Aki K Posted December 19, 2019 Share Posted December 19, 2019 19 hours ago, GenioMaestro said: You can have two diferent problems in that image. Problem 1 can be caused by missing mipmaps in the tats. Problem 2 can be caused by ilumination mod or ENB effects. For the problem 1 you can use Ordenador for generate the MipMaps. Download it, and run it over your SlaveTats folder for process all yours tats. Select ONLY the option for generate MipMaps. NOT use the first 3 options for compress the textures => DISABLE IT, because are enabled by default. The compression can break the tats textures and can create squares and low resolution tats that look weird. For the problem 2 you can disable ENB, by default pressing CRTL+F12, for see if the problem is caused by ENB. In that case, revise the ENB configuration or search for another ENB preset. If the problem is not caused by ENB revise the iluminations mods, disable it and load the savegame for see if the problem is solved. If your problem persist request help again. I run my ENB very close to vanilla, and occasionally I still get this. What kind of tweaks would help resolve the problem? It usually only happens in building corners or from certain angles. Rotating the camera tends to fix it, but from some angles it will keep flashing. Or is that a different issue? I'm not sure what MipMaps are/do, but it would seem I have them as needed for my textures. Link to comment
GenioMaestro Posted December 19, 2019 Share Posted December 19, 2019 24 minutes ago, Aki K said: I run my ENB very close to vanilla, and occasionally I still get this. What kind of tweaks would help resolve the problem? It usually only happens in building corners or from certain angles. Rotating the camera tends to fix it, but from some angles it will keep flashing. Or is that a different issue? I'm not sure what MipMaps are/do, but it would seem I have them as needed for my textures. Theorically, the textures must not "flashing" and that make me think in ilumination problem. But the definition of "flashing" is very ambiguous. For me, "flashing" is similar to flikering. Is a texture that rapidly change and can stop making the flikering when move the camera or the player. Normally, that is an ilumination problem. But the black textures, normally, are caused by faulting MipMaps. For identify a MipMap problem move the camera from far to near the texture. If you see small triangles and the texture look near perfect when the camera is near but change to black when you move the camera far is a MipMap problem with 100% security. Faulting MipMaps cause a lot of problems in the game, from black textures to low performance because the game must generate the MipMaps on the fly ussing CPU and consuming RAM and that can derive in lag, stutering, frame drops, microfreezes... First, be sure all yours textures have MipMaps. Run Ordenador and look if solve the problem. If persist we must search in other side. Link to comment
no_way Posted December 20, 2019 Share Posted December 20, 2019 I should have clarified, I have SSE, is Ordenador still a good idea? Link to comment
Aki K Posted December 20, 2019 Share Posted December 20, 2019 7 hours ago, GenioMaestro said: Theorically, the textures must not "flashing" and that make me think in ilumination problem. But the definition of "flashing" is very ambiguous. For me, "flashing" is similar to flikering. Is a texture that rapidly change and can stop making the flikering when move the camera or the player. Normally, that is an ilumination problem. But the black textures, normally, are caused by faulting MipMaps. For identify a MipMap problem move the camera from far to near the texture. If you see small triangles and the texture look near perfect when the camera is near but change to black when you move the camera far is a MipMap problem with 100% security. Faulting MipMaps cause a lot of problems in the game, from black textures to low performance because the game must generate the MipMaps on the fly ussing CPU and consuming RAM and that can derive in lag, stutering, frame drops, microfreezes... First, be sure all yours textures have MipMaps. Run Ordenador and look if solve the problem. If persist we must search in other side. Based on this I don't have a MipMap problem. I'm still not sure what mipmaps are, but textures generally look good from far away and up close. I have on occasion gotten the triangle issue, but that's even without slavetats and might be ENB related given how and when and how it occurs. In general, usually only during animation sequences in a cramped area, areas with a lot of changes in shading (like outdoors but near 3 oddly spaced trees) or outside of animations if many DD items are equipped to NPCs (and even then super rarely). Might just be coincidence of an overburdened system though. It is a very rare problem for me. Rare enough that I can't reproduce it on demand. For every 100 NPCs with DD equipped, one might experience some flickering when I reload an area. Link to comment
