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So if i'm reading this right...

 

A Fetish system linked to Standing Stone signs

- Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.

- No fetish - Default

- The Apprentice Stone - Crafting / Hitting / Being a Dom - Not started

- The Atronach Stone - Killing monsters - Not started

- The Lady Stone - Wearing Jewelry - Done

- The Lord Stone - Wearing Armor - Done

- The Lover Stone - Being Nude / Sex - Done

- The Mage Stone - Using magic - Not started

- The Ritual Stone - Specific NPC / spouse - Not started

- The Serpent Stone - Killing animals - Not started

- The Shadow Stone - Killing humans - Not started

- The Steed Stone - Bestiality - Not started

- The Thief Stone - Stealing- In progress

- The Tower Stone - Wearing leather / being hit / Being a sub - In progress

- The Warrior Stone - Using weapons - Done

 

If i have the sign of the Lady Stone and i equip jewellery arousal will go up? Or will the arousal timer increase while i'm wearing jewellery? also how will sexlab/general mod stripping affect this?

 

Right now, if you are from the Lady stone, you will receive a shot of arousal each time you pick up an expensive item or if you are wearing jewelry when you change location (cell).

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I have an idea about Doomstones.

Apprentice: Being dominant should be given to the Lord, and being submissive given to the Apprentice.

Atronach: Why should it be killing monsters? If using spells is for the Mage, then absorbing spells would be for the Atronach.

Lady: Why only jewelery? Fancy clothes could work as well.

Lord: Wearing armor should be Warrior's interest. Although dominant role in a sex with your housecarl would be an interest for the Lord even more than merely being dominant.

Shadow: Must it be killing? Being outdoors during the night would make more sense (naked or not shouldn't matter, but being naked would arouse more).

Steed: Well... maybe, but with horses even more.

Tower: Being hit would be more suitable for the Warrior than for the Tower. Warriors are those who take the beating.

 

Also, that idea of necromancer having sex with Draugr would make more sense if the necromancer was female.

As for heroofnone's ideas, I don't know how could those be implemented. For the Divines, while having their blessing, I suppose, but for Princes and Princesses?

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I have an idea about Doomstones.

Apprentice: Being dominant should be given to the Lord, and being submissive given to the Apprentice.

Atronach: Why should it be killing monsters? If using spells is for the Mage, then absorbing spells would be for the Atronach.

Lady: Why only jewelery? Fancy clothes could work as well.

Lord: Wearing armor should be Warrior's interest. Although dominant role in a sex with your housecarl would be an interest for the Lord even more than merely being dominant.

Shadow: Must it be killing? Being outdoors during the night would make more sense (naked or not shouldn't matter, but being naked would arouse more).

Steed: Well... maybe, but with horses even more.

Tower: Being hit would be more suitable for the Warrior than for the Tower. Warriors are those who take the beating.

 

Also, that idea of necromancer having sex with Draugr would make more sense if the necromancer was female.

As for heroofnone's ideas, I don't know how could those be implemented. For the Divines, while having their blessing, I suppose, but for Princes and Princesses?

 

Thanks for the suggestions. I will probably make changes based on these :)

 

One feature I am thinking about for the stones would be to have specializations in certain fetish. Sort of like perk trees. 

The 'armor' fetish could be only for Leather or Glass armor for example.

Or the 'Steed' could be about a certain species of animals.

 

Just about every fetish on that list can be specialized in some way.

 

What I am missing is the mechanism - what would be a good immersive way to develop a specialization once you select a stone?

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Well, the most elegant way would probably be to just enhance what the player actually does.

So, start out with an even distribution of low values for all valid subsets of a given fetish, then whenever one of these subsets is indulged in, pull value from the others to this one (ideally in a way that pulls more from relatively low values and less from other high ones, to encourage convergence).

 

Not only is this technically elegant, I think it is also somewhat realistic: One knows not what one likes before trying and the more familiar one is, the more joy one can obtain.

 

If you planned to have subsets overlap between sources (say, weapons for Warrior, but also armour; dominance for lord, but also armour), you could as well employ the number of overlaps as a dampening factor, so these subsets would increase (and decrease?) more slowly than unique ones.

 

The result will be closer to #2 with a tiny bit of #1, at least at first (the 'cows' are out in the open, subject of curiosity and topic to initiate the line of dialogues).

Alas, it cannot be helped. Here is hoping to a more tactful implementation later on (I do understand that delicacy may easily increase the workload considerably).
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For me, the most important part of any mod that stays in my load order is that it add ti a good, coherent story. It has to make sense to me as a player, and to somehow enhance the game. That's just as true of Sexlab mods as it is of Nexus mods. Skyrimll's mods are great for that. You can play through Alicia's story or the Sisterhood of Dibella without even breaking lore particularly. You can also let them lead you into Skyrim: The Porn Parody, but still have it be recognizably Skyrim. That's kind of awesome. 
 

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Well, the most elegant way would probably be to just enhance what the player actually does.

