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This Mod:

 

Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a femaie-only armor, this is written for female characters exclusively (though gender checks are not enforced).

 

The Quest:

 

The quest starts some time after completing the quest to rescue Dibella's Sybil from the Forsworn; the character gets knocked on the head, and awakens back in Broken Tower faced with a hagraven who is irritated at having her plans spoiled. The hag curses the player character with a gradual transformation, then turns her loose to serve as a living warning to the Forsworn's foes.

 

Intro Quest Summary:

  1. The intro scene is triggered by sleeping in some less populated location (e.g. a cave or tent). Sleeping in inns, player homes, or guild halls (e.g. Jorvaskr) will not trigger it.
  2. The intro scene in Broken Tower involves a drugged rape, and the character is turned loose with no gear except an armbinder. So the first task is to get free, and then regain at least some equipment.
  3. The quest for a cure, or at least a temporary halt to the transformation, leads to Whiterun and the Temple of Kynareth. The quest to repair the Gildergreen provides most of what you need.
  4. At some point, you will probably want to return to Broken Tower and get revenge (and recover lost gear). But be warned - unlike the original resident of the tower, these opponents are not easy to surprise.


 

 

Guardian Quest Summary:

  1. If you have pruned back Spriggan rootlets at least three times, and visit Eldergleam Sanctuary again (with at least some Spriggan showing), you will meet a pilgrim who can point you towards a possible permanent cure.
  2. The quest leads to Froki, and Kyne's Sacred Trials; you must complete at least the first three trials before Froki will tell you where to find the Guardian Spriggan.
  3. You must cleanse yourself of all visible Spriggan taint, and bathe in the waters of Eldergleam Sanctuary to ensure that it doesn't regrow, before contending with the Guardian. If you don't make these preparations, the Guardian Spriggan will not appear.
  4. Defeating the Guardian Spriggan will remove all traces of the infestation, permanently.


 

 

Amulet Quest Summary:

  1. After completing the transformation at least once, speak to Danica in the temple in Whiterun. She will have a dialogue option like "What is troubling you?".
  2. Follow the quest marker.
  3. Profit.


 

 

Magical Effects:

 

The magical effects of the Spriggan transformation grow over time, as more of the body is covered. It starts with the torso, then the feet, then the hands, and finally the face. Some effects are permanent, even if the visible part of the Spriggan is removed. Growth is triggered by your spell-casting, as the Spriggan absorbs some of your magic - the more spells you use, the faster the transformation proceeds. When a growth phase starts, you'll need to have sex to complete the process.

  • +20-100 magicka
  • +20-100 stamina
  • 5-25% weakness to fire
  • 5-25% stealth bonus outdoors
  • +15 unarmed damage from claws (when those grow)
  • Hunters and Vigilants will be hostile while any of the Spriggan rootlets are visible
  • Random NPC comments (and other events)


When the Spriggan growth is complete, the following additional effects:

  • +25% alteration spell duration
  • Spriggan Call of the Wild lesser power
  • Spriggans and predators are friendly
  • Face mask acts as a living gag, preventing most speech


The gag effect does not interfere in Kynareth's holy places (the Temple in Whiterun, Eldergleam Sanctuary, High Hrothgar), and can be worked around using writing materials (ink, quill, roll of paper). However, there is a -50% barter penalty in written interactions - Spriggan claws do not make for good penmanship.

 

Controlling the Transformation:

 

There are several methods for affecting the course of the transformation:

  • Spriggan rootlets can be shaved off, with Nettlebane and a briar heart. This ability shows as a lesser power in the menus.
  • Bathing in the waters of Eldergleam Sanctuary will prevent further transformation for 3 days. This requires swimming, not just wading, but there are a few spots where the water is deep enough.
  • Once the transformation has been completed at least once, you will gain the ability to deliberately force it along (if you shaved some of the rootlets off, and want to regrow at a time and place that's convenient).


 

 

Thanks:

 

Thanks go to jbezorg for Sanguine's Debauchery and Devious Gags+, mods that inspired this one, and to skyrimll for continued updates to SD+. Also to the Devious mods gang, for fantastic mod resources. And Nalim, for the armor that made this possible.

