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1. Description

2. Requirements

3. Installing

4. Uninstalling (IMPORTANT!)

5. Updating (IMPORTANT!)

6. Compatibility & issues

7. Credits

8. Changelog

 

 

 

1. Description

 

Allows you to control any animal or human and make them do your bidding. Also allows you to urinate, defecate, masturbate and engage in necrophilia and bondage.

 

 

 

I made a similar mod on nexus but that was only practice for this one. :D

 

Here's a full list of everything you can do.

 

You can make a controlled human do the following things through dialogue:

Follow you - they will follow you until you ask them to stop.

Wait - they will wait at their current location.

Command - you can give them commands just like you could to your housecarl. They will refuse to attack their own friends, however.

Inventory - you can give or take items from their inventory.

Aggression - tell them when to attack, you can even order them to go crazy and attack everyone.

Confidence - tell them how they should react in combat.

Freeze - this will cause them to do absolutely nothing and don't react to anything, even if you hit them.

Go to beacon - this will cause them to go to a specific location that you can set with another ability.

Normal routine - this will cause them to return to their everyday routine, what they would be doing if you hadn't asked them to follow.

Sex - you can order them to have sex with you, masturbate, have threesome with you, have sex with someone else or have a threesome with someone else.

Urinate - they will urinate.

Defecate - they will defecate.

Undress or dress - take off all equipment or put it back on.

Bondage - tie them up in various ways.

Remove default outfit - you have full control over what they wear.

Release - this will release target from your control.

 

You can make an animal do the following by activating once it is under your control:

Follow you - animal starts to follow you. This happens automatically when starting to control an animal.

Wait - animal will wait at their current location.

Command - you can give commands like you could to your housecarl.

Aggression - tell them when to attack.

Confidence - tell them how they should react in combat.

Go to beacon - they will go to beacon that you can set with another ability.

Sex - order them to have sex with you or someone else.

Release - release animal from your control.

 

Abilities added to your character:

Puppet - target will become your ally (puppet). Up to 5 targets can be controlled at the same time. If you already have 5 then one of them will be replaced.

Puppets: all follow me - make all controlled targets start to follow you wherever they are.

Puppets: all wait - make all controlled targets wait at their current location.

Puppets: all go to beacon - make all controlled targets go to beacon location.

Puppets: all tie up - tie up all controlled targets with the last pose you selected from action menu.

Puppets: all summon - teleport all puppets to you.

Puppets: all untie - untie everyone you have tied.

Puppets: place beacon - place beacon at your current location. If any controlled target is waiting at a previous beacon they will travel to this new location.

Puppets: show (target) - if any dialogue option asks you to target someone, this is the ability you use to do so.

Puppets: show (self) - same as above but set self as target.

Puppets: list - show a list of all currently controlled puppets.

Puppets: reset all - remove all targets from your control and return them to their original routines.

 

You can also bind a key in MCM menu to open a small message box asking what you want to do, from it you can select:

Urinate, Defecate or Masturbate.

You can do all of these as much as you want and anywhere you want. I know this and necrophilia has nothing to do with the puppetmastering but I didn't feel like making a separate mod. :P

 

You can activate a human corpse while sneaking and not having weapons out to start necrophilia. This can be disabled from MCM menu (if the dialog box annoys you).

 

You should also read compatibility & issues section.

 

 

 

 

 

2. Requirements

 

SexLab: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/

Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/

SKSE: http://skse.silverlock.org/

SkyUI: http://skyrim.nexusmods.com/mods/3863/?

 

 

 

3. Installing

 

Place the following files in your Data folder and enable PuppetMaster.esp in plugin menu:

PuppetMaster.esp PuppetMaster.bsa

 

4. Uninstalling (IMPORTANT!)

 

* Load save game.

* Open MCM menu and under Puppet Master > Uninstall, click stop scripts.

* Save game.

* Remove installed files or disable in plugin menu.

 

 

 

5. Updating (IMPORTANT!)

 

* Uninstall mod completely as described in step 4 and remove PuppetMaster.esp and PuppetMaster.bsa from Data folder.

* Load the save you made after stopping scripts, wait 10 seconds.

* Save game again and exit.

* Download and install the mod again as described in step 3.

* Load the save you made after removing files from Data folder.

 

You will lose control of all puppets but this is a much cleaner method of updating than just replacing.

 

 

 

6. Compatibility & issues

 

 

 

Using this on any follower can have unexpected results because the follow / wait and other commands can conflict and it is not clear which will prevail. If you do so try to either use my mod's follow options or the default follow options.

 

Using control on a dragon will cause problems like dragon teleporting around you or flying through mountains. It is NOT recommended that you do this. I didn't disable this because there might be some way you can make it work but save game before attempting.

 

Using puppet master abilities during a quest or on important NPCs could cause issues with quests or parts where they are supposed to do something. If that happens try releasing the target from your control until that is done. Since you can use this ability on any NPC I really don't know what could happen.

