panthercom Posted January 31, 2016 Share Posted January 31, 2016 I seem to be missing RaceMenuPluginXPMSE.esp; where is this file supposed to be? I can't find it in any of the folders for the latest XPMSE or Racemenu versions. Link to comment
Groovtama Posted January 31, 2016 Author Share Posted January 31, 2016 I seem to be missing RaceMenuPluginXPMSE.esp; where is this file supposed to be? I can't find it in any of the folders for the latest XPMSE or Racemenu versions. That file is old, everything is now in XPMSE.esp. Link to comment
das_ Posted January 31, 2016 Share Posted January 31, 2016 Hello guys! I need help...How do I enable animation only have the shield on the back and the sword at the hip? I installed the main file and this option of immersive animations, and then installed xpme, and overwrite.. But now i'm having animation dual swords at the hip even with the shield equipped...Is because i installed in the wrong order? It's my first time installing these mods and a little help would be welcome. Tks! Link to comment
NNS10 Posted January 31, 2016 Share Posted January 31, 2016 In v3.75, what is this line in the changelog about? - Removed restriction for dual sheath animations (I don't care if you use a vanilla game) Link to comment
jimmywon34 Posted January 31, 2016 Share Posted January 31, 2016 I am getting significant FPS dips and hiccups when installing this and it's requirements and a body mod I am using HDt rig when it asks and loading at the bottom of my load order and run fnis and checkmark skeleton arm fix and gender patches, removing the body mod and this mod resolves the issue. I can't really test them one by one though since they depend on eachother. Any help would be greatly appreciated i have run into this problem with several different body types and have been trying to figure this out and read forums for some time now to solve this. Link to comment
newbmaster3963 Posted February 1, 2016 Share Posted February 1, 2016 Hey, very nice skeleton! Have been using it for months now. All of the new features really make it convenient! I have modified a bit of your skeleton here to make it less rigid and more lax and flexible, especially around the shoulders, neck, and lower body. Let me know what you think, newbmaster3963. skeleton.nif skeleton_female.nif Link to comment
johann7124 Posted February 1, 2016 Share Posted February 1, 2016 I am getting significant FPS dips and hiccups when installing this and it's requirements and a body mod I am using HDt rig when it asks and loading at the bottom of my load order and run fnis and checkmark skeleton arm fix and gender patches, removing the body mod and this mod resolves the issue. I can't really test them one by one though since they depend on eachother. Any help would be greatly appreciated i have run into this problem with several different body types and have been trying to figure this out and read forums for some time now to solve this. Do you have any follower mod that has it's own skeleton included? Link to comment
jimmywon34 Posted February 1, 2016 Share Posted February 1, 2016 I am getting significant FPS dips and hiccups when installing this and it's requirements and a body mod I am using HDt rig when it asks and loading at the bottom of my load order and run fnis and checkmark skeleton arm fix and gender patches, removing the body mod and this mod resolves the issue. I can't really test them one by one though since they depend on eachother. Any help would be greatly appreciated i have run into this problem with several different body types and have been trying to figure this out and read forums for some time now to solve this. Do you have any follower mod that has it's own skeleton included? No follower mods at this time but I do have Bijin mods i don't see any skeletons in their folders though also using the monster skeletons and 'more nasty critters' mod seems to really make it worse. I'm attaching my load order if that'll help. loadorder.txt Link to comment
27X Posted February 3, 2016 Share Posted February 3, 2016 So I bit the bullet and updated to 6.2/3.75 from 5.5/3.4 and now HDT will not load. These are the only changes I've made set up aside from updating Ultimate Combat. (The modlist is in reverse order) modlist.txt plugins.txt Link to comment
Kestrel77 Posted February 7, 2016 Share Posted February 7, 2016 i have problem with latest version 3.75 i have crash when i want load my save:D i did it what they said about how to fixing, but nothing change,i using crashfixplugin6 mod maybe those will conflict:D any suggestions? Link to comment
