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Bestiality MODS WIP, or finished MOD


poblivion

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Once those animations are included into SexLab most existing mods will use them; I assume mods like Match Maker or Zzz doesn't even need to be changed to use them.

 

Until then:

There's a way to try it. You must replace some FNIS 4 animations slot by some of Gone's animation. Then try if it works when you're a creature. (But I really don't think it'll work that way... I think the FNIS spell will still consider you as the human of the animation...maybe you could try it with an only creature animation.) If you don't, I could give it a try... but I don't have FNIS v4 yet, so I'm not sure FNIS still works that way.

Another way, would be to create a full actor copy when you're polymorphed... I don't know if there's a console command like that in skyrim. Anyway, if your copy is polymorphed too, it might means that it permanently changes the player into an animal/monster. If it does, it'll increases the chances of compatibility.

Hopefully this thread will stop few of those "How do I use them in-game?", "How do I install this mod?", "How do I start the anims?", "How do ..." posts; and we can simply link to this thread as an answer.

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I found here on the forum, an interesting idea that could help in the creation of MOD.

 

Here is the text of the discussion:

 

 

fore, on 09 Aug 2013 - 11:59 PM, said:snapback.png


tusing, on 07 Aug 2013 - 8:05 PM, said:snapback.png

Fore... Is it possible to implement some of Gone's new creature/beast anims ?

 

 

Again, sure. But if you ask me, I will not do it. I rather concentrate on further FNIS enhancements.

 

But one recommendation for someone who would like to do it, but does not know where to start. Look at the FNIS Zoo. This is an example on how to use creature animations. Simply replace those files with gone's creations. Adapt the (FNIS Zoo) script a little bit to call those animations in a suitable way, and you're already halfway to the full act.  

 

 

I don't think it is required to be in FNIS, other than at least the newer versions of FNIS being able to parse the animations and pull them into the game.   Like other animations that you run FNIS.   Already, the FNIS4.0 Beta does this, and it shouldn't be hard for someone to grab the native scripts in FNISZoo and make a few adjustments to create a plugin for SexLab or make their own StandAlone mod.

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It's going to be part of sexlab framework after the author fixes current sexlab issues so all you need to get the animations in game is a little patience ^^ I don't know why so many people are like want them implemented right now or the world will end XD

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It's going to be part of sexlab framework after the author fixes current sexlab issues so all you need to get the animations in game is a little patience ^^ I don't know why so many people are like want them implemented right now or the world will end XD

 

 

Ashal, on 24 Aug 2013 - 01:14 AM, said:

Change of plans on 1.20 update, It's no longer going to be the next official feature update.

 

I started on 1.20 planning to redo a couple small systems like the actor handling stuff I've already finished for it. And then moving onto the major planned feature updates. Right now the more I add to SexLab in updates, the messier and messier the code is getting, and it already started out pretty messy. And I spend half my time "updating" SexLab wanting and experimenting with redoing basic existing functions.

 

Simply put, the me that wrote the bulk of SexLab 6 months ago, was complete garbage compared to the me of today. I NEED to burn it all to the ground and redo it, the longer I put it off, the more damaging it is to the future of both SexLab's upgradibilility and stability.

 

So as of today, 1.20 will no longer be a feature update, all the features planned for 1.20, are being pushed back to 1.30.

 

The problem with current code & the plan:

Everything is jammed into mostly unorganized single scripts with no well defined purpose. The main SexLabFramework script is a big offender here. Too many scripts are trying to do too much. While I'm unsure of the performance impact this has, from a coding perspective it makes managing the code, keeping things consistent, and tracking down bugs all a complete and utter nightmare.

 

Version 1.10 took a step in the right direction by moving the animation threads from sslBaseThread to a logical design pattern in it's use of sslThreadModel/Controller, thought the scripts themselves remain a tad messy and inconsistent.

 

The plan is follow a similar design pattern as I did with threads, moving various aspects of SexLab into their own smaller hyperfocused sections. Such as moving animation selection and registration out on it's own instead of crammed into the main SexLabFramework script as it is now.

 

Right now that SexLabFramework script, which is the main script modders use for starting sex scenes, is essentially a jack of all trades and master of none. It's filled to the brim with unrelated properties and functions. What I want it to be instead is essentially a bootstrap script that provides access to everything. A guide that points you towards a master of what it is you want it to do. Instead of trying to do it by itself, it will find the script that does it, and ask them to do it for you.

 

The initial steps of these change are already done between the alpha test patch and my current development version which contains similar changes as the alpha test only for handling the sex positions instead of actors. So it won't take as long as some might think, I hope to be doing beta tests of of 1.20 next weekend.

