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{2017 Feb 22 - Elin Voice Complete Fixed} Tera Elin Race

race Tera Elin unp cbbe followers replacers replacer

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#2101
PsychoMachina

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Went back to using an Elin since my latest character idea was a wash, and... man, I'm really missing the idle animation now. It worked so well with HDT collision on the KS Babydoll hairstyle, twintails flopping all about.

 

I guess I'll have a thorough look at FNIS and try to make the Elin animations work again.

 

Btw, anyone know if Skyrim Remastered will allow use of custom animations without the need for FNIS?  I know I read that tidbit of info somewhere some time ago.


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#2102
Mud

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Sounds super if you could get it to work. I don't mean to heap on the requests or anything, but would be nice to get my followers' race included in the animation's valid races too.

 

Can't provide any input on Remastered, unfortunately. Haven't really been following that. Wouldn't bet on it, though.


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#2103
PsychoMachina

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Sounds super if you could get it to work. I don't mean to heap on the requests or anything, but would be nice to get my followers' race included in the animation's valid races too.

 

Can't provide any input on Remastered, unfortunately. Haven't really been following that. Wouldn't bet on it, though.

 

Are you referring to your Hyperdimension Neptunia followers?  I never tried to get the animations to work with more than one race.  I'll know eventually after I get the dance anims working again.


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#2104
Mud

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Yeah, I was referring to those. The animation works with only the ElinRace and ElinVampireRace, whereas I gave my followers their own ElinCustomFollowerRace (hence the alternate file I created that edits and gives them the ElinVampireRace instead). I would imagine there's some sort of list of valid races somewhere in there but as I recall, I think it wasn't as simple as adding the custom follower race to the dance idle's race FormList? Probably had more stuff that needed to be edited in the thing.


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#2105
PsychoMachina

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Yeah, I was referring to those. The animation works with only the ElinRace and ElinVampireRace, whereas I gave my followers their own ElinCustomFollowerRace (hence the alternate file I created that edits and gives them the ElinVampireRace instead). I would imagine there's some sort of list of valid races somewhere in there but as I recall, I think it wasn't as simple as adding the custom follower race to the dance idle's race FormList? Probably had more stuff that needed to be edited in the thing.

 

You will need to add a new formlist to your plugin and name it RaceElin.  Add your custom Elin race and vampire race forms to that list.  You will need to test this with FNIS 5.x and, of course, run FNIS Generator for Users.

 

 

 

EDIT

So far no luck getting the idle animations to work.  Tested with FNIS+PCEA 2 and FNIS alone.


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#2106
Mud

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Yeah, I was referring to those. The animation works with only the ElinRace and ElinVampireRace, whereas I gave my followers their own ElinCustomFollowerRace (hence the alternate file I created that edits and gives them the ElinVampireRace instead). I would imagine there's some sort of list of valid races somewhere in there but as I recall, I think it wasn't as simple as adding the custom follower race to the dance idle's race FormList? Probably had more stuff that needed to be edited in the thing.

 

You will need to add a new formlist to your plugin and name it RaceElin.  Add your custom Elin race and vampire race forms to that list.  You will need to test this with FNIS 5.x and, of course, run FNIS Generator for Users.

 

 

 

EDIT

So far no luck getting the idle animations to work.  Tested with FNIS+PCEA 2 and FNIS alone.

 

Taking another look at the idle's ESP, I think the idle animations' entries in the CK have being ElinRace or ElinVampireRace as conditions required to play, on top of the FormList, so perhaps I could make it compatible with my followers by editing both the FormList and the conditions. Not that I can test that out for myself with the animation broken, of course.


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#2107
PsychoMachina

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Good News!

I found the reason why the dance Idle was not working and it's a bug (or intentional, not exactly sure) with FNIS.  I should have the animation update uploaded by tomorrow.  Make that, "as soon as I can".

 

 

 

@Mud

The scripts ensures that the animations are triggered when the Race condition is met ('RacesElin').  It does not distinguish among Elin, ElinVampire, ElinCustom, or any variation of an Elin race form.  That is why I suggested that you create a new formlist with a specific Editor ID and add your custom Elin race forms to that. 

Once I upload the working animations, you'll be able to test the animations on your followers.

 

If that does not work, let me know, I have an alternative plan.


