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Adds new opportunities for sex and profit to the Mojave Wasteland

 

This mod adds a detailed new prostitution system based on creating character depth, and a wide range of interaction modifiers. All Mojave characters affected have a persistent personality, ranging from nice to nasty. It pays to remember faces, and judging characters is the key gameplay feature. If you're getting a bad feeling about someone, its best to trust your instincts and not follow them some place out of sight. If they seem nice then you can make them a regular.

 

The aim of the mod is to add personality to the nameless Mojave characters, with interesting conversation trees, whilst also extending sexout coverage of the Mojave to factions and locations missed by Tryouts, with a comparable level of detail to the encounters. Each episode uses unique dialogue, and full time flopping may now be a viable occupation.

 

A warning, the nasty NPCs use some rather dark dialogue.. but there are various ways you may find to get even.

 

Luck, Karma, Speech, Barter, Reputation, Charisma, Perks, Prostitution Skill, (Wear and Tear and STDs), (Pregnancy), (Spunk Orgasm strength) and game events also affect reactions

 

Soliciting Sloan - Misogynistic Miners?

 

You may not be able to make it past the deathclaws to the Strip, but now you can take advantage of the bored miners for fun and profit.

 

Find Fannie Mae to begin back floppin'

 

(Check around town and in the bar)

 

Prostitution in Primm - Pioneering Penetrations?

 

Need to earn some caps before you take on the Bison Steve, or maybe just bring cheer to the locked up locals?

 

The Vikki and Vance Casino needs a premiere attraction

 

Copulating Caravaneers - A Good Time Girl For Good Time Guards?

 

It gets lonely traveling the wastes from place to place in the caravan trade, but now you can excitedly relieve Mojave merchants and mercenaries of their monies and monotonies.

 

Learn their routes, because now every caravan on the horizon is an opportunity.

 

You can also be solicited at the Mojave Outpost bar, sit down on a stool and maybe someone will come chat you up...

 

Grinding in Goodsprings - Boning in the Bath Room?

 

Getting shot in the head might tempt a courier career change, or maybe you just need to earn some supplies for the road ahead.

 

Just bear in mind Trudy has a no screwing in the saloon policy.

 

Getting to Know Novac - Whoring Helios One?

 

A prime piece of real estate like the Novac motel wasn't going to stay unoccupied for long, after Jeannie May passed away. 'Big Nose' Anna Dunton has spied a perfect location on the Mojave trade route for her bath house.. and with an NCR army base just down the road- you may have the chance to earn the prestigious 'passed around at parties' perk.

 

 


The Novac bath house opens 1 game week after Jeannie May dies and you have unlocked your player motel room, it will not open whilst you are in Novac, but you get a message when it does.

 

Helios One parties are available if you ask to start a shift at the bath house after 3pm on a Friday or Saturday.


See support thread for known issues.

 

That's all for version 5. More will come.

 

Optional DLC Extension


Requires Honest Hearts

 

I decided to replay Honest Hearts and felt lonely with the lack of sexout content. Therefore I whipped up a mini episode for it. I suspect not many people play honest hearts, and I probably won't again, so it is unlikely I will expand it much, although someone else is welcome to take over it.

 

Soliciting Sorrows - A Horse's Hussie?

 

- You can solicit the Dead Horses and the Sorrows in a similar way to the first 4 episodes, although there is less variation to dialog.
- Follows-Chalk now gets randy when you climb a peak (tied to the vanilla effect).
- Adds 4 new NPCs to each tribe camp, since they're rather lonely originally.

 

Notes:
- Sexout does not include a texture for the HH tribals, so you need to install one or they'll look silly. I suggest Kendo2's one for Breezes or this one for Roberts.
- In vanilla HH, when you complete the campaign all the NPCs disappear and leftover quests fail... a strange design decision since you can go back. This mod apparently changes that, but it has a bug or two.


