scotelic Posted July 20, 2014 Author Share Posted July 20, 2014 Did that memory leak get fixed? If so, I'll be happy to try this version out Version 1.1.22 fixed that memory leak. Give it another try. Link to comment
LibertyPrime Posted July 22, 2014 Share Posted July 22, 2014 Since upgrading to 1.1.29, I get spammed with these messages outta nowhere: Link to comment
scotelic Posted July 23, 2014 Author Share Posted July 23, 2014 Since upgrading to 1.1.29, I get spammed with these messages outta nowhere: --snip-- I'll put out a new patch tomorrow night to fix that. If anyone else runs into any problems, post them before then and I will include fixes for those tomorrow night as well if possible. -edit- posting v1.1.30 which fixes just this problem, hopefully. I can't recreate it. Link to comment
LibertyPrime Posted July 24, 2014 Share Posted July 24, 2014 Upgrading did not fix the problem. I get the same thing. Link to comment
scotelic Posted July 24, 2014 Author Share Posted July 24, 2014 Well that sucks... My script is using GetHighActors to get a list of active actors, and gets the playerRef too. Perhaps the loacation you are in has a bad actor ref in the high actors processing? My fix included a change to make sure the actor being processed is a valid actor. I will create a special debug version for you that will display a lot more info, and you could send me another screenshot with the extra info. If you are handy with CS, you could add some more info to the debugString in XLDSHandleActiveActors to see what line it fails on. -edit- I couldn't get to it tonight. I'll try to get it tomorrow night. Link to comment
LibertyPrime Posted July 24, 2014 Share Posted July 24, 2014 Initially I was only getting the issue on a dungeon I had already cleared, Belletor's Folly. I eventually started having it everywhere and it's not like I can ignore it because it gets literally spammed on my screen. I'm not handy with the CS unfortunately, because it won't even let me start it. That's apples and oranges, though. Also, am I supposed to include xldsFuro.esp in my Bashed Patch? Link to comment
scotelic Posted July 25, 2014 Author Share Posted July 25, 2014 Hi LibertyPrime, Thanks for the info. I'll try to get you a debug patch tomorrow night. XldsFuro doesn't need to be in the bashed patch, but may need to be loaded after it if furotrap is in it. I'm no expert with how the bashed patch works though. I run with xlds and xldsFuro at the very end of my load order. Link to comment
ninth_alt Posted July 25, 2014 Share Posted July 25, 2014 I am currently using 1.1.29 and have not received these messages. While that doesn't necessarily rule out an issue with the mod, it does corroborate the notion that it could be a compatibility/load order issue, or problem with the save. Link to comment
LibertyPrime Posted July 25, 2014 Share Posted July 25, 2014 Considering I've waited six or seven versions before upgrading, the problem probably is indeed in my save. I don't have that much of an issue starting a new save... even though this is probably my 20th save due to breaking mods when upgrading them. Here is my load order. I really doubt it has anything to do with it, but just in case: Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 Chanpon.esm 04 Lovers with PK.esm 05 TamagoClub.esm 06 HiyokoClub.esm 07 LoversCreature.esm 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 09 Cobl Main.esm [Version 1.72] 0A Unofficial Oblivion Patch.esp [Version 3.5.0] ++ UOPS Additional Changes.esp 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C Oblivion Citadel Door Fix.esp 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.5.4] ++ USIPS Additional Changes.esp 0F Idle Dialogue.esp [Version 1.3] 10 Enhanced Economy.esp [Version 5.4.3] 11 Spell Delete And Item Remove.esp 12 Streamline 3.1.esp 13 Enhanced Hotkeys.esp [Version 2.3.1] 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 1C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV5.esp 1D DLCThievesDen.esp 1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 1F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] 20 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 21 TamrielTransportationNetwork.esp 22 ShiveringIslesTransportationNetwork.esp 23 Imperial Furniture Renovated.esp 24 Apachii_Goddess_Store.esp 25 DLCBattlehornCastle.esp 26 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 27 DLCFrostcrag.esp 28 