Jump to content

hdt havok object + xp32 ponytail conflict.


CeeTeeDee

Recommended Posts

using 10-24 and compatible collision xml tied to hdt havok object 1.2 and latest stable pontytail from xp 32...

 

when the havok object is equipped the front ponytail xml is no longer properly processed,

 

the ponytail mesh starts shaking and behaving erratically.

 

after  unequipping the havok object the front ponytail xml works correctly, but theres no breast collision.

 

tried adding the 2 ponytail xml files to the havok object but no luck, load order also doesn't seem to help.

 

is there a way to use nifskope to compensate for the multiple bones/xml processing?

Link to comment

Collision filters and you

 

Change the Collision filters on the XP32 Hair and maybe your Havok Object thing aswell.

 

If you dont want to do it, grab here an XML file that sets his ponytail collisions at layer 10 (at misc files). For the Havok object thing, read the guide (if the collisions are at layer 0)

 

thanks that's what I was looking for. replaced all entries of <hkparam name="collisionFilterInfo">0</hkparam> with 10 and it fixed the animated bones colliding with other animated bones :)

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use