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I converted a few of the vanilla armors to the belly node skeleton using bodyslide 2

 

Red = not converted

Yellow = converted but needs weight painted on

Orange = converted but not uploaded

Green = converted and uploaded

Converted Armors

- Fur 1

- Fur 2

- Fur 3

- Fur 4

- Blades Armor

- Dark Brotherhood Armor

- Daedric Armor

- DragonPlate Armor

- DragonScale Armor

- Ancient Nord Armor

- Hide (light variation)

- Hide (medium variation)

- Hide (heavy variation)

- Dwarven Armor

- Ebony Armor

- Elven Armor

- Elven Light Armor

- Falmer Armor

- General Tulius armor

- Glass

- Imperial (Light variation)

- Imperial (medium variation)

- Imperial (heavy variation)

- Iron (light variation)

- Iron (heavy variation)

- nightingale

- orcish

- steel (light variation)

- steel armor

- stormcloaks

- stromcloaks (sleeves)

- leather

- thieves guild armor

- Karliah's Armor

- Wolf armor

- Ebony Mail

- Savior's Hide

- sons of talos

- norde plate

 

 

 

Converted Clothing

- archmage

- barkeeper

- beggar (by magnusx)

- blacksmith (by magnusx)

- chef (by magnusx)

- emperor outfit

- farm clothes 1 (by magnusx)

- farm clothes 2 (by magnusx)

- farm clothes 3 (by magnusx)

- farm clothes 4 (by magnusx)

- fine clothes 1

- fine clothes 2

- forsworn

- jester

- mage apprentice

- mage hood (it clips horribly, you will need this)

- mage journeyman

- merchant (by magnusx)

- miner (by magnusx)

- monk variant 1

- monk variant 2

- vaermina robes

- necromancer

- prisoner clothes (by magnusx)

- prisoner rags (by magnusx)

- redguard (cape needs weight)

- dark brotherhood robes

- mythic dawn robes

- thalmor robes

- warlock

- wedding dress

- wench outfit

- Yarl Clothes Variant 1

- Yarl Clothes Variant 2

- Yarl Clothes (ulfric variant)

- Yarl Clothes Variant 3

- Yarl Clothes Variant 4

 

DLC Armors Converted

- Dawnguard Armor Variation 1

- Dawnguard Armor Variation 2

- Dawnguard Armor Variation 3

- Dawnguard Armor Variation 4

- Dawnguard Armor Variation 5

- Heavy Falmer Armor

- Chitin Heavy (by magnusx)

- Chitin Light (by magnusx)

- Cultist (by magnusx)

- Dark Elf (by magnusx)

- Priest (by magnusx)

- Miraak (by magnusx)

- Nordic Carved (by magnusx)

- Skall (by magnusx)

- Stahlrim Heavy (by magnusx)

- Stahlrim Light (by magnusx)

- Telvanni (by magnusx)

- BoneMold Light (by magnusx)

- BoneMold Medium (by magnusx)

- BoneMold Curiass (by magnusx)

- Prisoner Clothes (Bloody Variant)

- Vampire Clothes

- Vampire Robe

 

Installation

1. make sure you have Bodyslide 2 installed

2. unrar the PVA.rar

3. drop the contents of the PVA folder into your bodyslide folder

4. open bodyslide 2

5. select the PVA group

6. select the PVC group (for clothing)

7. select the PVA DLC1 group

8. click batch build

9. build all bodies listed.

10. you are done

 

-

I did not test all of these.

I am not personally working on this right now.


 

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If you used Bodyslide 2 you would need the shape data and slider sets. 

 

I just realized all the armors I have made with body slide have a horrible little seam on the arm. I have two ideas of how to fix it, if niether of them work then I'll have to wait until bodyslide 2 gets updated. But now I need sleep

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These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage. 

 

post-106886-0-83111300-1388868047_thumb.jpgpost-106886-0-00170100-1388868049_thumb.jpg

Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.

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These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage. 

 

attachicon.gif2014-01-04_00002.jpgattachicon.gif2014-01-04_00003.jpg

Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.

