:Atr:Morals: 15
Red Lucy (00134830):SOI:Atr:Appeal: 11
Red Lucy (00134830):SOI:Atr:Libido: 50
Red Lucy (00134830):SOI:Atr:Heart: 55

- Confused here as her commitment limit is two? But above it said 3? Can I raise this by any chance?

- Her willpower is very high, her tolerance to alcohol medium, she can engage in covert stalking (which she seemed to be doing) she's basically immunite to jealousy, is not short tempered, has very low morals (and is therefore promiscuous?) and her appeal is low (she's ugly to other NPCs?) a medium libido and has a half chance of becoming amorous.

Red Lucy (00134830):SOI:Fav:Clothing: Desperado Cowboy Hat (000E2DD0)
Red Lucy (00134830):SOI:Fav:Booze: Nuka-Cola Quartz (000E2F6D)
Red Lucy (00134830):SOI:Fav:Drink: Irradiated Beer (00143FDE)
Red Lucy (00134830):SOI:Fav:Food: Mole Rat Stew (001613C4)
Red Lucy (00134830):SOI:Fav:Drug: Grape Mentats (000BF7C5)

- Her favourite things, self explanatory.

Red Lucy (00134830):SOI:Opn:Status: 1
Red Lucy (00134830):SOI:Opn:PopIcon: 1
Red Lucy (00134830):SOI:Opn:Easy: 1

- Not sure what Status 1 means. She thinks I'm a popicon and easy.

Red Lucy (00134830):SOI:Rcd:PCReputation: 1
Red Lucy (00134830):SOI:Rcd:PlayerHome: 1
Red Lucy (00134830):SOI:Rcd:CommitLvl: 1
Red Lucy (00134830):SOI:Rcd:Missing: 10
Red Lucy (00134830):SOI:Rcd:Genital: 10
Red Lucy (00134830):SOI:Rcd:Visitor: 1
Red Lucy (00134830):SOI:Rcd:Spoke: 28
Red Lucy (00134830):SOI:Rcd:PCID: 1
Red Lucy (00134830):SOI:Rcd:Anal: 1
Red Lucy (00134830):SOI:Rcd:Oral: 4
Red Lucy (00134830):SOI:Rcd:Sex: 15

- Not sure about Reputation. She was invited to my house once, has a commitment level of 1 (not sure what that means here) or missing, genital, visitor one is she was asked to visit me, spoke 28 I spoke to her 28 times? Not sure what PCID means, and we had anal 1, oral 4 times, and 15 times sex in total? (Those stats don't add up, we didn't sleep that many times together

Red Lucy (00134830):SOI:Mod:Promiscuous: 1
Red Lucy (00134830):SOI:Mod:Submissive: 1
Red Lucy (00134830):SOI:Mod:Attracted: 1

- Not sure here. She is promiscuous, submissive and attracted to me?

Red Lucy (00134830):SOI:Mtr:Aggravation: 6
Red Lucy (00134830):SOI:Mtr:Promiscuity: 73
Red Lucy (00134830):SOI:Mtr:Satisfaction: 0
Red Lucy (00134830):SOI:Mtr:Intoxication: 0
Red Lucy (00134830):SOI:Mtr:Disposition: 53
Red Lucy (00134830):SOI:Mtr:Distraction: 0
Red Lucy (00134830):SOI:Mtr:Conviction: 62
Red Lucy (00134830):SOI:Mtr:Submissive: 57
Red Lucy (00134830):SOI:Mtr:Rejection: 0
Red Lucy (00134830):SOI:Mtr:Inhibition: 15
Red Lucy (00134830):SOI:Mtr:Attraction: 97
Red Lucy (00134830):SOI:Mtr:Dominant: 41
Red Lucy (00134830):SOI:Mtr:Infidelity: 0
Red Lucy (00134830):SOI:Mtr:Respect: 54
Red Lucy (00134830):SOI:Mtr:Tension: 0
Red Lucy (00134830):SOI:Mtr:Loyalty: 0
Red Lucy (00134830):SOI:Mtr:Desire: -25
Red Lucy (00134830):SOI:Mtr:Trust: 0
Red Lucy (00134830):SOI:Mtr:Love: 4
Red Lucy (00134830):SOI:Mtr:Lust: 28
Red Lucy (00134830):SOI:Mtr:Quit: 0

And here maybe I could do with some help. What does this mean in regards to how she feels about me? 

She isn't aggravated, is very promiscuous, not intoxicated (despite doing drugs?) is half disposed towards me, not distracted, not sure about conviction, a little submissive, not inhibited, super attracted towards me, not super dominant, half respects me, and has negative desire (libido?) right now, and low lust?

What does quit mean?

Thanks, know it's a lot, but I really want to understand these NPCs!

 

 

 


 
 

Edited by ChancellorKremlin
Link to comment
15 hours ago, ChancellorKremlin said:

With us replying in real time, just wanted to make sure you got to see this. I took a look at the SCOF file I posted earlier. Looks like the duration was indeed going down, right down to 15 just before I ended the activity. Feels like they became longer all of a sudden though?

Anyway, could you tell me if I am reaching the right conclusions here?

 

  Reveal hidden contents

 

 


 
 


Let me know if I missed anything.
 

Spoiler

Red Lucy (00134830):SOI:Ornt:Compatible: 1
Red Lucy (00134830):SOI:Ornt:Gender: 2
Red Lucy (00134830):SOI:Ornt:Bisexual: 1


- She is compatible with me, a female, and bisexual, same as PC.

 

Ornt:Gender 2 = Masculine

 


Red Lucy (00134830):SOI:Bhv:Gender: 1
Red Lucy (00134830):SOI:Bhv:Limit: 3

- She is a female, her relationship limit is 3 (marriage?)

 

Bhv:Gender 1 =  Feminine
Bhv:Limit 3 = Can only stack 3 actions.



Red Lucy (00134830):SOI:Ecn:Caps: 1
Red Lucy (00134830):SOI:Ecn:NCR: 0
Red Lucy (00134830):SOI:Ecn:Payment: 0
Red Lucy (00134830):SOI:Ecn:Wealth: 2557
Red Lucy (00134830):SOI:Ecn:Budget: 767

- She deals in caps, and has 767 available.

