dje34 Posted June 14, 2014 Author Share Posted June 14, 2014         Alright, I haven't gotten a reply yet, so I'll just release what I have so far.  This modifies the script-files: sslActoraAlias.pex sslVoiceDefaults.pex sslVoiceSlots.pex If you have any mods that modify those files or if you modified them yourself, this will not work!  Installing: Install via ModManager or manually. Back up all equivalent files beforehand, just to be safe. Reset voice registry in the Sexlab MCM. Uninstalling: Remove/replace original files. Reset SL-voice registry. The release should cause no conflicts otherwise. Aside from the new "Canine" voice, nothing else is stored on the save-game, so it should be safe to use. In any case, create a seperate save-game for testing.  Features so far: 1 voice for wolvesIssues: The canine voice is selectable as a character-voice. There is currently no structure to exclude specific voices from being used by players and I didn't want to mess with the registering mechanics just yet.  Thank you for this alpha !  I will get back to give you feedback.  Mmm... Btw, what are the requirements ?   SexLab 1.57 and whatever you already need to have creature-animations running. It might work with an older SL version, if the files are compatible, but I'd suggest upgrading anyway since most mods will need the new version, too.     It doesn't seem to work with SexLab v1.39b  I reset the voice registry by using the option in SexLab MCM, it seems to break the voice registry :  1) The voice doesn't appear in the list.  2) When I click on the PC voice to try to change it, it turns into RANDOM and doesn't want to change anymore.  Will test with v1.57  That's the problem with these kinds of changes. Anything that touches the existing SL files needs a compatible version. Adding new script files isn't going to be easy either, since you apparently need to add them as forms to the SexLabQuest in the esp, you can't just create new instances of e.g. sslCreatureVoices. I think I'll write to Ashal again and see about that git repo.     Tested with v1.57 and...   Good news ! It works for me !    I just tested this alpha version with the Skyrim vanilla Dog and the standard Wolf, not with huskies or dog hounds or snow wolves or... but I tested with other creatures like Trolls and Saber Cats and as far as I can say it works as intended :  1) When choosing only canine voice for NPC and testing on creatures, only Dog and Wolf take this voice.  2) When choosing no voice for NPC and testing on creatures, dog and wolf have no voice, just like other creatures.  3) The voices are cool but not really matching the action right now, the climax should be different (stronger ?) and there should be more panting, and I don't remember hearing the bark during SSL canine animations to tell the truth, but this was just a quick test, I need to test it much more and so far this is just the beginning, it looks very promising. This is already much better than before ! Dogs and Wolves make sounds ! This is great ! Keep up the good work, Azolgar !  I will give more feedback later. Link to comment
Azolgar Posted June 14, 2014 Share Posted June 14, 2014         Alright, I haven't gotten a reply yet, so I'll just release what I have so far.  This modifies the script-files: sslActoraAlias.pex sslVoiceDefaults.pex sslVoiceSlots.pex If you have any mods that modify those files or if you modified them yourself, this will not work!  Installing: Install via ModManager or manually. Back up all equivalent files beforehand, just to be safe. Reset voice registry in the Sexlab MCM. Uninstalling: Remove/replace original files. Reset SL-voice registry. The release should cause no conflicts otherwise. Aside from the new "Canine" voice, nothing else is stored on the save-game, so it should be safe to use. In any case, create a seperate save-game for testing.  Features so far: 1 voice for wolvesIssues: The canine voice is selectable as a character-voice. There is currently no structure to exclude specific voices from being used by players and I didn't want to mess with the registering mechanics just yet.  Thank you for this alpha !  I will get back to give you feedback.  Mmm... Btw, what are the requirements ?   SexLab 1.57 and whatever you already need to have creature-animations running. It might work with an older SL version, if the files are compatible, but I'd suggest upgrading anyway since most mods will need the new version, too.     