Jump to content

Recommended Posts

1 hour ago, donttouchmethere said:

has a tweak for Hydra Slaves that removes the MCM and reduces chatter between master-slaves

other than that there is a mod around that repaces ZAZ bindings with DD on slaves if Captured dreams is installed

always did wonder what the mcm menu for the mod was about. still dont know. guess removing it does no harm. btw, i assume there is no patch fixes needed then?

Link to comment
6 minutes ago, johntrine said:

always did wonder what the mcm menu for the mod was about. still dont know. guess removing it does no harm. btw, i assume there is no patch fixes needed then?

the MCM never had a function, guess more was planned but never implemented

if you ask if there are patches hidden in this topic?

non that I know of ?

there is one more patch from legume that might do the same as the one from monoman1 (I use both at the same time, waiting for my game to explode)

and here is the devious patch I typed of:

 

Link to comment
8 hours ago, donttouchmethere said:

not all salves are always in zaz bondage

if you check the mod zip you find some map pics that shows the routes the slave traders take if you want to meet them more regulary or are curious

other thing I saw is that since DD doesn't support zaz tags anymore the bindings of the salves can be removed during SLanimations, sometimes the slaves don't reequip them

Thanks for the info! Yup, I've monitored them and all of them are not animating the bound animation. I know about the deviously patched pach but i personally dislike the hooves or the breastplates and latex catsuits...It just doesn't fit well on a mostly medieval setting and are, for me, weird fetishes. But back to the point.., I do still believe is a load order issue not that I found out that my personal slave is not animating too when I enter a door sometimes

Link to comment
On 2/1/2019 at 9:29 PM, kadsend said:

Small question: Why some slavegirls appear to be unbound? I mean, they aren't tied or aren't animating that they're tied...

If someone is not having this problem, maybe could you post your load order for me to compare?

 

Mine: 

  Reveal hidden contents

 


# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
OblivionHairPackAIO.esm
ApachiiHair.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
Heretical Resources.esm
SexLab.esm
RaceCompatibility.esm
SexLabAroused.esm
CreatureFramework.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
paradise_halls.esm
DeviousFramework.esm
daymoyl.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
RaceMenuMorphsCBBE.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - The Spell Package.esp
Apocalypse - Ordinator Compatibility Patch.esp
SpellResearch.esp
JaxonzEnhGrab.esp
CellBuilder.esp
SMIM-Merged-All.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Waves.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Reduced Splatter Size.esp
dD-Reduced Wound Size.esp
EnhancedLightsandFX.esp
ELFXEnhancer.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Nights-Level-1.esp
dD - Realistic Ragdoll Force - Realistic.esp
CollegeOfWinterholdImmersive.esp
CWIOrdinatorPatch.esp
CWIELnFXPatch.esp
FNIS.esp
DeadlySpellImpacts.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
daymoyl_DawnguardAddon.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
SGHairPackAIO.esp
KS Hairdo's.esp
KS Hairdos - HDT.esp
Beards.esp
Brows.esp
UIExtensions.esp
aMidianborn_Skyforge_Weapons.esp
Cloaks.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Female Prisoner Throusers.esp
DovahBlingJewelryReplacer.esp
Dr_Bandolier.esp
Immersive Weapons.esp
Unique Uniques.esp
AddItemMenuLE.esp
SAM - Shape Atlas for Men.esp
SAM - Dawnguard Patch.esp
RaceMenuPluginSAM.esp
FloppySOS.esp
XPMSE.esp
SOSRaceMenu.esp
SlaveTats.esp
SLALAnimObj.esp
SexLabTools.esp
dcc-dm2.esp
SL Sleeping Necro.esp
Bathing in Skyrim - Main.esp
DSerHorsesRevamped.esp
paradise_halls_SLExtension.esp
Pahe_Dwarven_Devious_suits.esp
pahe_lakeview_manor_cell.esp
paradise_halls_farengars_study.esp
PAH_HomeSweetHome.esp
EtR_HearthfireDungeonAddon.esp
Slavewaymanor.esm.esp
_SHC2.esp
WhiterunSerendipity.esp
The Bondage House.esp
PAH_AndYouGetASlave.esp
SlaveLighting.esp
SLAnimLoader.esp
SexLabMatchMaker.esp
sanguinesDebauchery.esp
sanguinesDebaucheryChildPatch.esp
VVE.esp
MoreNastyCritters.esp
Inconsequential NPCs.esp
Extra NPCs.esp
Serana.esp
Bijin AIO.esp
DIVERSE SKYRIM -Nord Stormcloaks Only.esp
Evittalex's Retouched NPCs of Skyrim.esp
FCO - Follower Commentary Overhaul.esp
dD-No Spinning Death Animation Merged.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
pahe-DeviousDevices-addon-patch.esp
pahe-DeviousDevices-addon-DDx-patch.esp
hydra_slavegirls.esp
ImmersiveFP.esp
Populated Lands Roads Paths Legendary.esp
SPTConsistentOlderPeople.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
ImmerSlave.esp
 

 

Have yout tried waiting an hour? It seems to fix stuff like that for me.

Link to comment

For anyone has purple or red bodies.

