Varnol Posted December 1, 2014 Share Posted December 1, 2014 Wow, glad to see you back, Scotelic. Nice mod you've got here I actually managed to solve my problems yesterday - I upgraded OBSE to 21.4, and was able to start new game with all the mods I wanted, including XLDS, running smoothly together. I tested it (seed via console) and it seems to be working just fine. My old game still crashes tho, but it matters little as I was basically just testing my new setup. I would post conscribe logs - it's just that conscribe is not actually scribing anything now ;/ Will try to make it work tomorrow, maybe there's something curious. Thanks again for your work! Link to comment
rensing Posted February 12, 2015 Share Posted February 12, 2015 This is a neat mod, but I'm having problems with Find A Friend. I get this error message: "XLDS while registering friend, final index 4 does not match array size 0" The error message pops up whenever seeded npcs attempt to have sex with one another, or whenever my player character agrees to have sex with one, and the animations will not play. EDIT: Actually, it's more than just problems with registering friends and animations not playing. Creatures don't hatch, either. About the only things that works are the quest pop-ups and seeded characters spontaneously masturbating. I doubt if this has anything to do with my load order or conflicting mods, but here's my load order anyway. GameMode=OblivionOblivion.esm=1Cobl Main.esm=1CM Partners.esm=1Lovers with PK.esm=1LoversCreature.esm=1DLCShiveringIsles.esp=1DLCMehrunesRazor - Unofficial Patch.esp=1DLCBattlehornCastle.esp=1DLCFrostcrag - Unofficial Patch.esp=1DLCBattlehornCastle - Unofficial Patch.esp=1DLCFrostcrag.esp=1DLCMehrunesRazor.esp=1DLCHorseArmor.esp=1DLCHorseArmor - Unofficial Patch.esp=1DLCOrrery.esp=1DLCOrrery - Unofficial Patch.esp=1DLCThievesDen.esp=1DLCThievesDen - Unofficial Patch.esp=1DLCThievesDen - Unofficial Patch - SSSB.esp=1DLCSpellTomes.esp=1DLCSpellTomes - Unofficial Patch.esp=1DLCVileLair.esp=1DLCVileLair - Unofficial Patch.esp=1Unofficial Shivering Isles Patch.esp=1Oblivion Citadel Door Fix.esp=1Knights.esp=1Knights - Unofficial Patch.esp=1USIPS Additional Changes.esp=1UOPS Additional Changes.esp=1Circ Vamp Aesthetics.esp=1UOP Vampire Aging & Face Fix.esp=1Unofficial Oblivion Patch.esp=1Cobl Tweaks.esp=1Cobl Glue.esp=1Cobl Si.esp=1AleswellHomeQuest.esp=1AleswellCOBLaddon.esp=1EM_RedRoseManor.esp=1EMRedRoseAddonCOBL.esp=1Salmo the Baker, Cobl.esp=0Oscuro's_Oblivion_Overhaul.esp=0Custom Eye.esp=0MaleBodyReplacerV4.esp=1DMRAdarklightmithrilarmorFull.esp=1Witch LongDress.esp=1Dress WBBW DMRA+.esp=1Sexy Mandarin Dress.esp=1Like a Flower Outfits.esp=1Simple Outfits Collection.esp=1Black Leather Outfits.esp=1Corean_hair_for_Original_race.esp=0Dremora Females.esp=1Light Elven Weapons and Mithril Armor.esp=1Tactical Wears.esp=1DMRA Stock Robe Replacer.esp=1VipCxj_HighHeels.esp=1VipCxjHHTest.esp=0BisSP_RHH_2.esp=1RFHighHeels HGEC Vipcxj.esp=1Real_High_heels_RF.esp=0Cute Summer Wears.esp=1Breathing Idle Animations.esp=1CTAddPose_glock3.esp=1Edhildils Seductive Poison Armors.esp=1Frill Short Dress and Halloween Backpack.esp=1personality_idles4.esp=0Edhildils Distraction Armors.esp=1SW01Plus.esp=1Ryk_Sandals_RHH.esp=1SW01.esp=0Exnem Pekka Pumps.esp=1Nephs Stock Shoes Real High Heels SI.esp=1Resort Beach Outfits.esp=1Ryk_Swimwear.esp=1Ronin's Puppet.esp=1High Personality Namira Quest.esp=1Helmet Toggle.esp=1Sexy Shirt.esp=11SB_SisterNightfallOutfit.esp=1SW01Minus.esp=0IV Dress.esp=0JP Dress.esp=1Princess line Dress.esp=1Pirates