 

Did you use the "Ankles" slider in BodySlide 2.0? If so, you need the feet sliderset and build it with the same settings. That one's included in the "Footwear" package that's available at the "BodySlide Outfits and Mods" mod page @Nexus.

 

I'm not really sure what could cause the neck and arm seams at the moment... has the weighting of body shape that has been exported into your final NIF been changed in any way (except adding ONLY the belly bone, not copying all weights)?

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These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage. 

 

attachicon.gif2014-01-04_00002.jpgattachicon.gif2014-01-04_00003.jpg

Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.

 

Did you use the "Ankles" slider in BodySlide 2.0? If so, you need the feet sliderset and build it with the same settings. That one's included in the "Footwear" package that's available at the "BodySlide Outfits and Mods" mod page @Nexus.

 

I'm not really sure what could cause the neck and arm seams at the moment... has the weighting of body shape that has been exported into your final NIF been changed in any way (except adding ONLY the belly bone, not copying all weights)?

 

 

I did not use the ankle slider.

 

I used this sliderset as a reference

CB++TBBP_Belly.xml

I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.

 

The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.

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I did not use the ankle slider.

 

 

I used this sliderset as a reference

attachicon.gifCB++TBBP_Belly.xml

I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.

 

The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.

 

The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there?

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I did not use the ankle slider.

 

 

I used this sliderset as a reference

attachicon.gifCB++TBBP_Belly.xml

I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.

 

The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.

 

The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there?

 

 

It worked. I converted the same vanilla armor as before - using the body you suggested and the TBBP bone weighting works with no seams or clipping. There is no belly node though.

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I did not use the ankle slider.

 

 

I used this sliderset as a reference

attachicon.gifCB++TBBP_Belly.xml

I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.

 

The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.

 

The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there?

 

 

It worked. I converted the same vanilla armor as before - using the body you suggested and the TBBP bone weighting works with no seams or clipping. There is no belly node though.

 

 

Thank you, because of this I was able to figure out what was causing this to happen. 

 

After I had completed the above body the next thing I tried doing was copying the belly node onto the CalienteBodyAdvanced TBBP

In order to do this I had to duplicate the above mentioned body and then use the CB++ TBBP belly.xml as a reference body.

However, after adding the belly node and weights the new body now had the exact same seams as before.

 

This got me thinking - the weights could not be causing seems, so it had to be something else. Luckily I kept a backup of the converted TBBP armor, so I reloaded it in the outfit studio and tried simply duplicating the body and then saving it.

 

After duplicating the body THERE WERE SEAMS! This is the problem. Duplicating the body creates seams.

 

So I simply created a new outfit using the CB++TBBP_Belly.xml as a reference body without duplicating it. This time I simply left

the "automatically copy reference shape into object" option ticked.

 

I built the bodies and what the hell do you know?? The bodies work with no seams... TBBP works as does the belly node. HELL YEA.

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Thank you, because of this I was able to figure out what was causing this to happen. 

 

After duplicating the body THERE WERE SEAMS! This is the problem. Duplicating the body creates seams.

 

So I simply created a new outfit using the as a reference body without duplicating it. This time I simply left

the "automatically copy reference shape into object" option ticked.

 

Nice, this might be something that's fixed in the next version as "Duplicate Shape" contained all kinds of bugs. :)

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I noticed some of the clothing I've been converting lacks any weighting on the bottoms of longer dresses. I'm guessing I need to manually paint the weighting on or it just looks terrible. 

 

EDIT: holy crap painting weight is difficult. If anyone else has painted weights before and can offer tips please do, because I am struggling getting these weights to look nice. 

 

Edit again: I was able to paint one of the dresses. Long story short; had to repaint the legs from scratch.

 

Anyways, I tried to copy the bone weights from that dress onto the others... and it didn't work very well. I may have to manually paint all of the dress clothing. ugh.

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For some reason imperial light and heavy armors are not displaying in bodyslide correctly and I cannot figure out why. They are included in both the group xml and the slider set xml. They should display, and they don't. I even tried converting a new file and that didn't work either. Imperial medium armor displays just fine however. 

 

never mind the xml is case sensitive... I had one letter lower case when it should have been capital 

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