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Sexlab Submit 29MAR14 0932

Sexlab Combat Rape Consensual Sex Speechcraft Bounty

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#241
dkatryl

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Since i play a Khajiit, the standard voices of SexLab make no sense whats-o-ever, but sunspotz has a solution for it:

 

SexLab - Vanilla Voices.
For my Khajiit, they sound less consensual in rape situations, while consensual sometimes sounds like it hurts. But overall the better experience, imho.

 

After installing this mod, you can choose vanilla races as sound under the players voice setup.
But due to a glitch in SexLab, some fems get the player voice as well. But only if the fem is leading. Sounds strange if a nord sounds like a Khajiit, but as it's rare, it's still better then my Khajiit sounding like a little asian girl. if you don't setup a beast race voice, i doubt it will be noticable.

 

But ya, SD/MiniLovers had a better solution for the voices. in SD, the chosen voice is just perfect.

 

Huh, interesting!


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#242
DarkRavage

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I found something pretty annoying. When you tell your victim to turn them in. They stay way too close to the player. It would be awesome if could tell them to wait somewhere, bind them, or stay further away. 


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#243
dkatryl

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I found something pretty annoying. When you tell your victim to turn them in. They stay way too close to the player. It would be awesome if could tell them to wait somewhere, bind them, or stay further away. 

 

Eh, it's not really designed to go romping around the world with them.  It was supposed to just be a little something to do with the random hostile NPC's after you finished doing naughty things with them, maybe help score some starting gold for a fresh, n00b dragonborn.

 

If I did anything like fiddling with the follow distance, it would only be if/when I felt the strong need to add more.  As it is, I'm probably going to put the mod aside for a bit.  I've spent enough time on it, I have all of the major features in that I want, (not to mention it has grown well beyond the original conception of a simple combat rape mod, after all) and I am not aware of any hugely glaring bugs that are directly related to the mod (I'm not counting the re-agro style conflicts, since not much I can do anyway) that still need to be addressed.

 

So I'm just going to be playing Skyrim for a bit (As well as other games) and if, during the course of playing, I run across more things that warrant addition and/or tweaks, then I'll look into it.


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#244
Crate123

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I have a few issues:

 

If I have my way with an NPC an even number of times (2, 4, 6...) they start following me around, if I do it one more time they stop.

 

The NPC's get their armor back when they enter a new cell/dungeon, combined with the above issue it means they can have a lot of armor.

Just today I had my way with Hajvarr Ironhand and stripped him nekkid. We did it twice so he followied me around, I moved inside the cave and he followed and now had full armor again. After having my way another 2 times with him (where I again stripped him naked) I took him along to turn him in for bounty, when we exited the cave he wore full armor again and when I turned him in, the guard killed him on the spot (after paying me 884 gold, sweet!) and I was able to loot his armor for the 3rd time :)


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#245
dkatryl

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I have a few issues:

 

If I have my way with an NPC an even number of times (2, 4, 6...) they start following me around, if I do it one more time they stop.

 

The NPC's get their armor back when they enter a new cell/dungeon, combined with the above issue it means they can have a lot of armor.

Just today I had my way with Hajvarr Ironhand and stripped him nekkid. We did it twice so he followied me around, I moved inside the cave and he followed and now had full armor again. After having my way another 2 times with him (where I again stripped him naked) I took him along to turn him in for bounty, when we exited the cave he wore full armor again and when I turned him in, the guard killed him on the spot (after paying me 884 gold, sweet!) and I was able to loot his armor for the 3rd time :)

Hrm, yeah, the "getting their gear back" is due to outfits, I imagine.  Those same magically reappearing things that were an issue with the followers surrendering.  Hrm.

 

But since people are less attached to some random bandit you strip nekkid versus their followers, I am free to be a bit more heavy handed in my approach, so I have an idea about what I can do about the outfits, I can try it tonight, see if it bears fruit.

 

As to the even number of times vs following or not, that's... odd?  I'll have to test that tonight and see what happens.


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#246
DarkRavage

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I found something pretty annoying. When you tell your victim to turn them in. They stay way too close to the player. It would be awesome if could tell them to wait somewhere, bind them, or stay further away. 

 

Eh, it's not really designed to go romping around the world with them.  It was supposed to just be a little something to do with the random hostile NPC's after you finished doing naughty things with them, maybe help score some starting gold for a fresh, n00b dragonborn.

 

If I did anything like fiddling with the follow distance, it would only be if/when I felt the strong need to add more.  As it is, I'm probably going to put the mod aside for a bit.  I've spent enough time on it, I have all of the major features in that I want, (not to mention it has grown well beyond the original conception of a simple combat rape mod, after all) and I am not aware of any hugely glaring bugs that are directly related to the mod (I'm not counting the re-agro style conflicts, since not much I can do anyway) that still need to be addressed.