Outfits.esp=1BBBRoseoftheGuard.esp=1MannimarcoRevisited.esp=1MannimarcoWardrobeChest.esp=1Banes Guilds United Wardrobe Chest.esp=1Banes Guilds United.esp=1Simple Knit.esp=1Room Wear.esp=1Cardigan and One piece.esp=0CM Partners More NPCs NE.esp=0CM Partners More NPCs.esp=0CM Partners NPC NE.esp=0CM Partners NPC.esp=1CM Partners Special NPCs.esp=0CM Partners.esp=1CM Partners Extra NPCs.esp=0CM Partners Marker NPCs.esp=0Apachii_Heroes_Store.esp=1Valtierro_B1.esp=1Valtierro_B1-NoCCRL.esp=0Valtierro_B1-NoCC.esp=0Apachii_Goddess_Store.esp=1GizmodianSorceress.esp=0Cobl Races.esp=1Cottage.esp=0WaterlilyCottage1.esp=1WaterlilyCottageCOBLaddon.esp=1LakesideHome.esp=1LakesideHomeCOBLaddon.esp=1Real Hunger, Cobl.esp=1FF_Real_Thirst.esp=1Highwood-Cobl-Support.esp=1MushroomManor.esp=0MushroomManorCobl.esp=1Highwood.esp=1Custom Arborwatch.esp=1AncientGuardianRobe.esp=1R18PN - Lingeries.esp=0R18PN - Lingeries Plus.esp=1DMRA BBB R18PN Lingerie.esp=1SeductiveIdles.esp=1zzEDialog.esp=1Animation - Growlfs Body Resizing Mod.esp=1CTAddPose_SPB_01.esp=1Landmarks, w Wells.esp=1DMRA BBB Complete Clothing and Armor Replacer.esp=1DMRA BBB Knights of the Nine Replacer.esp=1Neph's DMRA Robes - Knights.esp=1Neph's DMRA Robes - Knights Revelation.esp=0Neph's DMRA Robe Variety.esp=1DMRA Stock Clothing Skimpy.esp=1Nephs RHH Arena Raiments.esp=1zzEstrus.esp=1Lovers with PK.esp=1LoversMB2.esp=1LoversIdleAnimsPriority.esp=1LoversAnimObjectsPriority.esp=1LoversAdultPlayPlusforSSP.esp=1LoversVoiceSSPplus.esp=1LoversCreature.esp=1FuroGeneratorTrap.esp=1LoversRaperS.esp=1LoversSpermSplashEx.esp=0Lovers3dorgasmMB2.esp=0Lovers3dorgasm.esp=0LoversOrgy.esp=1TentaclePlant.esp=1xlds.esp=1xldsFuro.esp=1Dairanath Avari - male Companion.esp=1 Link to comment
scotelic Posted February 14, 2015 Author Share Posted February 14, 2015 This is a neat mod, but I'm having problems with Find A Friend. I get this error message: "XLDS while registering friend, final index 4 does not match array size 0" The error message pops up whenever seeded npcs attempt to have sex with one another, or whenever my player character agrees to have sex with one, and the animations will not play. EDIT: Actually, it's more than just problems with registering friends and animations not playing. Creatures don't hatch, either. About the only things that works are the quest pop-ups and seeded characters spontaneously masturbating. I doubt if this has anything to do with my load order or conflicting mods, but here's my load order anyway My guess is that the version of OBSE or pluggy are not compatible. What version of these mods do you have? Link to comment
rensing Posted February 14, 2015 Share Posted February 14, 2015 I'm now using pluggy v. 128 and obse version 0020. UPDATE: I tried using other versions of pluggy and nothing changed. I thought I was running version 0021 of obse, but it appears I wasn't. gonna try with obse 0021. UPDATE UPDATE: tried various versions of pluggy with obse 0021 but to no avail. Link to comment
fejeena Posted February 15, 2015 Share Posted February 15, 2015 All Required and Recommended mods and Tools ? LAPF LoversCreatures2 OBSE20 or better Pluggy 126 or better MenuQue LoversMB2 Lovers Rapers Wappyone's Edition ------------------------------ Your Load order is ..... last Mods/esp must be LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp ------------------------------------- Hope you have not installed your game in C:\ program files ..... Load order, BOSS , OBSE, and many tips in my yellow Link below . Only the Lovers load order here http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Link to comment
