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Because naked giants!
 
What's in the Mod?:

  • A "Giants.esp" to enable and spawn both male and female giants
  • A custom skeleton for giants with added bones for different parts of naked anatomy
  • Edited meshes for the three variants of male giants
  • Additional meshes for giantesses (female giants)
  • Nude-specific textures that replace current giant textures
  • "Replacer" version includes just single meshes; "Weight" version includes two meshes for each variant to enable NPC/creature-compatible dynamic weight mods (if any!)

Detailed list of files (for installing/uninstalling):

 

 

 

Data\Giants.esp

Data\meshes\actors\giant\character assets\femalegiant_0.nif

Data\meshes\actors\giant\character assets\femalegiant_1.nif

Data\meshes\actors\giant\character assets\femalegiant01_0.nif

Data\meshes\actors\giant\character assets\femalegiant01_1.nif

Data\meshes\actors\giant\character assets\femalegiant02_1.nif
Data\meshes\actors\giant\character assets\femalegiant02_0.nif

Data\meshes\actors\giant\character assets\giant_0.nif

Data\meshes\actors\giant\character assets\giant_1.nif

Data\meshes\actors\giant\character assets\giant01_0.nif
Data\meshes\actors\giant\character assets\giant01_1.nif

Data\meshes\actors\giant\character assets\giant02_0.nif

Data\meshes\actors\giant\character assets\giant02_1.nif

Data\meshes\actors\giant\character assets\skeleton.nif

Data\meshes\actors\giant\auxbones\SOS\Behaviors\SOSGiantBehavior.hkx

Data\meshes\actors\giant\auxbones\SOS\Characters\SOSGiantCharacter.hkx

Data\meshes\actors\giant\auxbones\SOS\Giant\SOSOffset.hkx

Data\meshes\actors\giant\auxbones\SOS\SOSGiant.hkx

Data\meshes\actors\giant\auxbones\SOS\SOSGiant.hkx

Data\skse\plugins\hdtPhysicsExtensions\Giants (entire folder)

Data\sound\fx\npc\giantf (entire folder)

Data\textures\actors\giant\femalegiant.dds

Data\textures\actors\giant\femalegiant_n.dds

Data\textures\actors\giant\giant.dds

Data\textures\actors\giant\giant_n.dds

Data\textures\actors\giant\malegenitalsf_1.dds

Data\textures\actors\giant\malegenitalsf_1_n.dds

Data\textures\actors\giant\malegenitalsf_1_s.dds

Data\textures\actors\giant\malegenitalsf_1_sk.dds

 

 

 

What can you do with this Mod?:

For now, there are no naked-specific animations related to giants so they will play the default vanilla animations. The custom giant skeleton contains the Schlongs of Skyrim-specific bone chain so using SoS Light will enable the dynamic physics movements (wiener jiggles). I have not tested with the SoS Full version, so anyone is welcome to bug-test that if they like.

As for the females, their breasts, butt, belly, and vagina are weighted to the proper bones, but will require custom animations or control mods to adjust and see any of those changes to their bodies. The breasts, butt, and belly will move accordingly if the HDT Physics Extension plugin is active, otherwise they will require custom animations or they will remain mostly static. And theoretically, the belly should change if the giantess becomes "pregnant", but I am not yet aware of any mods besides maybe SexLabHentaiPregnancy that has creature pregnancy (I haven't tested it though, so I cannot confirm). The "weight" version of this mod enables the body weight morphs for the giantess mesh, in the case where there are any NPC/creature-compatible dynamic weight/diversity mods that alter their weight. By default, giantesses should spawn at 50% weight (half-way between the minimum and maximum weight meshes). Note: You can use the 'setnpcweight' function in the console to test their morphs.

 

Required Mods:

  • None - no extra mods required for this to work, but please let me know if there are any CTD/load issues when encountering a giant or giantess.

