Jump to content

[W.I.P/IDEA] Player and family captured by bandits


Recommended Posts

EDIT:

 

Basically I've played around with a few components and nothing really works. I officially drop the work on this idea and it is up for grabs by anyone that wants to try it.

 

 

Summary:

A series of quests, including at lease one radiant one that revolves around the player and his/hers family having been captured by bandits and now is required to perform a series of quests to keep them alive and prevent/delay them from being sold as slaves.

 

The main purpose is not to connect it to the Sexlab framework, although I will make some attempts.

 

For it to work best its required to be combined with for example Lovers Victim, Hentai Pregnancy and other mods.

 

Frostfall is greatly recommended.

 

I am hoping to put it as an mod-mod to alternative start, live another life or similar. To provide 'You and your family have been captured by bandits'.

 

NOT:

- Include any underage characters involved in any form of sex-related situations. Period. They might be killed or die for some reason.

- Include all sort of possible race scenarios, if the character is Nord.. then its default.. if not there will be some dialog included that will point towards him/her being adopted.

 

Family:

Players mother, father, three brothers and two sisters. All 'adults'.

 

I will not make any promises to proceed with any haste, or even complete this one on my own. And I will need a lot of help. Start small and advance. I only know the most basic about Skyrim modding. I will just tinker and see if I get anywhere.

 

What is needed, and where I need suggestions:

- Where put the bandits den, and how? It doesn't need to be big, perhaps something existing would work. I need perhaps a bit of farm land outside.

- Create the NPCs .. I need it possible to make the player temporarily allied with the bandits and for them not to attack any children from 'Hentai Pregnancy'.

- Create the first quest/dialogs.

- Figure out how to simulate 'time passing'

 

My spin would be to go quite dark and evil, without reaching perverted. Perhaps have a vanilla-non-sexlab required version.

 

Any ideas and help is greatly appriciated and if anyone would want to run with it as his/her own project I'd be glad to help in any small way.

Link to comment

What are you looking for in particular with Lover Victim and Hentai Pregnancy? But at the same time the mod itself won't be connected to Sexlab?

 

The 'main purpose' is not to activate sex scenes. Better wording would be that 'the main focus' is not to activate sex scenes from sexlab.

 

However, with Lovers Victim for example, the naked and captured family will suffer indignities from the hands of the bandits.

 

These are dangerous waters. But I had some sort of an idea to produce something that does not 'require' sexlab. And thus can be spread on non-adult focused modding sites with more exposure. But that will hook into Sexlab for certain events, providing other options in quest menus or even some quests that are available only if Sexlab is installed.

 

This is not something I've decided to do. I have no idea how some things work, and its a conceptual tinkering at this stage.

 

It is somewhat likely that the possibility of incest, cannibalism, slave labour, forced impregnation and such will make it only viable to keep the mod here on LoversLab.

 

I prefer a bottoms-up/we'll see where we end up..  approach.

Link to comment

You might take a look at Sexlab Stories, the Devious file, to see what sort of AI the divine cows in that mod have. They have a fairly limited, but stable routine.

 

I can't remember the name of it but one of the forsworn camps - the one where the survivors of the prison escape go - has a garden inside a cave. You might be able to use that layout and just put it somewhere out of the way, would simplify issues for the captive family I think, though it may not be as big as what you have in mind.

 

As for where to put it, there seems to be a good bit of open space along the coast and in the hills of the northwest, and remote too, if you want that, or maybe you could set up access by water travel if you wanted.

 

Good luck!

Link to comment

You might take a look at Sexlab Stories, the Devious file, to see what sort of AI the divine cows in that mod have. They have a fairly limited, but stable routine.

 

I can't remember the name of it but one of the forsworn camps - the one where the survivors of the prison escape go - has a garden inside a cave. You might be able to use that layout and just put it somewhere out of the way, would simplify issues for the captive family I think, though it may not be as big as what you have in mind.

 

As for where to put it, there seems to be a good bit of open space along the coast and in the hills of the northwest, and remote too, if you want that, or maybe you could set up access by water travel if you wanted.

 

Good luck!

 

Thank you, I have been looking at the area south-east of Falkreath .. problem with the coast is that its .. so darn cold.

 

But a garden inside a cave would solve that.

 

Perhaps basically two caves. (1) External, as a buffert zone and another (2) inner, with captured NPCs and some small pieces of farmable land.

 

 

Link to comment

Found a location not too far from Falkreath and created the (1) external buffert zone, a rather discreet old well leads down a ladder to a cave cloned from 'mara's eye cavern' that will contain some bandits and be edited a little.