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 29 Knights.esp 2A Knights - Unofficial Patch.esp [Version 1.1.4] ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp 2B ExpandedGreetings.esp [Version 1.0] 2C Nephs Unique Thievery.esp 2D RMDailyIncomeV2.esp 2E Side's Sailing Ships.esp [Version 0.93.5] 2F Tavern-Goers 2.esp 30 TamagoNews.esp 31 TamagoTopic.esp 32 LoversTamagoClub.esp 33 LoversHiyokoShooter.esp 34 HiyokoGenerator.esp 35 HiyokoGeneratorCreature.esp 36 TamagoSetBody.esp 37 Enhanced Grabbing.esp [Version 0.5] 38 Enhanced Economy - House prices.esp [Version 5.4.3] 39 Alternative Start by Robert Evrae.esp 3A Basic Primary Needs.esp [Version 6.3] 3B Basic Personal Hygiene.esp [Version 3.0] 3C MadCompanionshipSpells.esp [Version 2.5] 3D MCS extension.esp 3E RefScope.esp [Version 2.1.2] 3F SetBody.esp 40 AutoSetBody.esp 41 ZumbsLockpickingMod - OBSE.esp 42 ZumbsLockpickingMod - Hide Difficulty Addon.esp 43 LoversOrgy.esp 44 LoversTrueCrimeEx.esp 45 LoversStripper.esp 46 LoversCalm.esp 47 LoversHooker.esp [Version 2.2] 48 LoversAdultPlayPlusforSSP.esp 49 LoversVoiceSSPplus.esp 4A LoversRaperS.esp 4B LoversJoburg.esp 4C LoversBed.esp 4D LoversPayBandit.esp 4E LoversAdultPlayPlusforSSP_HookerPatch.esp 4F Lovers with PK.esp [Version 96v5] 50 LoversBitch.esp 51 LoversCreature.esp 52 LoversSoundCreature.esp [Version 0.1.0] 53 LoversChorus.esp 54 LoversSlaveTrader.esp 55 LSTBravilUnderground.esp 56 LSTaddonIn.esp 57 PlayerSlaveEncounters_V0.691.esp 58 zzEstrus.esp 59 zzContainerTrap.esp 5A FuroGeneratorTrap.esp 5B xlds.esp ++ xldsFuro.esp ** Woman's Move - Animation Replacer.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp 5C DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 5D Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 5E x117race.esp ++ x117Race ENG Race.esp 5F Lop-ears Elf.esp 60 XCV.esp 61 Cobl Glue.esp [Version 1.72] 62 Cobl Si.esp [Version 1.63] 63 OOO 1.32-Cobl.esp [Version 1.72] ++ Cobl Tweaks.esp [Version 1.44] 64 Salmo the Baker, Cobl.esp [Version 3.08] 65 Cobl Silent Equip Misc.esp [Version 01] 66 From2ch Lives.esp 67 F2L_FaceChange.esp 68 From2ch Lives Boss.esp 69 F2LHideRaces.esp 6A F2LAddon_MSElves.esp 6B BreakArmor.esp [Version 1.10.f] 6C zBUArmors.esp 6D Bashed Patch, 0.esp 6E LoversMB2.esp 6F Lovers3dorgasmMB2.esp 70 LoversIdleAnimsPriority.esp 71 Lovers3dorgasm.esp 72 LoversAnimObjectsPriority.esp In any case, I shall wait for the debug patch. Thank you for the amazing mod. No need to hurry it. I'll do some fooling around in this current save, perhaps further investigate when the error message actually happens, investigate the console, etc. Perhaps even start a new save just to test it around. Will report back if I find anything new. The only thing odd is that previously I was only getting this issue on the dungeon aforementioned. It's not like I played around that much to test it too much but as far as I know it's happening randomly. I fast-travelled to Anvil and the message started appearing. EDIT: I've got a few updates. It seems that disabling seeding has made the error messages stop appearing. At least now I can play. Also... Link to comment
scotelic Posted July 26, 2014 Author Share Posted July 26, 2014 I am posting the new version with hopefully a fix, but at the very least more debugging information in the error message. Try reproducing the error with this version, and get me a screenshot if you see it again. Link to comment
LibertyPrime Posted July 27, 2014 Share Posted July 27, 2014 Thank you! It SEEMS to have fixed the problem. I actually started a new save before updating to the newest version and turned on seeding, and everything was ok then. I thought my oldest save (the one in which this problem started in the first place) was botched but loaded it and turned on seeding just to be sure. I seem to not be getting any more error messages so far. EDIT: Oops, double post. Link to comment
scotelic Posted July 28, 2014 Author Share Posted July 28, 2014 That is great! You are welcome, and thanks for your help squashing this bug. I had mistakenly assumed that GetHighActors would not return disabled actors, but that doesn't seem to be the case. Link to comment
Fienyx Posted August 7, 2014 Share Posted August 7, 2014 Ok, was looking in the mod menu. If seeding is disabled, is there still addiction and arousal? Also, is the random seeding, if set to 0 days, disable just that part? Link to comment
