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Sexlab Submit 28JUN14 0825

Sexlab Combat Rape Consensual Sex Speechcraft Bounty

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#321
leonbrass

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How do you escape from a npc that has beaten and taken advantage of the PC?

I tried out the new "skyrim unbound" start and ended up in front of a cave full of vampire thralls and a vampire master.  Got owned instantly, then raped and bound by the two that defeated me.  I had absolutely nothing in gear or coin other than the rags on my back, so using "sexlab matchmaker" I got them interested in each other, and kept triggering that set whenever needed. Then I looted everything from the cave and tried to make a run for it.  Both of my captors kept catching up to me and following me around - in non-aggro mode - no matter how far I went.  This process took about 20 minutes real time (roughly 320 minutes in game due to setting the time scale to 16) before I gave up and started a new game.

Did I not wait long enough, too long, or not run far enough?


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#322
stopbuggingme

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Now that the Sexlab arousal framework is here... maybe this is a good way to make companions automatic?

 

MCM toggle for the feature and MCM value of arousal where they start trying to make enemies submit.


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#323
dkatryl

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I've got no idea what the negative struct size warnings might mean, but the others seem to indicate that two properties in scripts attached to the _SLSubmit quest have not been filled correctly in the CK. From the looks of it, one has not been filled at all, while the other one points to a form that does not exist anymore

Yeah, which is odd, because I believe I have set everything in Quest to have a property set to *something*, even if just a default of 0 or whatever.  Basically has the little icon next to it to show something was associated.

 

Not, sure, Quest has a crap ton of variables defined, given that it hosts the vast majority of the custom functions used throughout the mod, so I can double check for the next update to make sure I didn't miss one or two.

 

Otherwise, yeah, I just don't know to even look at when it's just a hex identifier. :unsure:


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#324
dkatryl

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Now that the Sexlab arousal framework is here... maybe this is a good way to make companions automatic?

 

MCM toggle for the feature and MCM value of arousal where they start trying to make enemies submit.

I don't use the arousal framework, and I have no plans on making companions automatic or anything.  There are plenty of mods out there that allow you to make random NPC's become companions, none of which I use but they exist.


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#325
dkatryl

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How do you escape from a npc that has beaten and taken advantage of the PC?

I tried out the new "skyrim unbound" start and ended up in front of a cave full of vampire thralls and a vampire master.  Got owned instantly, then raped and bound by the two that defeated me.  I had absolutely nothing in gear or coin other than the rags on my back, so using "sexlab matchmaker" I got them interested in each other, and kept triggering that set whenever needed. Then I looted everything from the cave and tried to make a run for it.  Both of my captors kept catching up to me and following me around - in non-aggro mode - no matter how far I went.  This process took about 20 minutes real time (roughly 320 minutes in game due to setting the time scale to 16) before I gave up and started a new game.

Did I not wait long enough, too long, or not run far enough?

Hrm, good point.  I overlooked the Vampire factions, need to look into that!

 

As to the rest, hrm, they shouldn't have been following you around.  When you say "non-agro" mode, do you mean they were just walking behind you, but you could talk to them?  Or were they following you, red dot like enemies, but not attacking, hands at the side?

 

Neither should happen, but if it is the latter sounds like some version of the re-agro bug, while the former sounds like something else entirely.


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#326
stopbuggingme

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Now that the Sexlab arousal framework is here... maybe this is a good way to make companions automatic?

 

MCM toggle for the feature and MCM value of arousal where they start trying to make enemies submit.

I don't use the arousal framework, and I have no plans on making companions automatic or anything.  There are plenty of mods out there that allow you to make random NPC's become companions, none of which I use but they exist.

 

 

Sorry if I wasn't clear, I meant, companions with very high arousal using submit grapples in battle. Not any recruiting.


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#327
JimmyZombie

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Hello, Loving the mod, pretty new to skyrim modding.  I have a question about the latest version.

When I updated to it the following change seems to be leaking into lovers comfort.

Meaning that since the update:

Increased the Bounty follow from Min 90/ Max 180 to Min 450/ Max 500. This should result in the NPC bumping into the player far less than previously.

 

I tell an NPC that I want to find somewhere more private they follow far behind  and are hard to lead further if you hit a wall (trying to lead into a bedroom for example.)

 

Would that be caused by the following changes or did I mess something up?

Is it something I can edit in a file?

 

Thanks again for your hard work on this.


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#328
dkatryl

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Hello, Loving the mod, pretty new to skyrim modding.  I have a question about the latest version.

When I updated to it the following change seems to be leaking into lovers comfort.

