Jump to content

Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Old HDT Support Thread.

HDT Skyrim Physics Animation Support

  • Please log in to reply
1937 replies to this topic

#481
fenrir19

fenrir19

    beautiful girls lover, wow beauty is a justice >:D

  • Members
  • PipPipPipPip
  • 440 posts

got ctd at loading screen when use 10 -7  version  o,o

i just replace the 9 - 23  dll file tought  did i do it wrong ?


  • 0

#482
corwin

corwin

    Member

  • Members
  • PipPipPip
  • 100 posts

OK, I've searched this thread for references to JOP & Perspective & here's what I've gathered so far:

 

As I understand it, seeing the jiggle in 1st-person view requires Joy of Perspective (no surprise), and a body mesh linked to the HDT physics via an .xml file. The linking seems to require 3dMax, or maybe Blender, and some idea wtf I'm doing. Perhaps someone can enlighten me as to whether or not this is approximately true? If so, I'll just have to wait till our busy friend HydrogenSaysHDT gets around to implementing 1st-person physics, supposing he decides it's worth doing...

 

p.s./edit: While I'm @ it, I should mention that the latest version hasn't crashed on me yet, after several real-time hours of knocking around Skyrim. The post-brawl jiggle stoppage seems to have been a one-time fluke, not that it was serious anyway. This might qualify as the next stable release...


  • 0

#483
Schmendrick

Schmendrick

    Member

  • Members
  • PipPipPip
  • 101 posts

OK, I've searched this thread for references to JOP & Perspective & here's what I've gathered so far:

 

As I understand it, seeing the jiggle in 1st-person view requires Joy of Perspective (no surprise), and a body mesh linked to the HDT physics via an .xml file. The linking seems to require 3dMax, or maybe Blender, and some idea wtf I'm doing. Perhaps someone can enlighten me as to whether or not this is approximately true? If so, I'll just have to wait till our busy friend HydrogenSaysHDT gets around to implementing 1st-person physics, supposing he decides it's worth doing...

 

p.s./edit: While I'm @ it, I should mention that the latest version hasn't crashed on me yet, after several real-time hours of knocking around Skyrim. The post-brawl jiggle stoppage seems to have been a one-time fluke, not that it was serious anyway. This might qualify as the next stable release...

 

Look here: http://www.loverslab...-10#entry516746


  • 0

#484
corwin

corwin

    Member

  • Members
  • PipPipPip
  • 100 posts

Aha! That post slipped through my sieve. Thanks, piratabonifacio! NifSkope might just be within my very limited capabilities... :)


  • 0

#485
napkinzdk

napkinzdk

    Advanced Member

  • Members
  • PipPipPip
  • 31 posts

10-2 sometimes had a weird glitch when changing cells (breasts zooming out to
infinity, like graphics card error), this seems to be gone in 10-7

I use a companion mod which has different skeletons for each character and noticed
that hdt sometimes has trouble attaching the hooks if different meshes are used
For the future, adding a bit of belly jiggle would be cool  :D 

 


  • 0

#486
Crate123

Crate123

    Senior Member

  • Members
  • PipPipPipPip
  • 326 posts

Im not quite sure what to do about the new files, what do I do with the folders in "src 10-7" ?


  • 0

#487
Crowzer

Crowzer

    Treasure Hunter

  • Members
  • PipPipPipPip
  • 508 posts

Im not quite sure what to do about the new files, what do I do with the folders in "src 10-7" ?

 

 

 

Hey what are src 10-7 for ? Do i need to paste the files to somewhere ? Hdt3dcm loader what for to ?

Thanks.

 

That's the source to the skse plugin.

 

There's nothing in the instructions for it so just ignore it. Follow the instructions and you're golden.

 


  • 1

#488
Crate123

Crate123

    Senior Member

  • Members
  • PipPipPipPip
  • 326 posts

 

Im not quite sure what to do about the new files, what do I do with the folders in "src 10-7" ?

 

 

 

Hey what are src 10-7 for ? Do i need to paste the files to somewhere ? Hdt3dcm loader what for to ?

Thanks.

 

That's the source to the skse plugin.

 

There's nothing in the instructions for it so just ignore it. Follow the instructions and you're golden.

 

 

 

So the hair stuff is supposed to work with just the updated file and none of the new files ?


  • 0

#489
Uriel

Uriel

    Mega Poster

  • Members
  • PipPipPipPipPip
  • 1,825 posts
"Hair stuff" will work when someone creates compatible hairs.
  • 0

#490
Badtanker

Badtanker

    Member

  • Members
  • PipPipPip
  • 98 posts

i might be blind but I haven't seen anyone say if I shouldn't use HDT HighHeels System - hdtHighHeel_beta0_5 with this. I did install hdtPhysicsExtensions 9-28 yesterday and being as i'm using custom race mods I did install a modified xp32 tbbp skeleton with unpb-tbbp meshes into each of them but did that months ago. I do cdt sometimes but think that is more to my other mods. thanks


  • 0

#491
Crate123

Crate123

    Senior Member

  • Members
  • PipPipPipPip
  • 326 posts

"Hair stuff" will work when someone creates compatible hairs.

