WindShadow75 Posted June 8, 2013 Author Share Posted June 8, 2013 It looks like I had an extra % in my message box. I guess the compiler doesn't catch that kind of bug. Next attempt: wsViolator.esp Link to comment
fejeena Posted June 8, 2013 Share Posted June 8, 2013 Test: The Shiny One hit me, I fall down, he dose not say "you are weak", I stand up, I fall down, message (see picture)console entries before the Shiny One and after I clicked OK (exactly the same) Has anyone the same problems? Please post! Maybe it's a mod conflict that only I have. Link to comment
WindShadow75 Posted June 8, 2013 Author Share Posted June 8, 2013 Hmm... according to that code, you are not restrained, unconscious, or paralysed. Your KnockedState is 1 and seems to be stuck that way. I'm starting to think this bug is specific to the German version of Oblivion. Have you ever had trouble recovering from paralysis before? edit: Which version of OBSE are you running? I just noticed some of your console commands behave differently than mine do. Link to comment
DuskOwl Posted June 9, 2013 Share Posted June 9, 2013 What ever the bug is, it have nothing to do with the German version. I don't have any problems so far. Had Played the 0.12 version of this mod and are now replaying it with 0.2. First meeting with the Shiny One was as excepted. No Problems. @ Fejeena: I think it could be a Mod Conflict, from what your have written it looks like there are some Skrips conflict, something that force your Charakter to stand up bevor the Skript from Violator has run through. Thats all what come to mind. Maybe it helps you. Link to comment
fejeena Posted June 9, 2013 Share Posted June 9, 2013 Oh shit I missed an OBSE update. Played it with 21beta2 I updated it to 21beta3. The Shiny One works but the Dremora could not fuck me ( "weak state" message) Version from post 51 Then I installed the V0.2 from the OP and Shiny One and Dremora works ( did not tested the rest fo the mod, but that part worked with 21beta2,so hopefully it will work with 21beta3 ) Sorry for the trouble and work WindShadow75. Edit. the console commands look the same as in 21beta2 Link to comment
Whostillplaysthis Posted June 9, 2013 Share Posted June 9, 2013 Can someone walk me through what to do in this mod? I get the sword, kill the 3 hunters with it, then nothing. Is there something I'm missing, or do I have a mod conflict? I've tried leaving and wandering around and waiting both in and out of the oblivion realm but nothing happens. Btw, I love the concept of this mod Link to comment
WindShadow75 Posted June 9, 2013 Author Share Posted June 9, 2013 @fegeena I'm still using OBSE 21 beta 2. If you're still having problems, I will try using a different method of stunning the player. @Whostillplaysthis Just wait for a day. The answer will find you. Link to comment
Jackdaw Posted June 9, 2013 Share Posted June 9, 2013 I'm using OBSE 20, and I was able to play this mod right to the end without any issues. The atmosphere was downright creepy at times. In my experience, the beta 21 versions of OBSE cause nothing but problems. Try having a go with the stable version. Link to comment
Heady9 Posted June 10, 2013 Share Posted June 10, 2013 Okay, slight issue. After the demora finish having their fun with me and take off, I get the quest update that tells me that I've slipped my bonds, but I'm still locked in the pillory! I do not receive any messages regarding problems, I just remain there, squirming. Edit: Okay, checked the console, and I am getting a repeating error: couldn't create eventlisterror in script 27000ed4Could not create function context for function script I'm using the latest version of Lovers and OBSE version 20. Link to comment
fejeena Posted June 10, 2013 Share Posted June 10, 2013 Try OBSE version 21beta3 WindShadow75 created the mod with OBSE 21beta2, but I had problems with beta2. With 21beta3 it works fine (for me). See first page Requirements: Oblivion Shivering Isles OBSE 21 Pluggy 125 Lovers v1.4.1 - 6 / Revision 96 Lovers Creatures Link to comment
Whostillplaysthis Posted June 11, 2013 Share Posted June 11, 2013 Just finished the quest, good work on the mod!Out of interest, is it possible to make a version that causes the violate effect to activate on a timer rather than on death? Link to comment
WindShadow75 Posted June 11, 2013 Author Share Posted June 11, 2013 @Heady9 That is a strange error. I don't have a script number xx000ed4. The script that handles the bondage is xx00772e (xx is the load order for the esp file BTW). Could you check your load order and see which file is 27? @Whostillplaysthis I suppose that's possible. What kind of timer did you have in mind? Like, 5 sec after the first hit? @fegeena I'm glad it's finally working for you. I recently had trouble with a "stuck KnockedState" in a different mod. The only way I could fix it was to save and reload. I'm still not sure what causes it, but I think it has to do with getting knocked out by paralysis or negative fatigue at the same time your visual representation is updated. I couldn't duplicate this using console commands though. Link to comment
