WindShadow75 Posted May 24, 2013 Share Posted May 24, 2013 The temptation of power is great, but what horrors will be unleashed when the accursed sword is awakened.  The Violator is a sword that allows it's wielder to rape his/her victims. The first quest is about finding the sword and the consequences of taking it.   Current Version: 0.20  Requirements: Oblivion Shivering Isles OBSE 21 Pluggy 125 Lovers v1.4.1 - 6 / Revision 96 Lovers Creatures  (Earlier versions may work but are untested.)  Note: This mod assumes that position 119 is the pillory position and may give you a warning message if an associated file is missing. I am now using animations 400-402 instead. These are included in the 7z file.  Installation: Extract the Data folder and merger it with Oblivion\Data folder.  wsViolator v0_2.7z  Quests: The Violator: Retrieve the sword from beyond the magic portal. Finding it is easy; keeping it will be a challenge... The quest waits until the 6th game day before pointing you in the right direction, but it may be started if you find the portal before then.  Taming Desire: (Incomplete) Find the means to better control The Violator. The reward of this quest will be an item that allows you to choose between males, females, and creatures to rape when using The Violator.  More to come pending a burst of insperation...   Possible Conflicts: PSE: The Violator will most likely clash with PSE for control of the player at certain points. Turing off all player vulnerabilities except Health < 10% can help prevent this.  LST: The quest advances based on you killing certain enemies. Enslaving them instead will break the quest.  Not compatible with "Unique Landscapes - ArriusCreek"  Credits: Bethesda The makers of Lovers with PK whoever they are ChaosLord and LostRider for slave poses Edhildil for the latex dress  Version History: 0.20 - Finished the second quest        - Fixed some "weak state" bugs (I hope)        - Made the Guide's destination much closer to solve some pathing issues 0.14 - Added positions 400-402        - Fixed a few minor bugs        - Added the first part of the second quest        - Randomized sex positions 0.12 - Fixed the Cursed Gauntlets/Can't Walk bug        - Finished the Oubliette         - Changed Player teleporting script to hopefully prevent Loading Screen freezes 0.1 -  Initial Release 1 Link to comment
mountainmanmad Posted May 24, 2013 Share Posted May 24, 2013 can you give us a little bit more information about what this mod is about/includes? I'm interested. Link to comment
fejeena Posted May 24, 2013 Share Posted May 24, 2013 Nice quest, short but good.   I only got a shock as I equip the Cursed Gauntlets and couldn't walk.  It was very difficult to get hopping through the rooms and corridors.  No Problems, no CTD, all fine, good work. Link to comment
WindShadow75 Posted May 25, 2013 Author Share Posted May 25, 2013 The cursed gauntlets are just supposed to keep everything else unequipped. They shouldn't affect walking or any animations. I'll have to check the script again. Â edit: I forgot to exclude non-playable equipment. So mods that auto-equip body shapes, tails, hair, etc will compete with the gauntlets' script. That's probably the problem. Â edit: Yep! I tried it with Set Body, and I couldn't walk. Link to comment
fejeena Posted May 25, 2013 Share Posted May 25, 2013 Yes I use Setbody. It was fun to jump through the rooms and corridors till the cursed gauntlets were removed. Â The path was not very long. Link to comment
gelaries Posted May 25, 2013 Share Posted May 25, 2013 tried this mod but when I enter portal at weye I am teleported to a small island with unicorns and a secret underwater cave with a statue, is this the right place because I find know sword, thanks in advance for any replies. Link to comment
fejeena Posted May 25, 2013 Share Posted May 25, 2013 No it must be an Oblivion Tower. There was a race mod with a Portal bug ( not sure could be Cute Elves) That Race mod changed the Vanilla Teleport portal, instead create a own Portal, so all portals in the game sends you to the mod Location ( perhaps the Island) There was a fix for that race mod. Or you must search with Tes4Edit whitch mod Change the vanilla Portal, and create a unique/custom portal for that mod. Â Edit: yes the Cute elves. here is the patch http://oblivion.nexusmods.com/mods/32685//? Link to comment
varenne Posted May 25, 2013 Share Posted May 25, 2013 Â Note: This mod assumes that position 119 is the pillory position and may give you a warning message if an associated file is missing. Â Yupper, says missing 119_DefMotionx0x1.nif. Â Any ideas as to which MOD supplies that? Link to comment
fejeena Posted May 25, 2013 Share Posted May 25, 2013 In one of the ani resource packs and in LoversCrowningIsle. Here the whole Animation (nif,kf,ini) motion 119.7z The kf files of course in meshes/characters/_male/IdleAnims/ani2 Link to comment
varenne Posted May 26, 2013 Share Posted May 26, 2013 In one of the ani resource packs and in LoversCrowningIsle. Here the whole Animation (nif,kf,ini) motion 119.7z The kf files of course in meshes/characters/_male/IdleAnims/ani2  Thank you fejeena!!!  Too lazy to boot up my old PC and look for it.  Link to comment
WindShadow75 Posted May 26, 2013 Author Share Posted May 26, 2013 Update v0.12: I added an oubliette to the Carnal Labyrinth. It's fatal if your health is 60 or lower, so be careful. I was trying to figure out how to get a harrada to have sex with the player. The best I can do (for now) is a short S/M scene. Â I fixed the bug that caused the Cursed Gauntlets to make it so you can walk. I also changed the script that teleports the player to the cell to (hopefully) prevent loading screen freezes. Link to comment