So, start out with an even distribution of low values for all valid subsets of a given fetish, then whenever one of these subsets is indulged in, pull value from the others to this one (ideally in a way that pulls more from relatively low values and less from other high ones, to encourage convergence).

 

Not only is this technically elegant, I think it is also somewhat realistic: One knows not what one likes before trying and the more familiar one is, the more joy one can obtain.

 

If you planned to have subsets overlap between sources (say, weapons for Warrior, but also armour; dominance for lord, but also armour), you could as well employ the number of overlaps as a dampening factor, so these subsets would increase (and decrease?) more slowly than unique ones.

 

The result will be closer to #2 with a tiny bit of #1, at least at first (the 'cows' are out in the open, subject of curiosity and topic to initiate the line of dialogues).

Alas, it cannot be helped. Here is hoping to a more tactful implementation later on (I do understand that delicacy may easily increase the workload considerably).

 

 

That was my plan originally but doing that kind of seamless evolution of fetish would turn into a whole new system of stats, experience points, perk trees and so on. That's a lot more work than I can afford right now.

 

As for the farm, I have been travelling all across Morrowind and I have seen many things just as outlandish as this :)

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Man this is really cool for the whole idea...

 

Are you also utilizing the Sexlab's Purity / Perversions possibly using them as triggers for certian scenarios in dialogues?

I would love to see that used along with the arousal levels.

 

This came to me when viewing each NPC/Follower character, noticing that each had its own "flavor"... this could be really USED in your stories. The Perversion type: "Nymphomaniac" vs "Neutral" victim of say a gang bang, would be a different situation in the encounter.

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Crap.  You really had me with the entire overall idea... until I saw the Devious Devices requirement.

 

This is to use Devious Devices as a framework. 

 

It will not have an impact on the player unless you really want to.

 

Is there a problem with Devious Devices I am overlooking?

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It's not something I'm interested in, personally.  And from what I've seen in a lot of threads a lot of people are pushing for a DD requirement--or at the very least, compatibility (that much I'm fine with, at least)--and it bugs me; it's not content I want added to my game, especially if it's because other people pushed for it in places where it otherwise wouldn't really have been necessary.  And between Sexlab, Aroused, and Apropos I think I have enough frameworks on my load order, never mind the non-sexual things like Wet and Cold.

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It's not something I'm interested in, personally.  And from what I've seen in a lot of threads a lot of people are pushing for a DD requirement--or at the very least, compatibility (that much I'm fine with, at least)--and it bugs me; it's not content I want added to my game, especially if it's because other people pushed for it in places where it otherwise wouldn't really have been necessary.  And between Sexlab, Aroused, and Apropos I think I have enough frameworks on my load order, never mind the non-sexual things like Wet and Cold.

 

Understandable.

 

Eventually, I will have switches to enable or disable some features.

 

The requirement for the files will still be there but it would remain dormant if you don't care much for it.

By themselves, DD Assets and DD integration are dormant anyway - their content is not visible unless you actively seek devices.

 

the main issue at that point is that it would take two slots in a load order, which unfortunately it a real issue for many (myself included).

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Included mesh and texture files I'd be okay with.  It's the plugin requirements that tend to be dealbreakers for me.  Especially if it's a framework, because adding another one onto an already large load order with 4 or more framework mods added is just...

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Sexlab purity/perversion is not reversible right? without the usage of the new stat altering mod.

Relying on them too much might lead to content being forever lock out.

 

Yeah, but thats sorta like quasi-realisim... (lol as like THIS is realistic)

 

Say a truly perverse victim in a gangbang would want the so-called rescuer to join in rather than save her?

 

But also depending on arousal levels might trigger the same response in a more "pure" Victim...

 

Just a thought... would add more randomness and utilizing the traits. I mean who knows what will happen.

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DB offers the possibility to have rieklings as enemies or to be the chief of a tribe; imagine the scenarios that can imply, very loyal soldiers (you can use em however you want), bold soldiers that can try to impress you by giving you pelts and loot of prey they slayed (they're trying to win your favour and maybe they're hopeful too) and those that don't want to accept a human as chief (maybe they'll plot something nasty)... yeah, so there's something to think about

 

Skyrim has magic right? there's some conjuration spells too... among them some raise corpses to do you bidding.. so then as a necromancer i would imagine you could pretty much use your minions as you would followers, as in change their gear, give them orders and what not (what i'm saying is, i wish reanimations would work like followers).... you see trouble is undead minions are pretty much puppets... but there could be a way i figure to bind the original soul to that vessel you just raised.. why? MAGIC!... yeah so idea is minions, probably humanoids or creatures can be used in new ways if you know what i'm sayin... and then if someone wants a challenge maybe come up with a personality for  someone... the idea can be fleshed out in various ways:

 

1. you are a necromancer and want to further enhance your powers. you think that binding the soul of a departed to it's reanimated vessel could prove a challenge worth overcoming.

