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First, let's get the obvious out of the way:

 

Bear in mind this is not an operational mod, it is merely an animation resource for modders to utilize while building one.

 

An explanation is in order for those who find the animations not lining up properly.

 

When we build these, they are aligned to specific body types and sizes. They work best if the end user is using the same in game, but will still work with other setups as well. ( just not quite as well ) For example, the female body used in my animations utilizes the UNP body at standard scale. As such, players using a UNP body in game at standard scale will see the animation pretty much as it was intended. Other body styles and sizes may / may not line up as well and adjustments may be required.

 

Dogs / wolves use the same skeleton, but vary in scale in game. The wolf is 20% bigger than the dog. As a result, animations tailored to the dog may not align as well for the wolf and vice versa.

 

Tails. I know everyone wants to see the Khajiit and Argonian tails animated, but they have proven to be problematic at best. While the animations can be created and look great in Max, they don't quite behave the same in game and have been a thorn in my side for a while now. Until I can figure out what is causing the issue, I will refrain from animating the tails for the time being. Sorry !

 

Apologies in advance for not having BBP, TBBP or another physics package for the Female Werewolf. We're all spoiled to it but the breast / butt bones do not exist ( nor the properly weighted mesh for that matter ) for the Werewolf skeletons and, as a result, the jiggle effect is unavailable until someone with more patience ( and insight on the Havok skeletons ) than I can create such an asset. Until then, you might consider the HDT options instead.

 

Acknowledgements and kudos to:

 

Ashal - For his outstanding work with the SexLab mod
Fore - For the FNIS modules without which, none of this would even be possible.
PanicForever - For inspiring me to get off my ass and finally learn 3DS Max ( and putting up with my questions / frustrations )
CGI,Heromaster,Antono - For coding the animation injector I use to test these with.

 

And all the folks who put countless hours into trying to make this a far more interesting place to play :D

 

The animations:

 

WW_Blowjob Scenes 1-5

 

post-103460-0-73922700-1392608058_thumb.gif post-103460-0-48626600-1392608073_thumb.gifpost-103460-0-67642200-1392608085_thumb.gif post-103460-0-90077900-1392608099_thumb.gifpost-103460-0-31547200-1392608116_thumb.gif

 

WW_Behind Scenes 1-3

 

post-103460-0-94534400-1392504686_thumb.gif post-103460-0-20124100-1392504754_thumb.gif

 

WW_Missionary Scenes 1 - 3

 

 

 

WW_OnTop_Scene 1 - 4

 

post-103460-0-67506100-1393804825_thumb.gif post-103460-0-65907900-1393810371_thumb.gif

 

Fire Atronach Scenes 1 - 7

 

post-103460-0-55074300-1403492307_thumb.gifpost-103460-0-40559800-1403492311_thumb.gifpost-103460-0-01223700-1403492313_thumb.gifpost-103460-0-58152000-1403492315_thumb.gifpost-103460-0-77889400-1403492317_thumb.gifpost-103460-0-22495200-1403733217_thumb.gifpost-103460-0-02970400-1403733223_thumb.gif

 

Canine Three Position ( seven scenes: Back x 3, Side x 3, Top x 3 )

 

post-103460-0-61227500-1407511030_thumb.gifpost-103460-0-01058700-1407511038_thumb.gifpost-103460-0-53248200-1407511046_thumb.gif

 

Standing Bear Position ( four scenes )

 

post-103460-0-13358200-1435269227_thumb.gifpost-103460-0-32738500-1435269237_thumb.gifpost-103460-0-08555400-1435269245_thumb.gifpost-103460-0-14503100-1435269255_thumb.gif

 

Lying Bear Position ( five scenes )

 

post-103460-0-47671300-1435420847_thumb.gifpost-103460-0-92943000-1435420850_thumb.gifpost-103460-0-38469000-1435420852_thumb.gifpost-103460-0-63120600-1435420855_thumb.gifpost-103460-0-08168300-1435420862_thumb.gif


  • Submitter
  • Submitted
    02/05/2014
  • Category
  • Requires
  • Special Edition Compatible

 

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Those animations are just awesome.
Even tho it's not my fetish nor will i ever come across them by forcing them, they are pure awesomeness nontheless.
Maybe you would consider creating a F/F version of the M/F werewolf animation? ^^
Ya, my kitty is a lesbian, even tho sexlab makes it hard to really be one (in the SL stats) as rapes change the gender orientation too ... don't know why.