scotelic Posted August 10, 2014 Author Share Posted August 10, 2014 No, I believe addiction and arousal are disabled. An interval of 0 just means that random seeding will occur more often. Link to comment
Fienyx Posted August 10, 2014 Share Posted August 10, 2014 Ok. Thanks. Helps me decide on what I want to change the settings to. Link to comment
Fienyx Posted August 19, 2014 Share Posted August 19, 2014 I like the enhanced messages alot, have you made that it's own mod yet? Jw. I'm getting an obse detected error ** Script Error: Script b002d55f in file "xlds.esp" ** Too few args for format specifier Edit: I think I found out what was causing that. If you use Dynamic Leveled Lists, make sure to omit xlds. NVM. Get a new script error. ** Script Error: Script af02d55f in file "xlds.esp" ** Too few args for format specifier They seem to come up once I press the "N" button. They even come up with seeding disabled. Is the "N" button keyed for something in this mOD? Edit....again: Ultimately NVM. An ini setting I changed didn't go all the way through, had to start a new game. Good thing I was still very early and testing things to see if they worked right. lol. Link to comment
scotelic Posted August 20, 2014 Author Share Posted August 20, 2014 Hey fienyx, glad you were able to sort out that problem. As for the Enhanced Messaging, while I planned on breaking it out to it's own mod, I don't know when I will get to it. I am not actively working on the mod at this time, but I'm sure I will get back to it later on. Link to comment
Fienyx Posted August 20, 2014 Share Posted August 20, 2014 Since it's working right now, no big rush. Haven't played it long enough to see it in full action, joys of testing to make sure all the mods I'm using play nicely. Link to comment
Varnol Posted November 23, 2014 Share Posted November 23, 2014 Is anyone else getting "applicanion requested runtime to terminate" error with this? I would really like to play. Link to comment
emo877 Posted November 24, 2014 Share Posted November 24, 2014 @Varnol: When mod's author will reply to you, first thing which will be asked is Pluggy (and menuque) version you use; also it will be helpful to mention your OBSE version (author uses 21, but seems it's not strict condition).Wouldn't hurt info about other obse-plugins (dll in obse\plugins) versions installed. Conscribe logs applied (from game session crashed) may be informative too.Personaly i played xlds quite while, and my game crashed time to time - not significantly frequent than in common (oblivion itself is not very stable, after all), but it was never followed by error message you mentioned. Now long time i do not use xlds, because of some suspictions about menuque role in whole game stability (had no energy\time to research myself or bother the Author without certain cause). Link to comment
Varnol Posted November 25, 2014 Share Posted November 25, 2014 Hello Emo877 Thanks for the tip. My obse is 20.6, pluggy is v125b-23979, menuQue is 16b Mi game usually crashes within few seconds after I load with XLDS enabled. Runs fine again if I disable it. The mod seems to be pretty stabble for other players so there must be something in my setup that is not quite right Here's the log from Conscribe: TamagoClub:Preloading... =============================================== Game Instance : 1 | Time : 11-26-2014 00-44-23 =============================================== TamagoClub:Initialized (Version:1.15c Debug:0 ModIndex:04) LoversAphrodisia.ini is loaded LoversTamagoClub:Initialized (Version:1.03 Debug:0 RefID:10001000) [HiyokoFutureDream][ERROR] Faild to retrieve the form xLHSdeliveryToken from LoversHiyokoShooter.esp [HiyokoFutureDream][iNFO] Initialized. (v0.00) Tamago Fertility Clinic v 1.05 loaded loading class/race contraception definition file Read entry Class:Guard Read entry Race:Tabaxi mini ** Dumping Array #150 ** Refs: 1 Owner 37: TamagoFertilityClinic.esp [ ] : 0.000000 [ Class ] : Guard [ Race ] : Tabaxi mini TamagoFertilityClinic - INI file loaded Global contraception is set to 0 Hiyoko Utility Spells - initialisation XLDSeed v1.1.31 initializing XLDSeed: Done initializing xLoversJoburg use LoversMB2.esp xLoversJoburg initialized (build:117000) GetFontLoaded >> 7 LoversExtender:Initialize! RMDailyIncomeV2.ini has been successfully loaded! [set Body][iNFO] 893 bodies are loaded. [set Body][iNFO] (F)63menu 63items/(M)6 menu 6items are loaded. [set Body][iNFO] Reloaded V.1.1 