Whostillplaysthis Posted June 11, 2013 Share Posted June 11, 2013 5 seconds sounds good. Putting enemies in a passive state after being violated would be interesting too, allowing links to other lovers mods.But that would probably require a lot of recoding and compatibility issues, so this is really just an idea for if you plan to expand a lot upon the mod (I'm just getting my hopes up because this is one of the most detailed mods based on a weapon I've seen ). Link to comment
Safira Posted September 3, 2013 Share Posted September 3, 2013 Is this still active? Its such an incredible mod, pls update it with more quests!!! your lovely saf Link to comment
Fortis Posted September 6, 2013 Share Posted September 6, 2013 How does this quest work? I find the sword, kill the 3 hunters, and nothing ever happens after that and no quest updates. Link to comment
fejeena Posted September 7, 2013 Share Posted September 7, 2013 About every 6 hours you are attacked by 3 hunters, 3 times. ! The hunters starts(spawn) near the IC and try to reach you. If you are near Anvil and the hunters have almost done the way, and you fast travel to Leyawiin then the hunters need a few hours longer to reach you.(or some days if you fast travel a lot) Best, do not move, use the wait function. The whole quest: Then 6 hours later (after the last 3 hunters) you meet the Boss(The Shiny One) and you'll be knocked down. Wake up in a dungeon and after some punishment you fight your way out till you kill the Boss and get back the sword, and you will find a strange scroll on The Shiny One's Body. Let translate the scroll (mage guild), follow the quest marker ( north of Cheydinhal) then follow the Magic Guide (light) till he stops in front of a ruin, have sex with the Guide, a portal appears, entering and find the Coin of Mastery ( now you can control The Violator). Do you have OBSE21 ? Link to comment
DrN Posted September 24, 2013 Share Posted September 24, 2013 Excuse my stupid question:I m trying the mod for first time,I got into the tower,found the sword.Am I supposed to go inside the carnal labyrinth?Says it needs a key, and I dont see one Link to comment
fejeena Posted September 24, 2013 Share Posted September 24, 2013 You find gauntlets, wear them. Link to comment
Guest Posted September 25, 2013 Share Posted September 25, 2013 Simple question here. I'll put it in spoilers, so don't read it if you haven't completed the first part of the questline (unless you really want to, of course) What do I do if the guide is no where to be found and is presumably dead thanks to Unique Landscapes? I say "presumably" because I have no way of finding out whether or not this is the case, as I had both UL and this mod running for quite some time. Also, what exact UL causes this problem? I've turned any plugins that affect County Bruma and Cheydinhal, but no change in the environment has been done. Any input would be appreciated. Oh, and I'd also like to say that this mod so far has been a really fun experience. A minor suggestion of mine would be to perhaps hint in the quest logs after getting the blade that more is yet to come and that the player should continue on with his/her adventuring. I found myself going to this thread to look up what was supposed to happen next to make sure I hadn't broken something or simply because I wasn't sure what was supposed to come. Also, it would be cool if the player was punished more for failing to escape when taken captive, like putting the player back into the stocks after receiving the whipping. Also, it would be neat if the Shiny One would return the player back to the training chamber if the player reached a certain state (perhaps a low enough health or an unconscious state like if the player is raped). Then again, these are just suggestions and this is your project, so... do with them what you will, and thanks again for the awesome mod! Link to comment
fejeena Posted September 25, 2013 Share Posted September 25, 2013 The map marker that leads you to the guide is near a Rune Stone, but with UL the Trigger that "teleport" you to the guide is buried or to high in the air (do not remember). I changed it in CS. (the Trigger: you must only walk under the trigger, and the Player is thrown through the air and lands near the guide) After the "teleport" the guide is not buried or dead (but do not talk to the guide, just follow him till he stops in front of a ruin, then you can talk.) Link to comment
guilmonex Posted December 3, 2013 Share Posted December 3, 2013 the shiny one can't knock me down is it because of the spell absorb ability? my diablo elf got that from birth. Link to comment
fejeena Posted December 3, 2013 Share Posted December 3, 2013 guilmonex do you have OBSE21 ? Also with OBSE21 I had the Problem he knock me down but no message appeared and no teleport to the dungeon. ( 50% chance that it worked ) Link to comment
guilmonex Posted December 4, 2013 Share Posted December 4, 2013 It worked with my synx girl who don't have any absorb/reflect ability. I don't think weapon enchantments can be set to ignore absorb/reflect. So, maybe change it to use a stun touch spell instead? Link to comment
dcp7010 Posted December 13, 2013 Share Posted December 13, 2013 i like this mod thank you Link to comment
Sneaksmile Posted February 2, 2014 Share Posted February 2, 2014 Could be great have this mod on Skyrim Link to comment
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