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#2108
Mud

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I got that part, but I think I remember changing the RacesElin formlist before and finding it didn't work, is what I was saying. Now what I'm referring to is this little bit I didn't notice before:

 

snap.jpg

 

Am I incorrect in assuming I'd need to add the custom race to the ElinIdle entry's list of conditions?


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#2109
PsychoMachina

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Well that would be the 'alternative plan', however, I just realized that the animations need to be shared among Elin, Elin 2, and your followers.  Each can no longer use their own version of the animations because of a common reason, FNIS fails to add the custom anims to the generated idlebehavior file.

 

What I'll have to do is create separate animation mods that use some common files due to the fact that FNIS only creates one idlebehavior.hkx.  This very file is the reason why the animations stopped working when FNIS updated to 6.x.


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#2110
PsychoMachina

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UPDATE - Patch for Elin Dance Idle Animation when using FNIS v6.x

 

The patch is an 'idlebehavior.hkx' that contains references to the Elin animation files, something no longer done with version 6 or latest version of FNIS.

The patch is installed manually and must be reinstalled anytime you run the FNIS Generator for Users tool.

 

This patch will be available until a better solution is found.

 


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#2111
PsychoMachina

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OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition

 

I made this when I had to start a new game due to the game crashing when loading 99% of my game saves.  The summoned Elins have been upgraded with new spells and dragon shouts.  There are 2 versions:  (1) Skyrim and (2) Skyrim + Dawguard + Dragonborn.

 

All Summon Elin now have the Light Foot and Silent Roll Perk.  Now they will not set off pressure plate traps or rune traps.  Silent Roll because I find it amusing to see them roll around when sneaking.

 

Skyrim only version

Spoiler

 

Skyrim + Dawguard + Dragonborn

Spoiler

 

REQUIREMENTS

The original Summon Elin Ring that is included with the Elin race main package.  The Mayhem update only provides the edited plugin.

The Dawnguard + Dragonborn version requires the Dawnguard and Dragonborn DLCs.

 

INSTALLATION

Provided the Elin race main package has been installed, simply extract the Mayhem Edition archive and copy/paste/overwrite the original summon ring plugin.

 

DOWNLOAD

OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition for Skyrim (only)

Attached File  SummonElinRing_MayhemEdition_Skyrim_v1.7z   33.67KB   45 downloads

 

OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition for Skyrim + Dawnguard + Dragonborn

Attached File  SummonElinRing_MayhemEdition_Skyrim_DG_DB_v1.7z   33.71KB   156 downloads


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#2112
Mud

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So I run FNIS, and replace the idlebehavior.hkx it outputs with that one instead?


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#2113
PsychoMachina

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So I run FNIS, and replace the idlebehavior.hkx it outputs with that one instead?

 

 

You probably figured it out by now, but yes, the patch overwrites the idlebehavior.hkx created by FNIS.  That is why I added that anytime you run the FNIS Generator you need to reinstall the patch.


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#2114
Eikichi Onizuka

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OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition

I made this when I had to start a new game due to the game crashing when loading 99% of my game saves. The summoned Elins have been upgraded with new spells and dragon shouts. There are 2 versions: (1) Skyrim and (2) Skyrim + Dawguard + Dragonborn.

All Summon Elin now have the Light Foot and Silent Roll Perk. Now they will not set off pressure plate traps or rune traps. Silent Roll because I find it amusing to see them roll around when sneaking.

Skyrim only version
Spoiler


DOWNLOAD
OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition for Skyrim (only)
attachicon.gifSummonElinRing_MayhemEdition_Skyrim_v1.7z

OPTIONAL UPDATE - Summon Elin Ring - Mayhem Edition for Skyrim + Dawnguard + Dragonborn
attachicon.gifSummonElinRing_MayhemEdition_Skyrim_DG_DB_v1.7z



Many Thanks! :) for new optional Update for Elin race


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#2115
PsychoMachina

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Spoiler

Many Thanks! :) for new optional Update for Elin race

 

 

You're welcome.  Enjoy.
 


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#2116
Mud

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Think I'm gonna try using the Elins with Enderal. From what I can figure I think I'll have to make a quick compatibility patch though. I hear there are no edited versions of the Khajiit and Argonians like the other races have in Enderal, so I'm assuming the Khajiit and Argonian races were simply made unplayable. Meaning I'll have to change the Elins' proxy race to something else.


