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Most mods modify how ammos are managed.

 

It seems you forget to add your ammos in the concerned formlists and so they are not usable with some weapons.

 

For example SexoutDrugDart308SleepEz is not usable in my game with a snipper rifle.

 

I did a test by adding the ammos in the 2 concerned formists (for example adding SexoutDrugDart308SleepEz in AmmoList308 (single formlist) and Ammo30875 (leveled items) and all is ok :)

Cool, I'll fix that for the next update :)

 

Hmm strange they should be usable for weapons, in the current version I do this on game restart/reload:

 

ListAddForm AmmoList10mm SexoutDrugDart10mmSleepEz

ListAddForm AmmoList44Magnum SexoutDrugDart44MagSleepEz

ListAddForm AmmoList20ga SexoutDrugDart20gaSleepEz

ListAddForm AmmoList12ga SexoutDrugDart12gaSleepEz

ListAddForm AmmoList556mm SexoutDrugDart556SleepEz

ListAddForm AmmoList308 SexoutDrugDart308SleepEz

ListAddForm AmmoList50MG SexoutDrugDart50CalSleepEz

ListAddForm AmmoList25mmGrenade SexoutDrugGren25mmSleepGas

ListAddForm AmmoList40mmGrenade SexoutDrugGren40mmSleepGas

ListAddForm WeaponGrenadeMineLIST SexoutDrugWeapGrenadeSleepingGas

ListAddForm WeaponGrenadeMineLIST SexoutDrugWeapMineSleepingGas

ListAddForm NVAllWeapons SexoutDrugWeapGrenadeSleepingGas

ListAddForm NVAllWeapons SexoutDrugWeapMineSleepingGas

ListAddForm WeaponListRangedALL SexoutDrugWeapGrenadeSleepingGas

ListAddForm VATSBannedWeaponsList SexoutDrugWeapMineSleepingGas

 

But I found a couple of other little fixes anyway in relation to adding the ammo to vendors. Update coming soon. Just be sure you were using the latest version because I do recall an issue with 308 ammo being added to 12ga formlist, I fixed that or maybe I hadn't uploaded that update :)

I don't add to those levelled lists because they add it to a lot of NPC's, and I thought this ammo should be a bit rarer than that, so I just add the ammo to some vendor lists.

 

Also NPC's may use the ammo on you, which may be fun I guess, not sure if they'll use it or not, my experience is NPC's don't seem to use anything but standard ammo though.

 

 

Good news for you Halstrom, the bug of using ammos .308 and 5.56 is not a problem due to other mods, I've tested without any mod and had the same bug so I looked the code :P

 

The version you talk of says :

ListAddForm AmmoList556mm SexoutDrugDart556SleepEz
ListAddForm AmmoList308 SexoutDrugDart308SleepEz

The version I use (SexoutDrugging-20131025.1) says :

ListAddForm AmmoList20ga SexoutDrugDart556SleepEz
ListAddForm AmmoList12ga SexoutDrugDart308SleepEz
So, of course I have a problem :P
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Beta Update 20131201.1:

 

Fixes for Robots drinking Beer (sorry Bender)

More fixes to prevent creatures doing drugs (I think I unfixed it at some stage)

Added a formlist SexoutDrugImmuneToDrugs (there is also a formlist called SexoutDrugDartProofArmor)

Robots & Turrets are now immune to drugs

NPC's should now use NoDoze if they get drowsy or fatigued

Improved NPC NoDoze usage dialogue

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  • 2 weeks later...
  • 2 weeks later...

Don't know if you fixed that since SexoutDrugging-20131104.1 that I use but today I had a message with a Brahmin drinking a beer :P

Yeah, should have been fixed again in 20131201.1, I hadn't forgotten your issues using this as a resource, just been busy to do more than quick fixes, I think I'll have to make it an ESM.

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You have time, I'll work with the existing stable version of Pregnancy while my mod is not finished and for now I don't use Sexout Drugging (I'll only use for drugged milk and it is not a priority).

 

Et puis moi des vaches qui boivent de la bière ça me va :D

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  • 2 weeks later...
  • 3 weeks later...

Update 20140116.1:

 

Added a start counter to fix the wrong version start message issues

 

Added support for SCR to delete NX variables if Drugging is not installed

 

Fix to high Drug durations causing reversed drug decay and increase to drug decay speed.

 

Requires SCR 20140116.1 or later

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No but I will probably do that eventually making needles an option melee weapon and adding chloroform rags. Though if anyone else wants to do a patch.esp using the Drugging stuff, I'll add it in. As I'm probably a bit tied up with RL work & Pregnancy upgrading for Spunk first.

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  • 5 weeks later...

Sexout Drugging and save game bloat after aprox 45 hrs play.

================================================

 

version number of sexout drugging 20131002.1

 

Ok recently I noticed that loads and saves where getting quite slow.

 I immediately checked my save game files ,which had grown to a size of just over 12 meg.So I loaded the suspect save game with bloat but with only fallout nv and dlcs  , saved , reloaded, saved and then checked my save game size which had dropped to a tad over 5 meg .

