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Sexout ZAZ

Zaz Sexout Bdsm Bondage

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#1
ZaZ

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                     Sexout ZAZ

Credits 
prideslayer its all his hard work for coding and making this possible
GSBModders as always , I Used his Meshes & Textures here and there.
His Sexbot Mod for NV Will Be awesome
The Animators Of - Sexout NV Donkey And JohnHead444 ( I needed a Start For the Anims )
Resources from Andy , I believe is the main reason Collars and Cuffs exist in Bethesda Games
Loogie - For Using My Animations in His Tryout Plugins , I had good Fun Whilst playin them


Requirements

Sexout.esm
ZAZ dtatapack
SexoutZAZ.esp
SexoutCommonResources.esm

Whats New 06-08.2012

8 X 2 Boxed Woman Animations .
4 Creature Pillory animations
1 Sex Pillory Texture Fix
 

Animations List
Attached File  ZAZBDAnimations List 20120806.txt   1.79KB   10597 downloads
Attached File  ZAZSexAnimations List20120806 .txt   4.96KB   7090 downloads


Cheers


Version History

Spoiler


Mostly Every thing is in Order For Now

 

 

Download


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#2
ZaZ

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Usage - For Modders by prideslayer

With release 54, now in beta, ZAZ integration into SexoutNG is complete. There are two basic stages to use, which I'll call "easy" and "nice."


Stage 1: Easy
The easy stage requires almost no work on the part of modders. It works exactly the way you'd expect it to. You still use SexoutBegin, Sexout.anim, and SexoutNG.Actor variables. The anim # is required for ZAZ as I have no random picker right now, and adding one probably does not make sense.

The only additional thing you need to do is this:
set SexoutNG.nUseZAZ to 1

This is done at the same place where you do the actor/anim/etc settings, and simply tells sexout that Sexout.anim refers to a ZAZ animation, not a sexout animation.

That alone is enough to get this working in your mods. For the user to be able to see the animations though, they will need to install ZAZ -- the datapack and the ESP both.

Stage 2: Nice

To make things easier on users and perhaps modders as well, I put a bit more of an advanced version checking system into Sexout to support ZAZ. As a modder, if you don't care about all the gritty details, here is all you need to know. This feature is designed to notify the user (and the modder) about the current version of ZAZ ESP that is installed.

When your mod starts up, you need to do two things : set a sexout variable, and cast a spell on the player. First, you need to set the sexout "I want ZAZ!" value to the lowest version number that will work with your mod. Right now, that is version 1. To do this, somewhere within your main init block, do this. In the example, "5" is the lowest version of ZAZ that your mod works properly with.

if (GetGameRestarted || GetGameLoaded)
  ; .. your normal stuff can go here ..

  if SexoutNG.nZAZPackWanted < 5
    set SexoutNG.nZAZPackWanted to 5
  endif
  player.cios SexoutWantZAZ

  ; .. your normal stuff can go here too ..

That's it. Sexout will handle the rest, alerting the player to update ZAZ if they do not have it installed, or if the version they have is lower than what any installed ZAZ-using mod needs.

If you want to get more advanced, you can check the variable SexoutNG.SexoutNG.nZAZPackVersion. The value of this variable will be one of these:

-1 : The SexoutZAZ.esp file is not loaded. The user has been or will be notified. ZAZ animations are not available.

0 : The SexoutZAZ.esp file IS loaded, but not yet initialized. You can probably use ZAZ at this point, but if you're not sure, check this variable again later.

1 or higher : The current version of ZAZ that is installed and initialized.


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#3
ZaZ

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Screen Shots

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#4
prideslayer

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Right on, thanks. I am doing a bit of work on the reset gun right now. As soon as I'm done with that (and maybe the rape fists), this is next on my list.
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#5
prideslayer

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Oh version 0 isn't going to work.. I haven't peeked in your ESP yet, but it needs to be 1 or higher in the script. -1 and 0 are reserved in sexout; -1 means the mod isn't loaded, 0 means you are present but have not initialized yet.

Edit: Done with the resetgun, working on this now.. well not right now, after I get some food. But it's open in the geck anyway. :)
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#6
Halstrom

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Space

....The Final Frontier......These are the voyages of the Starship USS Enterprise............... :)

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#7
prideslayer

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Getting this buttoned up masterchris, but one more question has arisen.

I see that many of the anims are single person, is that intentional? If so you might want to split them up again, so I know how to 'error out' later if need be, with an easy range check.

It looks like 1001 - 1020 are all single person, and 1021 - 1024 are 2 person. You may want to split it up so 1001-2000 are single person, 2001-3000 are 2 person, and so on, so you can keep the 'groups' together.

It won't matter right now, but if you (or anyone) ever want me to add a random picker like sexout has, it becomes important that things are grouped logically in a way that allows me to quickly check if the number of arguments is wrong -- like you picked a 3 person animation but only set 2 people, or you set 3 people but picked a single person one.
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#8
prideslayer

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Houston, we have liftoff.

I changed my mind regarding the spell to initiate it. Just use SexoutBegin as 'normal'.

