blackstorm90 Posted December 26, 2014 Share Posted December 26, 2014 Hi fellows im very new at HDT and even using this skeleton i use to work just with the vanilla one, i have a problem i wish u guys can help me to fix, i have this weird problem in the chest area, i tried more than 1 xml and even the default xml, im using cbbe body (latest version), Xp32 extended, and HDT 14.28 Use the default skeleton rig map, tbbp animations are the source of many problems that is why they are scraped by default. Other causes of this are high frame times (high deltaT between frames, phyiscs is calculated by frames) or issues with skinning. Thanks a lot for the quick answer, i will try for sure. Link to comment
Arhon Posted December 27, 2014 Share Posted December 27, 2014 Uh is it just me or is this mod getting updated every 3 days( not really but it felt like that due to the notifications ). Just asking so i can be sure in-case that it truly got and update so that i can use the latest version Link to comment
fizzybutt Posted December 27, 2014 Share Posted December 27, 2014 It's being updated to keep up with the racemenu beta3 update changes and all the nifty stuff going on inside there. Link to comment
Groovtama Posted December 27, 2014 Author Share Posted December 27, 2014 Uh is it just me or is this mod getting updated every 3 days( not really but it felt like that due to the notifications ). Just asking so i can be sure in-case that it truly got and update so that i can use the latest version If I don't update people come and say did you see the halo poser update, when do you update the rm poser plugin part... Updating my stuff is mostly, redownload, overwrite and play. Link to comment
Arhon Posted December 27, 2014 Share Posted December 27, 2014 I see. Seems you got it rough Groovtama. Hang in there *Gives cookies and milk* Also Merry Christmas <3 Link to comment
Tiberius Septim Posted December 27, 2014 Share Posted December 27, 2014 Is there any chance for XP32 extended version with scale from ning 9 head ? Link to comment
Groovtama Posted December 27, 2014 Author Share Posted December 27, 2014 Is there any chance for XP32 extended version with scale from ning 9 head ? Nah I'm not doing custom scales skeletons. I want to keep XPMSE2 as skinning and animation reference, and that people don't import custom scale skeletons of mine and dirty their meshes and animations with them. Link to comment
chajapa Posted December 27, 2014 Share Posted December 27, 2014 Groovtama, Just wanted to say Thank You for all of this work. I've been keeping current with the skeleton and RaceMenu. I also listened to you and STOPPED installing the skeleton with BBP rigging. The ONLY reason I was using BBP rigging was so that I could see the animation in the milk machine. Using the newest CBBE HDT body and XPMSE 2.32 with default rigging for HDT, ALL of my weird body deformation issues went away. The body looks just the way it did in BodySlide. No crush this or saggy that. It just works! So.... I guess you are a pretty smart person no matter WHAT anyone says... (I am joking, sir. Smile...) Anyways.... much appreciation. Without your work many things would not be possible. Link to comment
horte Posted December 27, 2014 Share Posted December 27, 2014 Hello! Im new to Everything that revolves around HDT physics, BBP, yea overall physics! I was curious and I've been thinking, seeing how this supports SAM and BPP. If I were to install this and go through installing HDT physics etc would it be possible to get some butt and breasts Bounces for SAM? Sorry for the noob question! Link to comment
Uriel Posted December 27, 2014 Share Posted December 27, 2014 Be warned: hdtPE is only compatible with just about everything. Link to comment
Franzeek Posted December 29, 2014 Share Posted December 29, 2014 This is sublime work, it's just that for some reason the "style" weapon option doesn't show up in Racemenu and I believe I've installed everything right. My 2 main suspects are: using a custom race ( Demonica Lilith) with a different name for the skeleton that I've replaced with xpmse and renamed and perhaps MO might not recognize some elements like scripts or something. I'm not a professional modder by any means but I just want to use the boot dagger position. Link to comment
Groovtama Posted December 29, 2014 Author Share Posted December 29, 2014 This is sublime work, it's just that for some reason the "style" weapon option doesn't show up in Racemenu and I believe I've installed everything right. My 2 main suspects are: using a custom race ( Demonica Lilith) with a different name for the skeleton that I've replaced with xpmse and renamed and perhaps MO might not recognize some elements like scripts or something. I'm not a professional modder by any means but I just want to use the boot dagger position. Open the race in tes5edit look at the skeleton path for females and replace the skeleton for that path. (I will not look at that race myself, because I looked one time at it and that was the enough for me) Link to comment