fejeena Posted May 26, 2013 Share Posted May 26, 2013 Thanks for the update. But the hopping with the Cursed Gauntlets was fun, I've only missed gangnam style music and animation. Â Link to comment
WindShadow75 Posted May 26, 2013 Author Share Posted May 26, 2013 *Googles Gangam Style... Â Hmmm... maybe I'll add Cursed Boots that mess with your walking in the next quest. Not sure I can duplicate that dance step though... Â Anyways, thanks for the feedback. Â I have some ideas for the next quest, so I'm going to get started on it. Link to comment
varenne Posted May 26, 2013 Share Posted May 26, 2013 I strongly suggest you add the motion 119.7z file that fejeena provided to the first post, right under the Note. Â Note entirely sure but this may change what some already have for animation 119; version 2 vs. version 3 of the animation packs. I use a modified version 3 for my own tastes. That way those wanting to test this out can make backups of what they already have so they can go back to their original motion 119 later if they so choose. Link to comment
WindShadow75 Posted May 27, 2013 Author Share Posted May 27, 2013 I strongly suggest you add the motion 119.7z file that fejeena provided to the first post, right under the Note. Â Note entirely sure but this may change what some already have for animation 119; version 2 vs. version 3 of the animation packs. I use a modified version 3 for my own tastes. That way those wanting to test this out can make backups of what they already have so they can go back to their original motion 119 later if they so choose. I think I'll just give it an unused number. I think 400-499 are not being used. It will take some re-scripting, but I should be able to do it. Link to comment
varenne Posted May 27, 2013 Share Posted May 27, 2013 Â I strongly suggest you add the motion 119.7z file that fejeena provided to the first post, right under the Note. Â Note entirely sure but this may change what some already have for animation 119; version 2 vs. version 3 of the animation packs. I use a modified version 3 for my own tastes. That way those wanting to test this out can make backups of what they already have so they can go back to their original motion 119 later if they so choose. I think I'll just give it an unused number. I think 400-499 are not being used. It will take some re-scripting, but I should be able to do it. Â Â That works too! Â NIce, quick, fun MOD by the way! Thanks! Â I'll be watching with interest where you go next with it... Â Link to comment
torn Posted May 27, 2013 Share Posted May 27, 2013 Thank you! Very interesting mod.I look forward to its continuation and further development. Link to comment
WindShadow75 Posted May 27, 2013 Author Share Posted May 27, 2013 Update v0.14: I included sex positons 400-402, which I don't think are in use. I'm using these instead of 119. I added the first part of the second quest, but it still needs a lot of work (damn will-o-wisp won't cooperate). If you see a gate that says "To be continued", that's as far as I have gotten. I recommend using a clean save if you have already killed the boss from the first quest. Link to comment
fejeena Posted May 27, 2013 Share Posted May 27, 2013 ????? Problem !!!!!   The Shiny One caught me, load-screen, in the cave, I am in position at Pillory, quest update "I have been captured by the Daedra and am now bound helpless in a cave somewhere.", then the 2 "Dremora" try to fuck me. But they collapse, and message appears "Sex aborted, unable to start sex weak state". the next try to fuck me = collaps = message. And so on, till both leave the cave, then  quest update "In my tormentors' absence, I managed to slip free of my bonds. Now, I must plan my escape." But I am not free, still in pose. Version 0_14 and I use setbody. Link to comment
Daguy Posted May 27, 2013 Share Posted May 27, 2013 Hm, intersting concept. Â After retrieving the sword, would it still 'work' if I gave it to a hostile npc? A raper sword wouldn't fit the type of characters I play, but it could be interesting to give to a reccuring antagonist, providing it wouldn't break the mod or render it pointless. Link to comment
fejeena Posted May 27, 2013 Share Posted May 27, 2013 I think you must have the swort till the end of the quest   You get the sword, you are hunted by Dremora, you get cought (A script remove the sword from your inventory. Don't know what happent if you don't have it), You fight yourself free and kill the Boss, you get the sword back.(now you can give it to a companion, can throw it away,.....) Link to comment
WindShadow75 Posted May 28, 2013 Author Share Posted May 28, 2013 The sword is scripted to work for NPCs (it can be fun to lure the Shiny One into the city), but it is also a quest object and can't be removed from your inventory. Â I'm not sure what's going on with the "weakened state" message. Is your health low? I'll check the Lovers scripts to see what triggers that. Â Â Â Link to comment
fejeena Posted May 28, 2013 Share Posted May 28, 2013 The same character with whom I have played the old version. The Shiny One hits me only once, so full health. (all bars full) Link to comment
WindShadow75 Posted May 28, 2013 Author Share Posted May 28, 2013 The problem may be paralysis then. I'll add some extra code to make sure you don't have the stun ability when the sex starts. If that happens again, can you check your spell effects? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now