 

Incompatibilities:

  • None that I know of so far, unless it's a mod that modifies the "NakedGiantBodyAA", "NakedGiantBodyAA01", "NakedGiantBodyAA02", and "LCharGiant" aspects of the .esp--this should be loaded after such a mod, if necessary.
  • Any mods that alter the giant's "skeleton.nif" file. Either avoid those mods from overwriting this file or install this mod after such mods.

Recommended Compatible Mods (optional):

 

Maybe To-Do List:
Major things:

  • The male giants should be more or less complete and ready for any additions or edits anyone wants to make to them.
  • Possibly alter the male giant's clothes to fix geometry interpenetration of the genitals.

Optional things to be done (anyone can contribute to this as they are outside my knowledge scope for now...):

  • Custom male/female animations and nude-specific functions (like SoS erection functions for males/herms???)
  • Custom male/female vocals and sound effects (partially implemented)
  • Weight-variable male meshes
  • Tie-in with SexLab functions?
  • ???

-----

 

Sample Images and Screenshots:

 

 

 

(No presentable images as of yet!)

 

Screenshots by FauxFurry: here (normal) and here (modded with SoS Full)

 

 

 

Download:

 

Naked Giants "Weight Version with Sounds": (Last Updated: 2015-Sep-22)

The main mod which includes male and female naked meshes, HDTPE and SoS compatibility, and sounds. The female giants are "normal" proportioned by default. For more extreme proportions, check the Optional Mod Add-Ons.

naked_giants_weight_sound.zip

 

Naked Giants "Weight Version with Sounds" (Skyrim Special Edition): (Last Updated: 2019-Jun-15)

Conversion of the main mod, by @nomkaz.

naked_giants_weight_sound_SE.7z

 

 

 

Optional Mod Add-Ons:

 

Alternate ESP:

Replaces .esp to add additional content or compatibility.

 

SoS Full Compatibility Patch: (Last Updated: 2015-Sep-22)

If for some reason, the main mod is not functioning properly with SoS Full, try this .esp instead. Of course, this requires Schlongs of Skyrim - Full.

giants_sos_full.zip

 

SoS Full Compatibility Patch (Skyrim Special Edition): (Last Updated: 2019-Jun-15)

Conversion of the SoS Full Compatibility Path, by @nomkaz.
giants_sos_full_SE.7z

 

 

 

Alternate Meshes:

Collection of alternate meshes. Because I don't have time to build an installer, it will take some doing to implement these. You will need to extract the .zip and rename files to replace the ones you want. All the files should be named according to their variant, so all that needs to change is the suffix (usually starts with an underscore, like "_boobs", "_butt", or "_body"). Each variant will have a "_0" (0% weight) and a "_1" (100% weight) suffix and the giants will usually spawn at 50% weight. If you want 100% weight shape on spawn, you will need to have both weight files to be the same. For example: "femalegiant_body.nif" will become "femalegiant_1.nif" to replace the 100% weight file. In this way, you can mix and match weight shapes.

 

Female Giant (Giantess): (Last Updated: 2015-Sep-21)

Includes: Extremely large breasts, extremely large butt, and the "Weight 100" (of the older version) proportioned bodies.

femalegiant_alt_meshes.zip

 

 

Alternate XML:

Replaces .xml files to change the physics-based animations of the giants. Extract this on top of (or place after) the main mod.

 

No Physics (Collision Only): (Last Updated: 2015-Dec-29)

Omits the physics and constraints but retains the collision shape data. Necessary to prevent invisible mesh bugs due to NPC spawning with an attached HDT physics.

giants_no_physics.zip

 

 

Older Versions:

 

 

 

Detailed list of files (for installing/uninstalling): (Older Version)

"Replacer" Version

 

 

 

