TnTTnT Posted July 22, 2013 Share Posted July 22, 2013 I also found 2 (obvious) bugs. 1. Breast expand infinitely (will be back to normal after a few distance walk) 2. All non-humanoid creature are like stuff animal Since I saw many people have this problem, can anyone guide me how to fix it? I fallback from 7-21 to 7-12 or even back to normal skeleton_female.hkx but seem like the effect of 7-21 still remain. Link to comment
arthurh3535 Posted July 22, 2013 Share Posted July 22, 2013 Did you mean removing skeleton_female.hkx from "Character assets female" folder? I think "Female character assets" folder doesn't exist, might confuse some people Actually, mine works fine with the skeleton installed. Link to comment
corwin Posted July 22, 2013 Share Posted July 22, 2013 Love the wobble & bounce! And it even works on kill moves! So the boobs can take a while to settle down, big deal. It's early days yet ( fingers cossed ), and anyway the effect is mildly entertaining. Maybe what impresses me most is the potential for eliminating the need for .hkx files that support BBP or TBBP--more or less--but look awkward & don't provide much in the way of motion. But I really hope the creature problem can be solved, and soon. Ice-skating chickens & wolves etc. are immersion-breaking enough, but I've also had several CTDs when my character snuffed some critter that might as well have been made of lumber. Otherwise no problem, except when some stock idle prevents these new-concept physics from working. Brilliant stuff so far. Big cheers for the developers, who have pulled off a miracle. Let's all hope they've got more (non-skating) rabbits in their hats! Link to comment
Crate123 Posted July 22, 2013 Share Posted July 22, 2013 It looks good for continuous movement such as walking and sexlab scenes. It looks awful when you stop moving, those puppies jiggle for a ridiculous amount of time and even with the tiniest a-cup they jiggle like crazy. I look forward to seeing where this ends, its definately awesome work despite its minor failings. Link to comment
Cyndi Posted July 22, 2013 Share Posted July 22, 2013 New Update Out : Animals apparently fixed Thread link : http://bbs.3dmgame.com/thread-3939772-1-1.html Straight to the DL link : http://pan.baidu.com/share/link?shareid=2037196349&uk=2619899231 Horses are moving fine, haven't looked at any males to see if they still have the weird "man skirt bones wonky shtuffs" bug still, or w/e that was (if you've seen it you know what mean). Link to comment
absoltekk Posted July 22, 2013 Share Posted July 22, 2013 Any suggestions for animations that look good with this? Link to comment
Monsto Brukes Posted July 23, 2013 Author Share Posted July 23, 2013 Promising. . . no complaints about obscure issues. AND it works (for me anyway) with the standing TBBP if you leave skeleton_female.hkx in place. HDT actual physics with TBBP simulated physics makes for a much better . . . experience. I was showing my son the demo dress. he was like "yeah? so?" then I loaded up Nocturnal Clothes which is about as close as you can get and he laffed "oh ok now I see what you're talkin about". The real show-off is on the sneak walk. with the demo, the front kootchie panel bounces from knee to knee as she walks. awesome. So yeah... that's right, a mod has singlehandedly brought this game up to 2008 standards. And if it can be done in a mod, with all it's inherent limitations, then wtf wasn't it just part of the game? </rant> Link to comment
WaxenFigure Posted July 23, 2013 Share Posted July 23, 2013 ... And if it can be done in a mod, with all it's inherent limitations, then wtf wasn't it just part of the game? </rant> Game consoles can barely handle vanilla Skyrim and so they dumbed it down to the least common demoninator. Link to comment
ThatGuyJonus Posted July 23, 2013 Share Posted July 23, 2013 New version appears to be mostly bugless with the occansional infini breast that resolves shortly after cell load. One thing I did notice is that it also applies the havok physics to opposite gender animations such as default housecarls and guards. Link to comment
arthurh3535 Posted July 23, 2013 Share Posted July 23, 2013 I did lose my follower at one point, never to be seen again. Link to comment
Daiemonic Posted July 23, 2013 Share Posted July 23, 2013 got clipping issues with breasts when delete skeleton_female.hkx, anybody? Link to comment
myriad Posted July 23, 2013 Share Posted July 23, 2013 The physics work here, bouncing breasts and butt, also on different bodies (Cbbe, UNP-bbp) and with the use of BasVanBeus texture changer. All animals seem to have normal animations again as compared to the version from 16-7-2013. Only problem is the occassional clipping when travelling to another cell and followers being invisible for a certain period of time. No CTD's except the ones Bethesda hardcoded into Skyrim (and they are pretty good at that). Link to comment
kickthecommie Posted July 24, 2013 Share Posted July 24, 2013 I edited the heels of the outfit so that they can work with HDT high heels system. Assign a height of ~5.5 through MCM. Ankles still look pretty bad, I have to work on that part. Although to be fair I don't think the original mod had any either. NPRChinaDressShoesHH.rar Link to comment
zeustyrantz Posted July 24, 2013 Share Posted July 24, 2013 anyone can tell me how do i fix the crusking breasts wile runing .... Link to comment
JigSaw18 Posted July 24, 2013 Share Posted July 24, 2013 ok, i have the dll in place and i have the manga body tbbp with xp32 skeleton. When i delete the skeleton.hkx thing, the breasts wont bounce. I followed all the steps... what am i doing wrong? edit: Tried it again and it works! No idea what i was doing wrong xD What armors work with this? Link to comment
Uriel Posted July 24, 2013 Share Posted July 24, 2013 Any BBP stuff works with this. About the crushed breasts: i think it's a matter of how the animations are done.Some anims are changing character's position instantly, and Physics can't cope up to those instant movements. Link to comment
zeustyrantz Posted July 24, 2013 Share Posted July 24, 2013 so if i just stay with the default tbbp anims it should be fine ? Link to comment
Uriel Posted July 24, 2013 Share Posted July 24, 2013 You cut the bond between the breasts and your BBP anims by deleting skeleton_female.hkx. After this, the breast bones are controlled by HDT and his minion .dll. So it does not matter if your anim is BBP-aware or not. Link to comment
zeustyrantz Posted July 24, 2013 Share Posted July 24, 2013 but i just renamed the skeleton , should i had deleted ? Link to comment
brokezor Posted July 24, 2013 Share Posted July 24, 2013 Loving this, however I wish it had a config file. Would love to be able to tweak speed, decay, intensity etc. Big props to the author, (t)bbp just didn't do it for me. But this does. Link to comment
JigSaw18 Posted July 24, 2013 Share Posted July 24, 2013 this look pretty good (my opinion) with the sexlab animations. Link to comment
Monsto Brukes Posted July 24, 2013 Author Share Posted July 24, 2013 but i just renamed the skeleton , should i had deleted ? You forget . . . skyrim is stupid. If you renamed by adding on to the end of the extension (skeleton_female.hkxOLD), the file is still being loaded. what I do is put a ! at the beginning of the filename and it almost always works. Link to comment
zeustyrantz Posted July 24, 2013 Share Posted July 24, 2013 so it should be like this (!skeleton_female.hkx) then .... Link to comment
D_ManXX2 Posted July 24, 2013 Share Posted July 24, 2013 That or create directory named backup and move the file there is the easiest route. Link to comment
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