Jump to content

Magic Nipple - Cast Magic From Nipple - and More


Recommended Posts

View File

I need help to fix bugs in some animation. PM me if you are willing to help. Thank you.

 

Brife Description

Well I wonder if it's necessary to be such formal. :)

When I first came to LL 1 or 2 years ago, I saw a guy asking if it's possible to cast a magic spell from breasts or schlong.

And now I can give an answer:

Yes.

 

So this mod just move the magics equiped in hands to nipples and move the shouts equiped in mouth to... Ok I do think you know where it shall be!

 

Samples

 

And I think nothing can show you how it looks better than using GIFs.Enjoy!

Attention:There are 15 GIFs and total size is large as 164MB! Please Be Patient.

 

 

Basically, all the magic will cast from nipples of your character.

 

vfsoeg.gif

 

 

And I create a magic effect to cast two runes when the magic release. All spell will trigger it

 

xjwacv.gif

 

 

And what will happen If we change the visual effect?

 

 

 

The answer is we get a milk spray!

 

hnlrbg.gif

 

 

 

We can also do the same thing to the powers and shouts

Warning: Lots of Penis And Futanari Pics

 

 

The True Dragon Shout

 

 

uiuinn.gif

 

 

The Real "Dragon Shout"

 

 

tjxfds.gif

 

 

The "Power"!

 

 

kaptyg.gif

 

fdbiqi.gif

 

 

 

 

 

And In order to emphasize the visual effect, you need some suitable animaiton of spell casting.

I collected 2 set of animation.

Set 1 - Floating

 

 

Default Animation

ljvwhf.gif

 

Alternative Animation

hlxwie.gif

 

Magic cast when in moving

ydpnzo.gif

 

 

 

Set 2 - Stand on ground

 

Just what you see in the first GIF

 

vfsoeg.gif

 

 

Want to know what it looks like in combat?(4 large size GIF, thanks for waitting)

 

 

lonict.gif

 

acxono.gif

 

gwcegy.gif

 

whfqjb.gif

 

 

 

 

Content

There are 6 .7z packages in the download page.

 

Necessary

 

1.MagicNippleSkeleton.7z

The Core of this mod, a female skeleton based on XPMSE X.93ar50. 3 new bones is added and 3 bones' position is changed.

 

Optional

 

2.MagicNippleSpells.7z

All the Magic and visual effect you see in the GIFs can be found in the esp:

Rune Visual Effect - XX0012CA - It is an Ability, works like a buff.

The Nipple Thunder Bolt - Left hand:XX001D95 Right hand:XX001D96

The Milk Spray - Left hand:XX001D9C Right hand:XX001D9D

Cumshot Power - XX00332E - No animation

Cumshot Shout - XX001DA2 - With animation

 

3.Schlong Shout.7z

Replace the animation of shout. Use the masturbation animation in Sexlab.

 

4.MagicNippleAnimation_Float.7z

Animation Set 1, see the GIFs. It replaces almost all animations of magic casting.

The files come from 3DM and I cannot comfirm who is the author.

 

5.MagicNippleFloatReleaseAlt.7z

Alternative animation of spell releasing in Set 1.

 

6.MagicNippleAnimation_Ground.7z

Replace part of the animaitons of magic casting using the Idle 1 of Sexy idle Animation made by red3113.

I recommend install New Animation for Magic Casting by xp32 first if you want to use this one.

Maybe the animations will look wierd if you cast a spell when you are moving.

Try it anyway.

 

How to Use

0.All of this is designed for a female character.

1.FNIS is required.

2.Backup your Animation and Skeleton Folder for female if you don't use a Mod Manager like NMM or MO or something else.

 

Data\meshes\actors\character\animations\female

Data\meshes\actors\character\character assets female

3.Install MagicNippleSkeleton.7z, overwrite if asked.

4.Run FNIS generator with the "gender specific animation" checked if you don't need the optional files.

From now on, you can cast the magics from nipple and shouts from schlong.

 

Optional

4.Install MagicNippleSpells.7z if you want the spells and visual effect.