 

Requirements:

 

This mod requires SexLab, of course, as well as the following additional mods:
Devious Devices - Assets
Devious Devices - Integration
Zaz Animation Pack
Spriggan Armor

 

Nalim's Spriggan Armor is based on CBBE; a UNP version is bundled with Sanguine's Debauchery, so it should be possible to copy those meshes and textures over the original versions (renaming files as needed, to match the original). Also available elsewhere on LoversLab.

 

For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. The GagSFX mod is also strongly recommended.

 

Tested with SexLab 1.59c, Zaz 6.04, and Devious Devices 2.9.0.

 

Optional mods known to work with this include:

  • SexLab Defeat
  • SexLab Enchantress
  • Deviously Helpless


Known conflicts: the Flowering Spriggan quest from SD+ will fight with this mod, if both try to equip their respective versions of the Spriggan armor. Choose one or the other.

 

Version History:

 

 


1.40: Updated for newer version of Devious Devices, added a minor quest for a custom amulet.

  • Fixed a behavioral conflict between this mod and newer versions of Devious Devices, which caused the DDi gag talk to override the 'scrawled notes' method from this mod. Now both methods work - you can mumble through your mask if you haven't got any writing materials, or use scrawled notes for easier communication.
  • Fixed a slot conflict between the Spriggan cuirass and amulets.
  • Added a custom Amulet of Wild Magic, and a minor side quest to get it. Ordinary Skyrim adventuring, no sexual content as such.


1.33: Bug fixes, minor maintenance:

  • Fix bug in the duration of the 'Contented Spriggan' effect. It was expiring much too soon.
  • Added Hjaalmarch to list of holds where Forsworn harvesting parties can appear.
  • Recompiled all scripts with SexLab v1.58b.


1.32: Minor bug fixes, improved compatibility with SD+.

  • Added compatibility checks for SD+ to minimize conflicts.
  • Added a cooldown to solo animations, so they won't trigger back to back with paired ones.
  • Changed the duration of 'Contented Spriggan' effect to 72 hours game time (not real time).


1.31: Fixed order of master files, after Creation Kit messed it up.
1.30: Several minor enhancements:

  • Added a random Forsworn 'harvesting' party, come to collect your heart.
  • Added a green glow effect when growth rate changes, to provide a visual cue.
  • Fixed the Guardian quest so that it still works if Froki's quest is done early.
  • Disabled gag effect in Sovngarde.


1.20: Updated for SexLab v1.55, Devious Devices v2.7.5, plus miscellaneous fixes:

  • Narrowed the Dark Brotherhood quest check, to avoid intro conflicts.
  • Narrowed the intro quest sleep locations to exclude inns, jails, and guild halls.
  • Added some dream events for flavor - just text, no new animations.
  • Added a brief cooldown so NPCs won't molest the character twice in a row.
  • Added dead-body cleanup to unique NPCs.


1.10: Added several enhancements and a new quest:

  • Added the Guardian quest, for a permanent cure.
  • Chance of a growth phase goes up over time, not just with spell casting.
  • Shouts can trigger a growth phase, just like spells.
  • Being outdoors in the rain can rapidly increase the odds of a growth phase.
  • Excluded player homes from the intro scene's sleep events. Rest easy.
  • Increased chances of animation events in Spriggan groves.
  • Added 'VendorNoSale' keyword to the armor.


1.00: Initial release:

  • Intro quest triggered by completing Dibella's quest.
  • Temporary relief can be obtained by performing Kynareth's quest.
  • Spriggan armor grows gradually; the more spells you cast, the faster it grows.


 


  • Submitter
  • Submitted
    04/15/2014
  • Category
  • Requires
    SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration), Spriggan Armor
  • Special Edition Compatible

 

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REQUIRES SexLab 1.55 or later.  Use the older v1.10 version of this mod, if you are still using SexLab v1.39.

 

Planned Features:

  • Possibly add some additional animation events if a growth phase persists too long.
  • Possibly add poison spray spell at stage 4 (full Spriggan growth).
  • Possibly add a mod event to allow alternate intro scenes (e.g. DAYMOYL plugins).