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#2117
PsychoMachina

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Think I'm gonna try using the Elins with Enderal. From what I can figure I think I'll have to make a quick compatibility patch though. I hear there are no edited versions of the Khajiit and Argonians like the other races have in Enderal, so I'm assuming the Khajiit and Argonian races were simply made unplayable. Meaning I'll have to change the Elins' proxy race to something else.

 

I have no interest in Enderal (maybe in the future) so I don't know for sure.  There would not be any problems changing the proxy race to a human race.


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#2118
Major_A

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Hmm. There's something slightly wrong. I seem to be crashing whenever I attack anything while playing as an Elin and only the Elin. Odd.

 

(Also, I don't have the LLFramework installed, this skyrim folder is just for the kicks of playing as an Elin.)

 

Here's my plugins.txt without the ElinRace 1 installed.

 

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
RaceCompatibility.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
unreadbooksglow.esp
RaceMenuMorphsCBBE.esp
Footprints.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceCompatibilityUSKPOverride.esp
Random Vampire Attacks in Towns Disabled.esp
dD - Realistic Ragdoll Force - Realistic.esp
Enhanced 3rd Person Camera V1.2.esp
XPMSE.esp
FNIS.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
WetandCold.esp
WetandCold - Ashes.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
TrueStorms.esp
TrueStorms-ClimatesOfTamriel.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
EnhancedLightsandFX.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Hothtrooper44_ArmorCompilation.esp
Run For Your Lives.esp
Cloaks.esp
WondersofWeather.esp
Immersive Citizens - AI Overhaul Lite.esp
Hothtrooper44_Armor_Ecksstra.esp
Guard Dialogue Overhaul.esp
TERAArmors_CBBE.esp
Ghosu - Project Flintlock.esp
portal2mod.esp
Ghosu - Project Flintlock - Ammo Addon.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
 

 

So, is there any incompatibility with one of the mentioned mods?

 

Some sidenotes: I'm using the latest version. (2016/Jan/29MainRaceV2)

I'm not using the idle animations.

I have generated the behaviors with FNIS 6.


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#2119
PsychoMachina

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Armor and weapon mods should have no adverse affects on races.  I'm not familiar with some of the weather mod, but shouldn't affect custom races unless the author did something unconventional.  Climates of Tamriel always gave me grief, but that was due to rendering issues, no crashes that I recall.

Not familiar with Run for Your Lives and Portal 2 mods. 

Immersive Creatures I have used before without problems.

Never used Enhanced Blood (possible cause ???).

 

Did you run LOOT?

https://loot.github.io/

 

Sometimes optimizing the load order can fix a problem.  Also, are you using NMM or MO?  If using MO, click on the Elin race main folder on the left panel and MO will show what mod the Elins are overwriting and what mods are overwriting the Elins.  Nothing should overwrite the Elin main files except other Elin mods such as the CBBE/UUNP body replacer.

 

 

I'm about the leave for work so I won't be able to help you any further until tomorrow, sorry about that.  Hopefully someone will chime in and help you in the meantime.

 


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#2120
Major_A

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I should probably start using MO then. Things would be so easier if skyrim had a proper debug crash though. Also, the portal 2 mod is a thing from valve at the Skyrim Workshop on Steam. I'll try removing enhanced blood and using Joy of perspective and repatching the extended skeleton with the joy of perspective compatibility esp.

I've used loot for quite a while and I always run it after I modify any of my mod installations. I'll run a couple of quick tests and I'll edit this post with information.

 

Edit: I've removed the enhanced blood mod and re-installed the Elin Race main file along with the custom body, here's my load order after running loot.

