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Customize: .xml parameters and editing


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I'm experimenting around a little but some of the things you mentioned in your post seem to be only changeable in the xml and not by JFF.

 

So my question is: How can I reduce the amount of how much the breasts move (not how fast) I'm using small breasts and they are moving too far downwards. They get stretched, Even if my girl is just walking, her breasts go down way too far and it looks like they were made of much chewing gum. 

 

How can I reduce the distance the breasts travel down?

 

I hope you understand my imperfect english.

 

 

EDIT: Alright... Reducing the weight of the breasts already helped much. But they still get too flat when my girl starts running. I've seen there are some limit values. But when I edited them, the breasts of her started to live. (they started to look to theleft and right! O.o)

 

If you JFF used.

 

 

For both breasts In Constraints tab (Accordion tab bottom)

 

Setting for Linear -> Z-Axis:

 

The values ​​are relative to 0.

 

The upper value is for downward movement.

The bottom value is for upward movement.

 

Example:

If you want less downward movement and upper value is -7.0000, change to -4.0000.

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I'm experimenting around a little but some of the things you mentioned in your post seem to be only changeable in the xml and not by JFF.

 

So my question is: How can I reduce the amount of how much the breasts move (not how fast) I'm using small breasts and they are moving too far downwards. They get stretched, Even if my girl is just walking, her breasts go down way too far and it looks like they were made of much chewing gum. 

 

How can I reduce the distance the breasts travel down?

 

I hope you understand my imperfect english.

 

 

EDIT: Alright... Reducing the weight of the breasts already helped much. But they still get too flat when my girl starts running. I've seen there are some limit values. But when I edited them, the breasts of her started to live. (they started to look to theleft and right! O.o)

 

If you JFF used.

 

 

For both breasts In Constraints tab (Accordion tab bottom)

 

Setting for Linear -> Z-Axis:

 

The values ​​are relative to 0.

 

The upper value is for downward movement.

The bottom value is for upward movement.

 

Example:

If you want less downward movement and upper value is -7.0000, change to -4.0000.

 

 

Thanks :)

 

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  • 3 weeks later...

Can anyone tell me what section defines the size of the collision box around the breast?  it seems fine at the lower half but the hand moves too far downward and left-right before the collision starts happening and I'd like to adjust that.  there doesn't seem to be any left-right collision with the hand at all for that matter.

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I want to start some experiementing with XML configuration while using JFF. Is this the only guide concerning that topic, or is there a better guide somewhere, especially for JFF ?

 

take a look at https://code.google.com/p/hdt-pe/wiki/CustomizeGuide

 

 

Great and thx. Exactly what I needed. I googled for HDT, JFF and HDT JFF, but I realize now you will get that hit only by using HDT PE JFF...(at least on the first page).

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Can anyone tell me what section defines the size of the collision box around the breast?  it seems fine at the lower half but the hand moves too far downward and left-right before the collision starts happening and I'd like to adjust that.  there doesn't seem to be any left-right collision with the hand at all for that matter.

 

 

post-25678-0-14368200-1402342276_thumb.png

 

post-25678-0-24278600-1402342329_thumb.png

 

post-25678-0-49130700-1402342365_thumb.png

 

Note to Limits.

Limits also means limits.

The strength of the Bouncing is depends on mass/gravity  - primarily

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  • 2 months later...

I am trying to get butt collision working in a way that is useful for SexLab animations.  With my current xml file, I have to move the male character really close and/or up really high on the other character to get the collision (during doggystyle type things), which puts him at weird angles.  My first inclination is to change the x, y, and z values for the left and right butt parts' Center of Mass.  My thinking is that if I can move the center of mass, which I am guessing is what is being collided with, down the butt and away from the actor (i.e., towards the other actor in the animation), then I can get the collision to result with SexLab animations without having to move the actors as much.  However, I am not sure exactly what each value does.  

 

I am guessing the x values move the center from side to side on the actor.  Would the y value move it either towards the inside or outside the actor more?  And would the z value move it either down or up (towards the ground or toward the sky)?  Am I totally wrong?  :P

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I am trying to get butt collision working in a way that is useful for SexLab animations.  With my current xml file, I have to move the male character really close and/or up really high on the other character to get the collision (during doggystyle type things), which puts him at weird angles.  My first inclination is to change the x, y, and z values for the left and right butt parts' Center of Mass.  My thinking is that if I can move the center of mass, which I am guessing is what is being collided with, down the butt and away from the actor (i.e., towards the other actor in the animation), then I can get the collision to result with SexLab animations without having to move the actors as much.  However, I am not sure exactly what each value does.  