Guest Posted February 7, 2016 Share Posted February 7, 2016 Dropped by to thank you for the fix groovtama. I got no more CTD's on creature's incompatible skeleton. Link to comment
monsta88 Posted February 12, 2016 Share Posted February 12, 2016 Hi Groovtama, please consider adding Joy of Perspective to the required mod list (or at least a warning about it, if the JoP option is used). I was struggling with 3.72+ in first person, because I did not realize that there was a new version of JoP. I was using 1.0 and with that the 3.72-3.76 skeleton looks terrible in 1st person (spellcasting and archery). I finally realized that there was a 2.0beta of JoP and now the skeleton is all right as well. Thanks, Link to comment
Groovtama Posted February 12, 2016 Author Share Posted February 12, 2016 Hi Groovtama, please consider adding Joy of Perspective to the required mod list (or at least a warning about it, if the JoP option is used). I was struggling with 3.72+ in first person, because I did not realize that there was a new version of JoP. I was using 1.0 and with that the 3.72-3.76 skeleton looks terrible in 1st person (spellcasting and archery). I finally realized that there was a 2.0beta of JoP and now the skeleton is all right as well. Thanks, My Changelog: 3.73 (2016-01-19) - Updated The Joy of Perspective option (UNTESTED) JOP 2.0 was released on 2016-01-17. That Update was clearly for 2.0 The Joy of Perspective will not be a required mod. I would rather put Immersive First Person View or Enhanced Camera as a recommendation out, before I consider the Joy of Perspective in any way. Link to comment
Lambda-11 Posted February 13, 2016 Share Posted February 13, 2016 Hey Groovtama I have been noticing my skse save file growing at an alarming rate since I updated the mod not too long ago, while my save times and the like are bearable its becoming worrying that the skse save file is growing strangely but the normal save is growing normally and I have no idea what to do beyond uninstall the mod and delete the skse file as some people have said this helps but I dunno. Edit 1: Okay after backing up the skse file I deleted it and reloaded the save file and it ran smoothly and saved in under a second, I then quit the game and checked on the new skse file that was created and it was a rock bottom 7kb as compared to the 600kb file beforehand and surprisingly the xpmse works fine save for a bit of text muddle as does every other mod I have active so I have no clue what the issue is but XPMSE is at the heart of the issue. Link to comment
Groovtama Posted February 14, 2016 Author Share Posted February 14, 2016 Hey Groovtama I have been noticing my skse save file growing at an alarming rate since I updated the mod not too long ago, while my save times and the like are bearable its becoming worrying that the skse save file is growing strangely but the normal save is growing normally and I have no idea what to do beyond uninstall the mod and delete the skse file as some people have said this helps but I dunno. Edit 1: Okay after backing up the skse file I deleted it and reloaded the save file and it ran smoothly and saved in under a second, I then quit the game and checked on the new skse file that was created and it was a rock bottom 7kb as compared to the 600kb file beforehand and surprisingly the xpmse works fine save for a bit of text muddle as does every other mod I have active so I have no clue what the issue is but XPMSE is at the heart of the issue. 600 kb is not big... Link to comment
RavinBeast Posted February 14, 2016 Share Posted February 14, 2016 600 kb is not big... I Know This Isn't Really Related To XPMSE, But What Is The Normal "Safe" File Size Threshold For Skyrim's Save Files? I Thought It Was Somewhere Below 4.0 MB Is That Correct? Link to comment
Groovtama Posted February 14, 2016 Author Share Posted February 14, 2016 600 kb is not big... I Know This Isn't Really Related To XPMSE, But What Is The Normal "Safe" File Size Threshold For Skyrim's Save Files? I Thought It Was Somewhere Below 4.0 MB Is That Correct? The size of a file a 32 bit program can read and write. Link to comment
krazith Posted February 16, 2016 Share Posted February 16, 2016 Any idea what would cause XPMSE 3.76 to have 1553 active scripts in my save? Link to comment
Groovtama Posted February 16, 2016 Author Share Posted February 16, 2016 Any idea what would cause XPMSE 3.76 to have 1553 active scripts in my save? No "clearinvalidregistrations=1" in skse.ini High ugrid Spawning alot of NPCs Preventing skse from cleaning up, because you are constantly doing stuff dumb user reasons Link to comment