Red Lucy (00134830):SOI:Prc:Anal: 1
Red Lucy (00134830):SOI:Prc:Ass: 1
Red Lucy (00134830):SOI:Prc:Genital: 1
Red Lucy (00134830):SOI:Prc:Legs: 1
Red Lucy (00134830):SOI:Prc:Oral: 1
Red Lucy (00134830):SOI:Prc:Partier: 1
Red Lucy (00134830):SOI:Prc:Reset: 1
Red Lucy (00134830):SOI:Prc:Rough: 1
Red Lucy (00134830):SOI:Prc:Score: 4
Red Lucy (00134830):SOI:Prc:Sex: 1
Red Lucy (00134830):SOI:Prc:Solicitation: 1

- She is into anal, clothing that highlights ass, legs, into genital sex, oral, partying (not sure what reset means?) rough sex, score (also not sure what that means) sex and being solicited?

 

Reset = Clear this variable to grab new proclivities.

Score = Bases available during foreplay.
Solicitation = Will solicit prostitutes.



Red Lucy (00134830):SOI:Atr:CommitLmt: 2
Red Lucy (00134830):SOI:Atr:WillPower: 88
Red Lucy (00134830):SOI:Atr:Tolerance: 47
Red Lucy (00134830):SOI:Atr:StalkLvl: 1
Red Lucy (00134830):SOI:Atr:Jealous: 96
Red Lucy (00134830):SOI:Atr:Temper: 64
Red Lucy (00134830):SOI:Atr:Morals: 15
Red Lucy (00134830):SOI:Atr:Appeal: 11
Red Lucy (00134830):SOI:Atr:Libido: 50
Red Lucy (00134830):SOI:Atr:Heart: 55

- Confused here as her commitment limit is two? But above it said 3? Can I raise this by any chance?


- Her willpower is very high, her tolerance to alcohol medium, she can engage in covert stalking (which she seemed to be doing) she's basically immunite to jealousy, is not short tempered, has very low morals (and is therefore promiscuous?) and her appeal is low (she's ugly to other NPCs?) a medium libido and has a half chance of becoming amorous.

 

Two different settings.  CommitLmt 2 = Lover  Can be raised.

An appeal of 11 is quite good actually.  Not ugly at all.



Red Lucy (00134830):SOI:Fav:Clothing: Desperado Cowboy Hat (000E2DD0)
Red Lucy (00134830):SOI:Fav:Booze: Nuka-Cola Quartz (000E2F6D)
Red Lucy (00134830):SOI:Fav:Drink: Irradiated Beer (00143FDE)
Red Lucy (00134830):SOI:Fav:Food: Mole Rat Stew (001613C4)
Red Lucy (00134830):SOI:Fav:Drug: Grape Mentats (000BF7C5)

- Her favourite things, self explanatory.

Red Lucy (00134830):SOI:Opn:Status: 1
Red Lucy (00134830):SOI:Opn:PopIcon: 1
Red Lucy (00134830):SOI:Opn:Easy: 1

- Not sure what Status 1 means. She thinks I'm a popicon and easy.

 

Opn:Status = 1:Thinks Player is single, 2:Thinks Player is partnered, 3:Thinks Player is married.
Opn:PopIcon = 'Hey you're that courier everyone's talking about.'.

 


Red Lucy (00134830):SOI:Rcd:PCReputation: 1
Red Lucy (00134830):SOI:Rcd:PlayerHome: 1
Red Lucy (00134830):SOI:Rcd:CommitLvl: 1
Red Lucy (00134830):SOI:Rcd:Missing: 10
Red Lucy (00134830):SOI:Rcd:Genital: 10
Red Lucy (00134830):SOI:Rcd:Visitor: 1
Red Lucy (00134830):SOI:Rcd:Spoke: 28
Red Lucy (00134830):SOI:Rcd:PCID: 1
Red Lucy (00134830):SOI:Rcd:Anal: 1
Red Lucy (00134830):SOI:Rcd:Oral: 4
Red Lucy (00134830):SOI:Rcd:Sex: 15

- Not sure about Reputation. She was invited to my house once, has a commitment level of 1 (not sure what that means here) or missing, genital, visitor one is she was asked to visit me, spoke 28 I spoke to her 28 times? Not sure what PCID means, and we had anal 1, oral 4 times, and 15 times sex in total? (Those stats don't add up, we didn't sleep that many times together

 

Rcd:PCReputation 1 = No reputation to speak of.  This will change to the number of lovers if/when she finds out the truth.
Rcd:CommitLvl: 1 = Acquaintence, 2 = Lover, 3 = Partner, 4 = Spouse

Rcd:Spoke: 28 = Last spoke on day 28.

Rcd:PCID: 1 = Recognizes the PC.
Rcd:PCID: 0 = Doesn't recognize the PC (incognito).

Rcd:Sex: 15 = She has had sex 15 times.  Not necessarily with the player (her personal history).



Red Lucy (00134830):SOI:Mod:Promiscuous: 1
Red Lucy (00134830):SOI:Mod:Submissive: 1
Red Lucy (00134830):SOI:Mod:Attracted: 1

- Not sure here. She is promiscuous, submissive and attracted to me?

 

Correct.



Red Lucy (00134830):SOI:Mtr:Aggravation: 6
Red Lucy (00134830):SOI:Mtr:Promiscuity: 73
Red Lucy (00134830):SOI:Mtr:Satisfaction: 0
Red Lucy (00134830):SOI:Mtr:Intoxication: 0
Red Lucy (00134830):SOI:Mtr:Disposition: 53
Red Lucy (00134830):SOI:Mtr:Distraction: 0
Red Lucy (00134830):SOI:Mtr:Conviction: 62
Red Lucy (00134830):SOI:Mtr:Submissive: 57
Red Lucy (00134830):SOI:Mtr:Rejection: 0
Red Lucy (00134830):SOI:Mtr:Inhibition: 15
Red Lucy (00134830):SOI:Mtr:Attraction: 97
Red Lucy (00134830):SOI:Mtr:Dominant: 41
Red Lucy (00134830):SOI:Mtr:Infidelity: 0
Red Lucy (00134830):SOI:Mtr:Respect: 54
Red Lucy (00134830):SOI:Mtr:Tension: 0
Red Lucy (00134830):SOI:Mtr:Loyalty: 0
Red Lucy (00134830):SOI:Mtr:Desire: -25
Red Lucy (00134830):SOI:Mtr:Trust: 0
Red Lucy (00134830):SOI:Mtr:Love: 4
Red Lucy (00134830):SOI:Mtr:Lust: 28
Red Lucy (00134830):SOI:Mtr:Quit: 0

And here maybe I could do with some help. What does this mean in regards to how she feels about me? 