 

What this doesn't mean is that I'm erasing everything and starting from scratch. Much of the code will be reused, just moved to different scripts and shuffled about, but only after I've gone through it with a fine tooth comb; tweaking and/or redoing parts of it where necessary

 

The result will be cleaner and a more logical design pattern across all of SexLab's code. Because these will all be MAJOR reworkings however, I don't want to pile new features on top of it in the same release. I need to be sure if an issue somebody is having with a new update is the result of new coding or a new feature. Thus I will be releasing this major coding rework as 1.20 first, so the kinks in it can be worked out before continuing with new features.

 

What this means to the majority of you is absolutely nothing:

Version 1.20 will provide some valuable behind the scenes changes to facilitate smarter and better upgrades from 1.30 and onwards that will remain almost entirely invisible to most of you. With the improved code however, will come fixes for many existing bugs, but also potentially new ones as a byproduct.

 

What this means for modders using SexLab is undetermined right now:

I plan to make everything in terms of API functions that works with 1.15b work as is with 1.20, their interior works will just be vastly different than they were before. The only thing that may change in a way that might break existing mods, is that I plan on completely redoing how the animation sex position scripts are handled in a manner to better facilitate different kinds of animations, namely providing support for creatures & stageless asynchronous animations. The only mod I know that would be affected by this however is ZaZ, and I'm already in contact with Xaz and have warned him.

 

 

seems a bit away but well worth the wait  :D

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Once those animations are included into SexLab most existing mods will use them; I assume mods like Match Maker or Zzz doesn't even need to be changed to use them.

 

Until then:

There's a way to try it. You must replace some FNIS 4 animations slot by some of Gone's animation. Then try if it works when you're a creature. (But I really don't think it'll work that way... I think the FNIS spell will still consider you as the human of the animation...maybe you could try it with an only creature animation.) If you don't, I could give it a try... but I don't have FNIS v4 yet, so I'm not sure FNIS still works that way.

Another way, would be to create a full actor copy when you're polymorphed... I don't know if there's a console command like that in skyrim. Anyway, if your copy is polymorphed too, it might means that it permanently changes the player into an animal/monster. If it does, it'll increases the chances of compatibility.

Hopefully this thread will stop few of those "How do I use them in-game?", "How do I install this mod?", "How do I start the anims?", "How do ..." posts; and we can simply link to this thread as an answer.

 

 

Plus I imagine people will make more mods.

 

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I'll just leave this here...

 

Bestiality Bear Spell.7z

 

Readme.txt

 

 

=========================================================

Installation

=========================================================

 

1. Update FNIS

http://skyrim.nexusmods.com/mods/11811/

2 files:

- FNIS Behavior V4_0 Beta 3 _ For MODDERS and EXPERIENCED users

- Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0

 

2. Get Bestiality animations, meshes and textures

http://www.loverslab.com/files/file/320-bestiality-animations-pack/

2 files:

- BestialityAnimationPack.rar

- BestialityExtras.rar

 

3. There is an esp file in the BestialityExtras.rar archive

Extract it to your data folder and activate it

 

4. Install this mod

 

5. Run GenerateFNISforUsers.exe

- FNIS Behavior "Characters"

- FNIS Behavior "Creatures"

 

=========================================================

How to use

=========================================================

 

There is a spell usable only on *vanilla* bears

Target *vanilla* bear will rape you during 20 seconds

That's all

 

In console:

help bestiality to find the <spellID>

player.addspell <spellID>

 

=========================================================

Credits

=========================================================

Gone for http://www.loverslab.com/files/file/320-bestiality-animations-pack/

fore for http://skyrim.nexusmods.com/mods/11811//?

 

=========================================================

Notes

=========================================================

 

I made this to learn FNIS and scripting stuff. I don't think I will continue with this.

There is no support for this file, you are on your own. Use it for whatever you want.

I had to copy bear animations to another folder, the player actor didn't sync fine otherwise. Why the player and not the bear? It makes no sense to me ... but I'm a noob with all this

No bears were harmed in the making of this mod

 

 

 

Screenshot

 

 

bear.jpg

 

 

Link to comment

I'll just leave this here...

 

attachicon.gifBestiality Bear Spell.7z

 

Readme.txt

 

 

=========================================================

Installation

=========================================================

 

1. Update FNIS

http://skyrim.nexusmods.com/mods/11811/

2 files:

- FNIS Behavior V4_0 Beta 3 _ For MODDERS and EXPERIENCED users

- Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0

 

2. Get Bestiality animations, meshes and textures

http://www.loverslab.com/files/file/320-bestiality-animations-pack/

2 files:

- BestialityAnimationPack.rar

- BestialityExtras.rar

 

3. There is an esp file in the BestialityExtras.rar archive

Extract it to your data folder and activate it

 

4. Install this mod

 

5. Run GenerateFNISforUsers.exe

- FNIS Behavior "Characters"

- FNIS Behavior "Creatures"

 

=========================================================

How to use

=========================================================

 

There is a spell usable only on *vanilla* bears

Target *vanilla* bear will rape you during 20 seconds

That's all

 

In console:

help bestiality to find the <spellID>

player.addspell <spellID>

 

=========================================================

Credits

=========================================================

Gone for http://www.loverslab.com/files/file/320-bestiality-animations-pack/

fore for http://skyrim.nexusmods.com/mods/11811//?

