Now updated to be craftable in game! They vials can currently be made in the Jewelry section of the Tanning rack. All items will require at least one dragon bone, and the other ingredients are dependent on what type of tail to be made. There are no crafting restrictions as of yet. I also removed the "ClothingRing" keyword since that seems to have conflicts with a certain ring limiter mod dependent on keywords.
Old info and list of item IDs here:
- HDT Physics Extension v11-10 or higher (it is optional, but without it, you'll get stiff tails since they are not pre-animated!)
- Latest version of Skyrim
Removed a keyword to all tails and made them craftable at tanning racks. No clean saves or anything, the Form IDs should be the same, so the tails you currently have should remain in game. Not sure if the tails will need to be unequipped and reequipped to refresh the Keywords list though, but that shouldn't be too much of an issue. If there are any problems, like certain tails not showing up, do let me know!
And finally here's the download!
Download for the main mod.
Other related downloads can be found here.
Alternate Mesh Replacer:
No .esp and no item numbers. Replaces vanilla Argonian and Khajiit tails only (Vanilla placement. Main mod is not required, but can be used together.)
Alternate Mesh Replacer (Higher Placement):
No .esp and no item numbers. Replaces vanilla Argonian and Khajiit tails only (Higher placement. Main mod is not required, but can be used together.)
Mesh Replacer for Kaleen Race:
Replaces tail meshes of the Kaleen Race with HDT_PE-compatible ones. Requires the Kaleen Race mod by nouserhere and all its' prerequisites.
Alternate Dragon Tails (Thin Dragon Tails):
Requires the Main mod. Replaces all dragon tails in this mod with skinnier variants.
Alternate Argonian Tails (Bigger Argonian Tails):
Can be used for either or both the main and replacer mods. Replaces all Argonian tails in this mod with thicker variants.
Alternate XML Pack #01:
Intended for the main mod, but can also be used separately with the replacer version as well. Minor alteration by adding a slight ragdoll physics function to the base of all tails.
Alternate Khajiit Tail XML (by ShadowsandDust):
Replaces the Khajiit tail .xml for less floaty and spazzy movements.
Download and details can be found here.
Alternate ESP (Ningheim Race Compatible):
Requires the assets from the main mod. Enables compatibility for the Ningheim race. Requires the Ningheim Race Mod by Seren4XX HelloSanta Urshi and co, and all its' prerequisites (make sure the race .esp is loaded before the tail .esp).
May be updated in the future if there is a need for it!
Thanks for looking and feel free to post any bug reports, screenshots, or anything else that's related!