She isn't aggravated, is very promiscuous, not intoxicated (despite doing drugs?) is half disposed towards me, not distracted, not sure about conviction, a little submissive, not inhibited, super attracted towards me, not super dominant, half respects me, and has negative desire (libido?) right now, and low lust?

What does quit mean?

 

When aggravation exceeds temper, she will become 'SOI:Mod:Angry'.

 

When promiscuity exceeds morals, she will become 'SOI:Mod:Promiscuous'.

 

When disposition exceeds heart/libido (depending upon orientation/behavior), she will acquire 'SOI:Mod:Fondness'.

 

When inhibition reaches zero or below, she will acquire 'SOI:Mod:Uninhibited'.

 

When respect exceeds heart, she will acquire 'SOI:Mod:Respectful'.

 

When desire exceeds libido, she will acquire 'SOI:Mod:Flirtatious'.

 

When love exceeds heart, she will acquire 'SOI:Mod:Devotion'.

 

When lust exceeds libido, she will acquire 'SOI:Mod:Sexual'.

 

Mtr:Quit: 0 = Degree to which she wants out of the relationship.

 


Thanks, know it's a lot, but I really want to understand these NPCs!

 

Edited by t3589
Link to comment

Thanks T, very helpful!

Just two further questions:


Ornt:Gender 2 = Masculine

 

She is attracted to the masculine sex? Or she is masculine? Because she's bi and I'm not a male player, so confused what that means here.

 

Bhv:Limit 3 = Can only stack 3 actions.

 

What does that mean? Like actions in the sense of eat, drink, walk? So she'll only do 3 of those back to back, or something else?

 

Link to comment
1 hour ago, ChancellorKremlin said:

Thanks T, very helpful!

Just two further questions:


Ornt:Gender 2 = Masculine

 

She is attracted to the masculine sex? Or she is masculine? Because she's bi and I'm not a male player, so confused what that means here.

 

Bhv:Limit 3 = Can only stack 3 actions.

 

What does that mean? Like actions in the sense of eat, drink, walk? So she'll only do 3 of those back to back, or something else?

 

 

She sees herself fulfilling a masculine role in relationships.  As opposed to Bhv:Gender 1, which means she will prioritize actions/behavior in a feminine fashion.

 

NPCs can stack actions.  See behaviors.txt.  It means she can have 3 behaviors ready to go at any one time (Offer Booze. Flirt, Request Gift).

 

EDIT: Bhv:Limit is essentially an internal setting btw.

 

Edited by t3589
Link to comment

Ah, I see. Understood, thank you!

 

EDIT: @t3589 Also, have to say, but with the latest version(s), the enabled NPCs falling about has become really frequent. I pretty much can't walk around now without hearing them tripping over. I am not sure the latest fix(es) have worked, unfortunately. 

 

Anything I can do to help you debug this?

EDIT 2: I also seemingly can't get the Invite Home response to work. They will accept, and the fade to black/teleport will initiate, but it doesn't seem to matter how far away from the door and facing forwards I select the interior marker, as soon as the fade in begins, I hear the door behind me and the person I invited is walking back where they came from, with the usual [CASUAL GREETING] awaiting like nothing happened.

 

EDIT 3: Actually, just tested something. I placed it somewhere super spacious inside and far away from the door (the interior marker) - got a visitor. Fade to black, she spawned in front of me, and walked away towards the door before I could move or regain my controls and just walked out. So it seems whatever package is supposed to fire when they are inside isn't triggering.

Edited by ChancellorKremlin
Link to comment
On 11/13/2022 at 7:08 PM, ChancellorKremlin said:

Ah, I see. Understood, thank you!

 

EDIT: @t3589 Also, have to say, but with the latest version(s), the enabled NPCs falling about has become really frequent. I pretty much can't walk around now without hearing them tripping over. I am not sure the latest fix(es) have worked, unfortunately. 

 

Anything I can do to help you debug this?

EDIT 2: I also seemingly can't get the Invite Home response to work. They will accept, and the fade to black/teleport will initiate, but it doesn't seem to matter how far away from the door and facing forwards I select the interior marker, as soon as the fade in begins, I hear the door behind me and the person I invited is walking back where they came from, with the usual [CASUAL GREETING] awaiting like nothing happened.

 

EDIT 3: Actually, just tested something. I placed it somewhere super spacious inside and far away from the door (the interior marker) - got a visitor. Fade to black, she spawned in front of me, and walked away towards the door before I could move or regain my controls and just walked out. So it seems whatever package is supposed to fire when they are inside isn't triggering.

 

It's a workaround, not a fix.  Try the new one 2nd post.  Started a new run and it hasn't happened yet.

 

They should be restrained when they arrive.  Will look into it.

 

Link to comment

Haven't had any of the previous skeleton issues with the latest version, btw!

Also, super funny watching NPCs ask me about rumours and then talking amongst themselves and having them come to me with [GOSSIP]. 

Was wondering, there are favourite things - food, booze, clothing, etc - any chance for most hated things? Like pissing them off if you give them the wrong thing, or continue giving the wrong thing after being told?

Also, does perception affect [SNEAKING SUSPICION] at all? 

Oh, and finally, I noticed every now and then, maybe 1/5 times, the "x has something to say" prompt won't actually result in that person talking to you, even if they walk towards you and stop. If you talk to them, it continues and triggers it, but it sometimes fails if they are trying to initiate it.