Meaning that since the update:

Increased the Bounty follow from Min 90/ Max 180 to Min 450/ Max 500. This should result in the NPC bumping into the player far less than previously.

 

I tell an NPC that I want to find somewhere more private they follow far behind  and are hard to lead further if you hit a wall (trying to lead into a bedroom for example.)

 

Would that be caused by the following changes or did I mess something up?

Is it something I can edit in a file?

 

Thanks again for your hard work on this.

They should only apply to the "Bounty" NPC's, not the friendly roll in the hay follow NPC's, and one should have no bearing on each other, since they are supposed to use two different AI packages.  But I will definitely check that to make sure I didn't goof and somehow have the OTHER one get affected as well.


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#329
Crate123

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Hello, Loving the mod, pretty new to skyrim modding.  I have a question about the latest version.

When I updated to it the following change seems to be leaking into lovers comfort.

Meaning that since the update:

Increased the Bounty follow from Min 90/ Max 180 to Min 450/ Max 500. This should result in the NPC bumping into the player far less than previously.

 

I tell an NPC that I want to find somewhere more private they follow far behind  and are hard to lead further if you hit a wall (trying to lead into a bedroom for example.)

 

Would that be caused by the following changes or did I mess something up?

Is it something I can edit in a file?

 

Thanks again for your hard work on this.

 

I have this exact issue as well, I have to go waaay in the back corner of a room to get the NPC to follow me into the room, and even then they are barely inside the door.


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#330
dkatryl

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I have this exact issue as well, I have to go waaay in the back corner of a room to get the NPC to follow me into the room, and even then they are barely inside the door.

 

Hrm, if that's the case, that was definitely an unintended consequence, and I will try to have that fixed in the next revision.  It was only supposed to fix the bounty NPC's that would follow a bit closer than necessary, not affect your current 'amour'.

 

Currently having trouble with part of the "make normally hostile NPC's re-agro after a certan amount of time so you can't just wander bandit camps with impunity after getting raped once", so that is what is holding up the next update.  For some reason, they are ignoring the "certain amount of time" part of the command.

 

Stupid NPC's, never listening to instructions.  :angry:


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#331
IronicVortex

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I do believe I've ran into a problem, So while running sexlab procreation with submit, It seems that after I hit the submit key while my character is pregnant the submit animation plays but strangest thing (you won't believe this) a problem happens when the animations play. She starts striping, and that's when it happens, my character uses the skyrim enemy AI submit script and proceeds to run around like a lemming.

 

...While the animations still play, so I'm sitting here watching my girl get rapped while she running around in the AI submit mode

 

I hope this makes sense


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#332
dkatryl

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I do believe I've ran into a problem, So while running sexlab procreation with submit, It seems that after I hit the submit key while my character is pregnant the submit animation plays but strangest thing (you won't believe this) a problem happens when the animations play. She starts striping, and that's when it happens, my character uses the skyrim enemy AI submit script and proceeds to run around like a lemming.

 

...While the animations still play, so I'm sitting here watching my girl get rapped while she running around in the AI submit mode

 

I hope this makes sense

Does it do that without procreation running?

 

I don't use that mod, so I have no idea what it does (beyond the obvious given the title) or how it does it, nor how it interacts.

 

Not sure what you meant by the skyrim enemy AI submit script.  You mean fleeing like an enemy NPC will do when low on health?


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#333
IronicVortex

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I do believe I've ran into a problem, So while running sexlab procreation with submit, It seems that after I hit the submit key while my character is pregnant the submit animation plays but strangest thing (you won't believe this) a problem happens when the animations play. She starts striping, and that's when it happens, my character uses the skyrim enemy AI submit script and proceeds to run around like a lemming.

 

...While the animations still play, so I'm sitting here watching my girl get rapped while she running around in the AI submit mode

 

I hope this makes sense

Does it do that without procreation running?

 

I don't use that mod, so I have no idea what it does (beyond the obvious given the title) or how it does it, nor how it interacts.

 

Not sure what you meant by the skyrim enemy AI submit script.  You mean fleeing like an enemy NPC will do when low on health?

 

Yeah she starts fleeing like an idiot, And it never happened when she wasn't pregnant with procreation running. Now, put her pregnant with a belly bulge and then she starts trying to flee like a nimrod as if she were a bandit low on health 


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#334
dkatryl

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Yeah she starts fleeing like an idiot, And it never happened when she wasn't pregnant with procreation running. Now, put her pregnant with a belly bulge and then she starts trying to flee like a nimrod as if she were a bandit low on health 

Then, noted, but I don't know what I can do about that, since it's obviously another mod interfering.