 

I am guessing the x values move the center from side to side on the actor.  Would the y value move it either towards the inside or outside the actor more?  And would the z value move it either down or up (towards the ground or toward the sky)?  Am I totally wrong?  :P

 

In 3dsMax orientation matters. So if the actor is laying z is in-out,...but if they are standing,...z is up down,....

 

x and y are relative as well,....so actor orientation can change which axis is moving the breasts or butt in any certain direction.

 

Now,...thats in max,...im not sure how havok works in skyrim,...but Z is always ground to sky,...x and y are static as well,...but Im not sure which is N-S, or E-W,....

 

 

It makes it hard to set a universal axis limit for all situations,...especially for sexlab animations.  Theres not enough motion to move the breasts an butt in most animations,...but if you make it sensitive enough,...you'll have your breasts hit the floor when you transfer in and out of sneak.

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  • 2 months later...

 

@Monsto Brukes and @tase - or anyone else who might know the answer - how do you make XML Notepad 2007 display data like you do? I can only make it show "Tree View" and "XLS Output" and I would much prefer your compact way of viewing. Thx.

 

like what exactly?

 

 

Like this:

 

<hkparam name="data" numelements="20"> <!-- R Breast -->

(0.000000 0.000000 0.000000 0.000000)  <!-- 1 -->

(0.000000 0.000000 2.000000 0.000000)  <!-- 2 -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 4 0 X -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 4 1 Y -->

(0.000000 0.000000 1.000000 0.000000)  <!-- 4 2 Z -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 8 ? -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 8 ? -->

(0.000000 0.000000 1.000000 0.000000)  <!-- 8 ? -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 9 ? -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 9 ? -->

(0.000000 0.000000 1.000000 0.000000)  <!--  6 0 X N,N,0,0 Crushed Breast-->

(-0.500000 0.500000 0.000000 0.000000) <!-- 16 1 Y Up-Down N,N,0,0 IN-OUT -->

(-0.500000 0.500000 0.000000 0.000000) <!-- 16 2 Z Up-Down N,N,0,0 UP-DOWN -->

(0.000000 0.000000 0.000000 0.000000)  <!-- 15 1 Y -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 15 2 Z -->

(-0.500000 0.500000 0.000000 0.000000) <!-- 17 0 X Angular/Horiz. Amount N,N,0,0 UP-DOWN IN-OUT-->

(-0.000000 0.000000 0.000000 0.000000) <!-- 17 1 Y Angular/Horiz. Amount N,N,0,0 NOTHING ?-->

(-0.300000 0.300000 0.000000 0.000000) <!-- 17 2 Z Angular/Horiz. Amount N,N,0,0 SIDEWAYS-->

(2.000000 0.000000 0.000000 0.000000)  <!-- 14 0 X -->

(3.000000 0.000000 0.000000 0.000000)  <!-- 14 2 Z-->

</hkparam>

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@Monsto Brukes and @tase - or anyone else who might know the answer - how do you make XML Notepad 2007 display data like you do? I can only make it show "Tree View" and "XLS Output" and I would much prefer your compact way of viewing. Thx.

 

like what exactly?

 

 

Like this:

 

<hkparam name="data" numelements="20"> <!-- R Breast -->

(0.000000 0.000000 0.000000 0.000000)  <!-- 1 -->

(0.000000 0.000000 2.000000 0.000000)  <!-- 2 -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 4 0 X -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 4 1 Y -->

(0.000000 0.000000 1.000000 0.000000)  <!-- 4 2 Z -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 8 ? -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 8 ? -->

(0.000000 0.000000 1.000000 0.000000)  <!-- 8 ? -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 9 ? -->

(0.000000 1.000000 0.000000 0.000000)  <!-- 9 ? -->

(0.000000 0.000000 1.000000 0.000000)  <!--  6 0 X N,N,0,0 Crushed Breast-->

(-0.500000 0.500000 0.000000 0.000000) <!-- 16 1 Y Up-Down N,N,0,0 IN-OUT -->

(-0.500000 0.500000 0.000000 0.000000) <!-- 16 2 Z Up-Down N,N,0,0 UP-DOWN -->

(0.000000 0.000000 0.000000 0.000000)  <!-- 15 1 Y -->

(1.000000 0.000000 0.000000 0.000000)  <!-- 15 2 Z -->

(-0.500000 0.500000 0.000000 0.000000) <!-- 17 0 X Angular/Horiz. Amount N,N,0,0 UP-DOWN IN-OUT-->