 

EDIT: I have also noticed that every now and then, NPCs will seemingly swap packages, usually during an activity. For example, went to Red Lucy, had a drink with her, and walked around. She followed me. THen an NPC spoke to her, and they seemingly swapped. Red Lucy now took the idle the NPC previously had, which was leaning against the wall. THe other NPC just walks around, normally. But now Red Lucy won't drink or lead that spot, or seemingly say anything to me, so not sure if her package is now broken or not.

 

Have observed this happen in other scenarios with other NPCs too, usually during an activity.

 

EDIT 2: Is [Invite Home] quite hard to actually get them to agree? I swear, 4/5 times they refuse. Never quite sure why.

Edited by ChancellorKremlin
Link to comment
2 hours ago, ChancellorKremlin said:

Haven't had any of the previous skeleton issues with the latest version, btw!

Also, super funny watching NPCs ask me about rumours and then talking amongst themselves and having them come to me with [GOSSIP]. 

Was wondering, there are favourite things - food, booze, clothing, etc - any chance for most hated things? Like pissing them off if you give them the wrong thing, or continue giving the wrong thing after being told?

Also, does perception affect [SNEAKING SUSPICION] at all? 

Oh, and finally, I noticed every now and then, maybe 1/5 times, the "x has something to say" prompt won't actually result in that person talking to you, even if they walk towards you and stop. If you talk to them, it continues and triggers it, but it sometimes fails if they are trying to initiate it.

 

EDIT: I have also noticed that every now and then, NPCs will seemingly swap packages, usually during an activity. For example, went to Red Lucy, had a drink with her, and walked around. She followed me. THen an NPC spoke to her, and they seemingly swapped. Red Lucy now took the idle the NPC previously had, which was leaning against the wall. THe other NPC just walks around, normally. But now Red Lucy won't drink or lead that spot, or seemingly say anything to me, so not sure if her package is now broken or not.

 

Have observed this happen in other scenarios with other NPCs too, usually during an activity.

 

EDIT 2: Is [Invite Home] quite hard to actually get them to agree? I swear, 4/5 times they refuse. Never quite sure why.

 

Gossip removes rumors fyi.  There aren't any hated things no.  Maybe at some point.  Yes perception affects message awareness.

 

If you see that message 'has something to say', they are definitely trying to initiate a dialog.  Are they sitting/idle marker?  Do they have LOS on the player?  Are there repeated 'retries' in the console for dialog?

 

Check GetCurrentPackage to see what package they are running.  If the ref belongs to SexoutIntimacy.esm, they are packaging as intended.  Have no clue about swapping packages.  I think that may be a coincidental perception.

 

I always get the opposite.  I'll use invite home to avoid conflicts and deflect their advances, hoping for a maybe later.  The result is 'shit! travel home.'.

 

 

Link to comment
On 11/16/2022 at 1:49 AM, t3589 said:

 

Gossip removes rumors fyi.  There aren't any hated things no.  Maybe at some point.  Yes perception affects message awareness.

 

If you see that message 'has something to say', they are definitely trying to initiate a dialog.  Are they sitting/idle marker?  Do they have LOS on the player?  Are there repeated 'retries' in the console for dialog?

 

Check GetCurrentPackage to see what package they are running.  If the ref belongs to SexoutIntimacy.esm, they are packaging as intended.  Have no clue about swapping packages.  I think that may be a coincidental perception.

 

I always get the opposite.  I'll use invite home to avoid conflicts and deflect their advances, hoping for a maybe later.  The result is 'shit! travel home.'.

 

 

 

Interesting about the gossip, I didn't know that.

 

Yep, they have LOS, walking, etc. They sometimes actually come right up to me, and then maybe it won't trigger. When it does, there is sometimes a quite noticeable delay though, like they walk around me before starting conversation with me. I'll use GetCurrentPackage to check next time.

 

lol, I just had a guy constantly hit on me but refuse my return home like 10x in a row. I'm sure it has absolutely nothing to do with the fact I killed a GS Settler in my home. Well, technically it was his home, it's my home now. But there's barely any blood, and he did insult me, so he had it coming!

 

But there's no way anyone else could know about that... right, riight? : D 

 

EDIT: Btw, @t3589, how do you start a relationship with someone again? Can't seem to find the path that leads me to suggesting it. 

Edited by ChancellorKremlin
Link to comment
On 11/16/2022 at 3:55 AM, ChancellorKremlin said:

 

Interesting about the gossip, I didn't know that.

 

Yep, they have LOS, walking, etc. They sometimes actually come right up to me, and then maybe it won't trigger. When it does, there is sometimes a quite noticeable delay though, like they walk around me before starting conversation with me. I'll use GetCurrentPackage to check next time.

 

lol, I just had a guy constantly hit on me but refuse my return home like 10x in a row. I'm sure it has absolutely nothing to do with the fact I killed a GS Settler in my home. Well, technically it was his home, it's my home now. But there's barely any blood, and he did insult me, so he had it coming!

 

But there's no way anyone else could know about that... right, riight? : D 

 

EDIT: Btw, @t3589, how do you start a relationship with someone again? Can't seem to find the path that leads me to suggesting it. 

 

You mean how do you start a commitment?  Right now the dialog won't show up unless they're devoted and trusted.  I may change that by adding in some negative responses.

 

Trusted 'Mod:Trusted' is the hardest one to come by.  It requires respect 'Mod:Respected' in order to climb.  The trust meter is the most difficult to gain, but also the easiest to lose.

 

Edited by t3589
Link to comment

I tried out the newest file, and I'm honestly cracking up over this particular interaction. I HAD a husband. HAD, because this guy got super pissed while drunk, and so jealous and aggravated at me hanging out with another NPC, that he straight up divorced me. So okay, screw you, you alcoholic prick. I had zero interest in banging this other NPC, but since he wanted to go that far, I seduced the other NPC right in front of him, right after divorcing. Foreplayed and everything, right in front of his stupid face. Which prompted an intoxicated anger response, immediately after doing so. Whatever, we're done, so I ignored him, which made him complain.