Initialized. (RefID:200225E3) Lovers v1.4.1 - 7 / Rev96: Position of motion settings 248 Finished loading (up to the maximum 6000 number) HiyokoClub:Initialized (Version:1.10a Debug:0 ModIndex:05) xLoversMB2 - user settings loaded xLoversMB2 - loaded AutoSetBody: Data\ini\AutoSetBody.ini Loaded. LoversEncounter:TamagoClub was detected LoversEncounter:Initialized (Version:1.01 Debug:0 RefID:11000ED4) HiyokoGenerator(x117):Initialized (Version:1.05 Debug:0 RefID:1300C7F2) Looks like the error has something to do with LoversHiyokoShooter, which I do not use, but I found it and installed just in case. Now the log looks like this: TamagoClub:Preloading... =============================================== Game Instance : 1 | Time : 11-26-2014 00-54-16 =============================================== LoversAphrodisia.ini is loaded LoversTamagoClub:Initialized (Version:1.03 Debug:0 RefID:10001000) Hiyoko Utility Spells - initialisation TamagoClub:Initialized (Version:1.15c Debug:0 ModIndex:04) xLoversMB2 - user settings loaded xLoversMB2 - loaded AutoSetBody: Data\ini\AutoSetBody.ini Loaded. LoversEncounter:TamagoClub was detected LoversEncounter:Initialized (Version:1.01 Debug:0 RefID:11000ED4) HiyokoGenerator(x117):Initialized (Version:1.05 Debug:0 RefID:1300C7F2) Tamago Fertility Clinic v 1.05 loaded loading class/race contraception definition file Read entry Class:Guard Read entry Race:Tabaxi mini ** Dumping Array #1164 ** Refs: 1 Owner 37: TamagoFertilityClinic.esp [ ] : 0.000000 [ Class ] : Guard [ Race ] : Tabaxi mini TamagoFertilityClinic - INI file loaded Global contraception is set to 0 XLDSeed v1.1.31 initializing XLDSeed: Done initializing xLoversJoburg use LoversMB2.esp xLoversJoburg initialized (build:117000) GetFontLoaded >> 7 LoversExtender:Initialize! RMDailyIncomeV2.ini has been successfully loaded! [set Body][iNFO] 893 bodies are loaded. [set Body][iNFO] (F)63menu 63items/(M)6 menu 6items are loaded. [set Body][iNFO] Reloaded V.1.1 Initialized. (RefID:200225E3) Lovers v1.4.1 - 7 / Rev96: Position of motion settings 248 Finished loading (up to the maximum 6000 number) HiyokoClub:Initialized (Version:1.10a Debug:0 ModIndex:05) [HiyokoFutureDream][iNFO] Initialized. (v0.00) BUT the game still crashes Link to comment
emo877 Posted November 26, 2014 Share Posted November 26, 2014 Well, with my small (and "outdated", cause i quit xlds @v1.24) knowledge, i can't see anything wrong.Two suggestions then:1) turn xlds' debug feature ON in ini-file (set XLDSMainQuest.debugMode to 1 (or greater number? possible, in new versions there're variants of debug levels)); also, bring a copy of your load-order (plugins.txt or some kind of OBMM' mod's list) - possibly, strange mod's conflict will be found?2) try to test with 100% "clear" (saved with none of xlds versions) game -- take a log; summon Scotelic.. Link to comment
Varnol Posted November 27, 2014 Share Posted November 27, 2014 Uh, in what ini file exactly? Link to comment
emo877 Posted November 28, 2014 Share Posted November 28, 2014 INI-file (xlds.ini) ,afair, should be placed to \data\ini\ (as most modern mods do), and contains such parameter settings as: --------- RandomEventAverageFrequencyInDays ShowDebugMessagesInConsole ***** change this string: when is not 0 -- 1, 2 or 3 (iirc) there will be extended console log AllowMOnM AllowFOnF HoursBetweenHungerIncreases --------- Also, settings change is possible via setting spell -- it could be easier though (i almost forgot about spell, to be honest). From now i'll be offline till monday; may be you could send PM to Scotelic (PM settings allows to target's attention via real e-mail, helpful if your correspondent not visit LL long time). Link to comment
scotelic Posted December 1, 2014 Author Share Posted December 1, 2014 Thanks Emo877 for your help. I've been away from Obilivion for a while, and haven't checked the board regularly. Hi Varnol, Sorry that you are having problems with the mod. I will try to help you out, but can't promise to spend too much time on it. Set ShowDebugMessagesInConsole to 1 instead of 0 in the xlds.ini file, and capture the conscribe logs again and post them here. I will keep an eye out for them and see if I can figure out what the problem is. I'm not sure what might cause that error though. If anyone has any idea, please let me know. I hope we can get this sorted out. Link to comment
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