Jump to content

Recommended Posts

View File

Adds a variety of STDs as active effects to Skyrim using SexLab.

U13IdgO.png

This is a mod to add an element of danger and realism to your sexual encounters within Skyrim.

Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish.

 

Ok, what effect do STDs have?

STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4.

Additionally, having an STD always gives the following two negative effects:

  • "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill.
  • "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle.

So what happens if I get an STD?

You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases.

 

All right, how do I protect myself from getting an STD?

Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know!

 

But where will I find condoms and cures?

Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time.

 

Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time.

 

The way you set the mod up sucks! I want to change it!

You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is.

 

How do I install/update/remove this mod?

Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager.

 

From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save.

 

To remove the mod, use the uninstall option in the MCM and follow the instructions.

 

I want to mod this mod!

That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo.

If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public.

Known bugs/issues:

  • The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu.
  • Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works.

Features I still want to add:

  • Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!)
  • No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc.

What's new in v1.3a?

  • Updated scripts to work with SexLab v1.39.
  • Added proper detection to creature animations.
  • No longer checks for condom breakage if you aren't using one.
  • No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts.

What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!]

  • Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now.
  • Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player.
  • Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores.
  • Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms.
  • Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots.
  • Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe...
  • Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much.
  • Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...).
  • Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe.
  • Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe.
  • Added a very small chance for condoms to break during sex. This feature can be disabled.
  • Improved logging. The mod now logs to the console and can be checked at any time.
  • Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself.
  • SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence.
  • SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive.
  • And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here.

What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.]

  • Better PC detection. STILL F*CKING BUGGY >.<
  • NPCs can get ill from having sex with infected players. (Take that, rapists!)
  • Configurable prices for the condoms. SKSE is required for this feature.
  • Better Mod Configuration Menu.
  • Uninstall option implemented.
  • A ton of bugfixes and other improvements.

What's new in v1.11?

  • Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY.
  • Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom.
  • Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk).
  • Rapists won't use condoms any more.

How to perform a clean save:

  • Load your old save normally.
  • Remove any condoms, potions or active STDs (cheat if you need to).
  • Enter this console command: stopquest sexlabstds
  • OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps.
  • Save the game, and then quit.
  • Uninstall the old version of SexLab STDs (remove the *.esp from your load order).
  • Load the save you just made (ignore the missing item message), then immediately save and quit.
  • Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager).
  • Load your save again. You should get a message telling you SexLab STDs is installed.

If the Mod Configuration Menu doesn't appear or doesn't update:

  • Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs.
  • OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh.

Thank you for looking at my mod.

If you love or hate it, want to suggest features, or have a bug to report, please get in touch!

 

If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict.


  • Submitter
    a2b
  • Submitted
    11/23/2013
  • Category
  • Requires
    SexLab, SkyUI (MCM), SKSE
  • Special Edition Compatible

 

Link to comment

Fantastic.

 

probably a lot of people using bestiality mods. ;)

 

could cause really exotic diseases, good chance of sure death within 3 days unless cured. :)

 

very hard to find or make cure :D

 

love your work.

 

Jazz

Right now, if you have sex with anything that isn't one of the main races you can contract an "unknown STD" that is very damaging and costs about 2 or 3 times more gold to cure. Eventually, I would like to add specific diseases for different animals and creatures, and a death timer is a great idea.

 

I'd also like to move to a crafting system, whereby you create your own cures. But that's probably a long way off.

 

Thanks for the comments so far!

Link to comment

love the mod but can i ask for a personal idea (love werewolves) can you incorporate a plugin for moonlight tales where if you have sex with a were-wolf or if you are a were-wolf you can contract / spread lycanthropy as well?

 

that would be amazing but still love the mod ^_^

 

Link to comment

Very interesting, if this doesn't teach those innercity youth about safe sex, I don't know what will!