 

Suprising easy once one gets past the really un-intuitive 3D modelling commands mousebutton + x/y/z.

 

Here I'll add an door/entrance that will require a specific key and lead to the (2) capture area.

The working name is Cruel Orc Masters. So all NPCs, areas etc will start with COM_.

 

The place will be called Danskar's Pit.

Link to comment

Decided to follow my 'start small' routine, I have the following NPCs.

- Brother Fulk (cage)

- Father Herras (cage)

- Sister Franna (roaming)

 

The main bad guy is an Orc warrior of pale complexion and red eyes, 'Dular the Risen'. He is greatly feared by the other bandits, and there will be quite a lot of immersion added about him.

 

A lot of the quest interaction is thought to be with him, and he is basically too hard for a new character to defeat .. at least when he have a few friends.

 

Things I want to accomplish next.

 

- None of the bandits or Dular will attack anyone, unless (1) any of the other NPCs starts moving out of the cave (there is a door before the exit, but same cell) or (2) the player is caught doing any standard criminal action such as stealing, lockpicking, pickpocketing.

 

- Make use of collars, shackles etc on the family members. Possibly Devious Devices Assets.

 

 

 

Link to comment

The players family is captured.   The bandits gangbang the mom and eventually the sister in front of the son and dad. Is this what you meant?

 

Then once the player breaks free, the player slays the bandits and then proceeds to fuck his own mom and sister. Hmmm.

 

That -might- happen depending on what other mods you might have added for fun. All family members will be naked and bound (or in cages).

 

I do not at all want to create something that linear. Nor am I planning to start the sex scenes with this mod.

 

That will give everyone a lot more freedom.

 

(I solved the face/body different colors btw, or it seems like it works manual fix exists inside CK 'reset' 'set' then save.)

 

 

 

 

Link to comment

i'd recommend collaborating with skyrimill on the best system for "enslaving" the family and changing the factions to match that of the bandits

if however you're creating your own set of bandit npc's rather than random skyrim bandit npc's or those already placed in the bandit faction, i'd recommend collaborating with veladarius about npc dialogs and behaviors, as for locations and their navmeshes the best i've seen so far is again vel, but certain issues have come up with his location too (he's great, not god, lol)

Link to comment

Why not just modify the hostage quest included with Hearthfire DLC?

 

 

 

Why not just modify the hostage quest included with Hearthfire DLC?

 

Is that one really good?

 

I might consider buyinh Hearthfire and testing this if more people have the same opinion.

 

 

i have that dlc also, but didn't know it had a hostage quest

 

i bump that question "Is that one really good?"...maybe a spoiler on it would be helpful

Link to comment

 

 

 

Why not just modify the hostage quest included with Hearthfire DLC?

 

 

 

Why not just modify the hostage quest included with Hearthfire DLC?

Is that one really good?

 

I might consider buyinh Hearthfire and testing this if more people have the same opinion.

 

i have that dlc also, but didn't know it had a hostage quest

 

i bump that question "Is that one really good?"...maybe a spoiler on it would be helpful

Quest spoiler

http://www.uesp.net/wiki/Skyrim:Bandit_Attack

Link to comment

Oh, lol, never knew that quest was part of the vanilla skyrim, it was so weird when that happened to me And lol ya, that quest could use some improvement

this mod would actually fit that quest better than the way it happened to me, i was mixing potions at my house in falkreath when they took my wife and somehow with a house full of people there, no1 said a word as she was nabbed - atleast if it were player and family abduction that would have made more sense instead of turn around from the alchemy lab, like wtf

 

Link to comment
  • 3 weeks later...

Hi,

I really like the idea and hope we can play the first version here soon ;)

Of course though, I realize this is probably going to take a couple of months, I can hardly wait for it!

Upon reading the premise I am already boasting with ideas.

 

Some of them:

 

Although incest related stuff is generally not up my alley, the idea of emotional torture and the implied strong relationship between the characters add a big element of suspense. The characters, if well introduced, will not only be some random run off the mill NPCs, but real personalities the player can easily connect to (because everybody has family of their own).

 

So, I think it would be desireable to have different options to choose from at different times in the plot. Often bearing moral dilemmas and/or shifting the future outcome of things. An example: the Orc master is demanding the head of some enemy of his, or your brother will loose his hand. Upon arriving to the end of this sub quest you have to choose, whether to assassinate the (innocent) victim and take his head or let him escape and sacrifice your brothers hand.