Data\Giants.esp

Data\meshes\actors\giant\character assets\femalegiant.nif

Data\meshes\actors\giant\character assets\femalegiant01.nif

Data\meshes\actors\giant\character assets\femalegiant02.nif

Data\meshes\actors\giant\character assets\giant.nif

Data\meshes\actors\giant\character assets\giant01.nif

Data\meshes\actors\giant\character assets\giant02.nif

Data\meshes\actors\giant\character assets\skeleton.nif

Data\textures\actors\giant\femalegiant.dds

Data\textures\actors\giant\femalegiant_n.dds

Data\textures\actors\giant\giant.dds

Data\textures\actors\giant\giant_n.dds

Data\textures\actors\giant\malegenitalsf_1.dds

Data\textures\actors\giant\malegenitalsf_1_msn.dds

Data\textures\actors\giant\malegenitalsf_1_s.dds

Data\textures\actors\giant\malegenitalsf_1_sk.dds

 

 

 

"Weight" Version

 

 

 

Data\Giants.esp

Data\meshes\actors\giant\character assets\femalegiant_0.nif

Data\meshes\actors\giant\character assets\femalegiant_1.nif

Data\meshes\actors\giant\character assets\femalegiant01_0.nif

Data\meshes\actors\giant\character assets\femalegiant01_1.nif

Data\meshes\actors\giant\character assets\femalegiant02_1.nif
Data\meshes\actors\giant\character assets\femalegiant02_0.nif

Data\meshes\actors\giant\character assets\giant_0.nif

Data\meshes\actors\giant\character assets\giant_1.nif

Data\meshes\actors\giant\character assets\giant01_0.nif
Data\meshes\actors\giant\character assets\giant01_1.nif

Data\meshes\actors\giant\character assets\giant02_0.nif

Data\meshes\actors\giant\character assets\giant02_1.nif

Data\meshes\actors\giant\character assets\skeleton.nif

Data\textures\actors\giant\femalegiant.dds

Data\textures\actors\giant\femalegiant_n.dds

Data\textures\actors\giant\giant.dds

Data\textures\actors\giant\giant_n.dds

Data\textures\actors\giant\malegenitalsf_1.dds

Data\textures\actors\giant\malegenitalsf_1_msn.dds

Data\textures\actors\giant\malegenitalsf_1_s.dds

Data\textures\actors\giant\malegenitalsf_1_sk.dds

 

 

 

 

Sample Images and Screenshots:

 

 

 

Creation Kit samples:

post-173734-0-67148500-1383259995_thumb.jpg

 

Main Mod ("Replacer" and "Weight" Comparison):

post-173734-0-71086100-1389678754_thumb.jpg post-173734-0-54261400-1389678758_thumb.jpg post-173734-0-55295000-1389678760_thumb.jpg

 

Optional Add-On Comparison:

 

 

 

Mesh Replacers:

post-173734-0-18014900-1389678762_thumb.jpgpost-173734-0-73573400-1389678763_thumb.jpgpost-173734-0-33297400-1389678765_thumb.jpgpost-173734-0-91104500-1389678766_thumb.jpgpost-173734-0-58394100-1389678768_thumb.jpgpost-173734-0-13036300-1389678770_thumb.jpg

 

 

 

Screenshots by Yangi: here (early version)

Screenshots by Antilab: here (with edited skeleton)

Screenshot by SomeDragonbornGuy: here (giantess')

 

 

 

 

 

Download:

 

Naked Giants "Replacer Version" (Last updated: 2014-Jan-12):

The main mod which includes naked versions of male and female giants.
naked_giants_replacer.zip

 

Naked Giants "Weight Version" (Last updated: 2014-Jan-12):

The main mod which includes naked weight-variable versions of male and female giants.

naked_giants_weight.zip

 

Optional Mod Add-Ons:

 

Giants x2 (Last updated: 2013-Oct-08):

Similar to Hardy Giants, this mod increases the Height, Weight, and Health of actors derived from the GiantRace by a factor of 2. This mod is not dependent on Naked Giants, so it can be used separately if you like.

giants_x2.zip

 

Mesh Replacers (Last updated: 2014-Jan-12):

Any alternate meshes are listed here (you can also mix and match if you like, though keep in mind the naming conventions if you want to mix the meshes into the "weight" version of the mod!)

 

Male Giants:

(None at the moment!)