 

Compatible with all DLCs but not required to have them.

 

While controlled target becomes your ally they will keep their previous factions and may attack city guards or won't help you fight. For example if you take a wolf as your ally he will not help you fight other wolves because they are still allies. It's also not clear what would happen if you take a troll into a city. If you set the troll to be unaggressive the city guard should leave you alone (at least they did when I tested last) but I'm not sure if that is what happens.

 

If you find any bug or problem that isn't listed here let me know and I'll see if I can fix. It is a rather large mod and I couldn't test every scenario.

 

 

 

 

 

7. Credits

 

Ashal and anyone else who worked on SexLab.

ZaZ Chris & Xaz for their animation pack.

jonx0r for defecation related resources (models, textures, sounds).

 

 

 

8. Changelog

 

 

 

1.7 - 13/12/2013

* Added option to make puppet very tough (add +100000 hp).

* Added option to pee/defecate in puppet's mouth or other way around.

* Removed extra condition that prevented beating puppet options to show up in dialogue. Beating puppet always kills them, I haven't found a way to stop this yet, that's why it's turned off by default in MCM menu.

 

1.6 - 07/12/2013

* Added 11 more bondage options.

* Added option in action menu to tie up yourself.

* Added spell to tie up all puppets.

* Added spell to untie everyone you have tied.

* Puppets' movement speed is increased to match yours, this can be turned off in MCM menu.

 

1.5 - 07/12/2013

* Added option in dialogue to remove puppet's default outfit. This removes all armor from puppet's inventory that you can't touch, now you can decide exactly what puppet wears (or doesn't wear) and puppet no longer gets dressed when you change locations.

* Added option also to restore the default outfit.

 

1.4 - 02/12/2013

* Fixed infinite animation playing when undress animation is enabled in SexLab and asking puppet to undress.

* MCM menu appears without loading game. :D

* Puppet stays undressed when doing bondage stuff? I never could reproduce this issue so I'm not sure if fixed.

* Removed tie hands option, was having problems with this.

* Fixed problems where sex sometimes wouldn't start through dialogue.

 

1.3 - 01/12/2013

* Puppet is set to be your teammate when they are following you. That means they will sneak when you do, you can give them items to wear and you get blamed for their crimes. This can be turned off in MCM.

* Possible to remove spells from player in MCM menu.

* Added option to both defecate and pee in sequence to hotkey menu.

* Hotkey menu is not disabled during sex anymore.

* Possible to configure in MCM which dialog options show on puppet.

* Bondage works as it should now. You have 10 bondage slots to use, NPC stays where you bind them until you go back to free or use Puppets: reset ability.

* Undress persists through zone changes and save, load game.

 

1.2 - 29/11/2013

* Fixed undress command.

* Fixed MCM option where create excrement item couldn't be changed.

* Added bondage options in dialogue.

* Fixed some problems where giving order to puppet would cause it to just wait there forever. Now it still does the same but you can ask it to follow again.

* Removed excrement eat topic, had to rewrite forced movement and didn't have time to rewrite this part. Maybe I'll readd later if there is interest.

 

1.1 - 27/11/2013

* Undress command uses SexLab "normal" strip settings instead of removing all.

* Urinating and defecating also uses SexLab "normal" strip settings instead of only removing chest armor.

* All text used in scripts moved to esp file, that should allow translating mod?

* Fixed a big problem where half the stuff didn't work or had problems on NPCs that are leveled (bandits, forsworn).

* Added spell to see a list of currently controlled puppets.

 

1.0 - 26/11/2013

Initial release

 

 


  • Submitter
  • Submitted
    11/26/2013
  • Category
  • Requires
    SexLab, Zaz Animation Pack, SKSE, SkyUI
  • Special Edition Compatible

 

Link to comment

First instant questions about this REALLY interesting mod:

 

1. Compatibility with multifollower mods (specifically EFF version 4.0 Beta6).

 

2. Compatibility with PrivateNeeds (I know that PN is for player but ... ).

 

3. Compatibility with High Customized Followers like, e.g.:  ESFAela, Vilja, Serana.

 

Thank you in advance.

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1. I am not sure, this is the first I'm hearing of that mod. But it looks like EFF modifies followers, my mod never actually sets the NPC as follower, it's just someone who follows you around but is never set as actual follower like Lydia is. So it should be compatible in the sense that it doesn't conflict, but I don't think you'll get the follower options EFF provides.

 

2. Fully compatible, the urinating and defecating in my mod is optional and written as separate actions from PN. However if you urinate or defecate using my mod it does not provide relief so PN will treat it as nothing happened.

 

3. Again I am not sure, I never tried those. It depends how the mod author has written the mod. It shouldn't conflict but it may be possible that you don't get the dialogue option this mod provides.