Requirements

 

Sexout NG '96 or newer
SCR - Sexout Common Resources
SmallerTalk or equivalent
NVSE 5.0.0 or later
Soliciting DATA PACK and CORE

 

SCR's required meshes and textures: Spectrum's Toy Pack, GSBModders BDSM stuff, Nordland's fertility drugs

 

Optional Extensions
The following are not required but extend content if loaded
Sexout Wear and Tear (v3.5+ for full support)
Sexout Pregnancy
Sexout Spunk
NVAC (New Vegas Anti Crash. Useful for any game, and 1 round-the-world trick is disabled without it due to crashes)
Lutana v10+ (Let's me do some extra cool stuff, and adds an extra option to MCM)

 

Known Issues/Coming Soon

 

- You can ask and pay for sex with the girls in Novac, but no animation will result currently.
- If you accompany an NPC to some location to screw, it is best to let them go through any doors before you, because sometimes the engine resets their location otherwise.
- Dialog and quests for the bath house strumpets are incomplete and will be expanded.
Credits


AJ: Cat's paw magazine mesh/textures, Nobark's outfit
Arlekin: The lighter mesh/textures, taken from 'Benny's lucky lighter': http://www.nexusmods.com/newvegas/mods/42147/?
ChancellorKremlin: Narrative, dialogue and mayhem sounds for Nobark's RTW trick. Traveling merchants hitch hiking cell. Grammer fixes.
LostRider: Poses, adapted from 'slave in pose': http://www.nexusmods.com/newvegas/mods/38356/?
NepoznatiNN: Whole bunch of new clothing, insertables, models, clutter, meshes/textures
NismoMan: Dialogue and narrative for the quest, 'double indemnity'.
Panthercom: Narratives, dialog, voice and music for RTW tricks: 'Old Wanderer', 'Caecilius', 'Rust', 'Longfellow' and 'Marsh'.
Umpa: Dances: http://www.nexusmods.com/newvegas/mods/35297/

 

AderuMoro: Sneeze sound: https://www.freesound.org/people/AderuMoro/sounds/238432/
CGEffex: Whip sound: https://www.freesound.org/people/CGEffex/sounds/93100/
Kodras: Rawr! https://www.freesound.org/people/Kodras/sounds/95827/
PaulDineen: Sleep Sound: https://www.freesound.org/people/PaulDineen/sounds/199600/
Public Domain: soliciting incorporates some other assets which are in the public domain. Maida's poem was written by me.
Sandyrb: Crowd noise sound fx: https://www.freesound.org/people/sandyrb/sounds/35748/
The Underscore Orkestra: "Jazzy Ashes": http://freemusicarchive.org/music/The_Underscore_Orkestra/The_ExtraOrdinary_Adventures_of/05_Jazzy_Ashes
Weaveofk: Wig making sound: https://www.freesound.org/people/weaveofk/sounds/320051/

 

 

Thanks also to everyone who has reported bugs and suggestions, and who created nvse, sexout and its resources and lore.

 

Permissions

 

 

Assets: Contact authors for permissions related to everything in credits.

 

ESM/ESP license is BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.

 


  • Submitter
  • Submitted
    10/05/2013
  • Category
  • Requires
    SexoutNG, SCR (with data files), SmallerTalk

 

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Old Change Log:

 

 

Version 4.6
- (2) Fixed rest room sex proximity being too short
- (2) Fixed Trudy bans of wrong length
- (2) Fixed bar flies not coming to bar
- Added a multi stage quest...
- Barflies now walk instead of run to the rest room
Version 4.5
- Fix to work without the SCR Beta
Version 4.4
- NPCs don't reach for the ground if they get to a destination first any more
- Fixed 2 FNVEdit dialogue errors
- Fixed possible mismatched animation for sex type
Version 4.3
- Fix for being broken- sex not starting when player+NPC reach destination
- Reset package if game restarted midway to prevent dialogue repetitions
Version 4.2
- No more screwing in the open in Goodsprings or Vikki and Vance
- Added a soliciting anim picker that is based on styles, and various other animation changes.
- Many scripting efficiency/readability improvements, changed a whole bunch of magic numbers to sensible typedefs
- Increased Goodsprings pay a little
- Fixed skin/face tone mismatches by making it an .ESM
- Some other misc tweaks
Version 4.1
- Expanded Goodsprings Saloon Soliciting
- Forced johns to vacate restroom
- GS Soliciting now works for NPCs added by rePopulated Wasteland
- Fix for W+T check stuck after healing
- Fix for freezes with oral sex due to sexout don't undress call bug.
- Various misc tweaks and fixes for minor unreported things
Version 4.0
- Added Goodsprings
- Added new dialogue for STDs and Wear and Tear
- Changed Sloan, now you have to find somewhere discrete to screw
- Various new dialogue and character modifiers
Version 3.0
- Added Travelling Merchant and Mercenary soliciting
- Lots of minor and major unreported bug fixes / tweaks
Version 2.0
- Added Primm Episode
- Added NPC personalities
- Misc tweaks/fixes
Version 1.1
- Some minor tweaks/fixes
- Some clothing/accessories now affect dialogue
- Some extra dialogue