 

=========================================================

Notes

=========================================================

 

I made this to learn FNIS and scripting stuff. I don't think I will continue with this.

There is no support for this file, you are on your own. Use it for whatever you want.

I had to copy bear animations to another folder, the player actor didn't sync fine otherwise. Why the player and not the bear? It makes no sense to me ... but I'm a noob with all this

No bears were harmed in the making of this mod

 

 

 

Screenshot

 

 

bear.jpg

 

 

 

OH YA!!!!

NICE JOB!!!!!!!!!!!!!!!!!!!!!!

can we use same mode in your mod to change other creature animation ?

i mean chagne the animation

change the target creature in script

then create a spell for other creature?

 

 

sorry for my poor english

Link to comment

I'll just leave this here...

 

attachicon.gifBestiality Bear Spell.7z

 

Readme.txt

 

 

=========================================================

Installation

=========================================================

 

1. Update FNIS

http://skyrim.nexusmods.com/mods/11811/

2 files:

- FNIS Behavior V4_0 Beta 3 _ For MODDERS and EXPERIENCED users

- Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0

 

2. Get Bestiality animations, meshes and textures

http://www.loverslab.com/files/file/320-bestiality-animations-pack/

2 files:

- BestialityAnimationPack.rar

- BestialityExtras.rar

 

3. There is an esp file in the BestialityExtras.rar archive

Extract it to your data folder and activate it

 

4. Install this mod

 

5. Run GenerateFNISforUsers.exe

- FNIS Behavior "Characters"

- FNIS Behavior "Creatures"

 

=========================================================

How to use

=========================================================

 

There is a spell usable only on *vanilla* bears

Target *vanilla* bear will rape you during 20 seconds

That's all

 

In console:

help bestiality to find the <spellID>

player.addspell <spellID>

 

=========================================================

Credits

=========================================================

Gone for http://www.loverslab.com/files/file/320-bestiality-animations-pack/

fore for http://skyrim.nexusmods.com/mods/11811//?

 

=========================================================

Notes

=========================================================

 

I made this to learn FNIS and scripting stuff. I don't think I will continue with this.

There is no support for this file, you are on your own. Use it for whatever you want.

I had to copy bear animations to another folder, the player actor didn't sync fine otherwise. Why the player and not the bear? It makes no sense to me ... but I'm a noob with all this

No bears were harmed in the making of this mod

 

 

 

Screenshot

 

 

bear.jpg

 

 

 

 

Great job, thanks for providing the MOD for download.

 

Link to comment

I'll just leave this here...

 

attachicon.gifBestiality Bear Spell.7z

 

Readme.txt

 

 

=========================================================

Installation

=========================================================

 

1. Update FNIS

http://skyrim.nexusmods.com/mods/11811/

2 files:

- FNIS Behavior V4_0 Beta 3 _ For MODDERS and EXPERIENCED users

- Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 4_0

 

2. Get Bestiality animations, meshes and textures

http://www.loverslab.com/files/file/320-bestiality-animations-pack/

2 files:

- BestialityAnimationPack.rar

- BestialityExtras.rar

 

3. There is an esp file in the BestialityExtras.rar archive

Extract it to your data folder and activate it

 

4. Install this mod

 

5. Run GenerateFNISforUsers.exe

- FNIS Behavior "Characters"

- FNIS Behavior "Creatures"

 

=========================================================

How to use

=========================================================

 

There is a spell usable only on *vanilla* bears

Target *vanilla* bear will rape you during 20 seconds

That's all

 

In console:

help bestiality to find the <spellID>

player.addspell <spellID>

 

=========================================================

Credits

=========================================================

Gone for http://www.loverslab.com/files/file/320-bestiality-animations-pack/

fore for http://skyrim.nexusmods.com/mods/11811//?

 

=========================================================

Notes

=========================================================

 

I made this to learn FNIS and scripting stuff. I don't think I will continue with this.

There is no support for this file, you are on your own. Use it for whatever you want.

I had to copy bear animations to another folder, the player actor didn't sync fine otherwise. Why the player and not the bear? It makes no sense to me ... but I'm a noob with all this

No bears were harmed in the making of this mod

 

 

 

Screenshot

 

 

bear.jpg

 

 

Never been a fan of wrestling, but now I can get used to bearhugging...thanks to you XD

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