5.Install Schlong Shout.7z if you want to change the animation of shouts.

6.Choose onle one set of animaton between MagicNippleAnimation_Ground.7z and MagicNippleAnimation_Float.7z, then install it, if you want to change the animations of magic casting.

If you want to use MagicNippleAnimation_Ground.7z, installing New Animation for Magic Casting by xp32 first is recommand.

7.Install MagicNippleFloatReleaseAlt.7z if you want to use another floating releasing animation.

8.Run FNIS generator with the "gender specific animation" checked.

9.Check and enjoy in the game.

 

Notes

1.May Groovtama add this feature in his work? :D(Comfirmed, a variant will be add to the 2.0, thanks)

 

2.The skeleton is modified for my character. Because the difference between the scale of breasts, sometimes it is not suitable for your character. I will write down how to adjust it on 2#.

 

3.Even with this mod, you still can't equip weapons in both hands and magic on both nipples at the same time. What I do is just move the nodes which attch the magic.

 

4.All females in the game will use the nipples and new animations to cast spells. If you don't like this, try PC Exclusive Animation Path

 

5.There are still bugs with the animations. In 3rd camera, aimed-concentration magic(those you must hold the key to keep them casting on where you aimed, such as flames) will be randomly “blocked”(nothing shoot out) if you are standing or moving, and seems to be completely blocked when you're sneaking. This has to be fix by someone who knows about animations well, and it is beyond my capability.

 

So just don't use that kind of magics if you don't want to be blocked. :(

 

Credits to the authors of the animations used in this mod.

 

And you are welcome to share this mod.


  • Submitter
  • Submitted
    06/15/2014
  • Category
  • Requires
    FNIS
  • Special Edition Compatible

 

Link to comment

A Brief Introduction of Adjusting the skeleton

 

1.Install the nifskope and the skeleton.

 

2.Backup and the open the skeleton using NIfskope.(Data\meshes\actors\character\character assets female\skeleton_female.nif)

 

3.Right side as an example. Find the node "BreastMagic R" in the skeleton. You can find it in the tree or in the 3D window. It is not difficult to locate by recognizing the double "V" on the chest. It's in the lower branch of the "V". See the picture.

 

eqmvoz.png

 

4.Comfirm you have already choosen the correct node and just change the translation. X for left/right Y for front/back and Z for up/down. And you will see the node move to a new position in 3D window.

 

5.Find and do the same thing to other nodes. Then save and check in game.

 

A list of nodes to adjust:

 

BreastMagic L and BreastMagic R, lower branch of the V. They're where the magics equiped to and cast from.

 

BreastMagicRune L and BreastMagicRune R, upper branch of the V. They're where the rune is shown. Yes, they're not in the same place with the BreastMagic nodes.

 

SchlongMagic, find the bones of schlong and see the picture below, it is  where the shout come out.

 

ekswgx.png

 

 

Link to comment

 

Notes

1.May Groovtama add this feature in his work? :D

With the 3 moved notes it's too much work to include it in a pack with 200 skeleton (variants+1stperson variants) in the 2.0 version (would result into 400+ skeletons), will do one varaint with this for myself, you are free to do the whole pack 2.0 with the changed nodes^^

Link to comment

 

 

Notes

1.May Groovtama add this feature in his work? :D

With the 3 moved notes it's too much work to include it in a pack with 200 skeleton (variants+1stperson variants) in the 2.0 version (would result into 400+ skeletons), will do one varaint with this for myself, you are free to do the whole pack 2.0 with the changed nodes^^

 

 

So you mean you will made a nipple-casting variant in 2.0? (Forgive my poor English understanding)

 

Link to comment

Its just me or vanilla channeled spells ('Flames' etc) dont work with with this mod? Fire stream FX ('Flames' spell) isnt rendered and activation (actual casting) triggers once per several attempts. I guess that something wrong is happening on behaviors side(?)

