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This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

Rather than pick one method over another, perhaps check SexLab.GetVersion() and use the method appropriate for each?

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Further to my previous post on FindAvailableActor() I made a slight change to the code to deal with the array index bug (which was last seen turning my pap log into a 2MB nightmare):

@@ -25,12 +25,12 @@ Actor function FindAvailableActor(ObjectReference CenterRef, float Radius = 5000
     Suppressed[24] = CenterRef
     Suppressed[23] = IgnoreRef1
     Suppressed[22] = IgnoreRef2
     Suppressed[21] = IgnoreRef3
     Suppressed[20] = IgnoreRef4
-    ; Attempt 30 times before giving up.
-    int i = 30
+    ; Attempt 20 times before giving up.
+    int i = 20
     while i
         i -= 1
         Actor FoundRef = Game.FindRandomActorFromRef(CenterRef, Radius)
         if !FoundRef || (Suppressed.Find(FoundRef) == -1 && CheckActor(FoundRef, FindGender))
             return FoundRef ; None means no actor in radius, give up now

This is essentially just reverting to the previous values found in 1.59 rather than upping the array to 35.

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Had a crash that I think I can trace back to StorageUtil.dll that's in the SexLab RC1.

 

Just outside Whiterun, running back to the main gate and decided to save after passing the stables.  Upon Saving get a crash and this in the hdtSkyrimMemPatch.log

 

 

 

hdtSkyrimMemPatch
[08/03/15 04:17:43]INFO: Queue OK
[08/03/15 04:17:43]INFO: SKSEPlugin_Load
[08/03/15 04:28:01]ERROR: Fatal error occured
[08/03/15 04:28:01]ERROR: Code : 0xc0000005
[08/03/15 04:28:01]ERROR: Flag : 0x00000000
[08/03/15 04:28:01]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll
[08/03/15 04:28:01]ERROR: Address : 0x56438856
[08/03/15 04:28:01]ERROR: Module Address : 0x56420000
[08/03/15 04:28:01]ERROR: AccessViolation, try to read 0x6056d284 failed
[08/03/15 04:28:01]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56438856
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56427864
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56471ff2
[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a73ca6
[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a65f79
[08/03/15 04:28:01]ERROR:     TESV : 0x008d3856
[08/03/15 04:28:01]ERROR:     TESV : 0x008d5034
[08/03/15 04:28:01]ERROR:     TESV : 0x006872e0
[08/03/15 04:28:01]ERROR:     TESV : 0x0067c387
[08/03/15 04:28:01]ERROR:     TESV : 0x0067d2c2
[08/03/15 04:28:01]ERROR:     TESV : 0x00679539
[08/03/15 04:28:01]ERROR: Thread local Havok memory heap:
[08/03/15 04:28:01]ERROR:     Temp memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Temp memory allocated:-1
[08/03/15 04:28:01]ERROR:     Temp memory in used:-1
[08/03/15 04:28:01]ERROR:     Temp memory available:-1
[08/03/15 04:28:01]ERROR:     Temp memory total available:-1
[08/03/15 04:28:01]ERROR:     Temp memory largest block:-1
[08/03/15 04:28:01]ERROR:     Heap memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Heap memory allocated:-1
[08/03/15 04:28:01]ERROR:     Heap memory in used:-1
[08/03/15 04:28:01]ERROR:     Heap memory available:0
[08/03/15 04:28:01]ERROR:     Heap memory total available:-1
[08/03/15 04:28:01]ERROR:     Heap memory largest block:-1
[08/03/15 04:28:01]ERROR:     Debug memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Debug memory allocated:4194304
[08/03/15 04:28:01]ERROR:     Debug memory in used:0
[08/03/15 04:28:01]ERROR:     Debug memory available:4194304
[08/03/15 04:28:01]ERROR:     Debug memory total available:-1
[08/03/15 04:28:01]ERROR:     Debug memory largest block:-1
[08/03/15 04:28:01]ERROR:     Solver memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Solver memory allocated:4194304
[08/03/15 04:28:01]ERROR:     Solver memory in used:0
[08/03/15 04:28:01]ERROR:     Solver memory available:4194304
[08/03/15 04:28:01]ERROR:     Solver memory total available:-1
[08/03/15 04:28:01]ERROR:     Solver memory largest block:-1
[08/03/15 04:28:01]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

Using skse_1_07_03

 

Made sure it's the StorageUtil from Sexlab that's being used in Mod Organizer.  Going to try and repro the issue as it seems pretty random.

