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Btw some one released a fix for facials through console.


D_ManXX2

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What do you mean?Was ever possible for sexlab to 'call'' mfg and phoneme commands to be applied directly on characters and npcs via scripts like lovers withPK did for oblivion?Whithout the use of the command console?

 

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working with facials was always a real pain, but skyrim seem to have simplified this process only to horribly kill it again though an official patch. I wish new vegas had this option too but getting facials working with that game is even a bigger nightmare.

 

 

btw allot of people have been putting out to update to the latest patch due to facegen no longer working correctly i guess this will remove the excuse to update to the latest patch.

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Not only does it restore the commands, they seem to execute a bit quicker. Using the phoneme and modifier commands in the past, when they worked, there would often be a 1-2 second delay between executing the command, and having it show up. I tested this fix with the modifier command to close the left and right eyes. They executed almost instantly with no delay or lag of any kind. Same thing for the mouth (did a phoneme 1 100). Also, I really like the optional enhancements (the stuff in the "interface" folder).

 

I was able to get this during a brief period today when the Skyim Nexus page was working. As of this moment, it's now down, but when things return to working order, I will definitely endorse it.

 

 

 

 

btw this is the second time this modder fixes huge part for bethesda game. the first one was precashekiller everyone now uses or else mods like apachii or other hair mods would not have been possible due to crahes when you use showracemenu. :D

 

I admire anyone who cleans up after Bethesda like this. :ph34r:

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@WaxenFigure.

Does your character blink when idle because mine don't.Halofarm told me on the posts that his does blink when idle :(

 

It does for me, but if you have mods editing .tri files for eyes maybe they are interfering ?? recheck what eye mods you have installed and it should work right for mods like Chargen Extension and Female Facial Animations not sure about ECE or other mods. But racemenu does work right.

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@WaxenFigure.

Does your character blink when idle because mine don't.Halofarm told me on the posts that his does blink when idle :(

 

It does for me, but if you have mods editing .tri files for eyes maybe they are interfering ?? recheck what eye mods you have installed and it should work right for mods like Chargen Extension and Female Facial Animations not sure about ECE or other mods. But racemenu does work right.

 

I have only female facial animations and the ECE mods installed as far as those kind of mods are concerned.I have no standalone mods that change the eyes.The blinking of eyes work only when i  enter race menu via console command.If i exit race menu the blinking stops.Though, the pupils seem to move allright and when my char looks at her follower she makes afaint smile and the eyes seem to narrow a little.This is my load order if it helps

 

