Jump to content

Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[Unofficial] Hdt Physics Extension Tutorials - Under Construction

HDT HydrogensaysHDT Physics Havok 3DSMax Guide Tutorial

  • Please log in to reply
66 replies to this topic

#61
Groovtama

Groovtama

    Insane

  • Contributor
  • PipPipPipPipPip
  • 2,579 posts

Ok so I think I got that part I believe.

 

X - is left to right movement i think. (bit hard to tell by the image)

Y - Is front to back movement(or I have X and Y confused not positive by image)

Z - would influence up and down movement then.

 

Least I think I am right, btw thanks for explaining this.

X,Y,Z are direction depending on the parent space

X,Y,Z are not directions in world space

X,Y,Z in a node are local space

Local space + parent space = world space


  • 0

AdBot

AdBot
  • Advert

#62
nutluck

nutluck

    Mega Poster

  • Members
  • PipPipPipPipPip
  • 5,078 posts

 

Ok so I think I got that part I believe.

 

X - is left to right movement i think. (bit hard to tell by the image)

Y - Is front to back movement(or I have X and Y confused not positive by image)

Z - would influence up and down movement then.

 

Least I think I am right, btw thanks for explaining this.

X,Y,Z are direction depending on the parent space

X,Y,Z are not directions in world space

X,Y,Z in a node are local space

Local space + parent space = world space

 

Yes the directions are based on the female body. So X is left right on the female body chest for example yes?


  • 0

#63
Groovtama

Groovtama

    Insane

  • Contributor
  • PipPipPipPipPip
  • 2,579 posts

 

 

Ok so I think I got that part I believe.

 

X - is left to right movement i think. (bit hard to tell by the image)

Y - Is front to back movement(or I have X and Y confused not positive by image)

Z - would influence up and down movement then.

 

Least I think I am right, btw thanks for explaining this.

X,Y,Z are direction depending on the parent space

X,Y,Z are not directions in world space

X,Y,Z in a node are local space

Local space + parent space = world space

 

Yes the directions are based on the female body. So X is left right on the female body chest for example yes?

 

Look up how the breast bone is rotated in parent space


  • 0

#64
macion1

macion1

    Member

  • Members
  • PipPipPip
  • 56 posts

worldcompany
It is hard to tell my why. I have lots of mods instaled maybe ENB  http://www.nexusmods...&preview=&pUp=1or just other skeleton or rest of physics

 

here is a list :

Spoiler


  • 0

#65
bigglebojiggle

bigglebojiggle

    Senior Member

  • Members
  • PipPipPipPip
  • 627 posts

Are there any recommendations or any methods on hoW to change where collision happens? My characters breasts move before her hands touch her chest, how do I get it to look a little more precise (like shes actually moving her body)? I use SevenBase Oppai mixed with SevenBase B-Cup btw


  • 0

#66
momobeach

momobeach

    Junior Member

  • Members
  • PipPip
  • 5 posts

well i'd just like to post this little tidbit somewhere, doubt it'll be seen by many.  I was struggling with getting any bounce to work for days and when i finally got it the collision was non existent.

 

at last I found out that NMM, or even WinRAR for that matter, was not extracting "hdtPhysicsExtensions.dll" from the HDTPE mod archive.  I had to manually extract it to my desktop and then move it to the correct folder (data/skse/plugins).

 

but that one stupid thing fixed everything!  now HDTPE AND HDT TBBP work, among other HDT mods!


  • 0

#67
LunarCataphract

LunarCataphract

    Junior Member

  • Members
  • PipPip
  • 1 posts

Okay....I've read the instructions and managed to work some things out but I'm rather lost still.

 

What I want to know is A.Where would I find the HDT physics file for the player character? As all the different body parts were named NPC " insert body part name here"

 

And B.What value would alter the size of the chest? Like make the capsule that tells the game where it physically exists bigger?


  • 0



Also tagged with one or more of these keywords: HDT, HydrogensaysHDT, Physics, Havok, 3DSMax, Guide, Tutorial