randompeep Posted February 15, 2015 Share Posted February 15, 2015 Great mod. The only problem I'm experiencing [again] is when my PC (male) is approached by another actor (usually a [female] dremora). What happens is my pc ends up on the receiving end instead of the giving end. Whenever a line of text like "let us join together in lust and passion," or "my warm cunt yearns for your cold flesh to enter it" prompts me to respond, the gender of the asker is ignored and my male pc gets pegged. Link to comment
blue1820 Posted April 7, 2015 Share Posted April 7, 2015 Maybe someone can help me resolve an issue i'm having, the only problem i have is with using this mod with the FuroGeneratorTrap as using both i get attacked while in the chair and if i disable XLovers Daedra Seed then i'm not attacked while in the FuroTrap Improved: Tentacles! v6.91 , anyway i can fix this? GameMode=OblivionOblivion.esm=1Lovers with PK.esm=1LoversCreature.esm=1Unofficial Oblivion Patch.esp=1UOPS Additional Changes.esp=1UOP Vampire Aging & Face Fix.esp=1Oblivion Citadel Door Fix.esp=1DLCShiveringIsles.esp=1Unofficial Shivering Isles Patch.esp=1USIPS Additional Changes.esp=1DLCHorseArmor.esp=1DLCHorseArmor - Unofficial Patch.esp=1DLCOrrery.esp=1DLCOrrery - Unofficial Patch.esp=1DLCVileLair.esp=1DLCVileLair - Unofficial Patch.esp=1DLCMehrunesRazor.esp=1DLCMehrunesRazor - Unofficial Patch.esp=1DLCSpellTomes.esp=1DLCSpellTomes - Unofficial Patch.esp=1DLCThievesDen.esp=1DLCThievesDen - Unofficial Patch.esp=1DLCThievesDen - Unofficial Patch - SSSB.esp=1DLCBattlehornCastle.esp=1DLCBattlehornCastle - Unofficial Patch.esp=1DLCFrostcrag.esp=1DLCFrostcrag - Unofficial Patch.esp=1Knights.esp=1Knights - Unofficial Patch.esp=1Damsels In Distress.esp=1Luchaire's Neck Seam Concealer.esp=1Crowded Cities 30.esp=1Crowded Roads.esp=1Populated Prisons.esp=1Ryk_Swimwear.esp=1Fingernails For HGEC.esp=1Bonds Studio Apartment.esp=1delivery_job.esp=1Apachii_Goddess_Store.esp=1Apachii_Wigs_MaleFemale.esp=1HackdirtAlive.esp=1RMDailyIncomeV2.esp=1LoversDRader.esp=1LoversAdultPlayPlusforSSP.esp=1LoversHooker.esp=1LoversAdultPlayPlusforSSP_HookerPatch.esp=1LoversVoiceSSPplus.esp=1LoversRaperS.esp=1LoversBed.esp=1Lovers with PK.esp=1LoversCreature.esp=1LoversCreature_SexualOrgans.esp=1LoversCreature_SexualOrgans_Scale.esp=1LoversBackup2.esp=1LoversStalkerMN.esp=1LoversRapeSlave.esp=1LoversTrueCrimeEx.esp=1LoversSlaveTrader.esp=1LoversStalkerM.esp=1BudongsNarcolepsySpell.esp=1L'Nobody.esp=1Lucha's She Imperial.esp=1Lucha's She Breton.esp=1Lucha's She Nord.esp=1Lucha's She Redguard.esp=1Moonshadow Elves - NoSc.esp=1The Forgotten.esp=1DKImperials.esp=1AsharasSirensAndTritons.esp=1X.Races.Comp.esp=1Lorene.esp=1SwingDressSet.esp=1LunasGothicMaidenRace.esp=1FuroGeneratorTrap.esp=1PlayerSlaveEncounters.esp=1LoversPayBandit.esp=1PSE-PayBandit-Patch.esp=1PSE-HackdirtAlive-Patch.esp=1Colourwheels Sexy Oblivion OverHaul.esp=1LoversMB2.esp=1LoversIdleAnimsPriority.esp=1LoversAnimObjectsPriority.esp=1xlds.esp=0xldsFuro.esp=0 Link to comment
RapidWaterOver Posted May 8, 2015 Share Posted May 8, 2015 Does anyone still use this mod, and is it still being maintained? Because I would like some help with something. Basically there seems to be a major bug where if you get infected and then cured, for whatever reason the mod still thinks you're infected. Which means suddenly and randomly exploding in lust when not infected, and no matter how much sex you have it never goes back down. Accidentally killed a few people and creatures finding this out from too much sex lol. I always have to end up using the debug spell to reinfect then re-un-infect my char to temporarily fix the issue (because the bug pops up again later no matter what). Otherwise this mod works really good and I've always enjoyed it. Link to comment