(-0.000000 0.000000 0.000000 0.000000) <!-- 17 1 Y Angular/Horiz. Amount N,N,0,0 NOTHING ?-->

(-0.300000 0.300000 0.000000 0.000000) <!-- 17 2 Z Angular/Horiz. Amount N,N,0,0 SIDEWAYS-->

(2.000000 0.000000 0.000000 0.000000)  <!-- 14 0 X -->

(3.000000 0.000000 0.000000 0.000000)  <!-- 14 2 Z-->

</hkparam>

 

 

that was just a direct c/p from the xml file. that's how it would look in a notepad app.

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  • 4 months later...
  • 3 months later...

I have a collisions question. I'm working on some revealing yet rigid armor, and I'm trying to stop the breasts from clipping through it when the actor moves. I thought the HDT collisions property would be a good way to do that, but I can't a setting to make Armor a collision object. Any advice?

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  • 3 months later...

I figured it out. You need to edit NPC L/R Breast. Making linearDamping a larger number means less bounce. If you are using ModOrganizer, you will need to restart the game every time you make an edit. You can also keep the .xml open while you run the game, just as long as you save your edits.

 

Anyone know how to make it so the breasts sway a fair amount when running without making them sway that much when walking/idle?

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  • 1 month later...

I'm trying to merge the breast settings from My Body is not Jello with the xml from All-in-one UUNP HDT Pussy and so far I've had no luck.

 

I've tried using notepad to copy the breast settings from the Jello xml to the HDT Pussy one and it CTD's when loading that character.

I've tried copying the breast settings from Jello in JFF and amending the HDT Pussy xml with the same settings and it makes no difference, my PC's modest breasts swing around all over the place.

 

Any ideas?

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  • 1 month later...
  • 4 months later...
  • 2 months later...

just a question, as extensive testing is giving me no satisfaction...

 

I'm trying to get the belly node collision to be more sensitive to schlongs/hdt creatures; I.E. starts pushing out slightly after penetration as opposed to when schlong is all the way in - I'd suppose i'm looking to lower the collision detection node for the belly (which means i may have to edit the skeleton, in which case I'll ask if you know of a guide to do this). I'm using Naturalistic XTML and prefer not to switch out this HDT preset, as its my favorite jiggles. would you know which constraints and/or weights i'd have to edit to achieve what i'm looking for?

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  • 2 months later...

Right now I'm trying to add belly physics to an XML-file I downloaded from Nexus.

I've basically just opend two JFF windows, looked at the HDT Belly and NPC Belly entries from Naturalistic XMLs and copied them over to the other XML-file.

When I gave it a test run the belly of the test subject stretched to the ground and then all female NPCs disappeared.

 

Is there something I'm missing?

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Right now I'm trying to add belly physics to an XML-file I downloaded from Nexus.

I've basically just opend two JFF windows, looked at the HDT Belly and NPC Belly entries from Naturalistic XMLs and copied them over to the other XML-file.

When I gave it a test run the belly of the test subject stretched to the ground and then all female NPCs disappeared.

 

Is there something I'm missing?

 

Make sure you have You clicked on the Shape under Collisions, this opens another window of settings that need copying across.

 

At least that was what I had missed before when doing something similar

 

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Right now I'm trying to add belly physics to an XML-file I downloaded from Nexus.

I've basically just opend two JFF windows, looked at the HDT Belly and NPC Belly entries from Naturalistic XMLs and copied them over to the other XML-file.

When I gave it a test run the belly of the test subject stretched to the ground and then all female NPCs disappeared.

 

Is there something I'm missing?

 

Make sure you have You clicked on the Shape under Collisions, this opens another window of settings that need copying across.

 

At least that was what I had missed before when doing something similar

 

 

 

Turns out I forgot to add the constraints...

The first time I simply didn't see the tab at the bottom D:

It still isn't working as I wanted it to but at least it doesn't bug out now.

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  • 3 months later...

Im trying to figure it out how edit properly the collision btw hands and PC breast using the well know "sexy" idle that grab the boobs for some secs and in idl mode.

 

the preset used is all-in-one, should i edit HDfinger.xml or hdtPhisics? Can't find a tutorial for finger / hands.

 

NPC R and L breast have hlpCapsuleShape in collision shape listing, also since it's also used in HDfinger.xml i wonder what to do.

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