 

Female Giants (Giantess):

Small Breasts, Small Butt, Small Vagina

femalegiant_000-000-000.zip

Small Breasts, Medium Butt, Small Vagina

femalegiant_000-050-000.zip

Medium Breasts, Medium Butt, Small Vagina

femalegiant_050-050-000.zip

Medium Breasts, Large Butt, Medium Vagina

femalegiant_050-100-050.zip

Large Breasts, Large Butt, Small Vagina

femalegiant_100-100-000.zip

Large Breasts, Large Butt, Large Vagina

femalegiant_100-100-100.zip

 

Texture Replacers (Last updated: ????-???-??):

Any alternate textures will eventually be listed here!

 

Skeleton Replacers (Last updated: 2014-Jan-12):

Alternate skeletons for the giants (for now, it's a unisex skeleton--one skeleton for both genders).

- Smaller breasts skeleton by Antilab

 

Compatibility Patches (Last updated: 2014-May-20):

Patches for compatibility across other mods.

- Naked Giants Beast Form Compatibility Skeleton by GreenPlatypus (for Beast Form Spell by ShooD)

 

 

 

(Note: I will replace these files once I make a notable update to them. Also, feel free to notify me if you have created any of your own compatible giant-related content/add-ons and I'll link them here!)

 

-----
 

Things I still need to figure out:

  • Make jiggly anatomy move using SoS and HDT, and/or custom key-animations. (partially solved)

Things the Modder can do:

  • Anything you want, I suppose! Credit-giving can be nice, but not strictly necessary as I feel this is just another kit-bash for me to figure things out than a fully original mod, though I did spend some time getting the giantess' mesh and textures sorted out.

What the User can do:

  • Report any errors or major issues (like CTD) so I, or anyone else here, can troubleshoot if possible.
  • Take screenshots and post them here!

Special thanks for mods used/edited to create this:
(Apologies if not mentioned by name)

If, for any reason, the moderators feel this topic and the contents it holds breaches any proprietary concerns, feel free to remove the download links and lock/delete the topic (but do let me know beforehand!).
 
Thanks for looking and have fun!

 

---

 

Other Mods:

  • Draugr Females Nude - Original nude texture by Atomic Pro. Adds static breasts for nude and rags/armored version of the female draugr.
  • Female Dragons - Original mesh by Force2013. Adds female dragons to Skyrim!
  • HDT Werewolves - Adds SoS-Light and HDT Physics compatible male and female werewolves to Skyrim. (See 'Special Thanks' section on page for credits!)
  • HDT Large Hoop Earrings - Original mesh and .esp by Vioxsis. Adds wearable hoop earrings for females that are also HDT_PE compatible.
  • HDT Dragon Tails - A mod resource that adds equip-able, HDT Physics compatible, dragon tails for playable vanilla races and mannequins.
  • Raging Horse (Update) - Original mod by irysius. Adds an HDT Physics compatible, rage-based changing horse wiener for females.
Link to comment

I don't know what designates when you can use a tangent-space versus an object-space normal map within Skyrim.

It's a flag in the nif shaders (SLSF1_Model_Space_Normals). Uncheck it if you want to use tangent-space maps.

 

Make jiggly anatomy move using SoS and HDT, and/or custom key-animations.

For the SOS part, you need a BGED node pointing to a hkx file. Take a look at the SOS body mesh (light version).

Probably you will have an issue with penis position (same issue we have with the human female mesh, I guess it will be worse with giants).

Alternatives are:

- to make havok files just for the giant skeletons, I don't know how to make it. VectorPlexus did the corresponding human female files and probably also werewolf and vampire lord files. Not released none of them. Giants would need same treatment

- don't use SOS animations at all (which is a shame)

 

Hope this helps.

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It's a flag in the nif shaders (SLSF1_Model_Space_Normals). Uncheck it if you want to use tangent-space maps.