 

Also I'd like to warn anyone who wants to try my mod, this is the first release and I am sure there will be many bugs to find. :)

 

I just found one already about undress / dress - weapon is re-equipped incorrectly and guard doesn't seem to re-equip tunic, not sure what that's about. I'll gather few more bugs and soon post update.

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Ok.

 

1. If this mod doesn't make a NPC as your follower, it could act like "TDF Prostitution & Pimping" in the "pimping" part. Hope to not be conflicting.

 

2. The main discussion is that both ESFAela and Vilja are NOT part of the standard vanilla follower system. They have their own behaviours about follow the player.

   Not sure about Serana, anyhow. She has a real strange AI package (not so strange, Bethesda made it!). Should be try.

 

Another question:

 

Urinate/defecate:  are NPCs puppeted able to use the Outhouses? (Sort of privacy system).

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1. I'm not familiar with this mod either. But you can use the dialogue to initiate sex while the NPC isn't following you so it should all work.

 

2. You can take control of someone and still let them have their default behavior. This is actually what happens by default, they will continue to do what it is they do. Only when you ask them to follow, wait, freeze or travel to beacon the mod applies a package to control this behavior but all of this is optional, if you use another mod to control their movement then this is not necessary. You can even ask them to return to their original behavior through dialogue, this will drop all packages that my mod applied to them.

 

I'm not sure about the last one, I would think no but you can try, give them a command to use the outhouse and see what happens. But I would guess no.

Link to comment

Wow, very nice mod. Here are some wishes for the next release:

 

1. Translations (I could to the german translation)

2. Config -> Use Spell to enable Puppet-menu or show it all the time?

3. List of Puppets you control

4. Option -> Release Puppets after xy Minutes ingame time

5. "Puppet, heal me"

6. Maybe "Let me drink your pee / Scat on me"...

Link to comment

Ok I have some questions about your suggestions. :)

 

1. How are translations made, do I have to prepare something in the mod for it to be possible?

 

2. What do you mean puppet menu, for animal? Or the dialogue?

 

3. I like the list idea that would be good to have, I'll see what I can do.

 

4. You want the puppet to expire? I don't know why you want this. You can release manually or use the spell to release all if you are not near the puppet.

 

5. I can't make this. Not all creatures and people have healing spells and I don't want to change their combat behavior because I want them to be compatible with as many mods as possible.

 

6. Hmm maybe I can make a pee item if you like for example ask them to fill a bowl for you, I'll try look into that maybe but I can't promise anything. I don't know how to make pee on you, this maybe requires a special animation. You can try to position yourself near them while they pee, but that's the best I can do right now.

 

Do you get the dialogue when talking with NPC by the way?

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1. I don't know.... :D Maybe you could use an external file for that? Some Mods are hard-coded like your mod... I was able to open it with string localizer but I didn't found the strings for "XYZ is now under your control".

 

2. I dont know if the Menu should show up everytime or only if you own this puppet...

 

3. Cool ;)

 

4. Okay ;)

 

5. Maybe the NPC could then say "Sorry but I dont know this Spell".

 

6. An Item would be cool

 

I only get the dialog if I use the Puppet Spell.... This is good so I dont have to disable any mod when I play while my brother sits next to me

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Which options don't work? I tried all and seemed to work but maybe there is some problem, I only tried few times. I think threesome may be problem if the people are some distance away from each other but it needs further testing.

 

I don't know about the localization, some messages are in the scripts yeah, I guess I can move them to properties then they should be changeable and it works with localization program? I never tried anything like this before. :)

 

I still don't know what menu you mean, Peiniger :D If dialog then it only shows when it's your puppet if you release there is no dialog.

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everything works for me but no MCM....great mod thanks

 

MCM came up after re entering skyrim a few times

 

only bug so far was I instructed an NPC to have sex with me and she had sex with another female NPC on 3 successive occasions instead.

 

I do have a request, would it be possible to remove scat/peeing dialogue via MCM same as you did necrophilia.

 

Thanks again for a great mod.

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No guard shouldn't arrest, I don't know what that's about. I never had that in any of my tests.

 

If you don't get MCM menu try saving game and loading. For example quicksave and quickload. It should show then

 

I have no idea what the CTDs are about I didn't get any in all of my tests. Do you have a papyrus log for me?

 

When the puppet stopped doing things, what was the last thing you did do with it?

Link to comment
h38fh2mf, on 26 Nov 2013 - 8:57 PM, said:

Hmm, cast puppet spell on them, they should glow green and it should say message that something happened. Then try talking and see if they have "(Puppet)..." dialogue option. If it's still not working let me know.

When I cast the spell everything happens like you said: NPC glowing green and a message, that now I´m in control, but unfortunately now dialogue options.

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Who did you try to cast it on? For example if I casted it on ulfric it didn't show me the option until I went through the "i was in helgen" topic chain. After that it showed. Some topics block others, mostly on quest NPCs. If it doesn't show even on normal NPCs then there is something wrong, worked for some other people, perhaps a mod conflict?

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