sikamikanico78 Posted October 30, 2013 Share Posted October 30, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Link to comment
TnTTnT Posted October 30, 2013 Share Posted October 30, 2013 I saw that sentence in the OP as well but seem like it doesn't work for everybody. Maybe compatibility issue between the hkx and HDT. Link to comment
Changer Posted October 30, 2013 Share Posted October 30, 2013 ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? Link to comment
Monsto Brukes Posted October 30, 2013 Author Share Posted October 30, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? Link to comment
Changer Posted October 30, 2013 Share Posted October 30, 2013 Here is another screenshot of the S-curve problem, that is pissing me off so much... a little different perspective this time: this looks horrible if not for that, i probably wouldn't have bothered... Link to comment
Changer Posted October 30, 2013 Share Posted October 30, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: with dragonflys body i have the S-curve problem again: Link to comment
Hollerboller1970 Posted October 30, 2013 Share Posted October 30, 2013 @Changer Do you use by any chance a female idle replacer? Because i've had the same problem. turns out it was the nomaam breathing idle that caused that problem for me installed with unpb redux. As soon as i removed that idle my problem was gone. Link to comment
D_ManXX2 Posted October 30, 2013 Share Posted October 30, 2013 Changer, check the HDT log file see if there is any error in the logs. Link to comment
Changer Posted October 30, 2013 Share Posted October 30, 2013 @Changer Do you use by any chance a female idle replacer? Because i've had the same problem. turns out it was the nomaam breathing idle that caused that problem for me installed with unpb redux. As soon as i removed that idle my problem was gone. everything is vanilla exept for what it needs to use HDTPhysics no custom animations Changer, check the HDT log file see if there is any error in the logs. got two warnings there: hdtPhysicsExtensions [10/30/13 19:54:26]INFO: Queue OK [10/30/13 19:54:26]INFO: System run with 8 threads [10/30/13 19:54:26]INFO: Havok simulated world created. [10/30/13 19:54:26]INFO: SKSEPlugin_Load [10/30/13 19:54:31]INFO: Suspending ... Mist Menu [10/30/13 19:54:43]INFO: Resuming... Fader Menu [10/30/13 19:54:43]INFO: Suspending ... Loading Menu [10/30/13 19:54:55]INFO: Resuming... Fader Menu [10/30/13 19:54:55]INFO: Cell changed... [10/30/13 19:54:55]INFO: Add character 00000014 [10/30/13 19:54:55]INFO: Add character 00035534 [10/30/13 19:55:07]WARNING: Physics delta time > 0.2, lose time [10/30/13 19:55:13]INFO: Add character 00013489 [10/30/13 19:55:14]WARNING: Physics delta time > 0.2, lose time [10/30/13 19:55:18]INFO: Suspending ... Console but dont know what "Physics delta time > 0.2, lose time" means edit: deleted log, started game again, ran and jumped around for a bit... this time there are no warnings... i guess this time issue is related to the lag when you take screenshots edit2: confirmed Link to comment
Necrokat Posted October 30, 2013 Share Posted October 30, 2013 having strange problem. help please! as i approach Steamcrag Camp, there's 2 Khajiit that should spawn lying dead around that camp. 1 in a pool of blood next to crashed wagon, and 1 close to giant. w/ the HDTExtension in my SKSE folder, they don't spawn...well they kinda do. they come down from the sky and u can tell the game is trying to spawn them, but they are just completely spazzing out. i don't mean just stretching. they're basically a mass of squiggly lines and liquified. and 95% of the time they just disappear. took me ages before i figured out what the ball of spaz was lol. could it be because of the cat tail? anyone else see this or can check that area? i imagine if they already spawned in your game u won't see this edit: this happens w/ 7-22, 9.28 and the dll and xml at here... http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions edit2: oh and i read this... "HDT is a high order (system wise), high demand mod that does things typically reserved for low order (not driver level, but pretty low) software. It basically puts the game engine up on blocks, adds a complex feature that the game was never intended to have," sounds like it's has a hard impact on performance. would it hit harder the more naked followers i have with me? usually only have 1-2 but added some follower mods. so more of an impact w/ say 6 followers than 2? thanks! oh, and both of these spastic khajiit are male, so really confused Link to comment