 

So I'm just going to be playing Skyrim for a bit (As well as other games) and if, during the course of playing, I run across more things that warrant addition and/or tweaks, then I'll look into it.

 

Ok. You do that. Allow me to elaborate on a situation to better understand what i am saying. I was transporting a prisoner from a near by camp to dawnstar. I was on a horseback, because the prisoner stays so close, my horse keeps on getting pushed away by the prisoner and wont stay still during certain situation.


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#247
srayesmanll

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Ran into an odd one.  I was in Ivarstead and tried to chat up Temba (after her giving me the quest for the 10 bear pelts).  Turned me down (frigid, little...)  Anyway, just after that a bear showed up and began attacking.  Temba attacked the bear and went into a bleed out state (I killed the bear of course).  After that, her dialog always contains the exact dialog "Submit or Die" (in place of the normal dialog option from this mod).

 

To be clear:

1)  Tired to use seduction on Temba - failed.

2)  Bear attacks.

3)  Temba went into bleed-out state (trying to kill a bear with a dagger, silly woman...)

4)  I killed the bear (being the Orc hero that I am...)

5)  Temba now has "Submit or Die" in dialog - seems to be in place of the normal submit dialog even though at the time the failure timeout should be in effect.

 

I have not waited the for the failure timeout to see if corrects back to the normal dialog.  Will check that when I get home.


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#248
Crate123

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Ran into an odd one.  I was in Ivarstead and tried to chat up Temba (after her giving me the quest for the 10 bear pelts).  Turned me down (frigid, little...)  Anyway, just after that a bear showed up and began attacking.  Temba attacked the bear and went into a bleed out state (I killed the bear of course).  After that, her dialog always contains the exact dialog "Submit or Die" (in place of the normal dialog option from this mod).

 

To be clear:

1)  Tired to use seduction on Temba - failed.

2)  Bear attacks.

3)  Temba went into bleed-out state (trying to kill a bear with a dagger, silly woman...)

4)  I killed the bear (being the Orc hero that I am...)

5)  Temba now has "Submit or Die" in dialog - seems to be in place of the normal submit dialog even though at the time the failure timeout should be in effect.

 

I have not waited the for the failure timeout to see if corrects back to the normal dialog.  Will check that when I get home.

 

Thats because she is at less than 90% health.

If you heal her up, you will get the regular options again.


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#249
Aryvian

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Hey, like the mod, but I have two issues;

 

when my character was about to get raped by a bandit, he killed me in the submit scene when punching me in the face! Is that supposed to happen? I was at low health and autosurrendered.

 

EDIT: Confirmed this on some other bandits, I have autosurrender at 5% health and when they submit-slap me in the face with their fists, I die...

 

Also, on another game with the same bandit (leader), I tried to rape him after beating him down to a kneel, my character took his weapons automatically and the dialogue came up, but when I chose to rape him, nothing happened. Dialogue ended and he turned around to a kneel, but then nothing happened. I could talk to him again and say I was going to have another go, but same nothing happened again. Is this intentional because my character is female on a male victim?

 

EDIT: Actually, the part that seems broken is that it won't let me come to the inventory-screen where I get to take his stuff, I tell him not to fight back, the dialogue ends, he kneels and turns away, but then nothing.

 

Thanks.


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#250
phedrenodel69

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Really love how this mod is shaping up and improving.  Keep up the good work.

 

Suggestion:  I like to play the Temptress race.  It seems that it would fit to have a bonus for temptress for the improved speechcraft option.  I know that's someone else's mod and I know nothing about making mods, but it just seemed to fit.

 

 

 


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#251
dkatryl

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Ran into an odd one.  I was in Ivarstead and tried to chat up Temba (after her giving me the quest for the 10 bear pelts).  Turned me down (frigid, little...)  Anyway, just after that a bear showed up and began attacking.  Temba attacked the bear and went into a bleed out state (I killed the bear of course).  After that, her dialog always contains the exact dialog "Submit or Die" (in place of the normal dialog option from this mod).

 

To be clear:

1)  Tired to use seduction on Temba - failed.

2)  Bear attacks.

3)  Temba went into bleed-out state (trying to kill a bear with a dagger, silly woman...)

4)  I killed the bear (being the Orc hero that I am...)

5)  Temba now has "Submit or Die" in dialog - seems to be in place of the normal submit dialog even though at the time the failure timeout should be in effect.

 

I have not waited the for the failure timeout to see if corrects back to the normal dialog.  Will check that when I get home.

 

Yeah, I'm basically just doing a simple:

Health >= 90% GET MY SWERVE ON WIT DA LADIES!!

Health < 90%, GET MAH RAEP FACE ON!