I added a flag to SexoutNG called nUseZAZ. If set to 1, it will use the zaz animations rather than the sexoutNG ones. That's "set SexoutNG.nUseZAZ to 1" before "cios SexoutBegin".

Sexout beta will be available shortly.
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#9
ZaZ

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Getting this buttoned up masterchris, but one more question has arisen.

I see that many of the anims are single person, is that intentional? If so you might want to split them up again, so I know how to 'error out' later if need be, with an easy range check.

It looks like 1001 - 1020 are all single person, and 1021 - 1024 are 2 person. You may want to split it up so 1001-2000 are single person, 2001-3000 are 2 person, and so on, so you can keep the 'groups' together.

It won't matter right now, but if you (or anyone) ever want me to add a random picker like sexout has, it becomes important that things are grouped logically in a way that allows me to quickly check if the number of arguments is wrong -- like you picked a 3 person animation but only set 2 people, or you set 3 people but picked a single person one.


Aite ,

Yea they are intended to be single because they are using the the cross , pillory and posts
the animobjects themselves are animated so no worries there

Its Cool I can Make
2001 - 3000 2 person anims
3001 - 4000 3 person anims
The rest is fine right
any thing else I need to change ?

And the Spells I dunno How to call the anims for testing
As For the version I ll Have to change the title of the thread

Cheers and thanx

Edit Ok , I Will Split the 2 person animations
and ReUpload the esp

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#10
prideslayer

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Here's what I'm thinking.. think about this before you say "OK" but on the surface it looks like it would be fine..

101-200 : 1 person, sex
201-300 : 2 person, sex
301-400 : 3 person, sex
1001-2000 : 1 person, non-sex
2001-3000 : 2 person, non-sex
3001-4000 : 3 person, non-sex

Hopefully that clarifies what I mean? You can change the ranges to be anything you want.. as long as there are groups. In this example, 1-1000 is for sex anims, and it is subdivided, and 1001-4000 is for non-sex, also subdivided.


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#11
prideslayer

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To call the anims, you'll do it exactly as you do for normal sexout. Sexout will print (in the console) the spell ID values and script ID values when it starts, for Sexout, SexoutNG, and SexoutBegin.

In the sexout thread there is a link in the first post on how to test / create animations. You can ignore a lot of it since you already know how to add them to your groups, just look at the 'set "..000dc0".anim to ...' bits. That's all you have to do in the console to test.


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#12
ZaZ

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Here's what I'm thinking.. think about this before you say "OK" but on the surface it looks like it would be fine..

101-200 : 1 person, sex
201-300 : 2 person, sex
301-400 : 3 person, sex
1001-2000 : 1 person, non-sex
2001-3000 : 2 person, non-sex
3001-4000 : 3 person, non-sex

Hopefully that clarifies what I mean? You can change the ranges to be anything you want.. as long as there are groups. In this example, 1-1000 is for sex anims, and it is subdivided, and 1001-4000 is for non-sex, also subdivided.


Ok I Got it ,

I wont mess Around By adding sex anims yet
I Make additional Creature Groups If required later
but yea
1-1000 is for sex
I Will make newer ranges for 1p 2phuman 3phuman 2pcreature or
3p creature
But thats for later

1001-2000 : 1 person, non-sex
2001-3000 : 2 person, non-sex
3001-4000 : 3 person, non-sex

Cheers




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#13
prideslayer

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Sounds good. New version of NG with all this working should be out in the next 15-20 minutes.
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#14
prideslayer

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This is for players.

I added the anim group to Sexout, but left it empty except for the reset animation. The ESP fills in the animation with all the animations and props, which are in these two downloads.

I also added support to SexoutBegin to use these animations.

If you want to use them in a mod, there are a few things you *should* do, but you don't have to -- it'll just make things easier on the players. I'll document all the details in the NG thread.


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#15
ZaZ

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The Final Esp is Updated Now , Im not gonna touch it for a while
till things get rolling ,

added sound for the crop

Cheers


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#16
prideslayer

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Here are the official instructions on how to use this mod in YOUR mods.

Players: You will need to download and install this, but like Sexout.esm, it "does nothing" on its own. Other mods can make use of it according to the instructions linked to above.
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#17
prideslayer

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The Final Esp is Updated Now , Im not gonna touch it for a while
till things get rolling ,

added sound for the crop

Cheers



High-five and a beer! I'm glad to finally have this integrated, sorry it took so long to get it taken care of!
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#18
Halstrom

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High-five and a beer! I'm glad to finally have this integrated, sorry it took so long to get it taken care of!

No Problems, you're a Legend, I don't know how you multitask so Damn well :)

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#19
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Lol , Why Sorry ? no need for all that .
A Job Well Done , We move on to next Pervy Mod :P

Oh yea I almost forgot
Play the damn game first for a few hours

Cheers and Thanx a bunch

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#20
prideslayer

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I just feel the need to apologize when I say I'll do something "soon" and it turns into a few weeks.. or a month.

Play the game.. yeah I don't know. You know how much work I have to do to get the skyrim version off the ground still? Basically, all of it. People are already asking "hey when is it going to be out?" and the CK hasn't even been out a week yet! Impatient bastards! :)
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