 

Did my thing with the other NPC, and just to add a bit more spite, married that NPC. Left the area for about 3 days, came back and Mr-exhusband, is suddenly super devoted. Like, I'm getting notifications that he doesn't like the other NPC (not that I can blame him, but he brought it on himself), that my new husband is his rival now-according to the console, and he pops over every so often to say something to my new husband, and that little [Rival Dialogue] thing when the goes over to him. He's hitting me up with gifts, activity offers, and I get the notification that he's looking in my direction. He's even stalking me, whenever I reject him.

 

So I'm guessing he realized he screwed up while drunk, and is trying his damnedest, to get me back. Which begs the question: how the HELL did you even write the scripts, for this to even happen? I don't know what black magic you used, but holy shit, well done.

Link to comment
1 hour ago, ChancellorKremlin said:

That sounds hilarious!

 

Man, how are you all getting into these relationships? I can never seem to get into any, no matter how I try and approach different NPCs :( 

 

I just activate the mod, add in NPCs that I'm gonna consistently interact with, and just let everything develop naturally. I use hardcore mode, so I typically return to areas with clean water and beds. The more present you are, with disappearing for a day or two, between visits, seems to get better responses. I don't really bother with flirty dialog or approaching an NPC, unless the NPC has already approached with that or I'm familiar with them and have a few activities done between us. Being too forward, seems to generate the rumor that I'm a prostitute/creep/easy and being too reserved, I get the lesbian or gay rumor a lot. That, and I really pay attention to the NPCs dialogue choices. If they're too sexual right off the bat, I take it as they're only after sex and won't respect my PC, and I shut that down pretty quick, because those NPCs, at least in my experience, are difficult to actually form a committed relationship with. NPCs that are a bit more reserved in their approach, are usually the ones that are worthwhile to get to know. BUT If they consistently ask for stuff like booze, food, drinks ect, I play it as they're just using me for things, and I'm careful with how I interact with them. Being too free with activities, and the NPCs don't respect the PC very much, and if they don't respect the PC, the relationships tend to be very domineering on their side and abusive. Just like real life, you have to be careful with who and how you give your time to. There's a lot sneaky NPCs, who will try their hardest to manipulate you and use you, some will be pretty indifferent starting out, but will be worthwhile in the long run, and some just won't care for you at all. Be strong and agile enough, to ward off unwanted advances as well.

 

Factions, gang level, and the PCs karma. also seem to play a part in how relationships play out. I try to keep it to level 1s and less, since they're less likely to be total domineering, manipulative dickbags. Level 2 and up gang level and whoa nelly, those dudes have major attitude problems. Not always the case, though. On a whim, I tried out the Powder Gangers, that hang out with Eddie. Almost all of them were down right nasty, rapey jerks. Except for one. That one, was an absolute gem, and was the most respectful, loving, and even tempered NPC, I encountered in that entire play through. So much so, that the NCRCF was down right riddled, with multiple children from that relationship. I think my PC and him repopulated (really overpopulated) the Mojave, by ourselves alone.

Link to comment
1 hour ago, CherryNebula said:

 

I just activate the mod, add in NPCs that I'm gonna consistently interact with, and just let everything develop naturally. I use hardcore mode, so I typically return to areas with clean water and beds. The more present you are, with disappearing for a day or two, between visits, seems to get better responses. I don't really bother with flirty dialog or approaching an NPC, unless the NPC has already approached with that or I'm familiar with them and have a few activities done between us. Being too forward, seems to generate the rumor that I'm a prostitute/creep/easy and being too reserved, I get the lesbian or gay rumor a lot. That, and I really pay attention to the NPCs dialogue choices. If they're too sexual right off the bat, I take it as they're only after sex and won't respect my PC, and I shut that down pretty quick, because those NPCs, at least in my experience, are difficult to actually form a committed relationship with. NPCs that are a bit more reserved in their approach, are usually the ones that are worthwhile to get to know. BUT If they consistently ask for stuff like booze, food, drinks ect, I play it as they're just using me for things, and I'm careful with how I interact with them. Being too free with activities, and the NPCs don't respect the PC very much, and if they don't respect the PC, the relationships tend to be very domineering on their side and abusive. Just like real life, you have to be careful with who and how you give your time to. There's a lot sneaky NPCs, who will try their hardest to manipulate you and use you, some will be pretty indifferent starting out, but will be worthwhile in the long run, and some just won't care for you at all. Be strong and agile enough, to ward off unwanted advances as well.

 

Factions, gang level, and the PCs karma. also seem to play a part in how relationships play out. I try to keep it to level 1s and less, since they're less likely to be total domineering, manipulative dickbags. Level 2 and up gang level and whoa nelly, those dudes have major attitude problems. Not always the case, though. On a whim, I tried out the Powder Gangers, that hang out with Eddie. Almost all of them were down right nasty, rapey jerks. Except for one. That one, was an absolute gem, and was the most respectful, loving, and even tempered NPC, I encountered in that entire play through. So much so, that the NCRCF was down right riddled, with multiple children from that relationship. I think my PC and him repopulated (really overpopulated) the Mojave, by ourselves alone.

 

Thank you for this detailed reply.

 

I broadly play a similar game. I also play on hardcore, and generally spend days between locations. But I tend to enable almost everyone I can that is persistent across every place I visit. I love to play in a way that each character can really be, their own character. Its always really interesting watching them trade rumours, talk, approach, stalk me, etc. Normally I spend some time in GS, the I-88, Westside, Freeside, Novac, etc. Maybe I am a little too forward. But I've found even NPCs where I've had 3-4 activities, all non sexual related, and after it either stays like that in the friend zone, or one of us initiates something. Then we progress to "lovers" and it always stays there, I never get commitment options after that. 

 

Some NPCs initially start friendly and fond and sharing activities, and then ghost you with small talk after the same number of activities. I don't necessarily view them asking for booze or food or a walk as them "wanting" something, but starting an activity. Maybe that is the problem? It would explain why so many NPCs never progress anywhere. But it's not like they keep asking me, they only do it once or twice, and I reciprocate with my own asks/activities, so it feels equal.

 

What do you mean by level 1s and 2s? I've been playing on this save for maybe 15 hours now, I'm about level 20 and done lots of quests. Have good relations with a lot of factions, reputation, etc. But I haven't really noticed that affecting much.

