Sorry, garcemac, but... I think you are wrong. You're assuming that people install the new animations greg posts without installing the main package beforehand, which is a mistake. You need to overwrite the old with the new.
Now, about animations that don't fit the situation... I couldn't care less. I honestly, really and truthfully couldn't care less if some conversation line returns a mismatching animation type, as long as the animation aligns correctly and runs properly.
Want to correct it for your game? Please go right ahead. Nobody is stopping you. This takes MINIMAL effort on ONE user's side to go to whichever esp it is and change the numbers. Once a user changed the numbers, he could upload the new esp. There is no need for a "catch-all".
The esps are working fine. They are not broken by Rev96, and if you will say that one of them is I will go and check it myself, correcting whichever script it is that's broken so that you can enjoy it, even if you are somehow the only person in the world using it (assuming it is the latest version of the plugin, and that it is published here, of course).
Most people on this forum like at least an E-cup, if not DMRA (the standard as greg wrote in post one of this thread, and also of the last one is either HGEC H-cup or DMRA). If a hand clips, it's annoying. It should be fixed, because it takes minutes to do it. If a hand or foot wobbles, it's more than just "annoying".
The difference between an animation with proper BBB, minimal to no clipping and no wobbling feet or hands is the difference between a guy who just started animating and says "Well, it's good enough for me" and an actual animator.
Also, saying that you use smaller breasted characters, with which the animations do not cause clipping, then saying you don't care if a thumb clips with larger breasted characters (who many use) is just... How to put it lightly? Greedy. The fact it works perfectly for you doesn't mean others should stay with imperfections so that you can enjoy more animations faster. Have a little patience, please.
And, proof that you actually said it: (post #46)
No! No! No! No! Stay the course, GregatHit. Complete your animations, and fine tune them when you feel that you have completed all that you can do.
That's it for the rant.
Side note to whoever cares, the animation I was requested to create now has three out of four stages complete. Still no actual ETA as I will be unable to animate in the coming days, but it is coming.