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
RaceCompatibility.esm=1
Skyrim Project Optimization - No Homes - Full Version.esm=1
BBLuxurySuite.esm=1
ClimatesOfTamriel.esm=1
EABleedhanE_1_0.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
SexLab.esm=1
SexLabAroused.esm=1
SGHairPackBase.esm=1
SPIKE.esm=1
WinterholdDestruction.esm=1
XFLMain.esm=1
Xvision Children.esm=1
ZaZAnimationPack.esm=1
Xvision Children - Complete.esp=1
Orc&ElfFix4TBBP.esp=1
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Better Dynamic Snow.esp=1
SplashofRain.esp=1
ClimatesOfTamriel-Sound.esp=1
mintylightningmod.esp=1
MintyLightningMod_COT_Patch.esp=1
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1
Dual Sheath Redux.esp=1
Immersive Battles.esp=1
Immersive Brigands.esp=1
Immersive Dawnguard.esp=1
Immersive Dragonborn.esp=1
Immersive Factions.esp=1
Immersive Mercenaries.esp=1
Immersive Patrols.esp=1
Immersive Travelers.esp=1
Immersive Werewolves.esp=1
LoversComfort.esp=1
Moss Rocks.esp=1
SabreFurBag.esp=1
Skyrim Flora Overhaul.esp=1
Convenient Horses.esp=1
SkyUI.esp=1
AMB Glass Variants Lore.esp=1
BBP_ArmorPack.esp=1
BBP_ArmorPack2.esp=1
NordicSkaalHeavyFalmerWeightFix.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
Remodeled Armor - Underwear.esp=1
DeadlyDragons.esp=1
SkyRe_Main.esp=1
SkyRe_Combat.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_StandingStones.esp=1
SkyRe_Survivalism.esp=1
BBLuxurySuiteExt.esp=1
BBLSapachii.esp=1
BBLSHousecarlsmovein.esp=1
BBLSspouse.esp=1
BBLSVisitors.esp=1
BBLSMotseerOutfits.esp=1
BBLSmusic.esp=1
BBLuxurySuiteClassier.esp=1
BBLuxurySuiteClassierDisplayRoom.esp=1
BBLSSummerWear.esp=1
Perfect Whiterun_outside district by ReVan1199.esp=1
Run For Your Lives.esp=1
When Vampires Attack.esp=1
ShezriesBreezehome.esp=1
Sweet&Sexy Lingerie.esp=1
The Paarthurnax Dilemma.esp=1
whiterun spruce by revan1199.esp=1
BlockSparkles.esp=1
Breezhome_bed_fix.esp=1
Differently Ebony.esp=1
Guard Dialogue Overhaul.esp=1
PalistovSpinningArrows.esp=1
PalistovSpinningArrows_Dawnguard.esp=1
Proper Aiming.esp=1
Schlongs of Skyrim - Light.esp=1
SFO - Expanded Diversity.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
aMidianborn_Skyforge_Weapons.esp=1
ExpandedWinterholdRuins.esp=1
CinematicFireFX.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
ClimatesOfTamriel-Nights-Level-1.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
FNISspells.esp=1
ShowRaceMenuAlternative.esp=1
dodge.esp=1
Dual Wield Parrying_ScriptDragon.esp=1
The Dance of Death - Dawnguard Edition.esp=1
SG Hair 220 AllinTwo.esp=1
dagi_raht_race.esp=1
3DNPC.esp=1
XFLDialogue.esp=1
XFLPlugins.esp=1
Alexina.esp=1
Amame_follower.esp=1
Aranya.esp=1
Bee_V.esp=1
SupermodelSkyrim.esp=1
SupermodelDawnguard.esp=1
HousecarlSolitude.esp=1
HousecarlWhiterun.esp=1
Kate.esp=1
Headtracking.esp=1
UltimateCombat.esp=1
LC2013.esp=1
EMCompViljaSkyrim.esp=1
EMViljaInSolstheimAddOn.esp=1
Follower Trap Safety.esp=1
CharacterMakingExtender.esp=1
EnhancedCharacterEdit.esp=1
khajiit_replacer.esp=1
getSnowy.esp=1
WATER.esp=1
WATER Plants.esp=1
WATER DG.esp=1
WATER DB Waves.esp=1
Dual Sheath Redux Patch.esp=1
ReProccer.esp=1
Grass_On_Steroids_SFO-SHORT.esp=1
EABleedhanE_1_0.esp=1
Rosette.esp=1
SexLabMatchMaker.esp=1
PrivateNeeds.esp=1
PrivateNeeds-Sexlab.esp=1
Pinup Poser.esp=1
SNSDPoser1.esp=1

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@WaxenFigure.

Does your character blink when idle because mine don't.Halofarm told me on the posts that his does blink when idle :(

Yes and no. Hows that for definitive :).

 

 

Yes, when the game first loads I see the character blink. Then no, never again unless I do something like "setrace nord" which resets the character who will then blink again, but only one time.

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amazing! now can anyone show us a link with all the commands and SS? i remember there was one!

I remember one as well but that has been removed. The mod comes with a neat UI though, so you get to see all the phoneme and modifier options as well as track what value you've set to them.

 

mfg expressions are available from 0 to 16 with intensity from 0 to 100

 

(example)

mfg expression 9 80

 

 

mfg phonemes are available from 0 to 15 with intensity from 0 to 100

 

(example)

mfg phoneme 14 100

 

 

mfg modifiers are available from 1 to 16 with intensity from 0 to 100

 

(example)

mfg modifier 12 30

 

 

Clicking on an actor in console will bring up the mfg UI, which shows current actor expression and expression intensity, as well as a chart of applied phonemes and modifiers. Actors can only have one expression enabled at a time, but phonemes and modifiers can be stacked multiplicatively. Modifiers 14, 15 and 16 don't seem to work(?)

 

 

Edit: a pictorial guide -> http://blog.livedoor.jp/kotaz/archives/23872294.html

        I still think it's much better to try it out yourself though as PCs vary.  

 

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