Fienyx Posted May 14, 2015 Share Posted May 14, 2015 Just curious if you still plan on making just the enhanced messages Link to comment
scotelic Posted May 27, 2015 Author Share Posted May 27, 2015 Hi, As you noticed, I have not maintained this mod for a while. I blame Skyrim and Sexlab for that. Since I last made updates, the following issues have been reported:- Male characters being pegged by female Daedra contrary to preceding conversation. This is due to my lack of knowledge on using the sex framework. If anyone know of a good guide to the various flag settings, please send me a link.- Incurable lust. I made a recent change were your lust still increases post infection, but I believe it was supposed to die down eventually. I will check.- getting attacked while Furotrapped. I patched Furotrap to integrate better with Lovers, but I though a character was set to being uncounscious while Furotrapped. Again, I'll need to investigate.- separating enhanced messages into it's own mod. I'm not sure if I will get to this or not. Not in the near future in any case.I'll try to spend some time on these issues soon and see if I can fix them.Thanks as always for the feedback! -- edit -- Sorry, I tried to get back to this, but couldn't get my own mod working. Has anyone else run into the problem where the eggs cast a spell, but no spell shoots out from them? I see the top of them glow red briefly, but the spell itself never shoots out. Link to comment
Ncode100 Posted July 29, 2015 Share Posted July 29, 2015 Hi there, while I haven't run into the egg spell failure issue, I have had the dominating female issue. Whenever a female initiates sex with either my character or a male NPC she will take the giving role regardless of RaperS settings. Going to try older versions (starting with 1.1.30) and see if any of those work. Link to comment
stefan65 Posted April 17, 2016 Share Posted April 17, 2016 help i am getting a xlds error finding creatures in hatcheable creatures array id 0 Link to comment
Fienyx Posted July 20, 2016 Share Posted July 20, 2016 While I'm not getting the hatchable array issue, I did fix the spell issue (I think). It at least doesn't have the glow any more. I figured it was meant to be more like an affect it would have on surrounding npcs, that's what the name of the spell led me to believe anyways. I changed it so it's area effect ignores LOS and removed the red glow. xlds.esp This is the 1.1.31 esp 1 Link to comment
randompeep Posted March 23, 2018 Share Posted March 23, 2018 Bump. I've been looking around in the scripts, and have found 2 (I think) that may determine the sex/role of the seeder/feeder and the target. XLDSeedMainScript, XLDSFindAFriend however, I'm not familiar with the code for any .esp. It was easily readable as I'm familiar with several programming languages, and meaningful names were used for the better part when variables, methods and the like were declared and referenced. Can someone point me in the direction where I can learn "how-to" more? I may be able to fix this myself. XLDS does call some Xlovers scripts, which I thought so because LAPF is what causes the "fun" to happen, or so I think I understand anyway. I would assume that XLDS calls a function, and passes a variable or constant to the Xlover script responsible for assigning what actors get what role in the animation scene. I don't know though. I notice the femaleActor variable in XLDSFindAFriend is set to either "1" or "0" but when