xp32 Posted October 30, 2013 Share Posted October 30, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: ddavin_body.jpg with dragonflys body i have the S-curve problem again: dragonfly_body.jpg looks like mesh probs with its unbalanced weight paint at the breast bones area. One thing I agree with you, 9.28 has better balanced breast movement than 10.25 but 10.25 has hair bone limit feature (>8) So IMO, v9.28 breast effect + hair bone limit feature (>8) = Perfect version where it should be main relesase Link to comment
canderes Posted October 30, 2013 Share Posted October 30, 2013 Default xml doesn't include rigid bodies or constraints for NPC L\R Breast01 so the nipples and upper part of the breasts don't move and is stuck in a static pose. All skin weights must be applied to NPC L\R Breast only. Link to comment
Changer Posted October 31, 2013 Share Posted October 31, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: ddavin_body.jpg with dragonflys body i have the S-curve problem again: dragonfly_body.jpg looks like mesh probs with its unbalanced weight paint at the breast bones area. One thing I agree with you, 9.28 has better balanced breast movement than 10.25 but 10.25 has hair bone limit feature (>8) So IMO, v9.28 breast effect + hair bone limit feature (>8) = Perfect version where it should be main relesase my dream would come true i mean for now i stick with 9-28 cuz there are (nearly) no compatible hair mods availible... but that will change Link to comment
Monsto Brukes Posted October 31, 2013 Author Share Posted October 31, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: ddavin_body.jpg with dragonflys body i have the S-curve problem again: dragonfly_body.jpg ddavin pretty much says right there on the page that there's bugs, so that's probably not the best body to use. And the body included with TBBP is also known to have ...problems. try this body if you would please. http://skyrim.nexusmods.com/mods/5390/? . . . it's a simple install. UNPB is a pain in the ass to install. This is just for trial to see how it looks, not for a proposal of solution for you to play the game. If you've installed the bare minimums (install order: skse, then hdt, then tbbp 1.01, then the body, then xpms) on a scratch skyrim install, then I would expect you to have zero problems. If it does manage to work at this point, and you install your bodyslide body to see that the problem has returned, I would then suggest that you try bodyslide without any slider mods. I know there's people successfully using bodyslide. Link to comment
Airock Posted October 31, 2013 Share Posted October 31, 2013 I dont think I saw any mention of butt physics, but I know it was originally intended to be in. So was that scrapped, or is butt bouncing included as well? Link to comment
jacques00 Posted October 31, 2013 Share Posted October 31, 2013 I dont think I saw any mention of butt physics, but I know it was originally intended to be in. So was that scrapped, or is butt bouncing included as well? So far the breasts and butt nodes are implemented automatically with the plug-in. Secondary testing would be for cloths and hair, and everything else would be up to the modder's customization. The butt physics aren't as pronounced as the breast physics though, but it should be there (just make sure your mesh supports butt nodes). Hope this helps! Link to comment
Airock Posted October 31, 2013 Share Posted October 31, 2013 I dont think I saw any mention of butt physics, but I know it was originally intended to be in. So was that scrapped, or is butt bouncing included as well? So far the breasts and butt nodes are implemented automatically with the plug-in. Secondary testing would be for cloths and hair, and everything else would be up to the modder's customization. The butt physics aren't as pronounced as the breast physics though, but it should be there (just make sure your mesh supports butt nodes). Hope this helps! Helps a lot,....just needed to know if the butt was supported,....I haven't seen it since June,...when nothing was public,...im amazed its come so far in only 3 months. Link to comment
RomeoZero Posted October 31, 2013 Share Posted October 31, 2013 I dont think I saw any mention of butt physics, but I know it was originally intended to be in. So was that scrapped, or is butt bouncing included as well? So far the breasts and butt nodes are implemented automatically with the plug-in. Secondary testing would be for cloths and hair, and everything else would be up to the modder's customization. The butt physics aren't as pronounced as the breast physics though, but it should be there (just make sure your mesh supports butt nodes). Hope this helps! Butt bounces like breasts , it all depends on weight painting .I have custom body and skeleton, and phx works on all nodes that has weights on it. Link to comment