It doesn't seem to work with SexLab v1.39b  I reset the voice registry by using the option in SexLab MCM, it seems to break the voice registry :  1) The voice doesn't appear in the list.  2) When I click on the PC voice to try to change it, it turns into RANDOM and doesn't want to change anymore.  Will test with v1.57  That's the problem with these kinds of changes. Anything that touches the existing SL files needs a compatible version. Adding new script files isn't going to be easy either, since you apparently need to add them as forms to the SexLabQuest in the esp, you can't just create new instances of e.g. sslCreatureVoices. I think I'll write to Ashal again and see about that git repo.     Tested with v1.57 and...   Good news ! It works for me !    I just tested this alpha version with the Skyrim vanilla Dog and the standard Wolf, not with huskies or dog hounds or snow wolves or... but I tested with other creatures like Trolls and Saber Cats and as far as I can say it works as intended :  1) When choosing only canine voice for NPC and testing on creatures, only Dog and Wolf take this voice.  2) When choosing no voice for NPC and testing on creatures, dog and wolf have no voice, just like other creatures.  3) The voices are cool but not really matching the action right now, the climax should be different (stronger ?) and there should be more panting, and I don't remember hearing the bark during SSL canine animations to tell the truth, but this was just a quick test, I need to test it much more and so far this is just the beginning, it looks very promising. This is already much better than before ! Dogs and Wolves make sounds ! This is great ! Keep up the good work, Azolgar !  I will give more feedback later.  Thanks. I was thinking about how to implement a constant panting for wolves/dogs/werewolves, but it's not that easy. The script calls an update-function that also triggers a new moan(), provided the sfxtimer has run out on the previous one. Getting a constant sound to play might need a new structure entirely, or a prolonged sound that lasts until the next update call. Link to comment
Z0mBieP00Nani Posted June 14, 2014 Share Posted June 14, 2014 Â Alright, I haven't gotten a reply yet, so I'll just release what I have so far. Â This modifies the script-files: sslActoraAlias.pex sslVoiceDefaults.pex sslVoiceSlots.pex If you have any mods that modify those files or if you modified them yourself, this will not work! Â Installing: Install via ModManager or manually. Back up all equivalent files beforehand, just to be safe. Reset voice registry in the Sexlab MCM. Uninstalling: Remove/replace original files. Reset SL-voice registry. The release should cause no conflicts otherwise. Aside from the new "Canine" voice, nothing else is stored on the save-game, so it should be safe to use. In any case, create a seperate save-game for testing. Â Features so far: 1 voice for wolves Issues: The canine voice is selectable as a character-voice. There is currently no structure to exclude specific voices from being used by players and I didn't want to mess with the registering mechanics just yet. Â Â SWEEET! the first alpha test! Link to comment
dje34 Posted June 14, 2014 Author Share Posted June 14, 2014          Alright, I haven't gotten a reply yet, so I'll just release what I have so far.  This modifies the script-files: sslActoraAlias.pex sslVoiceDefaults.pex sslVoiceSlots.pex If you have any mods that modify those files or if you modified them yourself, this will not work!  Installing: Install via ModManager or manually. Back up all equivalent files beforehand, just to be safe. Reset voice registry in the Sexlab MCM. Uninstalling: Remove/replace original files. Reset SL-voice registry. The release should cause no conflicts otherwise. Aside from the new "Canine" voice, nothing else is stored on the save-game, so it should be safe to use. In any case, create a seperate save-game for testing.  Features so far: 1 voice for wolvesIssues: The canine voice is selectable as a character-voice. There is currently no structure to exclude specific voices from being used by players and I didn't want to mess with the registering mechanics just yet.  Thank you for this alpha !  I will get back to give you feedback.  Mmm... Btw, what are the requirements ?   SexLab 1.57 and whatever you already need to have creature-animations running. It might work with an older SL version, if the files are compatible, but I'd suggest upgrading anyway since most mods will need the new version, too.     