That's all good to hear Zadil
As for the mod dependencies, yeah I understand and can see how that would be annoying. Worst case scenario what you could do, since you actually find scripting fun is to make optional plugins for it. For example what I mentioned about Private needs; Make an optional file that instead of using a big chunk of your own scripting, you simply call on what Private Needs does. Granted making an optional file for every mod that you could see compatibilities for would probably be a drag, even if you find it fun lol, but it doesn't need to be put in place right away.
On a side, off-topic to the whole effects matter-note, I was thinking that in the future if you were to tackle some sort of Magical/Daedric looking/functioning belt, it would be interesting to mess around with an idea used in SD, and that is to have the player do things triggered by objects that seem to have a mind of their own.
Imagine your player is talking to an NPC, and then suddenly the Daedric/Demonic/Possessed/Whatever belt forces the player to say something completely unrelated to the topic at hand, and more sexual oriented. The effect could get worse over time to the point the player would need to release some of that sexual energy or else they wouldn't be able to focus, namely not able to talk to anyone without blatantly asking them for sex right there and then.
The Belt itself could be made in such a "wicked" way that only a "third party" could open it; The belt would sense the desire/lust on the NPC and open itself only when needed for the intercourse itself, and then shut itself off automatically afterwards.
Of course the whole idea would be heavily "lore" driven, but hey, it's out there now Just something basic you could develop upon.
That idea relates to something I had in mind (I have a text file full of ideas I write down as soon as I think of them, just in case someday I get into modding myself lol), and that'd be to have one of the Daedric lords to start "accompanying" you in your adventures. Everything would go and feel normal, until specific interactions with items and NPCs would occur. For example if an NPC presents the player with a subject that requires the player to make a choice, the "spirit" of the Daedric prince would try and force the player to make one of the choices; If the player agrees to follow the lord's choice, it could result in something random, could be nothing but a dialog line, or could be something like a temporary buf to something, maybe something related to whatever the subject/choice was. If the player decides to not listen to the Daedric lord, well, a bunch of scenarios as "consequence" can come to mind
Not sure if any of that would actually be possible to achieve lol, but it's interesting nonetheless. Also I need to start cutting down on my walls of text -.-