 

 

How big your skse co-save file? And could you post the PapyrusUtilDev.log from the root skyrim folder as well, preferably the version of the log thats there directly after the crash before running the game again.

 

 

Repro'ed the issue.  Here's the Logs:

 

PapyrusUtilDev.log

 

 

Loading
Storage Reverting...
Done!

Storage Loading...
MODS Load
Loading mod list...
    (42 -> 152)    JKs Skyrim.esp
    (43 -> 42)    3DNPC.esp
    (44 -> 43)    AOS2_WetandCold Patch.esp
    (45 -> 44)    Clothing & Clutter Fixes.esp
    (46 -> 45)    Custom_nonHDT_HairStyles.esp
    (47 -> 46)    Immersive Citizens - AI Overhaul.esp
    (48 -> 47)    Book Covers Skyrim.esp
    (49 -> 48)    Skyrim Immersive Creatures.esp
    (50 -> 49)    Skyrim Immersive Creatures - DLC2.esp
    (51 -> 50)    Bijin Wives.esp
    (52 -> 51)    BVFE_Serana.esp
    (53 -> 52)    CitrusHead - Standalone.esp
    (54 -> 53)    Cloaks - Dawnguard.esp
    (55 -> 54)    College of Winterhold Entry Requirements.esp
    (56 -> 55)    CompanionArissa_AppearancePack1.esp
    (57 -> 56)    Custom Eyes.esp
    (58 -> 57)    Custom_Follow_Moveit_Pumping.esp
    (59 -> 58)    Custom_HDT_HairStylesPlus.esp
    (60 -> 59)    Custom_TK_EHB_NPC_Torch.esp
    (61 -> 60)    RealShelter.esp
    (62 -> 61)    Custom_ArmorWep_OCR_Scarcity.esp
    (63 -> 62)    FCO - Follower Commentary Overhaul.esp
    (64 -> 63)    Fight Against the Thalmor.esp
    (65 -> 64)    HDT Havok Object.esp
    (66 -> 65)    Devious Devices - For the Masses II.esp
    (67 -> 66)    SkyRe_EncounterZones.esp
    (68 -> 67)    SexLab_DibellaCult.esp
    (69 -> 68)    Holidays.esp
    (70 -> 69)    Immersive Weapons.esp
    (71 -> 70)    WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
    (72 -> 71)    Hothtrooper44_ArmorCompilation.esp
    (73 -> 72)    EMCompViljaSkyrim.esp
    (74 -> 73)    BirdsHFclean.esp
    (75 -> 74)    SkyRe_EnemyScaling.esp
    (76 -> 75)    SexLab_Solutions.esp
    (77 -> 76)    xazPrisonOverhaul.esp
    (78 -> 77)    xazPrisonOverhaul - Patch.esp
    (79 -> 78)    SexLabNudeCreatures.esp
    (80 -> 79)    SexLabNudeCreaturesDB.esp
    (81 -> 80)    SexLabNudeCreaturesDG.esp
    (82 -> 81)    HentaiCreatures.esp
    (83 -> 82)    Inconsequential NPCs.esp
    (84 -> 83)    Run For Your Lives.esp
    (85 -> 84)    Cloaks.esp
    (86 -> 85)    1nivWICCloaks.esp
    (87 -> 86)    UFO - Ultimate Follower Overhaul.esp
    (88 -> 87)    SMIM-Merged-All.esp
    (89 -> 88)    Immersive Patrols II.esp
    (90 -> 89)    SFO - Dragonborn.esp
    (91 -> 90)    skycity3.esp
    (92 -> 91)    RoderickRedbeard.esp
    (93 -> 92)    PCEA DG n DB DLC for SkyRe_Races.esp
    (94 -> 93)    Book Covers Skyrim - Lost Library.esp
    (95 -> 94)    Skyrim Flora Overhaul.esp