the situation isn't MxM or FxF there is no if-statement to handle a FxM (where F is female, who approached a male-- like the player in some of our cases). So maybe that's why male players get pegged? Nevermind, just read the Mod Author's post finally. lol. Here's XLDSFindAFriend for anyone interested: Spoiler ScriptName XLDSFindAFriend ref seededActor long femaleActor ref possibleFriend long femaleFriend long possibleFriendScore ref bestFriend long bestFriendScore short dispositionValue short personalityValue long distanceValue long loopCount long allowMOnM long allowFOnF long debugFindAFriend string_var xLDSMessage string_var eol Begin Function { seededActor } DebugPrint "XLDS %n is looking for a friend" seededActor set bestFriend to 0 set loopCount to 0 set allowFOnF to XLDSMainQuest.allowFOnF set allowMOnM to XLDSMainQuest.allowMOnM set debugFindAFriend to XLDSMainQuest.debugFindAFriend set xLDSMessage to XLDSMainQuest.xLDSMessage set eol to sv_Construct "%r" set femaleActor to seededActor.IsFemale if debugFindAFriend let xLDSMessage += eol + "XLDS debugging find a friend for " + seededActor.GetName endif set possibleFriend to player while possibleFriend set loopCount to loopCount + 1 if loopCount >= 1000 MessageBoxEX "XLDS error possible friend loop reached 1000 iterations%rpossible friend %n %i" possibleFriend possibleFriend break endif if possibleFriend == seededActor if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " cannot be their own best friend" endif elseif 0 < call xLoversCmnIsReady possibleFriend set dispositionValue to seededActor.GetDisposition possibleFriend set femaleFriend to possibleFriend.IsFemale if allowFOnF == 0 && femaleActor == 1 && femaleFriend == 1 if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is rejected because female friends are not allowed" endif elseif allowMOnM == 0 && femaleActor == 0 && femaleFriend == 0 if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is rejected because male friends are not allowed" endif elseif 0 < dispositionValue set personalityValue to possibleFriend.GetActorValue Personality set distanceValue to seededActor.GetDistance possibleFriend / 100 set possibleFriendScore to 200 + distanceValue - dispositionValue - personalityValue if femaleActor == femaleFriend set possibleFriendScore to possibleFriendScore + 25 endif if possibleFriendScore < bestFriendScore || bestFriend == 0 set bestFriend to possibleFriend set bestFriendScore to possibleFriendScore if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is being set as the current best friend (distance " + $(distanceValue) + " disposition " + $(dispositionValue) + " personality " + $(personalityValue) + " score " + $(possibleFriendScore) + ")" endif else if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is rejected (distance " + $(distanceValue) + " disposition " + $(dispositionValue) + " personality " + $(personalityValue) + " score " + $(possibleFriendScore) + ")" endif endif else if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is rejected due to a disposition of " + $(dispositionValue) endif endif else if debugFindAFriend let xLDSMessage += eol + possibleFriend.GetName + " is rejected because they are busy" endif endif if possibleFriend == player set possibleFriend to seededActor.GetFirstRef 35 1 else set possibleFriend to seededActor.GetNextRef if possibleFriend == player set possibleFriend to seededActor.GetNextRef endif endif loop if debugFindAFriend if bestFriend let xLDSMessage += eol + seededActor.GetName + " would go to talk to " + bestFriend.GetName + " if this was a real check" else let xLDSMessage += eol + seededActor.GetName + " could not find a friend they are interested in" endif elseif bestFriend DebugPrint "XLDS %n is going to talk to their best friend, %n" seededActor bestFriend if bestFriend == player seededActor.StartConversation bestFriend XLDSGreeting else seededActor.StartConversation bestFriend XLDSHello endif endif sv_Destruct eol End ;<CSEBlock> ;<CSECaretPos> 1407 </CSECaretPos> ;</CSEBlock> edit: is there some kind of debug-mode I can enable so I can see what functions and scripts are being used? Output to a log or the console? edit2: I also just saw another script that might be it . . . will look at it later though (XLDSHandleActiveActors): Spoiler ScriptName XLDSHandleActiveActors string_var debugString array_var highActors long numberOfHighActors long currentActorIndex ref currentActor short showHandling string_var tempString float currentTime float timeOfNextEvent long furoGeneratorTrapLoaded long foodCount long tempCount long hungerCount ref mbToken ref mb2Token long mbDetectedTokenCount long mbTokenCount long modValue long innerLoopCount long levelValue string_var xLDSMessage ref mbSpellMain long playerMaxHungerLevel Begin Function {} SetFunctionValue 0 set debugString to XLDSMainQuest.debugString let debugString += "%rXLDSHandleActiveActors script beginning" set currentTime to XLDSMainQuest.currentTime let highActors := XLDSMainQuest.highActors let numberOfHighActors := XLDSMainQuest.numberOfHighActors let currentActorIndex := numberOfHighActors let tempString := sv_Construct "%.0f" numberOfHighActors let debugString += "%rNumber of actors: " + tempString sv_Destruct tempString set mbToken to XLDSMainQuest.mbToken set mb2Token to XLDSMainQuest.mb2Token ;DebugPrint "XLDSHandleActiveActors entering main loop" While currentActorIndex >= 0 let currentActorIndex -= 1 ;debugPrint "r 1 %g" currentActorIndex if currentActorIndex >= 0 let currentActor := highActors[currentActorIndex] else let currentActor := PlayerRef endif let debugString += "%r%rChecking " + currentActor.GetName + " : " ;debugPrint "r 2" set foodCount to currentActor.GetItemCount xLDSFood set hungerCount to currentActor.GetItemCount xLDSHunger if currentActor.GetInFaction MythicDawn || currentActor.GetInFaction MythicDawnAssassins || currentActor.GetInFaction MythicDawnCG || currentActor.GetInFaction MythicDawnCGAssassin let debugString += "Mythic Dawn detected. " if furoGeneratorTrapLoaded if currentActor.HasSpell xLDSLpEggSpell == 0 currentActor.AddSpellNS xLDSLpEggSpell let debugString += "Added xLDSLpEggSpell. " endif endif if foodCount < 0 let debugString += "Adding daedra seed. " currentActor.AddItemNS xLDSFood 1 call XLDSProcessFood currentActor set foodCount to 1 endif endif ;debugPrint "r 3" if eval currentActor.GetInFaction XLDSSeeders || currentActor.GetInFaction DaedraFaction || currentActor.GetInFaction DremoraFaction ;debugPrint "r 3.1" call XLDSHandleDaedra currentActor ;debugPrint "r 3.2" continue endif ;debugPrint "r 4" if foodCount == 0 let debugString += "Is not seeded. " continue endif if currentActor.GetDead || currentActor.GetDisabled ;debugPrint "r 4.5" let debugString += "Seeded actor inactive or dead. " if currentActor.GetDead ;debugPrint "r 5" let debugString += "Dead seeded actor generating daedra. " if 0.1 < currentActor.GetTimeDead let tempCount := 0 While foodCount != tempCount let tempCount := foodCount let foodCount -= call XLDSGenerateEggs currentActor 1 Loop else call XLDSGenerateEggs currentActor 0 endif endif call XLDSRemoveHunger currentActor 4 continue endif if hungerCount > 2 && currentActor != PlayerRef ;debugPrint "r 6" if