 

 

 

Future Plans:

 

- Expand Primm for new content after casino reopens

- Expand Caravaneer soliciting

- Add Cat's Paw

- Add Mojave Outpost

- Add some other unlicensed NCR soliciting

- Add Westside

- Add North Vegas Square

- Add some unique events and links to Another Kick in the Head.

- Expand NPC personality system

 

 

Bug log (this is mainly to remind me. I think I fixed all these..?)

 

- Trudy ban package needs be adjusted if you leave the saloon.

- Schoolhouse mantis hostile to team mates

- Unequip tentacle

- Distance for trailer sex

 

 

----------------------------------

 

The Previous Version is attached below.

 

Do not use this unless you have found a definite problem with the current one, which is in the post above.

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@Devianza

 

I intentionally use the rape animations for some of the consensual sex because I felt they fitted thematically better. I'll add in a check for chastitrons to make you remove it.

 

With the Wear-and-Tear mod, the versions of SCR/Pregnancy you have only effects whether there is natal wear, it probably is working if you're getting the effects but oral wear heals very fast if you keep your dehydration low (or disable hardcore mode).. some technical details below:

 

-----

in Sexout Wear-And-Tear;

 

Oral condition is good until wear level is 200+

The "Your jaw and gag reflex ache, you took major oral wear" message means you took 100+ wear damage (or 200+ with MCM double wear damage)

The max healing rate for oral is 102 per gamehour (0 Dehydration, 0 Radiation, 10 Endurance), which I think is 6 real minutes

 

But, 600+ dehydration means you heal 0, (its (6 - Dehydration / 1000) * the rest). Oral healing/damage will be very easy with hardcore mode disabled.. I'll see about tweaking that in next release.

 

Try doubling wear damage in the MCM (and enabling hardcore mode if you haven't) and see if the condition changes

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IsSpellTarget with the object effects (SexoutButtPlugEffect, SexoutChastityEffect, SexoutDualChastityEffect) as parameter should do you fine too. If an item with 'blockage effects' on it is set to "keep on during sex" with clothing eval, sexout should block accordingly.

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Tryouts Working Girl actually does have a quest for the Repconn ghouls.

 

Hmm, maybe I should tone down the dialogue a bit.. I was hoping the really nasty ones would be rare.. Although I think its fairly realistic... prostitution is a pretty miserable life... maybe the game shouldn't be though.

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Uploaded Version 1.1. See OP.

 

Dialogue added for chastitrons and a few other wearables.

 

Fixed a couple of dialogues with impossible conditions and added a few more- the miners are less frequently nasty (though this has always been related to Karma/Luck/Reputation)

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Haven't tried this out yet since my character is still in DC, but I'm looking foward to it. Are you going to give Goodsprings and Novac a skip and add in Aerotech/Westside/Freeside first?

 

Tryouts Working Girl actually does have a quest for the Repconn ghouls.

 

Hmm, maybe I should tone down the dialogue a bit.. I was hoping the really nasty ones would be rare.. Although I think its fairly realistic... prostitution is a pretty miserable life... maybe the game shouldn't be though.