    (96 -> 95)    Verdant - A Skyrim Grass Plugin.esp
    (97 -> 96)    SexLab-AmorousAdventures.esp
    (98 -> 97)    Devious Cidhna.esp
    (99 -> 98)    Chesko_Frostfall.esp
    (100 -> 99)    CollegeDaysWinterhold.esp
    (101 -> 100)    SofiaFollower.esp
    (102 -> 101)    SkyRe_EnemyAI.esp
    (103 -> 102)    CustomArmor_Weapons.esp
    (104 -> 103)    Deviously Enslaved.esp
    (105 -> 104)    PerkusMaximus_Master.esp
    (106 -> 105)    PerMa Expansion 1 - Wintermyst.esp
    (107 -> 106)    PerkusMaximus_Mage.esp
    (108 -> 107)    PerkusMaximus_Thief.esp
    (109 -> 108)    Pre PaMa SiC Patch.esp
    (110 -> 109)    Pre PaMa CCF Wintermyst Patch.esp
    (111 -> 110)    aMidianborn_Skyforge_Weapons.esp
    (112 -> 111)    DeadlyDragons.esp
    (113 -> 112)    AOS2_DD Patch.esp
    (114 -> 113)    AOS2_EBT Patch.esp
    (115 -> 114)    AOS2_GDO Patch.esp
    (116 -> 115)    AOS2_RealisticWaterTwo Patch.esp
    (117 -> 116)    AOS2_WAF Patch.esp
    (118 -> 117)    Bijin Warmaidens.esp
    (119 -> 118)    dD - Realistic Ragdoll Force - Realistic.esp
    (120 -> 119)    DD FtM - Cloaks WIC patch.esp
    (121 -> 120)    dD-No Spinning Death Animation Merged.esp
    (122 -> 121)    DeviouslyHelpless.esp
    (123 -> 122)    Differently Ebony.esp
    (124 -> 123)    ElderOutfit.esp
    (125 -> 124)    FNISSexyMove.esp
    (126 -> 125)    GagSFX.esp
    (127 -> 126)    GagSFXDawnguard.esp
    (128 -> 127)    GagSFXDragonborn.esp
    (129 -> 128)    GagSFXHearthfires.esp
    (130 -> 129)    HDT Capes.esp
    (131 -> 130)    HDTPhysicsWeaponSling.esp
    (132 -> 131)    HDTTESTEarring.esp
    (133 -> 132)    iHUD.esp
    (134 -> 133)    BCSLL-SKYRE Patch.esp
    (135 -> 134)    CollegeDaysPermaPatch.esp
    (136 -> 135)    Devious Deviants.esp
    (137 -> 136)    Inconsequential NPCs - CRF Compatibility Patch.esp
    (138 -> 137)    SkyUI.esp
    (139 -> 138)    LoversComfort.esp
    (140 -> 139)    Brevi_MoonlightTales.esp
    (141 -> 140)    LoversVictim.esp
    (142 -> 141)    MF_SpectatorCrowds.esp
    (143 -> 142)    NonSexLabAnimationPack.esp
    (144 -> 143)    NusbieVoices.esp
    (145 -> 144)    PerkusMaximus_Warrior.esp
    (146 -> 145)    PerMa Fixes.esp
    (147 -> 146)    PerMa_Survivalism.esp
    (148 -> 147)    PerMa_USKP master patch.esp
    (149 -> 148)    RSPatch.esp
    (150 -> 149)    Pureweather_AOS2 Patch.esp
    (151 -> 150)    RaceCompatibilityUSKPOverride.esp
    (152 -> 151)    RaceMenu.esp
INTV Load
- length: 188
3 0 2 dhlp-suspending 0 xpopactorequip 1 266287972372 4 _slsd_idibellatemplecorruption 2 dvcidhna_iambushpending 1 rapedby[actor<(00039fe2)>] 1 rapedbynone 2 266288721339 1 rapedbynone 2
FLOV Load
- length: 1397
STRV Load
- length: 319
STRL Load
- length: 10241
FORL Load
- length: 2605
Done!