Debug Tips:

  • Cannot complete the Guardian Spriggan quest?  Shave off the rootlets, and then type

    'setstage Spriggan_GuardianQuest 100' in the console.

  • Search Papyrus log files for lines starting with 'Spriggans:' for messages relating to this mod.
  • Console command 'help spriggan_ 3' will find several important mod variables and their values.
  • Console command 'sqv spriggan_introquest' will find the status of the initial scene.
  • Invisible armor?  Try reducing weight below 100 ('player.setnpcweight 99').
  • Crashing on equip?  Make sure FNIS is up to date, and you have a BBP skeleton.

Known Bugs:

  • None, yet.

Not Really Bugs:

  • The Spriggan armor is not treated as a quest item; this means that it is possible to remove it by placing it in a container, but it also means that it is not weightless.  If removed, it will regrow almost immediately, so this isn't a problem.  It will also regrow if stripped by a mod like Defeat.
  • The visual effect of the Spriggan's growth phase can be overwritten by other visual effects such as the Slow Time shout.  This only removes the visual effect, not the magic effect itself.
  • Unlike Devious gags, the mask does not prevent shouts, eating or drinking.  This is intentional.  The purpose is to encourage the character to live away from civilization, not to cripple her fighting abilities.

Adjustable Console Variables:

  • Spriggan_DreamChance (default 15%) - chance of dreams
  • Spriggan_GrowthChance (varies from 0% to 10%) - chance of triggering growth
  • Spriggan_HarvestersChance (default 30%) - chance of Forsworn encounter
  • Spriggan_MolestChance (varies from 15% to 25%) - chance of sex encounter
  • Spriggan_Stage (0 to 4, not recommended to override) - stage of transformation

These can be modified using the 'set' command, e.g. 'set Spriggan_MolestChance to 99'.

 

Notes for Modders:

  • To check if player has Spriggan infestation:    StorageUtil.GetIntValue(Game.GetPlayer(), "SacrSpriggans_iSprigganInfected")

 

Link to comment
Guest Nico28469

I have a question: would it be possible to make the spriggan grow with something other than magicka. My char is an archer and I don't want to use magic just for fun. Maybe with shouts? Anyway good mod, I'm downloading it right now!!  :D

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I long waited for a mod like this, i mean a standalone version of SD's spriggan quest ! nice job ! i'll try it soon !

however it woud be good if the spriggan curse could be healed for good and maybe triggered again (a probability when fighting spriggans maybe ?)

 

cheers :)

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I would love to use this for my Male PC... But yeah, it's a female only armor, I can put the arms, feet and head but the upper body causes instant CTD (since it's probably the only part especially made for female). Though, a conversion should be easy... Yet I'm not sure how to do this.  Anyways, nice idea to put this as a standalone, I hope there will be a MCM  too.  The quest seems really interesting ! I can't wait to try it out once I made the armor compatible.

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Installing it in mid-game, or after completing Dibella's quest, has not been fully tested.  However, it should work.

 

The initial condition for the quest is a Story Manager 'change location' event after the character gets the Agent of Dibella reward.  So if the character already has that perk, or gains it via console, then moving around Skyrim a bit and then going to sleep should be enough to  trigger the intro scene.  To check status, try 'sqv spriggan_introquest' in the console.

 

However, if Broken Tower has not already been cleared (as it would be, in the course of the Dibella quest), you might find hostile locals interfering.  Likewise, if you cleared it 30 days ago and it has respawned.

 

Edit: Also note, the quest intro will not start if the character is wearing a chastity device, armbinder, or gag.  Devious collars or cuffs shouldn't pose any problem.

Link to comment

I have a question: would it be possible to make the spriggan grow with something other than magicka. My char is an archer and I don't want to use magic just for fun. Maybe with shouts? Anyway good mod, I'm downloading it right now!!  :D

 

It should certainly be possible; at one point, even eating alchemy ingredients (which are 'spells' in Skyrim) was triggering the effect, until I plugged that hole.  Most characters don't use shouts heavily enough, in my experience, for that to be an adequate substitute trigger though.  It would progress too slowly.

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Very cool!!

 

I wanted to add a progression to the roots covering the body for a long time. 

