A.J. Posted August 22, 2014 Share Posted August 22, 2014 Whenever I try to open the last version of the esp I'm working on, GECK crashes on load. It's not something about the render window, like I had in the past, because this time it doesn't even finish to load the ESP. - Another mod works fine, so it's something inside that ESP. - Windows Events says it's something about the PU dll under NVSE Nome dell'applicazione che ha generato l'errore: GECK.exe, versione: 1.4.0.518, timestamp: 0x4e0415d8Nome del modulo che ha generato l'errore: nvse_plugin_geckpu-nv-14.dll, versione: 0.1.7.4, timestamp: 0x535b0f02Codice eccezione: 0xc0000005Offset errore 0x000022c2ID processo che ha generato l'errore: 0x828Ora di avvio dell'applicazione che ha generato l'errore: 0x01cfbe3e990bdb8bPercorso dell'applicazione che ha generato l'errore: C:\Steam\SteamApps\common\Fallout New Vegas\GECK.exePercorso del modulo che ha generato l'errore: C:\Steam\SteamApps\common\Fallout New Vegas\Data\NVSE\Plugins\nvse_plugin_geckpu-nv-14.dllID segnalazione: 04713b77-2a32-11e4-8075-3085a98e9bb8 - Removing PU dll, my ESP loads and I work fine. I also took a look at the last modifies I did (when then it became to CTD) and I can't see anything wrong, the cell loads etc.etc. In game it works fine too. - I already tried to re-download PU and overwrite. - FNVEdit - check for errors doesn't show anything bad on it. Any suggestions? I would really like to have both PU and my latest update of the ESP working, without screwing all the last modifies... Link to comment
A.J. Posted August 22, 2014 Author Share Posted August 22, 2014 Oh. It was ... a bit stupid. A static item was somewhat out of range on the cell and in game it was teleported in a wrong place. This was leading PU to CTD on load. I leave this for future reference in case someone could need it. Link to comment
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