germ Posted December 31, 2014 Share Posted December 31, 2014 Why did you remove the different weapon position options in racemenu? Used to have them, updated, and now they're gone. Was such a cool feature. Link to comment
Groovtama Posted December 31, 2014 Author Share Posted December 31, 2014 Why did you remove the different weapon position options in racemenu? Used to have them, updated, and now they're gone. Was such a cool feature. (2.20) RaceMenu 2.9.6+ / (2.21+) Racemenu 3.0B6+ Link to comment
Sunja44 Posted January 1, 2015 Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... Link to comment
Groovtama Posted January 1, 2015 Author Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... Yeah, that is also in the installation description and in the esp description of the esp. Link to comment
Shonen Bato Posted January 1, 2015 Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... I have a question too, about SOSRacemenu pluggin: There is no SOSRacemenu.bsa. Is it normal ? From what i understand, SOSRacemenu.esp is only a dummy file needed in order to load the BSA archive. Link to comment
Groovtama Posted January 1, 2015 Author Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... I have a question too, about SOSRacemenu pluggin: There is no SOSRacemenu.bsa. Is it normal ? From what i understand, SOSRacemenu.esp is only a dummy file needed in order to load the BSA archive. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/?p=1007456 The thing is there so SoS thinks its own RaceMenu plugin for it is there and it disables its whole internal scaling for the player. Link to comment
Shonen Bato Posted January 1, 2015 Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... I have a question too, about SOSRacemenu pluggin: There is no SOSRacemenu.bsa. Is it normal ? From what i understand, SOSRacemenu.esp is only a dummy file needed in order to load the BSA archive. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/?p=1007456 The thing is there so SoS thinks its own RaceMenu plugin for it is there and it disables its whole internal scaling for the player. Ok it's fine then ! Thank you Groovtama ! Link to comment
Sunja44 Posted January 1, 2015 Share Posted January 1, 2015 Hi, I upgraded from v2.20 to 2.33 and I updated RM from v2.9.6 to 3.0.0. I use a somewhat older SOS version (2.05.33) and I use SOS for Females v.0.9. Besides that I use the newest CBBE HDT Body v.3.3 and HDT PE 14.28. Everything else is working fine so far and I noticed the SOS sliders in the RM menu and was eager to try them. The sliders itself work flawlessly. I am able to adjust every slider while watching the setting change visible in my Race Menue screen. The issues is, when I save and exit RM, my adjustments reset to my default SOS settings. I have not installed this SOS patch from your mod folder, just the default (core) + default 1st person and 3rd person skeletons. No special weapon adjustments. Maybe this SOS patch is exactly there to fix that ? Not sure if this is the right section here anways, maybe it's more related to RM or SKSE... Yeah, that is also in the installation description and in the esp description of the esp. Ah, found it "Plugin to disable SoS scaling for the player so NetImmerse doesn't mess up NiOverride SoS scaling". I use the XPMS Race Menu Plugin just a short while, sorry for not reading. PS: Works flawlessly now, thx. Link to comment
PsychoMachina Posted January 1, 2015 Share Posted January 1, 2015 Now that RM v3 is official, is XPMSE 2.33 the last update for the time being or are their plans for another? Link to comment
Groovtama Posted January 2, 2015 Author Share Posted January 2, 2015 Now that RM v3 is official, is XPMSE 2.33 the last update for the time being or are their plans for another? Probably, don't know what to add anymore, weapon position have anything, RM stuff is mostly done, Citrus Project Felsh 2.0 is in. Link to comment
azmodan22 Posted January 2, 2015 Share Posted January 2, 2015 Just couldn't to resist to some trolling to the fact that we get an update notice every time you change the description Link to comment
Uriel Posted January 2, 2015 Share Posted January 2, 2015 ...and everyone often gets boner if it's a true update. ps: i meant more bones in their skeletons, right? Link to comment
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