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This is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.

 

Before I begin, let me make two things very clear:

 

1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.

 

2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.

 

Oh and if you're arachnophobic, this mod might not be for you!

 

Opening Note
If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.

 

VERSION 0.32: (Current as of 19 March, 2018)

 

Introduction
Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.

 

The Spiders
Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.

 

Entangled
Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.

 

Escape
If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.

 

Dragged Off
If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.

 

In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....

 

Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:

 

When the spider decides to investigate its captive, the captive may:
-Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
-Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
-Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.

 

Followers
If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.

 

Getting Back to it
Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.

 

Bugs
There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.

 

IMPORTANT: To ENB Users
This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.

 

VERSION 0.10.1 is unsupported but still available

 

Requirements
- ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
- SKSE 1.7.3 or later
- SkyUI if you want MCM functionality

 

Optional
- Death Alternative - Your Money or Your Life by BralorMarr
Death Alternative will also take the victim to the spider lair if they are defeated.

 

Things to be aware of:
Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.

 

Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.

 

With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.

 

Known Issues
- If using more than one follower, expect things to possibly misbehave.
- Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
-It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
-The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
-Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.


  • Submitter
  • Submitted
    03/11/2014
  • Category
  • Requires
    ZaZ Animation Pack 6.11 (+?), SkyUI, SKSE
  • Special Edition Compatible
    No

 

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Hi every one, i want to say this mod is a good idea but when the pc is coccned in the spider's lair it's hard to escape from the cocoon, i've try it 3 times but every time i finish it the spider's stomach. :(

I think you should do somethink to balance a little this situation.

At this time i have find a little bug when a spider trap the pc in web it roll on the ground until i try to escape with strong or magic but after it walk normaly so i don't think it is a big bug who need to be fixed soon, but now you know it ^^.

 

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Now, I haven't tested this yet but I have an idea to add a bit of refinement to the mod:

How about adding a gagged moan for when the player chooses a course of action (regardless of result). I think there is a mod here on LL that contains gagged noises for both genders (the mod is called GagSFX I think). NOTE: I only suggest for both genders to keep it fair and still make sense (cause a big burly nord bro isn't gonna wimper like a Lil village virgin, ya did?)

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Okay, numerous bugs (some game-breaking) have been reported. So I'll have to do some additional testing myself. Strange that that's happening, since I didn't seem to encounter those issues before. Well that's why it's a beta. I'll update what I can as the day goes on. Hang in there (pun only somewhat intended).

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so you said the black screen 'lock' problems were commented on before in the last topic? I don't recall seeing that, but if it was already discussed to be avoided, I wonder what's causing my black screen issue, as well as never dying on that screen as planned.

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Hi every one, i want to say this mod is a good idea but when the pc is coccned in the spider's lair it's hard to escape from the cocoon, i've try it 3 times but every time i finish it the spider's stomach. :(

I think you should do somethink to balance a little this situation.

At this time i have find a little bug when a spider trap the pc in web it roll on the ground until i try to escape with strong or magic but after it walk normaly so i don't think it is a big bug who need to be fixed soon, but now you know it ^^.

 

Lol I can't even get cocooned, I successfully escape everytime I try magic or strength.

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Okay, well continuing from where I left off:

-If captured with a single follower who is nearby, they appear (standing normally) next to you in the cave (no bugs here).

 

Your single follower ended up staring at you? Wasn't hung up or anything?

Yep, just standing there staring. And holding a torch so I could see better, haha.

Another thing I forgot to mention: When I tell followers to avoid combat (using other mods), this mod works fine. However, when they are free to attack (be it a single follower or five), it seems that spiders are easily distracted after using the spit attack on the player, and the cocoon never progresses (no new layers, and you never get captured and taken to the cave, the prompt for escaping still comes up at regular intervals, but there's no penalty for failure). I've been testing it with a various number of followers and spiders.

Lol I can't even get cocooned, I successfully escape everytime I try magic or strength.

This is the case for me as well, but if you wait several times in a row it works.

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Now, I haven't tested this yet but I have an idea to add a bit of refinement to the mod:

How about adding a gagged moan for when the player chooses a course of action (regardless of result). I think there is a mod here on LL that contains gagged noises for both genders (the mod is called GagSFX I think). NOTE: I only suggest for both genders to keep it fair and still make sense (cause a big burly nord bro isn't gonna wimper like a Lil village virgin, ya did?)

 

Sounds aren't something I intend on adding. The first reason is because, yes, I have none, not that I'd let that stop me if I really wanted to add sounds. The other main reason is because some people use voice mods to change their character voice (myself included). I already have some mods that end up making my character sound like three different people so I do what I can to actually disable sounds from other mods apart from the ones that I want to hear.

 

Sorry if it's not what you wanted to see, but there's my reasoning.

 

 

Hi every one, i want to say this mod is a good idea but when the pc is coccned in the spider's lair it's hard to escape from the cocoon, i've try it 3 times but every time i finish it the spider's stomach. :(

I think you should do somethink to balance a little this situation.

At this time i have find a little bug when a spider trap the pc in web it roll on the ground until i try to escape with strong or magic but after it walk normaly so i don't think it is a big bug who need to be fixed soon, but now you know it ^^.

 

Lol I can't even get cocooned, I successfully escape everytime I try magic or strength.