Link to comment

 

 

 

Notes

1.May Groovtama add this feature in his work? :D

With the 3 moved notes it's too much work to include it in a pack with 200 skeleton (variants+1stperson variants) in the 2.0 version (would result into 400+ skeletons), will do one varaint with this for myself, you are free to do the whole pack 2.0 with the changed nodes^^

 

 

So you mean you will made a nipple-casting variant in 2.0? (Forgive my poor English understanding)

 

 

Will make 1 variant 1hd on back, back hand dagger with the casting but not all different variants in 2.0 because they would be too much work.

Link to comment

Its just me or vanilla channeled spells ('Flames' etc) dont work with with this mod? Fire stream FX ('Flames' spell) isnt rendered and activation (actual casting) triggers once per several attempts. I guess that something wrong is happening on behaviors side(?)

 

Problem checked. Agree with your view, the limitation of the behaviour system. So it seems that we can't simply replace the HKXs of some AnimEvent with those from some other AnimEvent.

 

Maybe we should wish someone who has enough knowledge to design a set of animation. :( 

 

Link to comment

 

Its just me or vanilla channeled spells ('Flames' etc) dont work with with this mod? Fire stream FX ('Flames' spell) isnt rendered and activation (actual casting) triggers once per several attempts. I guess that something wrong is happening on behaviors side(?)

 

Problem checked. Agree with your view, the limitation of the behaviour system. So it seems that we can't simply replace the HKXs of some AnimEvent with those from some other AnimEvent.

 

Maybe we should wish someone who has enough knowledge to design a set of animation. :( 

 

 

Convert the animation hkx to xml and check what crazy stuff bethesda put in their default ones.

Link to comment

I have another problem. I install Skeleton + Nipplespell + Schlong Shout + Nipple animation float and float alt. When i use shout cumshot she don't use the masturbation animation. And problem with cast magic. In gif your hero stay and no animation hand when you cast thunder bolt, my hero use animation hand. How to solve this problem? Sorry for very bad english i hope you understand

 

It seems that you didn't replace the animation files correctly.

 

If you have replace them correctly, check if you have run the FNIS generator.

 

And you should have the "gender specific animation" check box ticked.

Link to comment

Problem checked. Agree with your view, the limitation of the behaviour system. So it seems that we can't simply replace the HKXs of some AnimEvent with those from some other AnimEvent.

What exactly did you modify in skeleton_female.hkx?

 

Convert the animation hkx to xml and check what crazy stuff bethesda put in their default ones.

And we got the answer. Its controlled by some build in animation flags. :)

 

Would have to manually copy them from vanilla ones (its possible obviously because its been done in other magic casting replacers).

 

Link to comment

 

 

Its just me or vanilla channeled spells ('Flames' etc) dont work with with this mod? Fire stream FX ('Flames' spell) isnt rendered and activation (actual casting) triggers once per several attempts. I guess that something wrong is happening on behaviors side(?)

 

Problem checked. Agree with your view, the limitation of the behaviour system. So it seems that we can't simply replace the HKXs of some AnimEvent with those from some other AnimEvent.

 

Maybe we should wish someone who has enough knowledge to design a set of animation. :( 

 

 

Convert the animation hkx to xml and check what crazy stuff bethesda put in their default ones.

 

 

Oh my... there's going to be a great load of work and I'm not a professional on 3D modeling or animation or bible-like .xml reading...

 

And my friends in ANK have cursed Bethesda million times for the behaviour and animation system in skyrim.

 

Link to comment

 

Problem checked. Agree with your view, the limitation of the behaviour system. So it seems that we can't simply replace the HKXs of some AnimEvent with those from some other AnimEvent.

What exactly did you modify in skeleton_female.hkx?

 

Convert the animation hkx to xml and check what crazy stuff bethesda put in their default ones.

And we got the answer. Its controlled by some build in animation flags. :)

 

Would have to manually copy them from vanilla ones (its possible obviously because its been done in other magic casting replacers).

 

 

I did nothing to skeleton_female.hkx. I just added 3 nodes in skeleton_female.nif and did some changes on another 3 node.

 

Time to sleep, good night(maybe day for you?) and see you tomorrow.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use