It doesn't seem to work with SexLab v1.39b  I reset the voice registry by using the option in SexLab MCM, it seems to break the voice registry :  1) The voice doesn't appear in the list.  2) When I click on the PC voice to try to change it, it turns into RANDOM and doesn't want to change anymore.  Will test with v1.57  That's the problem with these kinds of changes. Anything that touches the existing SL files needs a compatible version. Adding new script files isn't going to be easy either, since you apparently need to add them as forms to the SexLabQuest in the esp, you can't just create new instances of e.g. sslCreatureVoices. I think I'll write to Ashal again and see about that git repo.     Tested with v1.57 and...   Good news ! It works for me !    I just tested this alpha version with the Skyrim vanilla Dog and the standard Wolf, not with huskies or dog hounds or snow wolves or... but I tested with other creatures like Trolls and Saber Cats and as far as I can say it works as intended :  1) When choosing only canine voice for NPC and testing on creatures, only Dog and Wolf take this voice.  2) When choosing no voice for NPC and testing on creatures, dog and wolf have no voice, just like other creatures.  3) The voices are cool but not really matching the action right now, the climax should be different (stronger ?) and there should be more panting, and I don't remember hearing the bark during SSL canine animations to tell the truth, but this was just a quick test, I need to test it much more and so far this is just the beginning, it looks very promising. This is already much better than before ! Dogs and Wolves make sounds ! This is great ! Keep up the good work, Azolgar !  I will give more feedback later.  Thanks. I was thinking about how to implement a constant panting for wolves/dogs/werewolves, but it's not that easy. The script calls an update-function that also triggers a new moan(), provided the sfxtimer has run out on the previous one. Getting a constant sound to play might need a new structure entirely, or a prolonged sound that lasts until the next update call.   The second option looks dirty but easy, the first option would be the best for future works on creatures/beasts sounds/voices but oc it will ask more time and brain.  Do what you think is the best for your own future work as you seem to be the one and only modder working on this feature so far.  EDIT - Ok, after some more testing I've found something interesting :  If the creature is not Dog or Wolf but something like Bear, Saber Cat, Horse, or even a Dog with a name like Vigilance, and the only voice selected is Canine (didn't try with other voices selected) the creature takes a female voice. Link to comment
Z0mBieP00Nani Posted June 15, 2014 Share Posted June 15, 2014 I've tested this and so far it's pretty good for an alpha release. It works for the wolves and dogs (sounds better with the dog though), I would suggest a more continuous pant noise (if possible) with some whimpering and happy barks in between. Â A funny glitch I've noticed with this alpha is all the other creatures in my game use female sex sounds, lol. Link to comment
dje34 Posted June 15, 2014 Author Share Posted June 15, 2014 After even more testing, I've found something even more interesting :  If multiple creatures are involved in some kind of orgy and if there is a Dog or Wolf involved in this orgy, only the Dog or Wolf will take the Canine voice, other creatures won't even take a female voice, they just act like before meaning no voice/sound.  I didn't try with male NPCs, though, only female NPCs in the orgy.  One last thing : these female NPCs didn't take the Canine voice, they took the same female voice, I don't know how to check which one, though.  EDIT - Mmm... Now that I've tested it a little more I think it was the creatures having female voice and the female not having voice because no voice option was checked for females.  EDIT 2 - Got it ! If the canine voice is not checked in voice options, dogs and wolves will take a female voice, seems to be the classic voice. All other beasts (I didn't test it with draugr, falmers, etc.) always take the female classic voice, it seems. Link to comment
Z0mBieP00Nani Posted July 5, 2014 Share Posted July 5, 2014 Have any more animals been worked on yet? Link to comment
dje34 Posted July 6, 2014 Author Share Posted July 6, 2014 I hope so ! Didn't hear anything from Azolgar since last post here. Link to comment