Changer Posted October 31, 2013 Share Posted October 31, 2013 yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: ddavin_body.jpg with dragonflys body i have the S-curve problem again: dragonfly_body.jpg ddavin pretty much says right there on the page that there's bugs, so that's probably not the best body to use. And the body included with TBBP is also known to have ...problems. try this body if you would please. http://skyrim.nexusmods.com/mods/5390/? . . . it's a simple install. UNPB is a pain in the ass to install. This is just for trial to see how it looks, not for a proposal of solution for you to play the game. If you've installed the bare minimums (install order: skse, then hdt, then tbbp 1.01, then the body, then xpms) on a scratch skyrim install, then I would expect you to have zero problems. If it does manage to work at this point, and you install your bodyslide body to see that the problem has returned, I would then suggest that you try bodyslide without any slider mods. I know there's people successfully using bodyslide. well yes it works, i guess... but that is not realy a solution i dont realy want to use adec body of cause i could fix my body through an custom weight painting specificly desighned to work with v10-25 + all the armors i customized myself + the animations i made would need adjusting :x i would much rather customize HDTphysics... already tried to play around with hdtPhysicsExtensionsDefaultBBP.xml, but it was mostly try and error, cuz i never worked with scripts before Link to comment
abovewolf Posted October 31, 2013 Share Posted October 31, 2013 For ready made extraordinary jiggles, try the Thalmor Viceroy Inquisitor or Ivy Valentine armor. By far the weighting is very enhanced and if you have any dance animations then you can enjoy the show! Link to comment
sikamikanico78 Posted October 31, 2013 Share Posted October 31, 2013 For ready made extraordinary jiggles, try the Thalmor Viceroy Inquisitor or Ivy Valentine armor. By far the weighting is very enhanced and if you have any dance animations then you can enjoy the show! wow what parameter shall i change to have that kind of jiggle like the thalmor viceroy robes for my default nude mody mesh??? Link to comment
Monsto Brukes Posted October 31, 2013 Author Share Posted October 31, 2013 For ready made extraordinary jiggles, try the Thalmor Viceroy Inquisitor or Ivy Valentine armor. By far the weighting is very enhanced and if you have any dance animations then you can enjoy the show! Link please? (more for posterity than anything else) yes when i remove it all is ok!!...but the thing is that this version is supposed to work along with it and its animations...:/ Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800 What body mesh are you using and what happens if you use say CBBE or ADEC? ok here you go completely fresh skyrim install v1.9.32.0.8 SKSE v1.6.16rel44 xpms v1.91 fresh installed (no extras no modifications) my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well) hdtPhysics dll + xml (only two files in the folder) my body textures cuz my eyes hurt if i dont use them xD i started a new game aaaaaand.......... nothing same shit different install/save i somhow start to think that everything is working as intended and im the only one who thinks its buggy.... so here again a few videos: first v10-25: HDT_v10-25.zip you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong. here a few screenshots: first the upper turning point the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...) it looks kind of weard, but are not the main problem (for me) HDT_v10-25_U-TP.jpg now the lower turning point as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective... HDT_v10-25_L-TP.jpg now v9-28: HDT_v9-28.zip movement seems more fluent, no weard s-curves or bucklings here the pick of upper and lover turning points HDT_v9-28_U-TP.jpg HDT_v9-28_L-TP.jpg so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes? please try it with a full, non-bodyslider, body replacer and report back if you would. I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that? trough a quick google search i found 2 cbbe tbbp bodys the ddavin body and dragonfly's original