krazith Posted February 16, 2016 Share Posted February 16, 2016 "Preventing skse from cleaning up, because you are constantly doing stuff" Can you advise what I can do to not prevent it from cleaning up? Link to comment
Vuulgar Posted February 19, 2016 Share Posted February 19, 2016 Hi and thank you for all the work you have done and shared. I am not sure when my issues began as its been a few more CTD than usual so I began running the logs to try and get an idea what could be going on, being not much beyond beginner, I have no idea what this crap means or if its even related but this is a clip of the last of a log. I have gotten some of the same over the last few games I have started. [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect typestack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[02/18/2016 - 07:17:16PM] VM is freezing...[02/18/2016 - 07:17:16PM] VM is frozen[02/18/2016 - 07:17:17PM] Saving game...[02/18/2016 - 07:17:18PM] VM is thawing...[02/18/2016 - 07:18:44PM] VM is freezing...[02/18/2016 - 07:18:44PM] VM is frozen[02/18/2016 - 07:18:45PM] Saving game...[02/18/2016 - 07:18:45PM] VM is thawing... I have odd things go on like even with sword sheath on my back sometimes the animation will sheath at my hip for a while, before I know it its sheathing on back again (the animation I mean, the sword sheath is on his back and fills no matter which animation plays. I have tried settings in both Racemenu skelly controls and your MCM and just about when I was thinking "sweet, that was it" aaannnnnd click. Any thoughts or ideas are appreciated! (not true, helpful attempts will be though) Link to comment
Groovtama Posted February 19, 2016 Author Share Posted February 19, 2016 Hi and thank you for all the work you have done and shared. I am not sure when my issues began as its been a few more CTD than usual so I began running the logs to try and get an idea what could be going on, being not much beyond beginner, I have no idea what this crap means or if its even related but this is a clip of the last of a log. I have gotten some of the same over the last few games I have started. [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:17:16PM] VM is freezing... [02/18/2016 - 07:17:16PM] VM is frozen [02/18/2016 - 07:17:17PM] Saving game... [02/18/2016 - 07:17:18PM] VM is thawing... [02/18/2016 - 07:18:44PM] VM is freezing... [02/18/2016 - 07:18:44PM] VM is frozen [02/18/2016 - 07:18:45PM] Saving game... [02/18/2016 - 07:18:45PM] VM is thawing... I have odd things go on like even with sword sheath on my back sometimes the animation will sheath at my hip for a while, before I know it its sheathing on back again (the animation I mean, the sword sheath is on his back and fills no matter which animation plays. I have tried settings in both Racemenu skelly controls and your MCM and just about when I was thinking "sweet, that was it" aaannnnnd click. Any thoughts or ideas are appreciated! (not true, helpful attempts will be though) Reinstall Skse and XPMSE something went terribly wrong with something on your installation. Link to comment
Vuulgar Posted February 19, 2016 Share Posted February 19, 2016 Hi and thank you for all the work you have done and shared. I am not sure when my issues began as its been a few more CTD than usual so I began running the logs to try and get an idea what could be going on, being not much beyond beginner, I have no idea what this crap means or if its even related but this is a clip of the last of a log. I have gotten some of the same over the last few games I have started. [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:13:51PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].XPMSEWeaponStyleScaleEffect.RegisterForModEvent() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.Register() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [02/18/2016 - 07:17:16PM] VM is freezing... [02/18/2016 - 07:17:16PM] VM is frozen [02/18/2016 - 07:17:17PM] Saving game... [02/18/2016 - 07:17:18PM] VM is thawing... [02/18/2016 - 07:18:44PM] VM is freezing... [02/18/2016 - 07:18:44PM] VM is frozen [02/18/2016 - 07:18:45PM] Saving game... [02/18/2016 - 07:18:45PM] VM is thawing... I have odd things go on like even with sword sheath on my back sometimes the animation will sheath at my hip for a while, before I know it its sheathing on back again (the animation I mean, the sword sheath is on his back and fills no matter which animation plays. I have tried settings in both Racemenu skelly controls and your MCM and just about when I was thinking "sweet, that was it" aaannnnnd click. Any thoughts or ideas are appreciated! (not true, helpful attempts will be though) Reinstall Skse and XPMSE something went terribly wrong with something on your installation. That occurred to me as I and I reinstalled XPMSE yesterday and have gotten a couple hours total time without a ctd. I was sure it was my end since not many others are having issues. Thanks again Link to comment