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#335
leonbrass

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How do you escape from a npc that has beaten and taken advantage of the PC?

I tried out the new "skyrim unbound" start and ended up in front of a cave full of vampire thralls and a vampire master.  Got owned instantly, then raped and bound by the two that defeated me.  I had absolutely nothing in gear or coin other than the rags on my back, so using "sexlab matchmaker" I got them interested in each other, and kept triggering that set whenever needed. Then I looted everything from the cave and tried to make a run for it.  Both of my captors kept catching up to me and following me around - in non-aggro mode - no matter how far I went.  This process took about 20 minutes real time (roughly 320 minutes in game due to setting the time scale to 16) before I gave up and started a new game.

Did I not wait long enough, too long, or not run far enough?

Hrm, good point.  I overlooked the Vampire factions, need to look into that!

 

As to the rest, hrm, they shouldn't have been following you around.  When you say "non-agro" mode, do you mean they were just walking behind you, but you could talk to them?  Or were they following you, red dot like enemies, but not attacking, hands at the side?

 

Neither should happen, but if it is the latter sounds like some version of the re-agro bug, while the former sounds like something else entirely.

 

 

non-aggro means they were not attacking.

To be more precise:

1. they had weapons drawn, and kept them drawn through all actions (except when I zapped 'em with "matchmaker", then they were bunnies in heat, and totally ignored me... and would not follow/chase until after they got done having fun)

2. they followed or chased me (I can't tell the difference)

3. they did not have the red dot indicating enemy

4. I could talk with them... basic one line dialog stuff like "huh" "what do you want" etc.

5. they were very close to me after they caught up -- well within attack range, and much closer than a companions follow ai allows.  sort of "in your face" distance.

Hope that helps.


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#336
D_ManXX2

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Not sure if i should report this bug here or sexlab thread itself, but since i was using the dialog through submit mod, if an npc is sitting and you tell her or him to have sex right there and the animation kicks in before the npc had a chance to get up, you will get C++ error. and the game will hang.

 

Maybe there could be small workaround where the npc will say wait a minute to get up then reestablish conversion afterwards will fix this somehow.

 

This bug also applies to this error message too:

http://www.loverslab...or-in-visual-c/


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#337
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MS-VC++ R6025


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#338
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Found a pretty interesting (and rather funny, sometimes) bug

 

If you ask somebody about getting to know them better, and they initially refuse, and you go into the three options, it seems like the guards take offense to that. I just started the biggest free-for-all brawl in the middle of Riften because I propositioned a lady, then told her I could do things that would make Diabella blush, she said 'yes', I said, 'right here' (although I've also done this with the follow command), and next thing you know I had all the guards on me! A few AoE spells and EVERYBODY was either fighting, on fire, or dead. :-)

 

Anyway- this happens in WhiteRun, and Riften, but so far not in Markath (although the target there I led away and out of site of the guards). 

 

Not a biggie, but probably does need to get fixed. :-)


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#339
dkatryl

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Found a pretty interesting (and rather funny, sometimes) bug

 

If you ask somebody about getting to know them better, and they initially refuse, and you go into the three options, it seems like the guards take offense to that. I just started the biggest free-for-all brawl in the middle of Riften because I propositioned a lady, then told her I could do things that would make Diabella blush, she said 'yes', I said, 'right here' (although I've also done this with the follow command), and next thing you know I had all the guards on me! A few AoE spells and EVERYBODY was either fighting, on fire, or dead. :-)

 

Anyway- this happens in WhiteRun, and Riften, but so far not in Markath (although the target there I led away and out of site of the guards). 

 

Not a biggie, but probably does need to get fixed. :-)

I'm not sure where the bug part was?

 

I specifically said that guards don't like public sex, and will fine you for trespassing if they catch you.  (There really isn't a "public indeceny" crime, but trespassing is just a 5G penalty, and enough to make them accost you)   Just like they don't like you raping the locals, and will fine you for assault if they catch you.

 

That is the chief reason I made sure to add the "let's find someplace private".

 

This all sounds like "Working as intended".


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#340
dkatryl

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I have this exact issue as well, I have to go waaay in the back corner of a room to get the NPC to follow me into the room, and even then they are barely inside the door.

 

Okay, yeah, I totally derped and re-used the same AI package for two different Aliases.  This will be fixed in the next update.


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Also tagged with one or more of these keywords: Sexlab, Combat Rape, Consensual Sex, Speechcraft, Bounty