 

Something I did in SewerSlave was to randomly add unplayable Nice/Default/Nasty tokens to potential customers when you first greet them, so that whatever random dialogue was picked out, the game would still remember which guys were assholes and which weren't. The idea was to reward the player for remembering faces and avoiding the bad ones (something that RL streetwalkers consider the most vital skill they have), since the "nasty" customers had a chance to rape, rob or refuse to pay. That sort of personality generation might be something to consider for this, so that the 'nasty' dialogue can stay isolated to 'nasty' customers, which a careful player can recognise and avoid (I imagine the Sloan miners would be kept in line by the close proximity of NCR law, but it could be a much more important practice in places like Freeside).

 

edit ; And Devianza is 100% right about the Walking Dead. I don't want to derail the thread, but I can't let a comment like that remain unagreed-on.

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You should be able to just check:

 

if rActor.GetEquippedItem SexoutSLClothBindingsLockedVaginal == 0 ; *** this formlist contains all the SCR Chastity belts

 

Of course as far as taking it off, that assumes the Actor can do so that they aren't enslaved, not sure there's a common way to check that.

 

But if they are wearing one, headjobs would be the only option I guess.

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Thanks for the feedback

 

@ Dogface, the tokens for nasty/nice/average is a really good idea, I think I can use NX for that now as well

 

@ Halstrom, I'm using 'HasMagicEffect SexoutDoubleChastity' at the moment, there is also a single chastity effect which didn't work when I tried it- I'm not sure what uses it

 

@ General; I plan to include Primm and Novac, and Aerotech is a good idea too. I was thinking Westside/North Vegas Square/Sewers would conflict with SewerSlave, although if there is an NX for that I could disable it while that is active. Goodsprings has been done already lot as well. I also plan to add options for NCR soldiers since they seem like an obvious target- the twist will be that since you are not officially licensed (as in Tryouts-NCR), soliciting is illegal with consequences if you get caught

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It would have been nice if there were a few tied up civilians in Nipton to rescue.   It just seems like a waste to just have Boxcars as the only person in the whole town, well excluding the guys up on the crosses.  I thought about using re-populated wasteland but even though it only adds about half the amount of npc's that populated wasteland supposedly added, there are still quite a few complaining about lag, so I'm avoiding it for now.

 

 

 

 

 

 

Here's a thought, a Quest mod to repopulate Nipton. Nothing huge, just get around half a dozen people to move there... maybe a doctor to heal Boxcars' legs. Pre-req: you need to complete Booted.

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Thanks for the feedback

 

@ Halstrom, I'm using 'HasMagicEffect SexoutDoubleChastity' at the moment, there is also a single chastity effect which didn't work when I tried it- I'm not sure what uses it

Yeah there are a heap of chastity belts in SCR, I'm not sure they all use the Chastity Effects, though I can add them, adding an effect as a flag is old stuff, unreliable on NPC's passing through doorways/fast travel or leaving the Players cell, add some small load to lag and not really necessary anymore. Formlists are little more universal.

 

But in the long run I suspect we are better setting up some standard Bondage NX variables for actors instead, something like NX "SO:GenitalChastityStatus" == 0 Open, 1 Covered / Blocked, 2 Locked etc with others Anal/Mouth for wrist/ankle bindings etc and a REF of the item doing it "SO:GenitalChasityItem" == Chastitron. Locked by who & how? If it's a key carried by the actor then knocking them out is going to enable someone to grab the key, if it's digital code then only the Actor can release it by coaxing, unless someone else locked it and has the key of course :)

If it has inbuilt stimulation then settings for them or plug size etc, there's potential for a lot of detail and Actor reactions in dialogue or animations etc if a good system is proposed.

This may work great in with the arrays coming to NX as we might use the bodyslots for locations as long as we make sure all the item slots are standardised, most are that I know of.

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Thanks for the feedback

 

@ Dogface, the tokens for nasty/nice/average is a really good idea, I think I can use NX for that now as well

 

@ Halstrom, I'm using 'HasMagicEffect SexoutDoubleChastity' at the moment, there is also a single chastity effect which didn't work when I tried it- I'm not sure what uses it

 

@ General; I plan to include Primm and Novac, and Aerotech is a good idea too. I was thinking Westside/North Vegas Square/Sewers would conflict with SewerSlave, although if there is an NX for that I could disable it while that is active. Goodsprings has been done already lot as well. I also plan to add options for NCR soldiers since they seem like an obvious target- the twist will be that since you are not officially licensed (as in Tryouts-NCR), soliciting is illegal with consequences if you get caught

Maybe if Prideslayer is working tryouts he can add a NX var to that as well. Perhaps you can ask... If he is busy perhaps you can volunteer to upgrade that part so it can be compatible to your mod. Since Sewer Slave isn't active all the time it makes sense that it has a var that will allow other mods to interact in that location without conflict.