 

The escape processes are definitely in need of balance, but I need to make sure everything else is working before I get around to that. Remember that it is based on your skills and the level of the spider, so a lower level character might have a tougher time escaping while a higher level one will get out just by sneezing.

 

Another thing I forgot to mention: When I tell followers to avoid combat (using other mods), this mod works fine. However, when they are free to attack (be it a single follower or five), it seems that spiders are easily distracted after using the spit attack on the player, and the cocoon never progresses (no new layers, and you never get captured and taken to the cave, the prompt for escaping still comes up at regular intervals, but there's no penalty for failure). I've been testing it with a various number of followers and spiders.

The spiders are meant to fend off other threats before returning to you. If the spider's not around to web you up more, why should there be a penalty? So that was intentional. The spider is the one missing out on its meal while neglecting its prey. Consider it a bunch of freebies.

 

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Okay, a file forgot to be included that is responsible for dispersing the wall of web upon killing the spider. GG for me on that part. I'll have that uploaded ASAP.

 

UPDATE:

 

Update uploaded. Web wall should now disperse when killing the main spider.

 

Further testing seemed to cause a random CTD upon choosing to wait twice in a row while in the cave. I couldn't re-create it again, though, so it might've just been Skyrim being temperamental (as usual).

 

My follower got webbed next to me as well when taken to the cave. I'm not using any mods that alter followers apart from improved Stealth AI. Mods that check for your followers could conflict, but I can't be sure.

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Update uploaded. Web wall should now disperse when killing the main spider.

So uh...

 

Trying to disable the previous version of your mod to replace it with this one leads to Nexus Mod Manager crashing. Fun stuff.

 

EDIT: Nevermind! Looked it up, has nothing to do with the mod or NMM, actually caused by 'Phantom Skyrim Process' that rarely remains open when you close the game.

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I mean probably for the gagged noises would be added SFX that would be just played by the mod as part Of A Set Randomly Selected.

 

Like the sound is just played an has no other Intergration than that, but I understand what you mean.

Was worth a consideration, imo...

 

This is a very good suggestion I for one would like to see this +1

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As I iron out things and get around to balancing the mod, I'll eventually implement an MCM feature where some things (like escape difficulty) can be adjusted to people's liking. I'll even include some sound effect options when the time comes that can be both enabled and disabled.

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As I iron out things and get around to balancing the mod, I'll eventually implement an MCM feature where some things (like escape difficulty) can be adjusted to people's liking. I'll even include some sound effect options when the time comes that can be both enabled and disabled.

I like this idea.

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As I iron out things and get around to balancing the mod, I'll eventually implement an MCM feature where some things (like escape difficulty) can be adjusted to people's liking. I'll even include some sound effect options when the time comes that can be both enabled and disabled.

Everybody wins! Thank you for your continued effort, Kazyn, and for working to make everyone happy.

 

I tried your updated mod and with a single follower, they still end up standing around in the spider cave if the player gets captured. It's entirely possible that it's a conflict with another mod, so I'll try some things out (maybe setup a clean install on VM) and see if I can work out what's going on.

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So I managed to actualy get captured. It kinda took a while....

So, this seems to work out fine for me but a few things:

 

-Spiders spwaned by the player dont seem to triger the capturing to the layer. *ie, infinate strugling on the ground*

-Still needs some balanceing, as you've said, but still very perilous

-Player getts stripped. I just want to know for what reason. Personaly, I think that the player's clothes should stay on, as that is how they were orrigonaly bound. 

 

... thats about is far as I've gotten for now. Will post latter with more.

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-Spiders spwaned by the player dont seem to triger the capturing to the layer. *ie, infinate strugling on the ground*

-Player getts stripped. I just want to know for what reason. Personaly, I think that the player's clothes should stay on, as that is how they were orrigonaly bound. 

Not to answer for the mod author here, but player-spawned spiders should still work (it's what I've been testing with).

 

As for the player getting stripped, I believe it has to do with the webbing being treated as 'equipped clothing', but I'm not for certain. What I can say is that if you use armor from certain mods, it will disappear (be invisible, but still equipped) when certain web layers are applied to your character.

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Yup! I love this mod, but since 0.93 I cannot escape at all (from the spider cave). Something was changed?

 

What do you mean? Like you can't break from the cocoon or you can't leave the cave?

 

 

Can't break from it. I tried all three different options until I died, trying to figure out the right move. I reloaded 6-7 times without breaking free once. My char is high-level, so maybe it's just hard or I'm damn unlucky lol.

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Oh yeah, I meant to answer that. The were stripped because of clipping issues that some armors have with the cocoon. So that was intentional. The cocoon itself actually doesn't replace anything because it goes in its own equipment slot.

 

The real thing that bothered me though were weapon and ammo equips, to include shields. A big disk would be protruding from the cocoon, quivers would be pointing straight out (the biggest offender) and so a good catch all was to just unequip everything.

 

 

Can't break from it. I tried all three different options until I died, trying to figure out the right move. I reloaded 6-7 times without breaking free once. My char is high-level, so maybe it's just hard or I'm damn unlucky lol.

You have to make sure you're choosing the correct option. It changes each time you make a choice. So wiggling around might be right once, but it can also be wrong another time. The waiting option will try and give you hints as to what you should and shouldn't choose next.

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