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Sexlab Rape - Simple(Updated 5/25/13)


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107 replies to this topic

#81
nightwolf

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Lol, I can agree with some things there but if you want it to be realistic you wouldn't be able to fight much after being raped, so a debuff might be in order. Instead of fighting them you would have to run away until they give up and then you can go find some new weapons and take revenge. x)

 

The reason I wanted the essential function is because it gets annoying when one of his companions deal the killing blow while the rapist prepares himself. You could make it optional with a config menu or alternative esp.


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#82
dinomagick

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Lol, I can agree with some things there but if you want it to be realistic you wouldn't be able to fight much after being raped, so a debuff might be in order. Instead of fighting them you would have to run away until they give up and then you can go find some new weapons and take revenge. x)

 

The reason I wanted the essential function is because it gets annoying when one of his companions deal the killing blow while the rapist prepares himself. You could make it optional with a config menu or alternative esp.

 

Ahh..  I get it.   I misread before.   I thought you were saying AFTER the rape.  (i'm dense).    Okay, yeah.   The rapist getting killed before being able to 'start' is not good, or the PC getting killed is bad too...

 

I don't run with many of my companions, unless I really need the help... (I sneak, bow shot, run away..)  most of the time I'm scouting for a while before I engage...

 

I recently added some mods that increase Faction Patrols and another one that added more Inconsequential NPCs to Skyrim.

Maybe some kind of "Freeze" on all but the performing Actors...  Then, after completion, there can be a moment of pause where Actors can Flee/Run away.


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#83
nightwolf

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Lol, I can agree with some things there but if you want it to be realistic you wouldn't be able to fight much after being raped, so a debuff might be in order. Instead of fighting them you would have to run away until they give up and then you can go find some new weapons and take revenge. x)

 

The reason I wanted the essential function is because it gets annoying when one of his companions deal the killing blow while the rapist prepares himself. You could make it optional with a config menu or alternative esp.

 

Ahh..  I get it.   I misread before.   I thought you were saying AFTER the rape.  (i'm dense).    Okay, yeah.   The rapist getting killed before being able to 'start' is not good, or the PC getting killed is bad too...

 

I don't run with many of my companions, unless I really need the help... (I sneak, bow shot, run away..)  most of the time I'm scouting for a while before I engage...

 

I recently added some mods that increase Faction Patrols and another one that added more Inconsequential NPCs to Skyrim.

Maybe some kind of "Freeze" on all but the performing Actors...  Then, after completion, there can be a moment of pause where Actors can Flee/Run away.

 

 

That would be even better. Like it was in LoversRapers.
 


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#84
jalingon3011

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I tried it and found some problems:

 

1. Still get raped by monster in Dragonborn.

 

2. Cannot rotate camera.

 

3. After raped, you need to re-equip weapons or the character will (not punches) do empty weapon swings.

 

4. Sometimes after raped the NPC stops attacking you.


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#85
Ganen

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good effort by OP, will this be worked together with the previously announced rape mod maker or?

I prefer to wait for the more final version if that is the case, any ETa or word on it?


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#86
(Devianza)

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The last time I heard the previously announced rape mod maker say anything about that mod was before Sexlab was even officially out, so I'm starting to think its best if people learn to exhale and just use this one.

 


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#87
lightling

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Some suggestion:

 

[1] when the player was raped, player will take damage or take some bad status

 

[2] Is the "20% health" can be changed by player?


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#88
nightwolf

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Yes, you can set it in the config menu for SexLab.


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#89
blaher

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I was hoping to allow the player to cast heal spells while being raped, or to simply have the act of being raped heal the player? Would this be a simple change? Love the mod otherwise.


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#90
shinji72

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Healing while raped would be weird.
But the raper, after, could be in "calm" status toward the Pc, for a short time. So that would allow you a chance to escape and being raped would not be just a feature but something that fits well into  gameplay.


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#91
Mdy

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well i can see the mcm support but cannot be raped during the battle

i tried setting the rapehealthpercentage to 50 and the rapechance to 100 and still nothing happend all all 

plz tell me how to fix it

 

Had the same problem like you when I've started a new char. A clean save did help.


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#92
Hyvel

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I can't seem to get rape in battle to work. The mcm options are there, but can't seem to actully get it to work.

 

Same problem for me....no matter what values I use in MCM, nothing happens in combat. (did run FNIS generator btw)


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#93
skyrimll

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So... in a moment of spectacularly bad timing, my attacker was killed by my follower just as the animation kicked in.

 

The result was being raped by a corpse.... and a follower running away.

 

No joke.. he did run far far away from the scene for no particular reason (well, maybe he was just grossed out).

 

Thanks for the laughs :)


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#94
Blondebimbobikinibabe

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if i get the message" you catch an unfriendly gaze " how do i know who is staring at me?


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#95
Aleanne

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if i get the message" you catch an unfriendly gaze " how do i know who is staring at me?

 

This message is from LoversComfort and not from this mod.


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#96
Blondebimbobikinibabe

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well i never. thanks for pointing that out. so it's my wife giving me the evils? all this time i thought it was a potential rapist eyeing me up.


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#97
nokou

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Awesome work dude! thanks for the share


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#98
Smexist

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I guess im missing  a requirement  cuz   i just stand there naked with sound no animation

 

Fnis Behavior, Sexlab framework ... anything im missing?


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#99
tallal

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It all works, used for a while now. But the mcm options for limiting male/female agressor don't work for females when the aggressor is not a named npc.

I think in needs changing  the line in playerrape.pcs from

 

rapistSex = (TheRapist.GetActorBase() as ActorBase).GetSex()

 

to

 

rapistSex = (TheRapist.GetLeveledActorBase() as ActorBase).GetSex()

 

it seems to fix this, reading the CK wiki it says GetLeveledActorBase defaults back to the GetActorBase if the actor is not leveled.

I have tried the change in a few encounters with mcm option male 0 fem 3 and it gets the choice right and not seen any change the CTD rate  (i.,e got none)


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#100
WaxenFigure

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It all works, used for a while now. But the mcm options for limiting male/female agressor don't work for females when the aggressor is not a named npc.
I think in needs changing  the line in playerrape.pcs from
 
rapistSex = (TheRapist.GetActorBase() as ActorBase).GetSex()
 
to
 
rapistSex = (TheRapist.GetLeveledActorBase() as ActorBase).GetSex()
 
it seems to fix this, reading the CK wiki it says GetLeveledActorBase defaults back to the GetActorBase if the actor is not leveled.
I have tried the change in a few encounters with mcm option male 0 fem 3 and it gets the choice right and not seen any change the CTD rate  (i.,e got none)


Yes, avoid using GetActorBase since it's contents are often very wrong. Using GetLeveledActorBase does not have that problem.
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