 

One thing I wish there was a toggle or control was to set the length of activities. Sometimes, it feels like a bit of a chore to watch the same NPC do the drinking / sitting / eating animation for up to 10 minutes on end, exchanging [Small talk] [Disposition] [Guy Talk] etc. 

 

I might try a new character that is a bit of a prude, but in my experience it's hard to impossible to start a relationship with anyone you've already had sex or flirted with, if it was before the relationship, regardless of how many activities / times you've visited them since. Maybe I'm just being unlucky with the rolls... 

Link to comment
2 hours ago, ChancellorKremlin said:

 

Thank you for this detailed reply.

 

I broadly play a similar game. I also play on hardcore, and generally spend days between locations. But I tend to enable almost everyone I can that is persistent across every place I visit. I love to play in a way that each character can really be, their own character. Its always really interesting watching them trade rumours, talk, approach, stalk me, etc. Normally I spend some time in GS, the I-88, Westside, Freeside, Novac, etc. Maybe I am a little too forward. But I've found even NPCs where I've had 3-4 activities, all non sexual related, and after it either stays like that in the friend zone, or one of us initiates something. Then we progress to "lovers" and it always stays there, I never get commitment options after that. 

 

Some NPCs initially start friendly and fond and sharing activities, and then ghost you with small talk after the same number of activities. I don't necessarily view them asking for booze or food or a walk as them "wanting" something, but starting an activity. Maybe that is the problem? It would explain why so many NPCs never progress anywhere. But it's not like they keep asking me, they only do it once or twice, and I reciprocate with my own asks/activities, so it feels equal.

 

What do you mean by level 1s and 2s? I've been playing on this save for maybe 15 hours now, I'm about level 20 and done lots of quests. Have good relations with a lot of factions, reputation, etc. But I haven't really noticed that affecting much.

 

One thing I wish there was a toggle or control was to set the length of activities. Sometimes, it feels like a bit of a chore to watch the same NPC do the drinking / sitting / eating animation for up to 10 minutes on end, exchanging [Small talk] [Disposition] [Guy Talk] etc. 

 

I might try a new character that is a bit of a prude, but in my experience it's hard to impossible to start a relationship with anyone you've already had sex or flirted with, if it was before the relationship, regardless of how many activities / times you've visited them since. Maybe I'm just being unlucky with the rolls... 

 

If you look in the Api, there's a section called records.txt. At the bottom, it'll tell you about gang levels. Take the Kings, for example. Their gang level is probably level 1. I say probably, because I'm not sure how correct this is, since I'm just going on the Api, but I could be interpreting it wrong. Anyways, I pretty much label them as a level 1. They're mostly decent, maybe occasionally iffy in their behavior. Some might be prone to stalking, but overall safe to be around. Powder Gangers are probably more like gang level 2, I think. Which, from my experience, makes them way more prone to stalking and assaulting. Makes them harder to form relationships with, since they're generally temperamental and prone to getting their undies in a bunch, if you're not submissive enough. Way more hard hearted, and it takes a lot of effort, to get them to want something more. I haven't messed around with anyone I'd label as being in level 3 category, so I don't really have anything worthwhile to add to for them. It also seems really important for an NPC to respect you, before they're interested in something more. That and trusting you. Which is where being assertive and setting boundaries with what your PC is cool with, seems important.

 

If they start ghosting, it just might mean they need a much longer break, from interacting with the PC, or possibly, another NPC said something to them, to make them cool off a bit. When I say them wanting something, it's more like, they're using you as resources, and taking as much from you as they can. Even if you ask occasionally, you asking, isn't building up respect. Which is where setting boundaries and being assertive comes into play. When ever you decline, you'll get either a respect, respectful, or complaining response. If they think they can push you around and use you, they'll do it and complain, when you say no. An NPC that does that, doesn't really respect you, and is gonna need to have respect built up for you, before the relationship is gonna progress. An NPC that gives you a respect or respectful response, is gonna be easier to build a relationship with, since they respect you enough to accept the no. However, if they're horny enough, they still might get pissy at you for telling them no, regardless of respect.

 

Then, there's what the NPC "sees" outside of you interacting with them. So for example, you're talking to two NPCs in the same area. The relationship is slowly progressing with both, and they're responding favorably, to your actions. Until NPC Number 1, sees you being flirty and chummy with NPC Number 2. Which, Number 1 is not all that cool with. They see you do that. so they're gonna pull back and not be as enthusiastic with you as before. A day later, you hit them up again, and they're not really all that interested anymore. It seems that the trust they have for you, went down, after they saw you doing things with NPC Number 2. Also, an intoxicated NPC is an easily angered NPC. So maybe you and them booze it up. They're still intoxicated after the activity ends, and see you and the other NPC hanging out. Anything you do while they're boozed up, seems to hit way harder than had they been sober. So they see that, and bam. Trust goes down, respect goes down, and their general interest wanes as well. Depends on the situation and that NPCs particular personality. Then, there's your karma. I have really bad karma this play through. An NPC with good karma, isn't gonna be compatible with me, relationship wise. Oh, they'll like me as a friend, we'll hang out, do activities, maybe flirt. But unless I REALLY lay on the flirting and romance them, or be totally underhanded and loosen them up with booze, the relationship goes nowhere.

 

There's just so many variables, that make each playthrough totally unpredictable. I did have a couple playthroughs that were extremely hard to get any relationship past lover, out of. Especially since some NPCs, their commitment level keeps them at familiar, and nothing more. Doubly so, when I play as a guy. Women gotta be romanced and trust you/love you, before they'll go further with you. Playing a gal playthrough, men are VERY enthusiastic to get straight to sex, but need trust and respect built up, before they're game for an actual relationship. Heart level is super important, as well. An NPC with a lower heart level (which is auto generated and set, when the NPCs are added to the system), is gonna be easier to get to know and form a relationship with, and will become familiar with your PC faster, than if they had a higher heart level.