 

Ah okay, I see it now. I was lucky that I copied the shader info from the default giant (which used tangent-space normals), so it was applied all along. The issue I had during the time fiddling with maps was the texture seams kept showing up at certain angles and I knew it had something to do with the normal map. My fix was to fade out all the edges to the null color and all the seams disappeared after that--it just looks very ghetto-rigged compared to the default giant's normal map. I guess I just need to find a better conversion process (I used Maya to convert the normal map from object- to tangent-space--xNormal kept crashing during geometry load, so I assume there's an n-gon or unreasonable vertex in there somewhere...)

 

For the SOS part, you need a BGED node pointing to a hkx file. Take a look at the SOS body mesh (light version).

Probably you will have an issue with penis position (same issue we have with the human female mesh, I guess it will be worse with giants).

Alternatives are:

- to make havok files just for the giant skeletons, I don't know how to make it. VectorPlexus did the corresponding human female files and probably also werewolf and vampire lord files. Not released none of them. Giants would need same treatment

- don't use SOS animations at all (which is a shame

 

I understand, and thanks for pointing that out. Well, I'm in no rush to get SoS animations working for the giants, so I can wait until there's a havok-modified variant for the skeletons and I'll be willing to modify the meshes to correspond. I'm just glad the dynamics work on them, so that's a start to some form of compatibility.

 

One major reason why I'm in no rush is that some of the giants wear a loin cloth, so the penis will interpenetrate it if they are erect. I had to rotate and reposition some of the cloth (though I'm doubtful it made a huge difference, if any) to fit the flaccid penis. If the penis does go erect, there will have to be a counter animation on the loin cloths, or I'll have to remove/alter them (and the bone ornaments) to make room for erections. It wouldn't be a problem for the completely nude version of the giant though, just the semi-clothed ones.

 

Thanks again for the info!

Link to comment

 

This should be in the download manager under WIP/Beta :)

 

Thanks for letting me know.

 

Hm, the "Topic Moderation" button only allows me to delete the topic--should I delete it and remake the topic in Downloads or wait for a moderator to move it?

 

 

If you ask a member of site staff they can help you out further. You can't delete your own thread even though it says you can. That feature has been disabled due to a incident which happened last year.

 

Sadly I don't have the permissions to move stuff.

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after i isntalled this i have invisible giants... i can only see their weapon...strange...i put the meshes ans textures folder inside data folder...cant understand what i did wrong...

That is strange. I am unsure what the exact problem is, but try removing all the files involved and reinstalling it again. As long as you didn't edit the files in any way, they should be working--unless you have another mod that affects giants, either in the mesh or the .esp.

 

Hope this helps!

 

 

This is cool but can you plz dis inflate her vagina.

Why are the female giants boobs so big? Can you make option for them to be smaller.

After I get around to refining the painted skin weights for the giantess meshes, I'll try provide different varieties of body shapes--other modders are allowed to do this as well (if the body type is not to your liking, feel free to change it as you see fit). I realize I do make body proportions a bit exaggerated, but I'll try to make them a little more lore-friendly once I work out all the technical kinks.

 

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The first thing very first thing I thought about when fighting a giant is I hope he doesn't smack me in the face with a giant thing! while he was trying to stomp me to death. After I killed a giant for the first time I spent about a minute staring down there trying to figure out if they modeled anything there but there was NOTHING there yet you can harvest a giants "toe" from a dead giant.... yeah we get the joke beth. There should be something there even if it is just a bulge because it would make it harder to fight giants because laughing and trying to fight one of them at the same time is hard to do. Inlcuding a female giant makes me think about that episode of futurama where the crew went to that one planet with the giant amazons that raped fry and captain jerk many times:-)

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Are the femals giants really rare or only in certain camps?

 

Also excellent mod

I think with the way the .esp is right now, females don't ever spawn in-game, so you'll have to pull up the console and type a command to see an actual one in game--instructions for that can be found on the first post. After I refine the meshes and get them working in-game, I'll edit the .esp some more and hopefully get females to actually spawn and maybe make customs camps, if possible.

 

Hope this helps and thanks!

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