 

I will keep an eye on this mod and see if I should just drop the Flowering Spriggan quest from SD+ and recommend this one instead (or maybe just simplify it in SD+). 

 

I think I would miss seeing the pheromones effect of the spriggan sap on other NPCs. If you can add that somehow, I would probably drop the quest from SD+. 

 

The idea was to force the PC to avoid populated areas and remain in the wild instead.... or go to populated areas at his/her own risk.

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@skyrimll: It does have something similar to that effect (and for the same reason).  I wouldn't go dropping the original (or rather, your highly modified version) of Flowering Spriggan from SD+ just yet, though; there may well be folks who would prefer that version.

Link to comment

Installing it in mid-game, or after completing Dibella's quest, has not been fully tested.  However, it should work.

 

The initial condition for the quest is a Story Manager 'change location' event after the character gets the Agent of Dibella reward.  So if the character already has that perk, or gains it via console, then moving around Skyrim a bit and then going to sleep should be enough to  trigger the intro scene.  To check status, try 'sqv spriggan_introquest' in the console.

 

However, if Broken Tower has not already been cleared (as it would be, in the course of the Dibella quest), you might find hostile locals interfering.  Likewise, if you cleared it 30 days ago and it has respawned.

 

Edit: Also note, the quest intro will not start if the character is wearing a chastity device, armbinder, or gag.  Devious collars or cuffs shouldn't pose any problem.

 

My quest started fine mid game first time I slept.  Might be nice to only trigger when in sleeping outside or in a dungeon though, or at least in a non player owned bed.  I was even wearing leg and arm cuffs, they look pretty good with the armour actually.  I also had the sexlab dibella cult mod already running, it also starts after the vanilla Dibella quest and had no trouble from it.

 

Broken tower was repopulated though and I got dumped out the door into three forsworn with Deviously Helpless running.

Link to comment
Guest Nico28469

 

I have a question: would it be possible to make the spriggan grow with something other than magicka. My char is an archer and I don't want to use magic just for fun. Maybe with shouts? Anyway good mod, I'm downloading it right now!!  :D

 

It should certainly be possible; at one point, even eating alchemy ingredients (which are 'spells' in Skyrim) was triggering the effect, until I plugged that hole.  Most characters don't use shouts heavily enough, in my experience, for that to be an adequate substitute trigger though.  It would progress too slowly.

 

 

Not a big deal for me  :D. Still, I hope you'll change your mind! Maybe the spriggan could use the magicka the enemies cast at you? It certainly won't discourage me to try this mod through, I'll just have to force things a bit. 

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Very cool!!

 

I wanted to add a progression to the roots covering the body for a long time. 

 

I will keep an eye on this mod and see if I should just drop the Flowering Spriggan quest from SD+ and recommend this one instead (or maybe just simplify it in SD+). 

 

I think I would miss seeing the pheromones effect of the spriggan sap on other NPCs. If you can add that somehow, I would probably drop the quest from SD+. 

 

The idea was to force the PC to avoid populated areas and remain in the wild instead.... or go to populated areas at his/her own risk.

 

 

@skyrimll: It does have something similar to that effect (and for the same reason).  I wouldn't go dropping the original (or rather, your highly modified version) of Flowering Spriggan from SD+ just yet, though; there may well be folks who would prefer that version.

 

@stobor

this sounds great and will be played very soon. I had to start a new game anyway and I need to follow through the Dibella quest to the end as well, finally :) A follow-up quest - though not really related - is brilliant.

 

@skyrimll

I would like to see a way of both mods to co-exist. As this one is a quest, maybe a check in SD+ against this quest status could put the SD+ Spriggan quest on hold and when this story is finished, it could re-activate. Or perhaps easier to achieve: provide the option to disable the Spriggan Quest in SD+ in MCM.

 

@both

On the long run I could imagine both mods to share the same resources (i.e. using the same path for the armor, taking advantage of the pheromones, ...)

But for that I guess this mod should provide an option to cure yourself (maybe even through an adaption of SD+??). At the moment it seems I will be tainted for the remainder of "my life" doh!

 

anyway, just my 1.7 cents

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