currentActor.GetCurrentAIPackage != 6 if call xLoversCmnIsReady currentActor let debugString += "finding a friend. " call XLDSFindAFriend currentActor endif endif endif ;debugPrint "r 7" set mbDetectedTokenCount to currentActor.GetItemCount xLDSMBDetectedToken set mbTokenCount to currentActor.GetItemCount mbToken if mb2Token set mbTokenCount to mbTokenCount + currentActor.GetItemCount mb2Token endif if mbDetectedTokenCount ;debugPrint "r 8" if mbTokenCount == 0 let debugString += "mb ending. " ;remove detected token and process currentActor.RemoveItemNS xLDSMBDetectedToken mbDetectedTokenCount if hungerCount > 3 set modValue to 1 - 0.5 * currentActor.GetActorValue Health currentActor.ModActorValue2 Health modValue set modValue to 0 - currentActor.GetActorValue Magicka currentActor.ModActorValue2 Magicka modValue set modValue to 0 - 1 - currentActor.GetActorValue Fatigue currentActor.ModActorValue2 Fatigue modValue endif if hungerCount > 2 currentActor.RemoveItemNS xLDSHunger 1 set hungerCount to hungerCount - 1 call XLDSRemoveHunger currentActor 0 endif set timeOfNextEvent to call XLDSGetTimeOfNextEvent currentActor 0 call XLDSArraySetFloatInRefInfoForKey currentActor "timeOfNextEvent" timeOfNextEvent else let debugString += "mb in progress. " endif elseif mbTokenCount ;debugPrint "r 9" let debugString += "mb beginning. " currentActor.AddItemNS xLDSMBDetectedToken 1 endif ;debugPrint "r 10" if 0 == call XLDSArrayInfoForRefHasKey currentActor "timeOfNextEvent" set timeOfNextEvent to call XLDSGetTimeOfNextEvent currentActor 0 call XLDSArraySetFloatInRefInfoForKey currentActor "timeOfNextEvent" timeOfNextEvent let debugString += "timeOfNextEvent initialized. " else set timeOfNextEvent to call XLDSArrayGetRefInfoForKey currentActor "timeOfNextEvent" endif ;debugPrint "r 11" if currentTime >= timeOfNextEvent let debugString += "hunger events. " set levelValue to currentActor.GetLevel set innerLoopCount to 0 while currentTime >= timeOfNextEvent set innerLoopCount to innerLoopCount + 1 if innerLoopCount >= 1000 MessageBoxEX "XLDS: Error hunger increase handling loop has reached 1000 iterations%r%n currentTime %f nextTime %f" currentActor currentTime timeOfNextEvent let debugString += "loop error. " break endif currentActor.addItemNS xLDSHunger 1 set hungerCount to hungerCount + 1 set timeOfNextEvent to call XLDSGetTimeOfNextEvent currentActor timeOfNextEvent loop if hungerCount > 4 let debugString += "hunger > 4 handling. " currentActor.RemoveItemNS xLDSHunger hungerCount if currentActor == player set xLDSMessage to XLDSMainQuest.xLDSMessage let xLDSMessage := xLDSMessage + "You are soaked with your own cum down below. You don't recall when it happened though. " currentActor.addItemNS xLDSHunger 4 set hungerCount to 4 ` else ;assume NPC sated themselves somehow currentActor.addItemNS xLDSHunger 1 set hungerCount to 1 set foodCount to 2 + SquareRoot foodCount currentActor.AddItemNS xLDSFood foodCount call XLDSProcessFood currentActor endif endif call XLDSArraySetFloatInRefInfoForKey currentActor "timeOfNextEvent" timeOfNextEvent DebugPrint "XLDS: running event for %n %i hunger %.0f" currentActor currentActor hungerCount if currentActor == player let debugString += "update player info. " set playerMaxHungerLevel to XLDSMainQuest.playerMaxHungerLevel if hungerCount > playerMaxHungerLevel set XLDSMainQuest.playerMaxHungerLevel to hungerCount endif call xLoversCmnPlayVoice currentActor 2 0 if hungerCount > 1 && 15 > GetStage XLDSStoryLineQuest if XLDSMainQuest.sawDaedraEggsHatch set XLDSMainQuest.mainStoryNewStage to 16 else set XLDSMainQuest.mainStoryNewStage to 15 endif endif endif