 

The implications present in the use of latex isn't simply intriguing, but fascinating as well. I've, for a long time, postulated, that in a society that uses magic in the stead of technology, convergent technologies would be developed, but at differing overall tech levels. If tamriel contains the appropriate materials, it's unlikely that any one aspect would go disused for long. After all, silicon was most widely used as a component of silica before it was discovered for its use as a semi-conductor. But in all honesty, this seems little more than obligatory.

 

The fact that a female PC doesn't have the option to forego intercourse in the stead of the use of a condom despite carrying one seems a little crude. It seems to imply a female lacks the forethought or wherewithal to provide for her own safety.

 

I doubt you'll be able to change how this works, as it's likely the realm of other mod creators, but men engaging in consensual sex should require a speech check to not use one on clean women, and women should require a speech check to use one on all men. (I think this reflects better and more accurately on both genders.)

 

You should also provide an output for condoms that will allow them to circumvent any pregnancy mods. At least, unless they break.

Link to comment

Seen "Cure AIDS" in one of your screenshots, well, hard stuff.

I wouldn't mind keeping the names more fantasy and less reality.

It's a little early to ask, but are you planning to expand condoms section, so that they'll affect the two pregnancy mods?

Link to comment

love the mod but can i ask for a personal idea (love werewolves) can you incorporate a plugin for moonlight tales where if you have sex with a were-wolf or if you are a were-wolf you can contract / spread lycanthropy as well?

 

that would be amazing but still love the mod ^_^

That's a pretty great idea. I'll look into that.

 

The fact that a female PC doesn't have the option to forego intercourse in the stead of the use of a condom despite carrying one seems a little crude. It seems to imply a female lacks the forethought or wherewithal to provide for her own safety.

 

I doubt you'll be able to change how this works, as it's likely the realm of other mod creators, but men engaging in consensual sex should require a speech check to not use one on clean women, and women should require a speech check to use one on all men. (I think this reflects better and more accurately on both genders.)

 

You should also provide an output for condoms that will allow them to circumvent any pregnancy mods. At least, unless they break.

Adding speech checks is a really good idea, but I'm afraid that's out of the realm of my Skyrim scripting knowledge. The reason a female PC can't just say no is because my mod doesn't even become active until the characters have stripped and started animating, at which point stopping the animation dead would look strange. I suppose it could be an option via MCM, though.

 

That said, if I ever gain the knowledge to add speech checks before sex, I would definitely be up for it.

 

Awesome!

Alchemy integration would be pretty awesome too, having some way where you needed to collect certain ingredients for certain cures, similar to the cure for vamprisim in Oblivion.

Excited to see this develop as time goes on.

This is planned but I need to read up a little more on the creation kit before I could add it :)

 

Seen "Cure AIDS" in one of your screenshots, well, hard stuff.

I wouldn't mind keeping the names more fantasy and less reality.

It's a little early to ask, but are you planning to expand condoms section, so that they'll affect the two pregnancy mods?

My reasoning was that Skyrim is a magical place. If you can ride dragons, you can cure AIDS, y'know?

 

But your point is well taken, and I certainly wouldn't be against transitioning to a totally fantasy list of diseases. As for effecting pregnancy mods, I think that would be up to the authors of those mods. Right now my mod creates a property called "ProtectedSex" temporarily that I think any mod can hook into, but I'd need to talk with the authors of those mods to make sure.

Link to comment

 

Seen "Cure AIDS" in one of your screenshots, well, hard stuff.

I wouldn't mind keeping the names more fantasy and less reality.

It's a little early to ask, but are you planning to expand condoms section, so that they'll affect the two pregnancy mods?

My reasoning was that Skyrim is a magical place. If you can ride dragons, you can cure AIDS, y'know?

 

But your point is well taken, and I certainly wouldn't be against transitioning to a totally fantasy list of diseases. As for effecting pregnancy mods, I think that would be up to the authors of those mods. Right now my mod creates a property called "ProtectedSex" temporarily that I think any mod can hook into, but I'd need to talk with the authors of those mods to make sure.