Storage Saving...
Saving mod list...
    MODS done!

 

 

Repro hdtSkyrimMemPatch.log

 

 

hdtSkyrimMemPatch
[08/03/15 04:55:25]INFO: Queue OK
[08/03/15 04:55:25]INFO: SKSEPlugin_Load
[08/03/15 04:59:51]ERROR: Fatal error occured
[08/03/15 04:59:51]ERROR: Code : 0xc0000005
[08/03/15 04:59:51]ERROR: Flag : 0x00000000
[08/03/15 04:59:51]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll
[08/03/15 04:59:51]ERROR: Address : 0x684f88a0
[08/03/15 04:59:51]ERROR: Module Address : 0x684e0000
[08/03/15 04:59:51]ERROR: AccessViolation, try to read 0x3f978000 failed
[08/03/15 04:59:51]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[08/03/15 04:59:51]ERROR:     StorageUtil : 0x684f88a0
[08/03/15 04:59:51]ERROR:     StorageUtil : 0x684e7864
[08/03/15 04:59:51]ERROR:     StorageUtil : 0x68531ff2
[08/03/15 04:59:51]ERROR:     skse_1_9_32 : 0x68ab3ca6
[08/03/15 04:59:51]ERROR:     skse_1_9_32 : 0x68aa5f79
[08/03/15 04:59:51]ERROR:     TESV : 0x008d3856
[08/03/15 04:59:51]ERROR:     TESV : 0x008d5034
[08/03/15 04:59:51]ERROR:     TESV : 0x006872e0
[08/03/15 04:59:51]ERROR:     TESV : 0x0067c387
[08/03/15 04:59:51]ERROR:     TESV : 0x0067d2c2
[08/03/15 04:59:51]ERROR:     TESV : 0x00679539
[08/03/15 04:59:51]ERROR: Thread local Havok memory heap:
[08/03/15 04:59:51]ERROR:     Temp memory allocator:0x01bb0f6c
[08/03/15 04:59:51]ERROR:     Temp memory allocated:-1
[08/03/15 04:59:51]ERROR:     Temp memory in used:-1
[08/03/15 04:59:51]ERROR:     Temp memory available:-1
[08/03/15 04:59:51]ERROR:     Temp memory total available:-1
[08/03/15 04:59:51]ERROR:     Temp memory largest block:-1
[08/03/15 04:59:51]ERROR:     Heap memory allocator:0x01bb0f6c
[08/03/15 04:59:51]ERROR:     Heap memory allocated:-1
[08/03/15 04:59:51]ERROR:     Heap memory in used:-1
[08/03/15 04:59:51]ERROR:     Heap memory available:0
[08/03/15 04:59:51]ERROR:     Heap memory total available:-1
[08/03/15 04:59:51]ERROR:     Heap memory largest block:-1
[08/03/15 04:59:51]ERROR:     Debug memory allocator:0x01bb0f6c
[08/03/15 04:59:51]ERROR:     Debug memory allocated:4194304
[08/03/15 04:59:51]ERROR:     Debug memory in used:0
[08/03/15 04:59:51]ERROR:     Debug memory available:4194304
[08/03/15 04:59:51]ERROR:     Debug memory total available:-1
[08/03/15 04:59:51]ERROR:     Debug memory largest block:-1
[08/03/15 04:59:51]ERROR:     Solver memory allocator:0x01bb0f6c
[08/03/15 04:59:51]ERROR:     Solver memory allocated:4194304
[08/03/15 04:59:51]ERROR:     Solver memory in used:0
[08/03/15 04:59:51]ERROR:     Solver memory available:4194304
[08/03/15 04:59:51]ERROR:     Solver memory total available:-1
[08/03/15 04:59:51]ERROR:     Solver memory largest block:-1
[08/03/15 04:59:51]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

Latest skse co-save file is 300kb.

This is kind of strange.  The AutoSave skse co-saves are MUCH larger than the crashing manual skse co-saves.

Top two are the crashing Saves.

QBrSh2B.jpg

 

Let me know if you need anything else.

 

Might be a issue with the SKSE Beta?  http://www.loverslab.com/topic/49777-skse-co-save-problems/
 

 

 

 

 

Noticed some issues in the HDT log about HDT Belly and figured there might be a rogue skeleton in my Overwrite.  Blew away the entire Overwrite folder from Mod Organizer and re-ran Perkus Maximuis, Everybodys Different, and Automatic Variants from scratch.

 

Started a new game with a fresh save that had no previous version of Sexlab.  (Crashing Save had been started with SexLab Beta 1). 

The pure SexLab RC1 save is so far so good, but the SKSE co-save is already up to 600K in side (no idea what's 'normal')

 

No crashes so far.

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This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

Rather than pick one method over another, perhaps check SexLab.GetVersion() and use the method appropriate for each?

 

 

Ya, I could do that, but, in my opinion, Ashal should just remove the debug.trace message for a while.  Then I don't have to do anything until 1.60 is stable.  And it will not compile papyrusutil.xxx  with 1.59 loaded, not that that is a big issue.

 

There are a lot of changes in 1.6 that I would like to explore completely before making lots of changes.

 

 

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What dies this error mean?

 

[08/02/2015 - 11:14:43PM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

 

 

The mod will still work, because SexLab 1.60 internally redirect to the new functions, but put this "[beep]" message in the PapyrusLog.

 

 

This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

 

I dont have Aroused Redux  :s

 

PANIC  :D  :D

Link to comment

 

 

 

 

What dies this error mean?