GenioMaestro Posted December 20, 2019 Share Posted December 20, 2019 8 hours ago, no_way said: I should have clarified, I have SSE, is Ordenador still a good idea? NO... For Special Edition you must run Cathedral Assets Optimizer. Link to comment
GenioMaestro Posted December 20, 2019 Share Posted December 20, 2019 6 hours ago, Aki K said: I'm still not sure what mipmaps are Skyrim use textures in DDS format because have the MipMap capacity that allow store inside the same file the same image in diferent resolutions. In that way, the game only need load one file for get all the diferent resolutions for all the diferent LOD (Level Of Detail) and not need have diferent textures files in diferent resolutions. One single DDS file with MipMap have, inside it, all the posible sizes and resolutions of the same image. 6 hours ago, Aki K said: It is a very rare problem for me. Rare enough that I can't reproduce it on demand. The first thing we need to control a problem is reproduce it. If only happend in random and strange circunstances is very dificult locate and solve the problem. Link to comment
Xuvish Posted December 20, 2019 Share Posted December 20, 2019 I just started using slave run and S.L.U.T.S. there are so many files here, how do I know which ones to choose? I also use Sanguine, DCL and other mods. I use LE by the way. Thanks Link to comment
Albino34 Posted December 21, 2019 Share Posted December 21, 2019 So there are like 50 files, which one do i have to download if i want the merta assassin tattoos? and does this work for Femboy Race reborn? Link to comment
Aki K Posted December 21, 2019 Share Posted December 21, 2019 9 hours ago, Albino34 said: So there are like 50 files, which one do i have to download if i want the merta assassin tattoos? and does this work for Femboy Race reborn? Merta Assassin tattos are not from slavetats. You can find the files here alongside the armor mod: https://www.nexusmods.com/skyrim/mods/60195?tab=files In theory any slavetat can be applied to any body type, but if it isn't the same bodytype as the one the tat was designed for, it might be off or distorted. Link to comment
Aki K Posted December 21, 2019 Share Posted December 21, 2019 20 hours ago, Xuvish said: I just started using slave run and S.L.U.T.S. there are so many files here, how do I know which ones to choose? I also use Sanguine, DCL and other mods. I use LE by the way. Thanks You need the base Slavetats mod (which I believe is "SlaveTats-1.2.3.7z"). Everything else is just options for specific tats, and one file is a chinese translation of the mod. You can also check out the link in my signature for additional tats designed by me. Link to comment
tsmfpz Posted December 22, 2019 Share Posted December 22, 2019 So, upon trying to access the SlaveTats menu in MCM, it claims that it needs JContainers version 3 or higher, and that I don't have JContainers installed. I do have JContainers installed, however, and according to the mod page it's version 4.1.12. I use Special Edition. I don't know very much about programming, modding, or anything like that, so I don't know what to do. Link to comment
Dorabella Posted December 22, 2019 Share Posted December 22, 2019 What tattoo is it? Spoiler Link to comment
Albino34 Posted December 23, 2019 Share Posted December 23, 2019 On 12/21/2019 at 11:22 AM, Aki K said: Merta Assassin tattos are not from slavetats. You can find the files here alongside the armor mod: https://www.nexusmods.com/skyrim/mods/60195?tab=files In theory any slavetat can be applied to any body type, but if it isn't the same bodytype as the one the tat was designed for, it might be off or distorted. It says that to get the merta assassin slave tat repack thing i need slave tats and all of its requirements. Which file is that? Its not all of them right? Link to comment