 

 

Mod sound great, thank you! with all that mod Pregnant and RnD and Private Need and other this will have really hard time finally to keep character alive and healthy o:o  

 

I also think aids is hard, but also i do like Name we know so we have idea what disease is...

Link to comment

Interesting mod concept, If you happen to be a werewolf which are normally immune to diseases (vamps should be as well if you stick to classic vamp lore but never really played a vamp in skyrim) etc how does that affect the mod?

Werewolves and Vampires will still get STDs.

 

I could perhaps add immunity settings via MCM at some point though.

Link to comment

AIDs doesn't transmit well in colder climates like Skyrim, I would set the rate for AIDs to be EXTREMELY low.

Like struck by lightning and live low. (Ironically my aunt did get struck by lightning and lived and she's perfectly fine other than her lazy eye which didn't even result from being struck :angel: )

Link to comment

I just encountered a bug:
I'm also using TDF Prostitiution, where you can pimp prsotitutes and following bug occured:
while a prostitute was starting a job (not PC) i got the notification "I have no condoms i hope i'm save" 
and also was infected with a STD, despite the fact that i wasn't involved at all... quite funny :D

 

Link to comment

Mod looks promising. Makes prostitution much more interesting.

And for getting raped or enslaved it is even better, now your hero/heroine in addition to suffering also gets probably some illnesses as additional "gift" :D

 

Do you plan to also include somewhat similiar negative rape effects? There could be various traumata for example, they are "diseases" too ;).

 

I really hope that as previous posters said your mod eventually becomes included in other mods. Would be great for example if you could try to prevent common bandits from raping you when you're defeated by trying to tell them that you have aids or another illness and they might get scared.

Then someone could invent a system that for some creatures illness abc or def is especially desireable and while you suffer from it they try to hunt you and breed with you.

Shady characters also might give you the quest to have sex with an important person like a jarl to infect him to blackmail him or ruin his political reputation. Or they infect you with a special disease and force you to do something and only give you the antidote as reward when you have fullfilled their demands.

 

 

 

Link to comment

Great idea!!

Some Proposal for condoms:can be made by animal organs, Such as animal skins or other things. add conversation Options for Female player to use condoms。

Animal skin is my plan for when I can add crafting :)

I like the idea of female condoms. I'll probably add that next update.

 

I just encountered a bug:

I'm also using TDF Prostitiution, where you can pimp prsotitutes and following bug occured:

while a prostitute was starting a job (not PC) i got the notification "I have no condoms i hope i'm save" 

and also was infected with a STD, despite the fact that i wasn't involved at all... quite funny :D

 

 

 

Derp. I never even thought to check whether the player is involved in the animation or not! I'll make sure I update the code to check for the player next update.

 

I really hope that as previous posters said your mod eventually becomes included in other mods. Would be great for example if you could try to prevent common bandits from raping you when you're defeated by trying to tell them that you have aids or another illness and they might get scared.

Then someone could invent a system that for some creatures illness abc or def is especially desireable and while you suffer from it they try to hunt you and breed with you.

Shady characters also might give you the quest to have sex with an important person like a jarl to infect him to blackmail him or ruin his political reputation. Or they infect you with a special disease and force you to do something and only give you the antidote as reward when you have fullfilled their demands.

 

 

I'd love to make SexLab STDs compatible with other mods, but I'm new to modding so unless an author of one of those mods reaches out to me, it will likely take some time.

 

I like the idea of specific quests given by shady characters. I've never built a quest before. Could be fun!

 

 

Awesome work, Thank you :)

 

I would like to request plug ins for RnD and Moonlight Tales + Werewolf Mastery, this could be the mod that unites MLT with Sexlab ;p

Thanks! I've never actually used those mods, but I'm assuming I could just check to see if the player has Lycanthropy and then apply it to whomever they're having sex with, or vice versa? I wouldn't actually need to do anything special for those mods would I?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use