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Maybe you would consider creating a F/F version of the M/F werewolf animation? ^^

Ya, my kitty is a lesbian, even tho sexlab makes it hard to really be one (in the SL stats) as rapes change the gender orientation too ... don't know why.

 

The F/WWF is definitely on my list of things to do.

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The F/WWF is definitely on my list of things to do.

That's so great to hear. :)

Maybe with the player in the giver and the werewolf in the receiver position?

Ya, ya. My fetish again. The male version looks rather universal.

No matter if the werewolf uses him or pleases him, but i'm not so sure if something as universal as the male version is possible for a F/F animation as well.

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The F/WWF is definitely on my list of things to do.

That's so great to hear. :)

Maybe with the player in the giver and the werewolf in the receiver position?

Ya, ya. My fetish again. The male version looks rather universal.

No matter if the werewolf uses him or pleases him, but i'm not so sure if something as universal as the male version is possible for a F/F animation as well.

 

 

That was the plan. I already have some testing samples ( while I was experimenting with getting the !@#%$!%^ export to work ) with the werewolf on her back ;)

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While the animations may not be my 'thing' I'm happy to see another awesome skyrim sex animator out there!

 

Seriously, you guys are harder to find than needles in a haystack...

 

Just a question, you use 3dsMax or Blender?

 

3DS Max.  Though, I'm brand new to it.  My usual poisons are Softimage, Rhino and Zbrush, but they don't have the .nif importer / exporter I need :|  So, learning Max it is. . . . . lol

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That was the plan. I already have some testing samples ( while I was experimenting with getting the !@#%$!%^ export to work ) with the werewolf on her back ;)

Really? i need a preview of this in 1080p as background for my desktop! Just joking

But seriously: Can't wait for your next release, no matter what it'll be, as what i've seen so far is just awesome.

 

P.s.: Do you consider animating the tail as well, so Argonians and Khajiit don't stick their tail thru everything an everyone?

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I tried so many different things and it still isn't working. 

Only my character goes through with the animation and the werewolf just stands there.

Sometimes I just end up getting stuck in that animation without being able to move. 

In fact, I have been having a great deal of problems with Sexlab lately; probably about time I delete everything and start over... 

That would take a lot of time... maybe some other day though...

 

 

 

 

EDIT: 

Got it working by switching over to the NEWER FNIS: creatures (4.1)

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Love your animation and it's great for one of your first work. It's just nice to see Female werewolves getting some love here. I was wondering since you seem like you was going to be making more animations. Would you ever consider makeing dominated Female werewolf animations, instead of submissive?

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Btw, the final "swinging tail" of the "pet werewolf" is a real TOUCH OF CLASS!

Chuckle, I had to put that in there :D Was going to add a head shake ( picture a wet dog ) but didn't. However, I'm not thrilled with the feet slip problem of the final scene in game, so I'm going to try and rebuild it today.

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I tried so many different things and it still isn't working.

Only my character goes through with the animation and the werewolf just stands there.

Sometimes I just end up getting stuck in that animation without being able to move.

In fact, I have been having a great deal of problems with Sexlab lately; probably about time I delete everything and start over...

That would take a lot of time... maybe some other day though...

Hmm, like I said the SexLab file is experimental. It worked for me when I transferred it to my laptop for testing, but that's the only test I've done with it so far. I haven't considered what version of FNIS and or the FNIS creature pack folks may be running. Hell, I'm not sure what version I'm running for that matter.

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