anubis Posted February 22, 2016 Share Posted February 22, 2016 I do not actually use the plugin for this (I use SOS plugin only), and I do not change weapon positions in any way, so with that in mind would it be possible for me to disable ProperWeaponScale entirely from my game and sitll actually keep the skeleton itself? I tried disabling the scripts in MO and then searching for their names and cleaning them from my save, but that led to my papyrus going from 300kb to 5 mb over an equal period. Just disable the XPMSE.esp. Would that might be the one causing this on my end Groovtama ? i mean the ProperWeaponScale. I dont know why it happen, also strange because i've never make any changes with weapon scale in racemenu since i'm using XPMSE except resizing shield scale (for bow string go align with fingertips), quiver scale to make it hidden, and 1hw sheathed position. That was occured after using FNIS with AA function (6.0+) with FNIS.esp and XPMSE.esp active. Disabling XPMSE.esp or reverting FNIS to 5.5 seems to make it normal again, but i really hoping that i dont need to do that. Since not many that had this problem so something might be wrong on my end but i just cant figure out what. So would it be possible to remove/disable the weapon scale from ProperWeaponScale maybe modify the script(s), of course if that even possible. Haven't check the scripts yet, but would be great if you can point me out which script(s) that handle that. Thanks. FNIS 6.2 XPMSE 3.76 Load Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SexLab.esm ZaZAnimationPack.esm Extended Colors.esm SexLabAroused.esm Campfire.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ApachiiHairMales.esm hdtHighHeel.esm CreatureFramework.esm SkyUI.esp RaceMenu.esp NonSexLabAnimationPack.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SexLabMatchMaker.esp SexLabDefeat.esp SaveHotKeyMCM.esp CleanArrowPlayer.esp RaceMenuPlugin.esp Pupetteer Master.esp Schlongs of Skyrim - Light.esp KS Hairdos - HDT.esp iNeed.esp FasterSpeeds.esp No NPC Greetings.esp dD - Realistic Ragdoll Force - Reduced.esp XPMSE.esp SOSRaceMenu.esp GoToBed.esp Blush When Aroused.esp Devious Deviants.esp mslDeviousCaptures.esp MF_RadiantProstitution.esp Vidani's Bag of Holding.esp SPS - Sexlab Position Selector.esp Auto Unequip Ammo.esp Review Studio.esp RayeksEnd.esp female mannequins.esp female mannequins in homes.esp IPutASpellOnYou.esp MoreThugsForPettyThieves.esp OpenFaceGuardHelmets.esp Ish's Souls to Perks.esp VioLens.esp Acquisitive Soul Gems.esp SlaveTats.esp AH Hotkeys.esp Convenient Horses.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp RealisticNights.esp RealisticNightsDB.esp RealisticNightsDG.esp UIExtensions.esp Skyrim Shadow Striping Fix.esp PJs_ForgetSpell.esp DIM-playeridlingmod.esp LWPlayerHeadTracking.esp GreenWaterFix_v2withDawnguard.esp Brawl Bugs CE.esp FNIS Log FNIS Behavior V6.2 2/22/2016 6:02:01 PM Skyrim: 1.9.32.0 - E:\Program Files (x86)\Steam\SteamApps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading DeviousDevices V2.9.2 ... Reading FNISBase V6.2 ... Reading FNISCreatureVersion V5.3 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V3.0 ... Reading SexLab V1.60 ... Reading SexLabCreature V1.60 ... Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 20.2 % ( 26 furniture, 31 offset, 0 chair, 0 alternate animations) 0_master usage: 2.0 % ( 1 paired, 1 kill, 0 alternate animations) Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading MNC V?.? ... Reading Bestialityrap V?.? ... Reading SexLabCreature V1.60 ... 3171 animations for 9 mods successfully included (character) 899 animations for 3 mods and 33 creatures successfully included. Link to comment
Groovtama Posted February 22, 2016 Author Share Posted February 22, 2016 I dont know why it happen, also strange because i've never make any changes with weapon scale in racemenu since i'm using XPMSE except resizing shield scale (for bow string go align with fingertips), quiver scale to make it hidden, and 1hw sheathed position. You do not need to do this XPMSE does that by default already. XPMSE Weapons: Scale Module: - Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda. Link to comment
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