 

 

 

 

 

 

Link to comment
18 hours ago, CherryNebula said:

I tried out the newest file, and I'm honestly cracking up over this particular interaction. I HAD a husband. HAD, because this guy got super pissed while drunk, and so jealous and aggravated at me hanging out with another NPC, that he straight up divorced me. So okay, screw you, you alcoholic prick. I had zero interest in banging this other NPC, but since he wanted to go that far, I seduced the other NPC right in front of him, right after divorcing. Foreplayed and everything, right in front of his stupid face. Which prompted an intoxicated anger response, immediately after doing so. Whatever, we're done, so I ignored him, which made him complain.

 

Did my thing with the other NPC, and just to add a bit more spite, married that NPC. Left the area for about 3 days, came back and Mr-exhusband, is suddenly super devoted. Like, I'm getting notifications that he doesn't like the other NPC (not that I can blame him, but he brought it on himself), that my new husband is his rival now-according to the console, and he pops over every so often to say something to my new husband, and that little [Rival Dialogue] thing when the goes over to him. He's hitting me up with gifts, activity offers, and I get the notification that he's looking in my direction. He's even stalking me, whenever I reject him.

 

So I'm guessing he realized he screwed up while drunk, and is trying his damnedest, to get me back. Which begs the question: how the HELL did you even write the scripts, for this to even happen? I don't know what black magic you used, but holy shit, well done.

 

Was this before the latest dialog esp?  I've expanded the divorce/breakup dialog in the latest one.

 

You play a lot like I do (RP Heavy). lol Good stuff.

 

We've all been conditioned by mods and quests to select the 'agreeable' dialog/option for the most gain.  But things start to get interesting when your character claims their place in the world, and starts saying 'No, not on your terms, but on my terms.'.

 

Link to comment
4 hours ago, ChancellorKremlin said:

 

Thank you for this detailed reply.

 

I broadly play a similar game. I also play on hardcore, and generally spend days between locations. But I tend to enable almost everyone I can that is persistent across every place I visit. I love to play in a way that each character can really be, their own character. Its always really interesting watching them trade rumours, talk, approach, stalk me, etc. Normally I spend some time in GS, the I-88, Westside, Freeside, Novac, etc. Maybe I am a little too forward. But I've found even NPCs where I've had 3-4 activities, all non sexual related, and after it either stays like that in the friend zone, or one of us initiates something. Then we progress to "lovers" and it always stays there, I never get commitment options after that. 

 

Some NPCs initially start friendly and fond and sharing activities, and then ghost you with small talk after the same number of activities. I don't necessarily view them asking for booze or food or a walk as them "wanting" something, but starting an activity. Maybe that is the problem? It would explain why so many NPCs never progress anywhere. But it's not like they keep asking me, they only do it once or twice, and I reciprocate with my own asks/activities, so it feels equal.

 

What do you mean by level 1s and 2s? I've been playing on this save for maybe 15 hours now, I'm about level 20 and done lots of quests. Have good relations with a lot of factions, reputation, etc. But I haven't really noticed that affecting much.

 

One thing I wish there was a toggle or control was to set the length of activities. Sometimes, it feels like a bit of a chore to watch the same NPC do the drinking / sitting / eating animation for up to 10 minutes on end, exchanging [Small talk] [Disposition] [Guy Talk] etc. 

 

I might try a new character that is a bit of a prude, but in my experience it's hard to impossible to start a relationship with anyone you've already had sex or flirted with, if it was before the relationship, regardless of how many activities / times you've visited them since. Maybe I'm just being unlucky with the rolls... 

 

Basically what CherryNebula said.

 

1. Know your target.  Ex: Good aligned NPCs are more likely to seek a long term relationship.  Low level NPCs will view the PC differently than high level NPCs.

 

2. Get familiar.  Find out what they're about in between the time that you meet, and the time they become familiar.  Don't force it, just be there.  They will reveal their motives by the things they say to the PC.

 

3.  If they get past the familiar phase without being a complete jerk, focus on disposition.

 

4. Once they have acquired 'Fondness', move on to love.  Note: The love meter is like a muscle that you have to keep flexing or it will get flabby.

 

5.  Once they acquire 'Devotion', they will begin to build trust.  Trust is the key.  However, a lack of respect will stall trust from building but won't diminish it.  Further there's a long list of things that will send trust into the negative.  Avoid those things.  They are obvious.  Ex: Being thought of as a prostitute, junky, cheater, liar does not instill trust.

 

6.  Get respect by being your own person.  Don't be a pushover.  Say no.  Disagree.  Some things warrant an argument.  Love dialog all by itself can garner respect.  So can finding out their favorites.  Sex can go either way, so it's a gamble.

 

7. They won't commit if they think the character is already spoken for. 'Opn:Status'  They will commit according to their commit limit 'Atr:CommitLmt'.

 

That's pretty much the strat I use.  I've added negative responses to Commitment dialog in the new dialog esp.

 

Edited by t3589
Link to comment
1 hour ago, CherryNebula said:

 

If you look in the Api, there's a section called records.txt. At the bottom, it'll tell you about gang levels. Take the Kings, for example. Their gang level is probably level 1. I say probably, because I'm not sure how correct this is, since I'm just going on the Api, but I could be interpreting it wrong. Anyways, I pretty much label them as a level 1. They're mostly decent, maybe occasionally iffy in their behavior. Some might be prone to stalking, but overall safe to be around. Powder Gangers are probably more like gang level 2, I think. Which, from my experience, makes them way more prone to stalking and assaulting. Makes them harder to form relationships with, since they're generally temperamental and prone to getting their undies in a bunch, if you're not submissive enough. Way more hard hearted, and it takes a lot of effort, to get them to want something more. I haven't messed around with anyone I'd label as being in level 3 category, so I don't really have anything worthwhile to add to for them. It also seems really important for an NPC to respect you, before they're interested in something more. That and trusting you. Which is where being assertive and setting boundaries with what your PC is cool with, seems important.