 

[08/02/2015 - 11:14:43PM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

 

 

The mod will still work, because SexLab 1.60 internally redirect to the new functions, but put this "[beep]" message in the PapyrusLog.

 

 

This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

 

I dont have Aroused Redux  :s

 

PANIC  :D  :D

 

 

There will be the same problem in the original Aroused

 

 

 

Link to comment

 

This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

Rather than pick one method over another, perhaps check SexLab.GetVersion() and use the method appropriate for each?

 

That is a comment which Ashal once said won't be in the release version (actually should not be in the Release Candidate version if that's true unless that's a last thing done before release sort of change).

 

The key here is that it is moved to the Papyrus Util mod. Ashal really needs to release the updated Papyrus Util which can be used with Sexlab 1.59C and then mods can be changed and as long as people have updated to the right version of Papyrus Util they can still use the older versions of Sexlab.

Link to comment

 

 

This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

Rather than pick one method over another, perhaps check SexLab.GetVersion() and use the method appropriate for each?

 

That is a comment which Ashal once said won't be in the release version (actually should not be in the Release Candidate version if that's true unless that's a last thing done before release sort of change).

 

The key here is that it is moved to the Papyrus Util mod. Ashal really needs to release the updated Papyrus Util which can be used with Sexlab 1.59C and then mods can be changed and as long as people have updated to the right version of Papyrus Util they can still use the older versions of Sexlab.

 

 

 

Great news, I'll leave Redux alone then for a few Sexlab version and then change over to requiring the new papyrusuil

 

 

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Help, Spriggans and Fire Atronach don't have animations...and i mean, nothing, no walk, no move, no attack, no nothing...did i miss something?? Do i need to install something extra for them?? Right now im not really using a bestiality mod...so i haven't install anything else besides the creatures behaviors in the Fnis page and here :(

 

First question: do you use MO?

Second Question: did you ever unpack Skyrim bsa files (according to some S.T.E.P. procedure)?

 

I'm stepping in because a user had the exact same problem. Spriggan and FlameAtronach. I tried to help him, although it had nothing to do with FNIS. Because he had never used the only mod that adds custom spriggan animations, FNIS Zoo. And in his folder structure there were no FNIS created behavior files.

 

We tried back and forth for a long time. At the end the problem disappeared when he started a new game. With the same setup. So it seemd an issue which was burnt into the save file. For whatever reason. 

 

 

In short, No and No...never used MO (considering to do so tough) and Never unpacked the BSA's...any ideas? A missing/stuck behavior???

 

Ashal made me aware of MNC, which adds animations for Spriggan and FlameAtronach. If you had that installed and then removed it you will have this problem. 

 

Whenever you remove ANY creature mod, then you have to run the "De-Install Creatures", and then re-install the creatures pack again.

 

If this is not the case, look into the actors/spriggan folder, and thell us which files you find there. Especialle the ones in actors/spriggan/behaviors.

 

 

Ok, so i guess is in the meshes right? Well, i look at the folders and they both have these files:

atronachflamebehavior.hkx

atronachflamebehavior_TEMPLATE.txt

sprigganbehavior.hkx

sprigganbehavior_TEMPLATE.txt

Also, im not using MNC right now, but i did use it in a previous plythrough...so that may be the problem??

What should i do? Do i install MNC again? or is there another solution :3?

 

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Ok, so i guess is in the meshes right? Well, i look at the folders and they both have these files:

atronachflamebehavior.hkx

atronachflamebehavior_TEMPLATE.txt

sprigganbehavior.hkx

sprigganbehavior_TEMPLATE.txt

Also, im not using MNC right now, but i did use it in a previous plythrough...so that may be the problem??

What should i do? Do i install MNC again? or is there another solution :3?

 

 

 

As Í said before: Whenever you remove ANY creature mod, then you have to run the "De-Install Creatures", and then re-install the creatures pack again.

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@Anyone anywhere:

You know how in console you can click on stuff and get info?

Yeah, but in 1.60 I get a PRID but nothing else.

OK I sincerely doubt this is the right thread to ask about it, but sexlab is all I've changed.

I've gotta go try stuff (press "tab" or something)

Link to comment

 

If i want to upgrade from 1.59c to 1.60, do i need to do any specific step? Or i must do a new game?

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.

 

These steps may or may not be redundant but I chose to take no chances:

 

1) Uninstall Sexlab 1.59C and ALL dependent SexLab Mods (Via MO it's just a matter of un-checking).