Azolgar Posted July 7, 2014 Share Posted July 7, 2014 I think I'll postpone any more work on this until August, since I won't have to worry about other stuff then. I'll also look into a different approach to using beast-voices, something closer to an addon with its own ModQuest object that simply listens for any signals sent from Sexlab. Link to comment
Z0mBieP00Nani Posted August 12, 2014 Share Posted August 12, 2014 How's progress coming along on this by the way? Link to comment
Bayman Posted August 12, 2014 Share Posted August 12, 2014 Intetesting thread. It would be nice to see your work as a part of SL (when it's finished). Link to comment
paddy01 Posted August 29, 2014 Share Posted August 29, 2014 Bump! A mod like this is sorely needed. Please continue working on it! Link to comment
Azolgar Posted August 29, 2014 Share Posted August 29, 2014 Sorry, but I wouldn't hold my breath for it right now. I have a lot less free time than I thought and the more I look at the mod the more I realize that I'd need to learn how to write entirely new scripts for it. I can't say if I'll pick this up again, since the time until work starts again is already planned out. If anything comes up I'll post it here. Link to comment
Mordayne Posted September 4, 2014 Share Posted September 4, 2014 Sorry to hear that Azolgar. It's actually strange that no one else is working on this. It's badly needed! Link to comment
Z0mBieP00Nani Posted September 4, 2014 Share Posted September 4, 2014 Sorry to hear that Azolgar. It's actually strange that no one else is working on this. It's badly needed! Â Agreed.. Link to comment
dje34 Posted September 7, 2014 Author Share Posted September 7, 2014 Ummm... So let's start a poll to see how many people here would like to see ('hear' would be more appropriate) this sound feature in the next SSL releases. Link to comment
Tzaslos Posted April 30, 2015 Share Posted April 30, 2015 Oh I would. I was keeping an eye on this little development for a few months now. Has the author returned yet? Link to comment
MissyHoechlin Posted June 7, 2015 Share Posted June 7, 2015 Is there any update on the progress of this? i know there is one mod that gives animals voices during sex but i cant remember which. Also is there a mod where it undresses my character during the sex and the animals dick is visible? Link to comment
Khajiirah Posted August 8, 2015 Share Posted August 8, 2015 Is there another Mod like this? This Mod worked for me, the Canine/Wolf Sounds, and i still use it. But i am Looking for more Sounds. As i said before i could collect Sounds for each Creature, but if there isn't someone who could script it, well.. then i guess this Idea has Died... otherwise... maybe another one can grab up the Mod and make a Animal-Voice Mod.I can't understand why so much peoples want Animal Creature Animations and just us few here wan't Animal Sounds..?Bump! Â - Khajiirah. Link to comment
Jeepster Posted August 31, 2015 Share Posted August 31, 2015 Is there another Mod like this? This Mod worked for me, the Canine/Wolf Sounds, and i still use it. But i am Looking for more Sounds. As i said before i could collect Sounds for each Creature, but if there isn't someone who could script it, well.. then i guess this Idea has Died... otherwise... maybe another one can grab up the Mod and make a Animal-Voice Mod.  I can't understand why so much peoples want Animal Creature Animations and just us few here wan't Animal Sounds..?  Bump!  - Khajiirah.  Double bump with all the new content coming out  -- had to get my 2 cents in... Bump Bump Link to comment
derder7 Posted September 6, 2015 Share Posted September 6, 2015 I'd like to see this mod advance. In sound but also in dialogue - I'd love to have animals "talk" (by some form of psychic/communication with nature link) and call their partners animal names and such Also, more sounds would be nice. The usual grunting/hit noises may be sufficient for starters. Link to comment
Arhon Posted September 6, 2015 Share Posted September 6, 2015 Well I am hoping for sounds for animals during sex Link to comment
017333 Posted October 2, 2015 Share Posted October 2, 2015 Was trying to test the file tonight. With the new versions of sexlab, (160 hotfix 2) the mod he made seems broken. Oh well. Â EDIT: Not to say it wouldn't be nice to have those sounds for just the canines though, since they're pretty common in the game. Link to comment
DarkDarius Posted October 21, 2015 Share Posted October 21, 2015 Still in need for a good Animal Sound Mod for Beastess. Would make a better Athmosphire with better Bestiality Sounds. Link to comment
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