 

It's generally reliable, but there will be odd times like that, indeed.  For instance, in my game, that guy that runs the general goods store in Whiterun?  For some reason, he always seems to be <90%, because the Submit, or Die! line shows up.

 

I'm not really sure of a more fool proof method.


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#252
dkatryl

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Really love how this mod is shaping up and improving.  Keep up the good work.

 

Suggestion:  I like to play the Temptress race.  It seems that it would fit to have a bonus for temptress for the improved speechcraft option.  I know that's someone else's mod and I know nothing about making mods, but it just seemed to fit.

Fitting, perhaps, but I'm not building in support for custom race bonuses and such.  If they get a bonus to Speech/Illusion or automatically get some of the perks, then they get a bonus off the start.  Otherwise, they are just another race with a different name, no more, no less.


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#253
dkatryl

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I have a few issues:

 

If I have my way with an NPC an even number of times (2, 4, 6...) they start following me around, if I do it one more time they stop.

 

The NPC's get their armor back when they enter a new cell/dungeon, combined with the above issue it means they can have a lot of armor.

Just today I had my way with Hajvarr Ironhand and stripped him nekkid. We did it twice so he followied me around, I moved inside the cave and he followed and now had full armor again. After having my way another 2 times with him (where I again stripped him naked) I took him along to turn him in for bounty, when we exited the cave he wore full armor again and when I turned him in, the guard killed him on the spot (after paying me 884 gold, sweet!) and I was able to loot his armor for the 3rd time :)

Okay, tested this out on a bandit.  I didn't have the "even number times follow" me thing happen, so I'm not sure what that is all about.  The Alias used is cleared at the end each time, so odd vs even shouldn't matter.

 

The "re-equipping my stolen goods", yeah, that is totally an Outfit issue.  I'm going to try a few things, see how it works out.


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#254
MythicMiss

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Yeah, I'm basically just doing a simple:

Health >= 90% GET MY SWERVE ON WIT DA LADIES!!

Health < 90%, GET MAH RAEP FACE ON!

 

It's generally reliable, but there will be odd times like that, indeed.  For instance, in my game, that guy that runs the general goods store in Whiterun?  For some reason, he always seems to be <90%, because the Submit, or Die! line shows up.

 

I'm not really sure of a more fool proof method.

 

 

I always knew Belethor was a kinky one. "Whip meh! Beat meh! Force me to make poor investment choices!" :P

 

On a related note, do you think lowering the "RAEP Threshold" to 75% would help in some of those instances?


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#255
dkatryl

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Hey, like the mod, but I have two issues;

 

when my character was about to get raped by a bandit, he killed me in the submit scene when punching me in the face! Is that supposed to happen? I was at low health and autosurrendered.

 

EDIT: Confirmed this on some other bandits, I have autosurrender at 5% health and when they submit-slap me in the face with their fists, I die...

 

Also, on another game with the same bandit (leader), I tried to rape him after beating him down to a kneel, my character took his weapons automatically and the dialogue came up, but when I chose to rape him, nothing happened. Dialogue ended and he turned around to a kneel, but then nothing happened. I could talk to him again and say I was going to have another go, but same nothing happened again. Is this intentional because my character is female on a male victim?

 

EDIT: Actually, the part that seems broken is that it won't let me come to the inventory-screen where I get to take his stuff, I tell him not to fight back, the dialogue ends, he kneels and turns away, but then nothing.

 

Thanks.

Hrm, yeah, I was afraid of that.

 

Some people were complaining that the previous "Beatdown Killmove" was killing their character, despite the fact that it is aborted before the Kill() part of the animation is played, and despite the fact that I have tested this probably in the low hundreds of times so far, and I've never been killed by it.

 

Also, if there is uneven terrain, sometimes the beatdown doesn't actually play, and you just go into a bleedout state.

 

I was hoping that playing an unarmed combo animation would preserve the feel of the original beatdown without risking the Kill(), and hoping that the low damage from being punched (versus a weapon attack), wouldn't do much damage.  I guess I might have to revisit this yet again.  Maybe I'll just make it a single swing instead of the 3-hit combo.

 

As to the second thing, female raping a male is fine, and has no bearing beyond maybe needing to compensate for missing equipment. :P  What you are describing sounds suspiciously not like the re-agro bug (because you can still talk to him) but more like it might be considering you in combat still.  Is there any red dots on your radar when you try this?  Is it only a particular one, or all NPCs?

 

If you are in combat, the NPC will kind of do a "cower" thingy a few times and then nothing, and it will abort any function (robbing, raping, etc) that hasn't happened yet so you aren't stuck in a sex animation while something is poking you in the ass in a decidedly less than sexy way. :P


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Also tagged with one or more of these keywords: Sexlab, Combat Rape, Consensual Sex, Speechcraft, Bounty