 

I also like to add the element of relationship management with your family members. Depending on your actions, they will either increase or decrease their attitude towards you and thus impact the story's progression. The brother that lost his hand for example will probably hate you for doing that, but if you become a vile murderer your family may become scared and distant from you. Whatever you do has consequences for the availability and outcome of future quests and events. This would also increase replay value and offers the player the option to play the way he feels most comfortable with.

 

Incest is of course the pink elephant in the room and I think it should play a prominent role. If you want to make a SFW version as well, you will have to keep it optional though. I think thats actually a good thing. I could imagine several events where such options can be chosen. For example: Your mother is bound to a pillory, facing to the wall (in SFW versions, there would only be the standard undies or beggars clothing, in the NSFW v, she would be naked). You can either talk to her and untie her or sneak up on her and fuck her from behind, leaving her puzzled to who you are (as long as you stay out of her field of view).

 

Another example is the one of the goons throwing around your sister and try to rape her (do you peep on them or create a diversion to make them abandon her for a moment, save for the both of you to escape into another room)?

 

I could go on like that but you get the idea. (Mayb that last one: You fail on a mission or refuse to do something, so your family is dragged in front of you, bound and fucked (partly) as punishment to coerce you to do what you were asked to do. This could involve forced sex with you and you mother/sister/etc. It stops as soon as you agree, thus possibly drawing this sequence out to the very, you sick fuck!).

 

I imagine to start the plot; the slavers, once arrived at their lair, put you in cells (not all in the same place!), while they talk about the things they would like to do to you. Maybe in the interactive-cut-sceen kind of way the game starts off whith, you being delivered to Helgen. Whenever they talk about the abuse to your family members, everyone in hearing distance of course protests, by moaning and struggling with a gag in their mouths, being cuffed together; Father and brothers angry, females afraid). So by attempting business as usual, they see you guys simply as some generic trade stock that will soon be sold off. After they leave you in the cell, you can take over and investigate it, checking your inventory (mostly empty), trying to find a way out (to no avail) and talk with your family members across cells, getting their input. Then a new scene starts, in which your females are either taken from their cells, to be raped by the guards (as you can tell by their ramblings) or something equally threatening happens and you try to persuade the guards not to do that but rather barter with them. Once they take you to their leader to make your proposition, you make him agree to do his bidding (some quest he cant do by himself, like infiltrating a stronghold of your faction or else) and to pay the debt, he would get by selling you all into slavery. So you get your first mission in exchange for the safety of your family members.

 

Some ideas:

As you progress, he learns to appreciate your talents and keeps changing the deal to give you even more daring quests.

 

Other NPCs present can become your allies or enemys. For example can his guards be persuaded to mutiny against their leader, once you have established your worth and strength, thus resulting into a corrupted ending where you take over the orc tribe and become the new leader (btw, it is orcish custom, that all orc females are property of the chief, thus leaving the other males sexually frustrated and force them to satisfy their carnal needs on outsiders.)

 

You and your family are not the only prisoners. Throughout the game, new prisoners are brought in and others leave. Interesting interactions can be developed between them and you as well. For example: in order for a young high elf to escape, she agrees to please you if you can get the keys and escort her out the cave.

 

Guards and prisoners may have some side quests for you, exploring the inter NPC relationships more. Of course they can be used to turn them against each other for your own gain ;)

 

Maybe one of your brothers is a devious sociopath, that blossoms in his new found circumstances, abusing and using the prisoners, once he is given the chance. It could become a main quest line to keep him from brutalizing your family as he grows more and more violent and self confident. Of course you could as well aid him in his sadistic doings..

 

A sister of yours could also develop a romantic relationship with one of the guards, thus giving you the choice and moral dilemma to either aid her happiness and keep it conceiled from the others or expose her for the shameful orc slut she is and let her be punished and possibly put at your disposal for "re-education" (or at the disposal of your sadist brother for that matter). This requires a spot further down the plot of course, as either of you has to have gained the trust of your masters.

 

An ongoing quest could be to become a slaver yourself and to bring in captured NPCs from around Skyrim for pay (or high profile ones as quest objectives). They can then of course be mistreated by either you or the Orcs.

 

Hope this gives you some ideas yourself, keep going, Im sure this would be a great mod for a lot of people SFW or NSFW either way!

 

Link to comment

 

Why not just modify the hostage quest included with Hearthfire DLC?

 

Is that one really good?

 

I might consider buyinh Hearthfire and testing this if more people have the same opinion.

 

 

 

I second that.  I think a lot of people will be turned off by having an artificial family imposed on them.  Hearthfire lets you choose the wife, children and house steward so any invasion situation you plan on building will involve the actual family. 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use