 

So I repeated this procedure to try and find the problem..My save game files size with all my mods loaded except sexout drugging was  ust over 5.5 meg .So sexout drugging appears to have more than doubled my save game file size over 45 hrs

 

I also loaded from the bloated games using the proceedure above then from that save without sexout drugging (5.5meg ) reintroduced sexout drugging and my files size only increased a tiny amount I dont evern think it added 0.1 meg , it was tiny.It was easy enough to fix though just though I should tell people.Dont know if I is exclusively sexout drugging that caused the problem perhaps it and another mod together?? I often find sexout drugs in first aid kits , buy from vendors so prehaps that where the problem is comming from??Maybe the dr in sexout store buy in bulk who knows.?Load order problem?

 

load order

 

 

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] GunRunnersArsenal.esm
[X] drgNV - Melissa Companion.esm
[X] Military NV Backpacks.esm
[X] Sexout.esm
[X] SexoutCommonResources.esm
[X] SexoutPregnancyV3.esm
[X] SexoutSlavery.esm
[X] SexoutLegion.esm
[X] SexoutStore.esm
[X] msexBase.esm
[X] msexTopsOffice.esm
[X] MikotoBeauty.esm
[X] Rancho Villa.esp
[X] RHKGilbertCompanion.esm
[ ] FalloutNV_lang.esp
[X] SexoutZAZ.esp
[X] Centered 3rd Person Camera.esp
[X] The Mod Configuration Menu.esp
[X] populatedcasino-light.esp
[X] UHNV.esp
[X] UHNV-Dead Money.esp
[X] UHNV-Honest Hearts.esp
[X] Companions Relax.esp
[X] PerkEveryLevel.esp
[X] PortableCampsite.esp
[X] Sprint Mod.esp
[X] VisualDrugs.esp
[X] epock.esp
[X] Free Tribal Outfits.esp
[X] JillBSAA.esp
[X] merccustom.esp
[X] Military NV Backpacks - BumBagUseSlot1.esp
[X] Military NV Backpacks - No Straps.esp
[X] Military NV Backpacks - Vendor Script Replenish.esp
[X] Nidaoutfitv1.esp
[X] NV_AsharasFormalClothing.esp
[ ] NVLadyoutfit1.esp
[ ] NVRefugee Outfits.esp
[ ] SexyCorsets.esp
[ ] NWIxiaarmor1.esp
[X] Type3 Leather Armors.esp
[X] WastelandCourier.esp
[X] BBAliceMurray.esp
[ ] drgNV - Melissa Companion (Lings Hairstyle Add-On).esp
[ ] drgNV - Melissa Companion (Recruitment Fix).esp
[X] NVWillow.esp
[ ] SunnyCompanion.esp
[ ] dragongirl.esp
[X] SCS - CombatArmour.esp
[X] UnlimitedCompanions.esp
[X] LFox Bottle That Water.esp
[ ] st.esp
[ ] TombRaider.esp
[X] MikotoBeauty.esp
[ ] RHKGilbertCompanion-Mikoto.esp
[X] KDC_Companions_Removable_Armors.esp
[ ] jailhouserockette.esp
[X] BB_Persona_and_Secret.esp
[X] BloodyMessLessBloody.esp
[X] SmallerTalk.esp
[ ] update.esp
[ ] SexoutDrugging.esp
[X] SexoutWillow.esp
[X] SexoutCheckMeOut.esp
[X] SexoutClothingEval.esp
[X] SexoutFadeToBlack.esp
[X] SexoutResolutions.esp
[X] SexoutReward.esp
[X] SexoutConsequences.esp
[ ] SexoutHookupsAlt.esp
[X] Sexout-Wear-And-Tear.esp
[ ] SexoutLactation.esp
[X] SexoutLust.esp
[ ] SexoutLust - oHUD.esp
[X] SexoutSexAssault.esp
[X] SexoutSoliciting.esp
[X] msexVeronica.esp
[X] msexCourtesan.esp
[X] msexFort.esp
[ ] SexoutFiends.esp
[X] SexoutKings.esp
[X] SexoutKhans.esp
[X] SexoutNCR.esp
[X] SexoutPowderGangers.esp
[X] SexoutWorkingGirl.esp

 

 

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Thanks for the detail, I'll have a look and see if maybe I'm adding drugs to formlists multiple times or not clearing NX variables correctly. It may also depend on how many NPC's have consumed drugs or alcohol so are running scripts associated with the drugs or alcohol.

 

SCR contains a script that should clear all the Drugging NX variables of a save if Drugging is disabled from the load order for a game load and save.

 

Beta Update 20140215.1:

 

Fixes to clear NX variables on Actors when drugs wear off to try reduce save bloating, this won't help for actors already with NX variable set up if they don't have drug effects, I checked the drugs added to vendors and it appears ok that they are only added once.

 

Requires SCR 20131201 or later

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  • 1 month later...

I added the SCR drugs into SexAssault, and after being given a SleepEz dose, my character constantly collapses from fatigue and sleep deprivation reaches 800. This is with the high dose or med dose SleepEz spell effect.