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
RaceCompatibility.esm
ClimatesOfTamriel.esm
ElinRace.esm
ElinRaceTaint.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
unreadbooksglow.esp
RaceMenuMorphsCBBE.esp
Footprints.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceCompatibilityUSKPOverride.esp
Random Vampire Attacks in Towns Disabled.esp
dD - Realistic Ragdoll Force - Realistic.esp
FNIS.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
WetandCold.esp
WetandCold - Ashes.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
TrueStorms.esp
TrueStorms-ClimatesOfTamriel.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
EnhancedLightsandFX.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Hothtrooper44_ArmorCompilation.esp
Run For Your Lives.esp
Cloaks.esp
WondersofWeather.esp
Immersive Citizens - AI Overhaul Lite.esp
Hothtrooper44_Armor_Ecksstra.esp
Guard Dialogue Overhaul.esp
TERAArmors_CBBE.esp
Ghosu - Project Flintlock.esp
portal2mod.esp
Ghosu - Project Flintlock - Ammo Addon.esp
Enhanced 3rd Person Camera V1.2.esp
XPMSE.esp
ElinRaceVoice.esp
SummonElinRing.esp
MikuHairElin.esp
ElinRace - Use Monli custom BBP Body.esp
 

 

Changing to Joy of perspective and removing the enhanced blood mod made no alterations to the problem as it still crashes on attack. Odd.

Also, another sidenote, I've been using a clean save for these tests.

 

Edit2: Hmm. Could be related to the ElinVoice. I've got a crashdump and I analyzed it, here's what I got.

 

 

 

FAULTING_IP:
XAudio2_6!_aulldiv+14
0eb31e34 f7f1 div eax,ecx

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0eb31e34 (XAudio2_6!_aulldiv+0x00000014)
ExceptionCode: c0000094 (Integer divide-by-zero)
ExceptionFlags: 00000000
NumberParameters: 0

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000094 - {EXCEPTION} Integer division by zero.

EXCEPTION_CODE: (NTSTATUS) 0xc0000094 - {EXCEPTION} Integer division by zero.

FAULTING_THREAD: 000005a8

DEFAULT_BUCKET_ID: STATUS_INTEGER_DIVIDE_BY_ZERO

PRIMARY_PROBLEM_CLASS: STATUS_INTEGER_DIVIDE_BY_ZERO

BUGCHECK_STR: APPLICATION_FAULT_STATUS_INTEGER_DIVIDE_BY_ZERO

LAST_CONTROL_TRANSFER: from 00ba3772 to 0eb31e34

STACK_TEXT:
0ea2fe44 00ba3772 96758568 0ea2fe58 31993100 XAudio2_6!_aulldiv+0x14
WARNING: Stack unwind information not available. Following frames may be wrong.
0ea2fe48 96758568 0ea2fe58 31993100 00000000 TESV+0x7a3772
0ea2fe4c 0ea2fe58 31993100 00000000 00000001 0x96758568
0ea2fe50 31993100 00000000 00000001 00000000 0xea2fe58
0ea2fe58 00000000 00000000 00000000 00ba57ff 0x31993100


FOLLOWUP_IP:
XAudio2_6!_aulldiv+14
0eb31e34 f7f1 div eax,ecx

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: XAudio2_6!_aulldiv+14

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: XAudio2_6

IMAGE_NAME: XAudio2_6.dll

DEBUG_FLR_IMAGE_TIMESTAMP: 4b6b0791

STACK_COMMAND: ~16s; .ecxr ; kb

FAILURE_BUCKET_ID: STATUS_INTEGER_DIVIDE_BY_ZERO_c0000094_XAudio2_6.dll!_aulldiv

BUCKET_ID: APPLICATION_FAULT_STATUS_INTEGER_DIVIDE_BY_ZERO_XAudio2_6!_aulldiv+14

WATSON_STAGEONE_URL: http://watson.micros....htm?Retriage=1

Followup: MachineOwner

 

Edit3: Disabling the Elin Voice ESP proved to be a viable fix. I figured as much considering it was the only thing that could be interfering with audio. So if anyone else gets this problem (CTD When fighting/attacking), this might be your fix too. But I'll look into it further to see if I can help Psycho find out what's up.

 

Minor Edit4: I've found out that this could be related due to Skyrim's sound engine and a possible incompatibility with virtual folders created by the Nexus Mod Manager. Will look further into it.

 

 

Edit: I've found a fix.

Here's what needs to be done, seems any files altering voices or sounds must -not- be used in virtual folders. You -must- extract the sound files -DIRECTLY- to the skyrim data folder. I've extracted it along with the ESP responsible for the voices just in case, but this has definitely fixed the issue and I can now use the voices perfectly.

 

 

bf0U9mM.jpg

 

Psycho, you might want to add this to your main posts in case someone runs into the same issues by using virtual folders, dunno.


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