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Tryouts Working Girl actually does have a quest for the Repconn ghouls.

 

Hmm, maybe I should tone down the dialogue a bit.. I was hoping the really nasty ones would be rare.. Although I think its fairly realistic... prostitution is a pretty miserable life... maybe the game shouldn't be though.

:D I don't think it is bad. Once I was told that I was going to be taught a lesson. Then afterwards given 100 dollars. :huh:

It was weird thinking during the act. You fucking asshole, :angry:

then afterwards being completely stunned with the pay given. In the end I was just confused. :unsure:

 

 

 

 

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Tryouts Working Girl actually does have a quest for the Repconn ghouls.

 

Hmm, maybe I should tone down the dialogue a bit.. I was hoping the really nasty ones would be rare.. Although I think its fairly realistic... prostitution is a pretty miserable life... maybe the game shouldn't be though.

:D I don't think it is bad. Once I was told that I was going to be taught a lesson. Then afterwards given 100 dollars. :huh:

It was weird thinking during the act. You fucking asshole, :angry:

then afterwards being completely stunned with the pay given. In the end I was just confused. :unsure:

 

 

 

Ah, sounds like I got a dialogue condition mixed up somewhere..

If you were referring to the post I gave above. It was great mix up. I was still ironing out the load order so with other mods perhaps it was some random occurrence. Oh I just jumped a level and upgraded my luck right before that conversation. Literally right before that conversation.

 

I went back and didn't get that dialog/reaction again. :( It was a very cool random occurrence. If not intended .. perhaps some other strange situations can occur set for very low occurrence or chance.

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Thanks for the feedback

 

@ Dogface, the tokens for nasty/nice/average is a really good idea, I think I can use NX for that now as well

 

@ Halstrom, I'm using 'HasMagicEffect SexoutDoubleChastity' at the moment, there is also a single chastity effect which didn't work when I tried it- I'm not sure what uses it

 

@ General; I plan to include Primm and Novac, and Aerotech is a good idea too. I was thinking Westside/North Vegas Square/Sewers would conflict with SewerSlave, although if there is an NX for that I could disable it while that is active. Goodsprings has been done already lot as well. I also plan to add options for NCR soldiers since they seem like an obvious target- the twist will be that since you are not officially licensed (as in Tryouts-NCR), soliciting is illegal with consequences if you get caught

Maybe if Prideslayer is working tryouts he can add a NX var to that as well. Perhaps you can ask... If he is busy perhaps you can volunteer to upgrade that part so it can be compatible to your mod. Since Sewer Slave isn't active all the time it makes sense that it has a var that will allow other mods to interact in that location without conflict.

 

What exactly is it supposed to do and where should it be set/unset? I'm having a trial of a week at work and didn't really "get it."

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I meant an NX to tell whether you are currently enslaved to Dermot, that way I could disable my conversation options because there is already the sewer slave soliciting dialogue and otherwise you could use this mod to make easier money/it would break the immersion

 

The benefit of an NX is that I could still have westside/sewers content available if you have the sewer slaves mod active but aren't currently enslaved.

 

---

 

Prideslayer, does SewerSlave still use tokens to indicate cruel/nice/average tempered NPCs?

 

It seems like something a lot of mods could potentially use if it was an NX (that is, if my understanding of them is right)

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1. The enslavement mods should already be using SexoutSlavery which can tell you if a character is enslaved and other such details. The version included with Tryouts (I'll move that to sexout) should be used. The SexoutSlavery mod in downloads is a sticky and the OP has documentation on how to use it. Sewerslave and Legion both do, I'll check and make sure that PG is using it as well.

 

2. I think Sewerslave still does, yes. As soon as I have time, I'll switch that to NX vars, that's a good idea.

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