BTW I highly recomment the ENB Remover/Manager program on Nexus. It's a little goofy to work with at first but I managed to get my Skyrim from 20FPS to almost 60 after fiddling with different ENBs (this is with a ultra high quality setup).
So, who wants to try out my script for adding the HDT support to first person meshes? I have been trying to make it work in an easy to use exe package but Python seems to hate that, so for now it has some requirements.
Python 3.3 (32 or 64bit is fine).
PyWin for 3.3
Once those are installed and Python is in the PATH environment variable, you can run the script likepython hdt_data_adder.py -i <inputfile> -o <outputfile> -p <path_to_hdt_xml>
The last parameter is optional, and will default to "Data\meshes\hdt.xml". You can easily just rename the latest XML that comes with the HDT plugin to "hdt.xml" and put it there.
The input and output options are mandatory, but they can be the same file (so if you want to directly add the HDT support to a first person mesh you've already renamed/set up for Joy of Perspective, you can do it "in place" by passing the same name for the input and output filenames).
Anyone interested in trying it out, let me know and I'll get the exact links and script packaged up (keep in mind, it's changed from when I posted code last time).
I'd love to take it for a test drive...as soon as I've figured out why my PC's torso is transparent in JoP, and why taking off her (invisible) armor produces an instant CTD. Should be just a matter of finding out which components I need to add, subtract, or swap around.