2) Start game, wait a few minutes, Save in an indoor cell, exit game.

3) Load last saved game, wait a few minutes and save again in an indoor cell and quit game.

4) Use Save game cleaner to clean any orphan scripts from your last saved game.

5) Download SexLab_v160_BETA2b_FULL.7z. (SexLab 1.60 BETA 2B)

6) Download SexLab_v160beta1_TO_v160RC1.zip (Release Candidate Patch 1)

7) Download SexLabCreaturePack_160b1.zip (SexLab Creature Pack (optional))

8) Install SexLab 1.60 BETA 2B first and install Release Candidate Patch 1 right after and place lower in MO (higher priority).

9) Install SexLab Creature Pack (optional)) right after SexLab 1.60 BETA 2B and Release Candidate Patch 1 and place below both of the above in load order in MO.

10 Download and install latest version of SexLab Matchmaker (to make sure everything is working fine with Sexlab's latest installation), do not install any other SexLab dependent mods initially (just to be sure), only MatchMaker.

10) RUN Generate FNIS for Users

11) Run Loot and let it handle plugin load order.

12) Load last saved game you cleaned up, Go to MCM once the SexLab menu registers, click on Sexlab and click Install.

13) Exit MCM wait for the "Sexlab Version 1.60 Release candidate version is ready" message to appear, once it does and all is OK you can install all other SexLab dependent mods one at a time and make sure they work seamlessly with Sexlab, you are more likely to discover a conflict (if any) this way.

 

Note: You can also merge SexLab 1.60 BETA 2B and the new Release Candidate Patch 1 as 1 MOD before installing.

 

Hope this helps.

 

Disclaimer: I am not an expert or anywhere close to such a status, neither am i a modder, the above method worked well for me and because this community is so awesome, it is my intention to try and help. If you have any reservations, please do not employ the above method, if more experienced modders would like to make any changes, suggestions or corrections to the above method please feel free to do so.

 

 

thanks for the detailed guide >< but i have some large mod like radian prositution, amorous, solutions and aroused, uninstall those dependents make my game unloadable :( then mean i have to make new game? 

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Backwards compatibility with 1.59c mods:

I intend 1.60 to be fully compatible with any mod that currently works with 1.59c. As far as I am aware from my tests so far, this holds true. If you find an up to date sexlab mod that you believe to NOT be compatible with 1.60, TELL ME ABOUT IT, SO I CAN LOOK INTO WHY AND FIX IT BEFORE FINAL

 

Apparently my 1.59c scripts don't work with RC1:

  • sending a list of tags as string = "tag1, tag2, tag3" can be fixed by removing the whitespaces
  • Hooks seem to have an issue as well:

 

 

        RegisterForModEvent("AnimationEnd_PostRape", "PostRape")
        Model.SetHook("PostRape")
 
Event PostRape(string eventName, string argString, float argNum, form sender)
    Actor Victim = SexLab.HookVictim(argString)
   DoThings
EndEvent

don't trigger anymore. I don't have a fix yet, I'm installing RC1 now to find the issue(s) myself

 

 

If you need additional information, please tell me.

 

Additionally it seems the Beta2b_Full download is having issues, from multiple machines and browsers I can only get 46.1KB of data.

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rebuild-export settings warns that I need to make a save, but when I do, the game CTD's.

So, just being crystal,

"Export settings" crashes.

But is it because of some eye that I am not dotting, I am not sure.

PS

@fredfish, Thank you so very much, it is much appreciated.

 

--------

Biggie hunch time:

I tried to release any and all files in the skyrim directory from the "read-only" attribute.

I do NOT hope, I've abandoned all hope, but it's here or the game, so I'll piddle-poke until

a nice person who has had the same situation repeats the solution, so

Thanks in advance!!

Link to comment

 

 

If i want to upgrade from 1.59c to 1.60, do i need to do any specific step? Or i must do a new game?

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.

 

These steps may or may not be redundant but I chose to take no chances:

 

1) Uninstall Sexlab 1.59C and ALL dependent SexLab Mods (Via MO it's just a matter of un-checking).

2) Start game, wait a few minutes, Save in an indoor cell, exit game.

3) Load last saved game, wait a few minutes and save again in an indoor cell and quit game.

4) Use Save game cleaner to clean any orphan scripts from your last saved game.

