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Sexlab Submit 01SEP14 1133

Sexlab Combat Rape Consensual Sex Speechcraft Bounty

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4814 replies to this topic

#4801
TacoLover

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Well you can try it with the fixed script I am attaching. Just drop it in the scripts folder in data.

 

I am loath to post a recompiled version simply because it seems to have other issues now. So just try it with the new scipt.

Is this for WaxenFigure version from 23 February? And it should fix crashes when submitting right?

 

 

Correct. Once I recompiled it, my crashes went away after the sex scene. I'm trying to wrap my head around this mod, as I prefer it's simplicity.

But trying to figure it out is quite the hair pulling experience since I have no modding experience in Skyrim, but do know programming.

 

I can now get past the sex scene's sometimes with your patch, but not all the time. Also, what do you mean by "recompile"


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#4802
Beastmtl

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I mean that I simply added the bit in the logic that was missing and ran it through the papyrus compiler that comes with the toolkit. Thus, re-compiled.

The mod seems to have 2 issues..

 

One is this piece of code, which is an easy fix. the other is an initialization problem which is a lot more complex to deal with (and I haven't figured that part out yet.)

 

Code:

 

event OnEffectStart(actor Target, actor Caster)
    If (Target.IsPlayerTeammate())
        Target.StopCombat()
        If (ActorFollowerTemp.GetActorRef() != Target)
            ActorFollowerTemp.ForceRefTo(Target)
            Target.StopCombat()
        EndIf
        Target.StopCombat()
    ElseIf (Target != None && PlayerRef != None)
        If (Target.Is3DLoaded() && (IsHostile(Target) || IsInMood(Target)) && !Target.IsDead() && !Target.IsPlayerTeammate())
            _SLSubmitCalm.Cast(Target)
            Target.StopCombat()
            _SLScene.WRT(0.1)
            If ((Target.GetDistance(PlayerRef) <= _SLConfig.Range || (Target.GetDistance(PlayerRef) <= 250 && Target.HasLOS(PlayerRef))) && IsValidTarget(Target))
                _SLSubmitAssign.Cast(Target)
            EndIf
            If (IsInMood(Target))
                ActorUtil.AddPackageOverride(Target, BullyPackage, 100)
                ; Remember the fact that we added BullyPackage to Target so we can remove it later
                int value = StorageUtil.FormListFind(BullyPackage, "_SLSubmitBullyActorList", Target)
                ;debug.notification("FormListFind returned " + value)
                If (value == -1)
                    ;debug.notification("Adding "+Target.GetActorBase().GetName())
                    StorageUtil.FormListAdd(BullyPackage, "_SLSubmitBullyActorList", Target)

                Endif                   ;Fixed this part
            EndIf
        EndIf
    EndIf
endEvent

 


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#4803
Beastmtl

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Well if anyone care to test this version and come back with comments / feedback, I would appreciate it. I think I got the worst fixed.

Note that I don't guarantee that it doesn't have any bugs left.. It would/will take me a long time to wrap my head around the whole thing.

 

Attached Files


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#4804
Headerman

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Got an issue where the dialog option 'Hold up a moment, there's something i want to discuss with you' doesn't appear when i am talking to any of my followers


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#4805
theskid

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Quick and dirty testing with your new version: Crashes sometimes but not everytime when using deathproof auto surrender function (2 out of 4 tries), Only tested once with manual surrender so far, worked well. only had about 15 or 20 minutes to play with, it is an improvement over the old one (which crashed 100% of the time for all surrenders)


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#4806
justaweblurker

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I have a problem with the mod. A scene won't occur even when my opponent already submitted. They just kneel down and go rag doll, and after that, they just stood up like nothing happened. I tried re-installing the mod (even the framework) and the same problem still lingers. However, the ambush still works. Is there a fix to this? Because this mod is one the stable ones I found in this site, and I'd really appreciate your help guys. Thank you.


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#4807
DragonMind

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Only problem I have with the current released version of 'Submit', is that I can't just attempt ramp, it makes an actual attack as well which usually kills the NPC,

Only to revive her to have sex with her... animated corpse sex, not exactly why I chose this mod.


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#4808
luffyboy

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Well if anyone care to test this version and come back with comments / feedback, I would appreciate it. I think I got the worst fixed.

Note that I don't guarantee that it doesn't have any bugs left.. It would/will take me a long time to wrap my head around the whole thing.

Aw man beast if you ever get the hang of skyrim modding, please do consider taking up the continuation of sexlab submit. A lot of us here will be so grateful.

Theres still so much improvements that can be done. One thing i really would like to see change is that during the flirting dialogue the success chance is only calculated after the second conversation tree and not also the first one "hey can i speak to you for a momment"

Thats because if you fail that one you can always just break conversation and try again without any penalty


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#4809
Marcator

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Hello ! I have one question : it's possible to have a Thresome rape in submit if You are the victims? Thanks for the awnser !
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#4810
Auguised

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Well if anyone care to test this version and come back with comments / feedback, I would appreciate it. I think I got the worst fixed.

Note that I don't guarantee that it doesn't have any bugs left.. It would/will take me a long time to wrap my head around the whole thing.

 

It seems to improve submit interactions with human NPCs, but I'm still getting pretty consistent crashing when auto-surrendering to creatures, usually right before any animation can take place. Perhaps the creature interactions are tied to their own scripts? Any chance you could look into it?
 


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#4811
bjornk

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I've read most of the previous messages about the CTD occurring when the player submits, so I've switched to WaxenFigure's version, although nothing has changed, the game still crashes. I am using SL 1.59c.

Here's how it happens in my game:

Player manually submits -> First rape ends -> player stays in bleedout state for a few seconds -> CTD

Any suggestions?

PS. I'm willing to try Beastmtl's version but I'm not sure if it has the same requirements with the original mod.

Edit:

Okay, the original version plus the patch posted on February (before WF's) seems to be working without CTDs.
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#4812
ullmans9

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Hey just wondering after my little slut has been defeated and raped by all the bandits and bound. How do i work myself free from the bindings? It was working last time i played about 5 months ago then when i installed skyrim again and this mod now i cant work free of the bindings. Pls help


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#4813
srayesmanll

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"One key to rule them all and in the darkness, bind them"  Or in this case, unbind them.  The same key you use for everything in Submit is the same key used to free yourself (you have to basically spam the key...)


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#4814
D_ManXX2

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So far with the patch when 1 npc is involved this mod looks like it working correctly, but whenever a 3some is involved the animation are not triggering any more i only get all npc standing still and also most times 1 or 2 npc's are not undressing correctly. Does anyone know how to fix this part. I am currently using sexlab latest from git 1.6. alpha 3


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#4815
Shadowscale

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So far with the patch when 1 npc is involved this mod looks like it working correctly, but whenever a 3some is involved the animation are not triggering any more i only get all npc standing still and also most times 1 or 2 npc's are not undressing correctly. Does anyone know how to fix this part. I am currently using sexlab latest from git 1.6. alpha 3

 

Sort of easy fix is that none of the threesome animations are tagged as aggresive so you have to enable some in aggresive animations tab.


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Also tagged with one or more of these keywords: Sexlab, Combat Rape, Consensual Sex, Speechcraft, Bounty