 

I waited for a while, then tried restoreav fatigue via console, I get up and then collapse again a few seconds later. I tried waiting for 6 hours and no change. Eventually i made it to a bed and if I try to sleep I die from sleep deprevation (even if I restore it via console first).

 

I had a quick glance in the GECK, I think the small fatigue/sleep dep damage is being applied constantly every second (or frame?) until you get to -300 / 800, but it doesn't seem to remove the effect when you get there.

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I added the SCR drugs into SexAssault, and after being given a SleepEz dose, my character constantly collapses from fatigue and sleep deprivation reaches 800. This is with the high dose or med dose SleepEz spell effect.

 

I waited for a while, then tried restoreav fatigue via console, I get up and then collapse again a few seconds later. I tried waiting for 6 hours and no change. Eventually i made it to a bed and if I try to sleep I die from sleep deprevation (even if I restore it via console first).

 

I had a quick glance in the GECK, I think the small fatigue/sleep dep damage is being applied constantly every second (or frame?) until you get to -300 / 800, but it doesn't seem to remove the effect when you get there.

Yeah, the effect will stay till the drug wears off via the drug script.

You might want to turn the debugging on and see what the timers are doing in the console and what quantities of SleepEz are involved.

Dependant on the drug duration settings a high dose of SleepEz may be supposed to knock an actor out for any number of hours. I think it was something like 6 hours at 100%.

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I enabled debug by 'setdebugmode 1 decimal-mod-index-of-drugging'

 

I can reproduce the death one, additem and equip the sleepEz pill, then wait for a while until sleep dep gets to 800 (might be unnecessary), then try and sleep. Upon waking you die, always. Spell effect in pip boy was SleepEz low dose.

 

Console print on first use was:
post-158171-0-85487300-1397042217_thumb.jpg

 

There wasn't any other print coming afterwards.

 

I think the fatigue damage may have eventually knocked me out (fatigue AV was dropping) but after a couple of minutes I used another pill, got medium dose spell effect and then shortly collapsed. I left the game running for 6 real minutes and my character did not got up, (so no controls).

 

There was nothing in console, so I thought I might force something by adding/equipping another sleepEz pill via console, I did and got whats in the second screenshot attached.

 

The KOs may be intended function, but 6+ minutes is a long time to wait for the player with no controls, and no message explaining why you collapsed.

 

 

post-158171-0-57992100-1397042787_thumb.jpg

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I enabled debug by 'setdebugmode 1 decimal-mod-index-of-drugging'

 

I can reproduce the death one, additem and equip the sleepEz pill, then wait for a while until sleep dep gets to 800 (might be unnecessary), then try and sleep. Upon waking you die, always. Spell effect in pip boy was SleepEz low dose.

 

Console print on first use was:

attachicon.gifdrugging-bug1.jpg

 

There wasn't any other print coming afterwards.

 

I think the fatigue damage may have eventually knocked me out (fatigue AV was dropping) but after a couple of minutes I used another pill, got medium dose spell effect and then shortly collapsed. I left the game running for 6 real minutes and my character did not got up, (so no controls).

 

There was nothing in console, so I thought I might force something by adding/equipping another sleepEz pill via console, I did and got whats in the second screenshot attached.

 

The KOs may be intended function, but 6+ minutes is a long time to wait for the player with no controls, and no message explaining why you collapsed.

Thanks, that will hopefully help a bit in working out what is going on, The SleepEz pill itself will disappear straight after use, it is only used to add the scripted token and set the quantity of SleepEz in the actors system. I hopped the 800 Sleep Dep cap might prevent death from it, but I'll look into that more maybe bring it back to a lower number cap.

I wanted the duration of the effect to be useful for NPC's but didn't want to set up different time periods for the player. I didn't think that something like 6min was that bad myself, I think you can sleep it off whilst unconscious from memory :)

And possibly I should add a message saying like "you feel drowsy from the drugs in your system" or "you black out" etc.

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I didn't think that something like 6min was that bad myself, I think you can sleep it off whilst unconscious from memory  :)

 

Well, I gave up after 6 minutes, I didn't actually wait until it ended, it is kind of a long time to watch your ragdoll player sleep without any controls, but maybe I just need to learn better patience ;). Perhaps you could add a Fade-To-Black and maybe increment GameDaysPassed instead (although that can cause problems for local NPCs).

 

I think it will work well for NPCs as it is though.

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I didn't think that something like 6min was that bad myself, I think you can sleep it off whilst unconscious from memory  :)

 

Well, I gave up after 6 minutes, I didn't actually wait until it ended, it is kind of a long time to watch your ragdoll player sleep without any controls, but maybe I just need to learn better patience ;). Perhaps you could add a Fade-To-Black and maybe increment GameDaysPassed instead (although that can cause problems for local NPCs).

 

I think it will work well for NPCs as it is though.

 

Hmm maybe I'll add a MCM toggle, so it's optional. I actually found it quite interesting in combat to see the player down helplessly while the companions continued to fight with the attackers :)

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