5) Download SexLab_v160_BETA2b_FULL.7z. (SexLab 1.60 BETA 2B)

6) Download SexLab_v160beta1_TO_v160RC1.zip (Release Candidate Patch 1)

7) Download SexLabCreaturePack_160b1.zip (SexLab Creature Pack (optional))

8) Install SexLab 1.60 BETA 2B first and install Release Candidate Patch 1 right after and place lower in MO (higher priority).

9) Install SexLab Creature Pack (optional)) right after SexLab 1.60 BETA 2B and Release Candidate Patch 1 and place below both of the above in load order in MO.

10 Download and install latest version of SexLab Matchmaker (to make sure everything is working fine with Sexlab's latest installation), do not install any other SexLab dependent mods initially (just to be sure), only MatchMaker.

10) RUN Generate FNIS for Users

11) Run Loot and let it handle plugin load order.

12) Load last saved game you cleaned up, Go to MCM once the SexLab menu registers, click on Sexlab and click Install.

13) Exit MCM wait for the "Sexlab Version 1.60 Release candidate version is ready" message to appear, once it does and all is OK you can install all other SexLab dependent mods one at a time and make sure they work seamlessly with Sexlab, you are more likely to discover a conflict (if any) this way.

 

Note: You can also merge SexLab 1.60 BETA 2B and the new Release Candidate Patch 1 as 1 MOD before installing.

 

Hope this helps.

 

Disclaimer: I am not an expert or anywhere close to such a status, neither am i a modder, the above method worked well for me and because this community is so awesome, it is my intention to try and help. If you have any reservations, please do not employ the above method, if more experienced modders would like to make any changes, suggestions or corrections to the above method please feel free to do so.

 

 

thanks for the detailed guide >< but i have some large mod like radian prositution, amorous, solutions and aroused, uninstall those dependents make my game unloadable :( then mean i have to make new game? 

 

 

Hmmm, that shouldn't happen if uninstalled correctly through MO, i had some large MODS i uninstalled too and yes some saves were not loadable but most were, so worst case i just had to go back a few saves and redo some stuff, but i save VERY often (manual saves only, strictly) so wasn't a big deal for me.

 

Are you saying no saves load at all if SL and all dependent Mods are uninstalled? MO should advice if you've missed a few dependent mods when uninstalling Sexlab completely, sometimes if you miss unchecking a dependent ESP it may result in a corrupt save (if it doesn't CTD right off the bat). That is what i experienced and again just made sure i uninstalled correctly through MO and then sorted through Loot.

 

Let me know.

Link to comment

 

 

If i want to upgrade from 1.59c to 1.60, do i need to do any specific step? Or i must do a new game?

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.

 

These steps may or may not be redundant but I chose to take no chances:

 

1) Uninstall Sexlab 1.59C and ALL dependent SexLab Mods (Via MO it's just a matter of un-checking).

2) Start game, wait a few minutes, Save in an indoor cell, exit game.

3) Load last saved game, wait a few minutes and save again in an indoor cell and quit game.

4) Use Save game cleaner to clean any orphan scripts from your last saved game.

5) Download SexLab_v160_BETA2b_FULL.7z. (SexLab 1.60 BETA 2B)

6) Download SexLab_v160beta1_TO_v160RC1.zip (Release Candidate Patch 1)

7) Download SexLabCreaturePack_160b1.zip (SexLab Creature Pack (optional))

8) Install SexLab 1.60 BETA 2B first and install Release Candidate Patch 1 right after and place lower in MO (higher priority).

9) Install SexLab Creature Pack (optional)) right after SexLab 1.60 BETA 2B and Release Candidate Patch 1 and place below both of the above in load order in MO.

10 Download and install latest version of SexLab Matchmaker (to make sure everything is working fine with Sexlab's latest installation), do not install any other SexLab dependent mods initially (just to be sure), only MatchMaker.

10) RUN Generate FNIS for Users

11) Run Loot and let it handle plugin load order.

12) Load last saved game you cleaned up, Go to MCM once the SexLab menu registers, click on Sexlab and click Install.

13) Exit MCM wait for the "Sexlab Version 1.60 Release candidate version is ready" message to appear, once it does and all is OK you can install all other SexLab dependent mods one at a time and make sure they work seamlessly with Sexlab, you are more likely to discover a conflict (if any) this way.

 

Note: You can also merge SexLab 1.60 BETA 2B and the new Release Candidate Patch 1 as 1 MOD before installing.

 

Hope this helps.