This is a problem in the esp file. Some girls got incorrect, or unbalanced Textrue Lighting parameter in their records.

 

This one in dragonsreach for example.

enb 2019_02_05 00_06_49_04.bmp

 

Her Texture Lighting is Red-15 Grean-15 Blue-75, then it is purple.

 

Use mfg console to find their baseID,

edit or patch them in tes5edit for more balanced setting, like Red-160 Green-150 Blue-170 etc.

 

I highly suspect that enb and high glossiness texture are also the cause.

Link to comment

hi all, seems I have a little problem and can't find an answer to it.

When I try to speak with whatever npc generated by this mod I can see my answers but not their text. Same happens with some naked followers of Dibella. They seem to have some interesting things to say, as different animation trigger while they speak, and my answers list changes too.

 

I installed those mods and patch and their mods that are requested to make them run:

hydra slavegirls827 main

hydra slavegirls827 textures

SlaveGirls Hydragorgon 827 Patch

 

I am probably missing something but can't find what.

Link to comment
2 hours ago, neoridon said:

hi all, seems I have a little problem and can't find an answer to it.

When I try to speak with whatever npc generated by this mod I can see my answers but not their text. Same happens with some naked followers of Dibella. They seem to have some interesting things to say, as different animation trigger while they speak, and my answers list changes too.

 

I installed those mods and patch and their mods that are requested to make them run:

hydra slavegirls827 main

hydra slavegirls827 textures

SlaveGirls Hydragorgon 827 Patch

 

I am probably missing something but can't find what.

do you have Fuz Ro D-oh installed?

 

or one of this mods:

Dragonborn in distress => after defeat you can't talk to NPCs, after defeat some of your addictions might trigger, not sure yet if it's a feature or a bug, but with DiD installed all of my NPC lose the ability to talk after successful escape = subtitles vanish

(if in shock you need to wait for a few hours till dialogs show up again. Theoreticaly.)

 

Link to comment
  • 4 weeks later...
On 7/8/2016 at 8:13 PM, bearcano said:

Sup y'all

 

I made an updated .esp here for you guys that removes the forced subtitles, meaning you won't overhear slave conversations from this mod while you're on the other side of town.

 

Enjoy!

hydra_slavegirls.esp 2.68 MB · 588 downloads

 

BIG thanks! That's exactly what I've been looking for a long, long time... I find it rather annoying to be listening to dialogues from NPCs across town that I have no idea where they are.

Link to comment
  • 2 weeks later...

sorry if this is a common question, but is there an odd problem with the new characters themselves, where their heads and bodies will be different colors (I think there's one that's purple in whiterun, and a red-skinned girl in a cage in riverwood, but both of them have normal heads. There's also a few orcs with different skin colors for their heads and bodies).

Is there a specific CBBE or UNNP type I should be using somehow for this?

Link to comment
On 1/31/2018 at 10:09 PM, Sospice said:

It's the doggiebelt_0.nif item that's causing the issue. I tried copying the file from zaz version 7 over the version 8 file and it's the same issue.  That means version 8 probably isn't pointing to the file properly. 

Edit; I found the problem. 

 

female biped model references;

ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\06ZaZ-GSBDoggieBelt\DoggieBelt_1.nif

It should read;
ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\DoggieBelt_0.nif

It's an easy fix.

I would have posted this in the ZAZ thread but it seems to be gone and I don't see a way to comment on the OP. Can someone let the creator of ZAZanimation pack v 8.0 know?

 

Can you tell me how to fix?

Link to comment
On 3/28/2019 at 11:50 PM, Hasagawa said:

 

Can you tell me how to fix?

You'd have to use creationkit. You'd have to find the right item in the folder tree for clothing and then point it to the proper file. I think you can do it in TESSedit as well but I didn't do it that way. 
 

Link to comment
  • 2 weeks later...

Really enjoy the ambience this mod brings to Skyrim. I've mostly moved on to SE now and miss having this mod.  Any plans to bring it over to SE. Yes, yes I know I could do it myself, but I'm a player not a programmer. Early experience in that endeavor proved to me I should let those who can..., do  just that. One of my favorite Mods

Link to comment
  • 2 weeks later...
  • 2 weeks later...

I last played this mod a long time ago before all the updates, I remember problems with slaves not wearing devices properly were always down to  zaz load order.

I am wondering how the mod works with current DD releases, does anyone use it?

Link to comment
5 minutes ago, jigwigigx said:

I last played this mod a long time ago before all the updates, I remember problems with slaves not wearing devices properly were always down to  zaz load order.

I am wondering how the mod works with current DD releases, does anyone use 

using ZAZ 8+ and DDi 4.2 together and don't see any device issues on the slaves

they only wear ZAZ by default

in loadorder i have DDi below ZAZ

for UUNP don't batch build the zaz doggibelt in bodyslide in the category "unassigned"

Link to comment
On 5/8/2019 at 12:05 PM, donttouchmethere said:

using ZAZ 8+ and DDi 4.2 together and don't see any device issues on the slaves

they only wear ZAZ by default

in loadorder i have DDi below ZAZ

for UUNP don't batch build the zaz doggibelt in bodyslide in the category "unassigned"

Thanks for the feedback.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use