there is a twist to begging though. 

a. you could find a pretty fresh corpse and keep it reanimated as your minion until you discover how to do the soul bounding or you could just find a fresh corpse once you have the means to do it... well that doesn't account for some things like.. if it's a random person you have no idea what they are like or what uses they have or if they'll even care that you sorta brought them back... so then if it's gonna be like that you'd probably want something worthwhile

b. everyone knows the legend of <insert name here>, a very skilled warrior that <insert heroic feats here>; now that could work, but then there's problem, recovering the remains and the fact that they're only bones... well binding a soul doesn't sound too easy does it, now we also have to find a way to recreate flesh; hmm well we can always kill people and take parts, or find recent corpses and use those.. but... healing spells are somewhat interesting, do they accelerate healing only or to they actually mend the flesh... something to look about, maybe perverting one would yield some results, there had to be someone with an arm cut off that was healed like nothing happened... anyway magic's involved apparently and magic can do lots... there could be a way to recreate a body... in Sheogorath's domain there was that lady obssessed with flesh and what not... so a way can be found that's what i'm hinting at..

after that it's a matter of finding and challenging powers of a higher order to uncover the soul bounding i suppose, it's not like we're going to invent it... or maybe we could with some trips to Death's domain... yeah cause in case you didn't know: "Necromancers are a borderline existence in the world of magic. They are beings with a foot in the land of the living and the other in the realm of Death"

SO, end result is you have your smexy warrior as your companion (he/she is undead though) and you'll have to put up with whatever personality they have. Cool Story brah, i hope

 

2. yes we're not done. This one was actually someone else's idea, it's from way back in 2000 something so i don't remember all the specifics, but it's somewhat similar... <insert epic/adventurous quest here> you'll end up uncovering a skeleton that can talk (so yeah it has it's soul in it already)... the skeleton needs your help though, you shall quest with it and long the way shall come across various parts of it's body, cause what do you know, she was dismembered and scattered around the world. Yeah I remember that it was a she named Gundula. anyway here's another follower (don't know it this one's undead or not, maybe just cursed)

 

so i ended up ranting a lot about quests, point is you can have all sorts of stuff happening and you're rewarded with unique followers at the end of em; if that's besides the point the thing i'd like to see is the ingame reanimations be like followers or/and option to smexy em

 

 

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It's not something I'm interested in, personally.  And from what I've seen in a lot of threads a lot of people are pushing for a DD requirement--or at the very least, compatibility (that much I'm fine with, at least)--and it bugs me; it's not content I want added to my game, especially if it's because other people pushed for it in places where it otherwise wouldn't really have been necessary.  And between Sexlab, Aroused, and Apropos I think I have enough frameworks on my load order, never mind the non-sexual things like Wet and Cold.

SexLab, SexLab Aroused, Devious Devices - Assets, Devious Devices - Integration, Alicia Painslut, Shared Serana Dialogue and SexLab Attraction are SexLab masters that I use, and many more as .esp's. In fact, I have 205 active plugins that I use, and about 15-20 that are deactivated, and I have no problem running Bordeciel(Skyrim).

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It's not something I'm interested in, personally.  And from what I've seen in a lot of threads a lot of people are pushing for a DD requirement--or at the very least, compatibility (that much I'm fine with, at least)--and it bugs me; it's not content I want added to my game, especially if it's because other people pushed for it in places where it otherwise wouldn't really have been necessary.  And between Sexlab, Aroused, and Apropos I think I have enough frameworks on my load order, never mind the non-sexual things like Wet and Cold.

It becomes even better when these 'pushed' mods are pushing even more unnecessary requirements:

- forced SexLab on DD assets (which is models and textures pack)

- forced Aroused on DD integration - whyyyy?!

- forced Aroused on basically everything

 

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Included mesh and texture files I'd be okay with.  It's the plugin requirements that tend to be dealbreakers for me.  Especially if it's a framework, because adding another one onto an already large load order with 4 or more framework mods added is just...

 

 

I agree with the idea to remove necessity of Devious Device an such.

The devices built for CBBE and UNP body but I'm using CHSBHC.  So I decide not to use them and avoid any mods that has dependency on them.

 

I spent some time this morning splitting the mod in two:

 

- SexLab Stories: for the standing stones fetish, the relationship system and most background, ambiance additions. This mod requires SexLab Aroused for the Fetish system.

 

- SexLab Devious Stories: for the milking farm quest and future quests that require Devious Devices. This mod will require both DD Assets and DD integration.

 

Both mods are independent. You should be able to run one, the other or both at the same time.

 

I still have to test everything but the split is done. I should have done that from the start and it is easier to do at this stage than later when there is more content thrown into the mod.

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Mmh. I did not wish to make this suggestion, as I, too, will soon have to contend with the mod limit.

- But that issue aside, the decision is sound.

 

... Also allows me to circumvent the addition of this farm, should it not fancy me (though, again, the basic idea is certainly nice).

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