 

Disclaimer: I am not an expert or anywhere close to such a status, neither am i a modder, the above method worked well for me and because this community is so awesome, it is my intention to try and help. If you have any reservations, please do not employ the above method, if more experienced modders would like to make any changes, suggestions or corrections to the above method please feel free to do so.

 

 

 

thanks for the detailed guide >< but i have some large mod like radian prositution, amorous, solutions and aroused, uninstall those dependents make my game unloadable :( then mean i have to make new game? 

 

 

You could try using Save Game Script Cleaner on the save that won't load. Maybe some remnants is preventing that save from loading.

It is very simple to use: tick the "Inc. refs" box and use every cleaning option as often as you need to get a "0 cleaned"(or something like that) message. Then click save (have the auto back up ticked as well) and then try loading that save (not the back up file though, that is the uncleaned save).

 

- Moo.

 

 

Link to comment

 

 

 

If i want to upgrade from 1.59c to 1.60, do i need to do any specific step? Or i must do a new game?

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.

 

These steps may or may not be redundant but I chose to take no chances:

 

1) Uninstall Sexlab 1.59C and ALL dependent SexLab Mods (Via MO it's just a matter of un-checking).

2) Start game, wait a few minutes, Save in an indoor cell, exit game.

3) Load last saved game, wait a few minutes and save again in an indoor cell and quit game.

4) Use Save game cleaner to clean any orphan scripts from your last saved game.

5) Download SexLab_v160_BETA2b_FULL.7z. (SexLab 1.60 BETA 2B)

6) Download SexLab_v160beta1_TO_v160RC1.zip (Release Candidate Patch 1)

7) Download SexLabCreaturePack_160b1.zip (SexLab Creature Pack (optional))

8) Install SexLab 1.60 BETA 2B first and install Release Candidate Patch 1 right after and place lower in MO (higher priority).

9) Install SexLab Creature Pack (optional)) right after SexLab 1.60 BETA 2B and Release Candidate Patch 1 and place below both of the above in load order in MO.

10 Download and install latest version of SexLab Matchmaker (to make sure everything is working fine with Sexlab's latest installation), do not install any other SexLab dependent mods initially (just to be sure), only MatchMaker.

10) RUN Generate FNIS for Users

11) Run Loot and let it handle plugin load order.

12) Load last saved game you cleaned up, Go to MCM once the SexLab menu registers, click on Sexlab and click Install.

13) Exit MCM wait for the "Sexlab Version 1.60 Release candidate version is ready" message to appear, once it does and all is OK you can install all other SexLab dependent mods one at a time and make sure they work seamlessly with Sexlab, you are more likely to discover a conflict (if any) this way.

 

Note: You can also merge SexLab 1.60 BETA 2B and the new Release Candidate Patch 1 as 1 MOD before installing.

 

Hope this helps.

 

Disclaimer: I am not an expert or anywhere close to such a status, neither am i a modder, the above method worked well for me and because this community is so awesome, it is my intention to try and help. If you have any reservations, please do not employ the above method, if more experienced modders would like to make any changes, suggestions or corrections to the above method please feel free to do so.

 

 

 

thanks for the detailed guide >< but i have some large mod like radian prositution, amorous, solutions and aroused, uninstall those dependents make my game unloadable :( then mean i have to make new game? 

 

 

You could try using Save Game Script Cleaner on the save that won't load. Maybe some remnants is preventing that save from loading.

It is very simple to use: tick the "Inc. refs" box and use every cleaning option as often as you need to get a "0 cleaned"(or something like that) message. Then click save (have the auto back up ticked as well) and then try loading that save (not the back up file though, that is the uncleaned save).

 

- Moo.

 

 

 

 

Yep that is what i advised in step 4, that is undoubtedly a critical step.

 

Here is a video that will help when using save game script cleaner:

 

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For you that have an explosion of the size of the SKSE save: please note that if you were using an earlier version 3 of the @Groovtama's XPMSE, it had problems on filling the SKSE save. I checked the newest version 3.05 and it fixes this problem.

 

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OK I know "sexlab aroused" was discussed but I do not get an error, onscreen anyway.

what I AM getting is a crash-on-save after I try to use "sexlab aroused" on an NPC at one specific part of the game.

Question: Is the "sexlab aroused" really at fault or is my game trashed generally?

And apologies for anything, I've only done the procedure listed 4 posts above.

This is maddening, I'm trying to be vague enough to not be boring, but if any of you had any problems

with "aroused redux" reacting to 1.60RC1 and if you solved them, that would be the department I'm looking for.

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