call XLDSRemoveHunger currentActor 0 if hungerCount > 3 let debugString += "hunger = 4 handling. " if call xLoversCmnIsReady currentActor if currentActor == Player MessageBox "Your desire is unbearable! Your body feels like it's burning. You need to masturbate quickly! " set modValue to 1 - 0.5 * currentActor.GetActorValue Health currentActor.ModActorValue2 Health modValue else set mbSpellMain to XLDSMainQuest.mbSpellMain if mbSpellMain currentActor.AddSpellNS mbSpellMain endif endif endif endif endif ;end of if currentTime > timeOfNextEvent Loop set showHandling to XLDSMainQuest.showActiveActorHandling if showHandling set XLDSMainQuest.showActiveActorHandling to 0 MessageBoxEX "XLDSHandleActiveActors%r%z" debugString endif SetFunctionValue 1 End ;<CSEBlock> ;<CSECaretPos> 3121 </CSECaretPos> ;</CSEBlock> edit3: Well, looking at the debug output-- I can't see what function is called that determines the roles of the actors. After the FindAFriend completes the debug output says their friendship has been added to the array, and then "Lovers: START (female_npc_name) (refid) and (player_name)(ref_id) / total_pairs = 1" . . . so somewhere inbetween those two outputs I guess. edit4: I noticed in XLDSeedMainScript that a "set" is made to xLoversQuest . . . but the only script (in the xlds.esp) close I found was xLoversQuestScript. The latter does have Offence and Defence in it though. Link to comment
emo877 Posted March 26, 2018 Share Posted March 26, 2018 @randompeep: About last, 4th point, here's good rational custom to name questscripts using name of quest ("MyVeryImportantQuest") plus suffix "Script" (="MyVeryImportantQuestScript"). It helps with readability, yes. Also, it was slightly confusing at first, but for external access to their variables, you should think they're quest variables (and not questscript variables), so their external name is NOT ThatQuestScriptName.VarName, BUT ThatQuestName.VarName. If i correctly understand all other your questions, it would be fruitful to read "mainframe", LAPF thread, there should be very much useful info for coders (i must confess, i didn't raed more than 1/3 of it all.. because of my laziness). 1 Link to comment
twotall1224 Posted March 26, 2018 Share Posted March 26, 2018 On 7/20/2016 at 1:11 AM, Comrade Fienyx said: While I'm not getting the hatchable array issue, I did fix the spell issue (I think). It at least doesn't have the glow any more. I figured it was meant to be more like an affect it would have on surrounding npcs, that's what the name of the spell led me to believe anyways. I changed it so it's area effect ignores LOS and removed the red glow. xlds.esp This is the 1.1.31 esp While trying that esp out. I noticed that the scamps now spawn for the furo trap, but the messages at the top of the screen are now missing. Also, I still have the hatching error and when an NPC approaches me, I selected the option to have sex, but nothing still happens. On another note, I made an NPC and i set the script to XLDSAddCreatureToHatcheableCreaturesArray to test it, but it didn't work. I honestly wasn't sure if it would. I may need to read up some more on how the scripting works. I do believe that the hatching error is due to a possible error in the script to tag creatures for it? Link to comment
storky17 Posted June 20, 2022 Share Posted June 20, 2022 For those looking to fix the id array problem its involving pluggy. dont use a mod manager to install it. Use the archiever you have and extract the files into the obse plugins folder. OBSE-> Plugins-> Link to comment
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