 

If they start ghosting, it just might mean they need a much longer break, from interacting with the PC, or possibly, another NPC said something to them, to make them cool off a bit. When I say them wanting something, it's more like, they're using you as resources, and taking as much from you as they can. Even if you ask occasionally, you asking, isn't building up respect. Which is where setting boundaries and being assertive comes into play. When ever you decline, you'll get either a respect, respectful, or complaining response. If they think they can push you around and use you, they'll do it and complain, when you say no. An NPC that does that, doesn't really respect you, and is gonna need to have respect built up for you, before the relationship is gonna progress. An NPC that gives you a respect or respectful response, is gonna be easier to build a relationship with, since they respect you enough to accept the no. However, if they're horny enough, they still might get pissy at you for telling them no, regardless of respect.

 

Then, there's what the NPC "sees" outside of you interacting with them. So for example, you're talking to two NPCs in the same area. The relationship is slowly progressing with both, and they're responding favorably, to your actions. Until NPC Number 1, sees you being flirty and chummy with NPC Number 2. Which, Number 1 is not all that cool with. They see you do that. so they're gonna pull back and not be as enthusiastic with you as before. A day later, you hit them up again, and they're not really all that interested anymore. It seems that the trust they have for you, went down, after they saw you doing things with NPC Number 2. Also, an intoxicated NPC is an easily angered NPC. So maybe you and them booze it up. They're still intoxicated after the activity ends, and see you and the other NPC hanging out. Anything you do while they're boozed up, seems to hit way harder than had they been sober. So they see that, and bam. Trust goes down, respect goes down, and their general interest wanes as well. Depends on the situation and that NPCs particular personality. Then, there's your karma. I have really bad karma this play through. An NPC with good karma, isn't gonna be compatible with me, relationship wise. Oh, they'll like me as a friend, we'll hang out, do activities, maybe flirt. But unless I REALLY lay on the flirting and romance them, or be totally underhanded and loosen them up with booze, the relationship goes nowhere.

 

There's just so many variables, that make each playthrough totally unpredictable. I did have a couple playthroughs that were extremely hard to get any relationship past lover, out of. Especially since some NPCs, their commitment level keeps them at familiar, and nothing more. Doubly so, when I play as a guy. Women gotta be romanced and trust you/love you, before they'll go further with you. Playing a gal playthrough, men are VERY enthusiastic to get straight to sex, but need trust and respect built up, before they're game for an actual relationship. Heart level is super important, as well. An NPC with a lower heart level (which is auto generated and set, when the NPCs are added to the system), is gonna be easier to get to know and form a relationship with, and will become familiar with your PC faster, than if they had a higher heart level.

 

 

 

 

 

 

 

 Couldn't have said it better.  Gang levels increase according to the organizations propensity for atrocity btw.

 

EDIT: @CK the length of the activity is a bug.  Start activity drinking, duration 90, initiate follow, duration goes to 300, finish follow/sex and go back to drinking, duration is still ticking down from 300.

 

I just haven't gotten around to fixing it yet.

 

 

 

 

Edited by t3589
Link to comment

Oh, so it is a bug! That's good to know. I kinda wondered why it felt so much longer lately.

 

How do you know what level an NPC is? I thought that only applied to creatures. Also, what's a gang level? 

For some reason, it feels like it takes reallly long for me to get to the familiar status. I think I've reported this before. But like, I've met these people over 5 times, said hello, greeted them, occasionally done a few activities, a month passes, and still no familiar. It's strange to me.

I just hit devoted status with Red Lucy, and hitting the love / disposition chats a lot as suggested. I have a feeling my mask experiment this playthrough might have backfired on me (or worked as intended, depending on how you see it) namely being a goodie two shoes stoic committed PC without and the exact opposite in Freeside while wearing a mask... 

That last SCOF I sent her trust was at zero. I suspect its probably still down there which is why the commitment isn't coming up. I'll keep playing and finding out!

Link to comment
10 hours ago, ChancellorKremlin said:

Oh, so it is a bug! That's good to know. I kinda wondered why it felt so much longer lately.

 

How do you know what level an NPC is? I thought that only applied to creatures. Also, what's a gang level? 

For some reason, it feels like it takes reallly long for me to get to the familiar status. I think I've reported this before. But like, I've met these people over 5 times, said hello, greeted them, occasionally done a few activities, a month passes, and still no familiar. It's strange to me.

I just hit devoted status with Red Lucy, and hitting the love / disposition chats a lot as suggested. I have a feeling my mask experiment this playthrough might have backfired on me (or worked as intended, depending on how you see it) namely being a goodie two shoes stoic committed PC without and the exact opposite in Freeside while wearing a mask... 

That last SCOF I sent her trust was at zero. I suspect its probably still down there which is why the commitment isn't coming up. I'll keep playing and finding out!

 

ref.GetLevel  Though the levels aren't super important.  I just meant that knowing little details about your target can help.

 

"SOI:Rcd:GangLvl"

 

(1)= Low Hostility.
(2)= Moderate Hostility.
(3)= Always Hostile.

 

Mind you, I play out my strat over several game days.  It's not something that happens in one sitting.  I like to reserve a portion of each game day for romance.  Get up and go questing in the morning, then come home and maybe put on something pretty.  Then I'll go spend a few game hours with the NPC I'm trying to develop a commitment with.

 

Also while I play out my strat, all kinds of other things can be going on.  Activities, sex, etc.  So it's not as if you have to focus solely on that task.

 

A couple of tips for speeding up familiarity.  They will cycle faster during activities.  They will also cycle faster/slower depending upon distance.  So an NPC that the character is next to will cycle faster than the NPC across the room.  If you get right up in their space, the PC also gains an attraction bonus.

 

Again, it's not something that happens right away and may take a few game days (or take the day off from questing and spend entire days with them).

 

Playing incognito can backfire, but only if they recognize the PC through their disguise.  A mask is not enough though.  You kind of need a dedicated 'incognito' outfit as well.  EX: They've seen the player wear that outfit/necklace before, so even though the PC is masked, there's a chance they'll recognize them.

 

I like to have a whole ensemble I reserve just for incognito, and only wear any piece of it when masked.

 

Attraction is also important for good rolls towards gains.  So the more attractive the PC is, the better the chance they'll acquire positive stats.

 

All that said, it really does take some time.  I think the fastest I've ever gotten to trust mode is something like 3 game days.  I've also had it take up to a full game week of working on them.
 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use