tbbp body the ddavin body has another problem area as you can see in this screenshot: ddavin_body.jpg with dragonflys body i have the S-curve problem again: dragonfly_body.jpg ddavin pretty much says right there on the page that there's bugs, so that's probably not the best body to use. And the body included with TBBP is also known to have ...problems. try this body if you would please. http://skyrim.nexusmods.com/mods/5390/? . . . it's a simple install. UNPB is a pain in the ass to install. This is just for trial to see how it looks, not for a proposal of solution for you to play the game. If you've installed the bare minimums (install order: skse, then hdt, then tbbp 1.01, then the body, then xpms) on a scratch skyrim install, then I would expect you to have zero problems. If it does manage to work at this point, and you install your bodyslide body to see that the problem has returned, I would then suggest that you try bodyslide without any slider mods. I know there's people successfully using bodyslide. well yes it works, i guess... but that is not realy a solution i dont realy want to use adec body of cause i could fix my body through an custom weight painting specificly desighned to work with v10-25 + all the armors i customized myself + the animations i made would need adjusting :x i would much rather customize HDTphysics... already tried to play around with hdtPhysicsExtensionsDefaultBBP.xml, but it was mostly try and error, cuz i never worked with scripts before yeah . . . the point was that it's a "known good" config and that if it didn't work there that you should start looking more outside the specifics of meshes etc and into the configuration of the game. But since it works, I think the problem rests with some combination of bodyslide and skeleton. Is it cbbe bodyslide or unp? (iirc those are the only 2 bodyslide templates) try this: create a bodyslide body with default bodyslide setup and see what happens. another troubleshooting step... just use bodyslide in an unchanged basic way (no extra sliders, etc), pick a preset, create the body then drop it in instead of adec (that is, keep the exact current setup in place except the bodyslide body). see how that works. I'm just trying to narrow down where the problem lies. Now that I think about it. . . I think bodyslide is only compat with cherry's bbp... only weightpainted for 1 bone. HydrogensaysHDT may have changed the way it deals with that 2nd bone and painting. I will fuxor with bodyslide myself and see what I come up with (prob not for more than half a day or so as tonight is pretty stacked up for me) To anyone else following this part of the conversation... if i could talk some of you into trying it, that'd be great to get more opinions/experience. Changer we'll get this fig'd out. Link to comment
D_ManXX2 Posted October 31, 2013 Share Posted October 31, 2013 Is there currently an explanation on how to intrepid this xml file ?? i tried notepad ++ but i can't really see what place i need to change to get better breast and butt jiggle ?? Does anyone know the lines to correct this ??? Link to comment
Monsto Brukes Posted October 31, 2013 Author Share Posted October 31, 2013 Is there currently an explanation on how to intrepid this xml file ?? i tried notepad ++ but i can't really see what place i need to change to get better breast and butt jiggle ?? Does anyone know the lines to correct this ??? look at the 2nd post of the thread. Link to comment
jbezorg Posted October 31, 2013 Share Posted October 31, 2013 Okay, I've gone through the install instructions several times. 9-28 works fine, everything after is a CTD. hdtPhysicsExtensions [10/31/13 19:36:29]INFO: Queue OK [10/31/13 19:36:29]INFO: System run with 8 threads [10/31/13 19:36:29]INFO: Havok simulated world created. [10/31/13 19:36:29]INFO: SKSEPlugin_Load [10/31/13 19:36:50]INFO: Suspending ... Mist Menu [10/31/13 19:37:13]INFO: Resuming... Fader Menu [10/31/13 19:37:13]INFO: Suspending ... HUD Menu [10/31/13 19:37:13]INFO: Resuming... Fader Menu [10/31/13 19:37:13]INFO: Suspending ... Loading Menu [10/31/13 19:37:17]ERROR: Fatal error occured [10/31/13 19:37:17]ERROR: Code : 0xc0000005 [10/31/13 19:37:17]ERROR: Flag : 0x00000000 [10/31/13 19:37:17]ERROR: Module : È [10/31/13 19:37:17]ERROR: Address : 0x0046ecf5 [10/31/13 19:37:17]ERROR: Module Address : 0x0046e000 [10/31/13 19:37:17]ERROR: ExceptionContent saved in hdtPhysicsExtensions.dump [10/31/13 19:37:17]ERROR: Plugin is trying to save game Link to comment
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