murfk Posted December 23, 2019 Author Share Posted December 23, 2019 2 hours ago, Albino34 said: It says that to get the merta assassin slave tat repack thing i need slave tats and all of its requirements. Which file is that? Its not all of them right? That's the SlaveTats-1.2.3.7z or SlaveTatsSE-1.3.0.7z file, RaceMenu, JContainers, SkyUI, and SKSE. Link to comment
Aki K Posted December 23, 2019 Share Posted December 23, 2019 9 hours ago, Albino34 said: It says that to get the merta assassin slave tat repack thing i need slave tats and all of its requirements. Which file is that? Its not all of them right? That's odd. I've been using the Merta tattoos through racemenu way before I even discovered slave tats. And it isn't listed as a requirement. Or is there another mod page somewhere that made them into slavetats? If so, I'm interested. Link to comment
chaimhewast Posted December 23, 2019 Share Posted December 23, 2019 4 hours ago, Aki K said: That's odd. I've been using the Merta tattoos through racemenu way before I even discovered slave tats. And it isn't listed as a requirement. Or is there another mod page somewhere that made them into slavetats? If so, I'm interested. A quick Google search and I found this, which I assume is what @Albino34 is trying to use. Link to comment
Aki K Posted December 24, 2019 Share Posted December 24, 2019 4 hours ago, chaimhewast said: A quick Google search and I found this, which I assume is what @Albino34 is trying to use. Awesome. Thank you.^-^ Link to comment
Tyggerbob Posted December 30, 2019 Share Posted December 30, 2019 I'm back playing Skyrim with the SexLab add-ons and Slavetats is one of my favourites. I've been making up some new tats for my Beastess character and thought I'd share and and say thank you for all the hard work you've put into this add-on. Much appreciated. TB Link to comment
JanuszPawlacz2137 Posted December 31, 2019 Share Posted December 31, 2019 17 hours ago, Tyggerbob said: I'm back playing Skyrim with the SexLab add-ons and Slavetats is one of my favourites. I've been making up some new tats for my Beastess character and thought I'd share and and say thank you for all the hard work you've put into this add-on. Much appreciated. TB I guess the pics are broken ? Link to comment
chaimhewast Posted January 1, 2020 Share Posted January 1, 2020 On 12/31/2019 at 5:30 AM, JanuszPawlacz2137 said: I guess the pics are broken ? They're working just fine. @Tyggerbob uploaded them to imgur, which blocks embeds on this site. You can either open them in a new tab and refresh to see them, or install a browser plugin that blocks referer headers from being sent. 1 Link to comment
Moma743 Posted January 1, 2020 Share Posted January 1, 2020 Hey guys, I need some help. I think I downloaded everything correctly but the mcm menu just shows this Link to comment
PubliusNV Posted January 2, 2020 Share Posted January 2, 2020 59 minutes ago, Moma743 said: I need some help. I think I downloaded everything correctly but the mcm menu just shows this Don't install anything that has _CN in the name. Those are chinese translations. Link to comment
Moma743 Posted January 2, 2020 Share Posted January 2, 2020 14 minutes ago, PubliusNV said: Don't install anything that has _CN in the name. Those are chinese translations. Yep works perfectly now. Thanks Link to comment
no_way Posted January 2, 2020 Share Posted January 2, 2020 On 12/20/2019 at 5:00 AM, GenioMaestro said: NO... For Special Edition you must run Cathedral Assets Optimizer. Hmm, I've tried disabling ENB, removing all illumination mods, reinstalling my body mod (CBBE advanced), removing all extra skins, and running Cathedral Assets Optimizer and I still get the textures that flicker black when updating before settling into the correct texture and displaying just fine. Any other ideas? Link to comment
minaemm Posted January 2, 2020 Share Posted January 2, 2020 20 hours ago, no_way said: Hmm, I've tried disabling ENB, removing all illumination mods, reinstalling my body mod (CBBE advanced), removing all extra skins, and running Cathedral Assets Optimizer and I still get the textures that flicker black when updating before settling into the correct texture and displaying just fine. Any other ideas? Re-install, one by one, using mod organizer, that way you can easily enable/disable mods until you know which one is causing the problem.... more specifically the flickering issue sounds like some missing facegen data (probably textures, but maybe meshes too)... Link to comment
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