 

Aah ok, cool.


  • 0

#492
foreveraloneguy

foreveraloneguy

    Member

  • Members
  • PipPipPip
  • 230 posts

Not sure if this has already been answered in the thread, and reading 25 pages calls for more patience than I can muster at the moment. Using the last few releases including the 10-07 release, my characters chest sinks in when the hkx file for the female skeleton is left in place. If I hit the console key the chest will pop out for a moment, then sink back in after closing the console. Renaming the hkx file prevents the chest from sinking in. I'm using XP32's most recent version along with her hkx. Anyone else running into this?


  • 0

#493
_Iceberg_

_Iceberg_

    Member

  • Members
  • PipPip
  • 15 posts

A few pages back I posted about a bug where random (literally nothing distinguishing them, male, female, children being the only constant) actors do the da vince pose and have absolutely no body animations. Still have the issue despite using the Generate FNIS for User tool several times and FNIS being up to date. No dice. Anyone using Hialgoboost, hialgoswitch, or modloader and see these issues?


  • 0

#494
Badtanker

Badtanker

    Member

  • Members
  • PipPipPip
  • 98 posts

not sure if it's this or the skeleton that is causing a flat butt.  if you turn to the side a little the butt will go flat. when you walk it fills out.  I am using a xp32 skeleton for tbbp. Also the breasts will do the googlie eye thing when she starts walking and keeps moving when she stops which I contribute to the NoMaam breathing idles from Fore. any ideas would be helpful. thanks


  • 0

#495
Shaydow

Shaydow

    Mods : @$*^ Ya!

  • Members
  • PipPipPipPip
  • 707 posts

i might be blind but I haven't seen anyone say if I shouldn't use HDT HighHeels System - hdtHighHeel_beta0_5 with this. I did install hdtPhysicsExtensions 9-28 yesterday and being as i'm using custom race mods I did install a modified xp32 tbbp skeleton with unpb-tbbp meshes into each of them but did that months ago. I do cdt sometimes but think that is more to my other mods. thanks

 

The two are completely different plugins and should not conflict with each other in any way. To find if the CTD's your having are being caused by this plugin you can look in Data\SKSE\Plugins\hdtPhysicsExtensions.txt. That text file is there for reporting the running of \ problems of the plugin. Post the contents using the [.code] [./code] function here on the forum for help if it seems the issue is the plugin ( do not use the period in the code function, I used it to prevent the function from working ).

 

Not sure if this has already been answered in the thread, and reading 25 pages calls for more patience than I can muster at the moment. Using the last few releases including the 10-07 release, my characters chest sinks in when the hkx file for the female skeleton is left in place. If I hit the console key the chest will pop out for a moment, then sink back in after closing the console. Renaming the hkx file prevents the chest from sinking in. I'm using XP32's most recent version along with her hkx. Anyone else running into this?

 

This is not a problem, it's part of HDT's plugin. Physics are Physics, and breasts should be effected by gravity. Removing the skeleton.hkx won't cause any problems for the most part, your basically telling HDT's plugin to do all of the work for the physics instead of hooking the animations through the .hkx like the old way ( bbp, tbbp etc need that hkx as well as animations to attach to it, HDT's uses a different hook ).

 

A few pages back I posted about a bug where random (literally nothing distinguishing them, male, female, children being the only constant) actors do the da vince pose and have absolutely no body animations. Still have the issue despite using the Generate FNIS for User tool several times and FNIS being up to date. No dice. Anyone using Hialgoboost, hialgoswitch, or modloader and see these issues?

 

Should have nothing to do with this plugin. That's an animation issue. Remove the plugin and see if it still does it. If it does then post your hdtPhysicsExtensions.txt here. Otherwise it's something else ( are you using PCEA? ).

 

not sure if it's this or the skeleton that is causing a flat butt.  if you turn to the side a little the butt will go flat. when you walk it fills out.  I am using a xp32 skeleton for tbbp. Also the breasts will do the googlie eye thing when she starts walking and keeps moving when she stops which I contribute to the NoMaam breathing idles from Fore. any ideas would be helpful. thanks

 

in data\meshes\actors\character\character assets female folder remove your skeleton_female.hkx and see if it solves the problem.


  • 0



Also tagged with one or more of these keywords: HDT, Skyrim, Physics, Animation, Support