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[D_ManXX2] Animations SexoutNG Showcase


D_ManXX2

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I think i will be able to make better once for fallout:

 

 

 

post-160974-0-89641700-1443947582_thumb.jpgpost-160974-0-71618000-1443947583_thumb.jpgpost-160974-0-47433900-1443947584_thumb.jpg

 

Animation_Files:

D_ManXX2_NV_Multiple_Animations_1_In-Blender.7z

I have figured out how to combine multiple scenes and make use of faster or slower speed. all that is required now for me is to build transition from 1 scene to another like when a charcter is standing to sit dows to start sex acts etc.. and use the blending of blender option to make to scenes look more real. The animations in the clip is over 1035 frames not sure how fallout will blow up when using animations files over 3 to 4 mb due to out of sync that could occur.

 

 

 

 

 

 

New W.I.P Get up animation:

 

 

post-160974-0-73614400-1443953631_thumb.gif

 

 

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New W.I.P Doggy Style:

 

 

 

It is currently too big for .gif preview. it about 861 frames long, in sec that is 36 second animation.

post-160974-0-33381600-1444224279_thumb.jpg

 

Animation_Files:

D_ManXX2_Doggy_Style_Experimental_Speed .7z

 

It seem blender does has a max before the exporter craps out. my softspot is about 2500 frames i think, i build an animation of 4561 frames and it kept running out of memory. Go figures. 4561 is 185 seconds animation. Never build this big animation before. Probably never again.

 

 

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Looks like i was wrong:

 

 

 

Due too major size of this animation i am currently unable to show preview of the animation itself. But it has several speeds imbeded into it, making it less static the size of the animation is 4501 frames big, and roughly 185 seconds long.

 

Here is in-game clip using vlc-player:

D_ManXX2_NV_DoggyStyle_1_Big_In-Game.7z

 

post-160974-0-20410300-1444300157_thumb.jpgpost-160974-0-24865800-1444300158_thumb.jpgpost-160974-0-24691400-1444300159_thumb.jpgpost-160974-0-86530100-1444300160_thumb.jpgpost-160974-0-89974700-1444300159_thumb.jpg

 

Animation Files:

D_ManXX2_Doggy_Style_Big_Animation.7z

 

 

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  • 2 weeks later...

Looks like blender can do much more then i previously thought. The only thing currently holding me back is that blender uses allot of memory witch will ultimately make big animations a real slow process. my pc is not capable of building the huge animation making blender extememly slow. :(

 

 

If i can keep my new animation under 3500 frames it should be fine anything bigger then that will make the process slow down to crawl.

 

 

 

post-160974-0-33082600-1445098298_thumb.gifpost-160974-0-77139600-1445098315_thumb.gifpost-160974-0-70568400-1445098364_thumb.gifpost-160974-0-30461900-1445098576_thumb.gif

 

 

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Thanks.

 

 

 

How much memory do you need to overcome the limitations of Blender?

 

It is not memory but the way the old blender process large files. Not much i can do. maybe even the nifscript limitations who knows. i got 16 gig of ram and most times blender will crash around 8 gig so it did not run out of memory.

 

Maybe because it is 32 bit program kind of like skyrim memory limitations.

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Here are 6 new animations they are big so i am currently unable to make a preview.

 

 

 

They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system.

 

Animation Files:

nr1:D_ManXX2_NewAnimation_1.7z

nr2:D_ManXX2_NewAnimation_2.7z

nr3:D_ManXX2_NewAnimation_3.7z

nr4:D_ManXX2_NewAnimation_4.7z

nr5:D_ManXX2_NewAnimation_5.7z

nr6:D_ManXX2_NewAnimation_6.7z

 

Hope you like em they contain different speeds from the same animation making it more diverse then previous types of animations.

 

 

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  • 1 month later...

so i just have to install all the animations with NMN and its  okey?

 

No sorry not simple click and go, these are mod resources that have to be added manually or added to SexoutNG base by Odessa, a lot of these I believe are included in Sexout already, correct me if I am wrong on that D_ManXX2.

 

As they are posted now they will overwrite existing anims, like last post says in spoiler tag:

 

"They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system."

 

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so i just have to install all the animations with NMN and its  okey?

 

No sorry not simple click and go, these are mod resources that have to be added manually or added to SexoutNG base by Odessa, a lot of these I believe are included in Sexout already, correct me if I am wrong on that D_ManXX2.

 

As they are posted now they will overwrite existing anims, like last post says in spoiler tag:

 

"They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system."

 

 

 

Okey thank you, so what i have to do exactly?

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Sorry for the late reply, thanks for anserwing questions but after fallout 4 released i did not get a chance to make new animations, but here is new w.i.p still in the works:

 

 

 

105EQVs.gif

 

 

 

Before fallout 4 came out i was still experimenting with belly flop movements make the character motion more smooth in the transition.

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  • 2 weeks later...

Nice, any ETA on these being added.

Wonder if these would work well with "FISTO". ?

 

Not off yet still have to fix the female side and the legging part of the protectron. But after that it should be finished for release.

 

What is a fisto ?? do you have picture of what that looks like ??

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Nice, any ETA on these being added.

Wonder if these would work well with "FISTO". ?

 

Not off yet still have to fix the female side and the legging part of the protectron. But after that it should be finished for release.

 

What is a fisto ?? do you have picture of what that looks like ??

 

 

sex-robots-fisto-fallout.jpg
 
It is even part of a quest in FNV. http://fallout.wikia.com/wiki/Wang_Dang_Atomic_Tango
 
When you finish the quest you can

 

Upon completion of the quest, the Courier may enlist the services of the newly recruited escorts. -wikia

 

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  • 2 weeks later...

New Standing doggy W.I.P:

 

 

This is a new W.I.P for a standing doggy style for fallout NV i hope you like it:

 

1:

post-160974-0-94342300-1453831819_thumb.gif

2:

post-160974-0-40528400-1453832053_thumb.gif

3:

post-160974-0-11647800-1453832248_thumb.gif

4:

post-160974-0-04727900-1453832414_thumb.gif

 

Gif:

post-160974-0-05801800-1453835216_thumb.gif

 

Animation File:

D_ManXX2_NV_New Style 1.7z

 

Here are also some new animations i work on for oblivion:

http://www.loverslab.com/topic/18277-lovers-animations-workshop-new-thread/page-52?do=findComment&comment=1445501

 

 

 

 

New Cow Girl W.I.P:

 

 

 

Angle 1:

post-160974-0-20233100-1453839215_thumb.gif

Angle 2:

post-160974-0-72125900-1453839367_thumb.gif

Angle 3:

post-160974-0-84075100-1453839581_thumb.gif

Angle 4:

post-160974-0-89820600-1453839764_thumb.gif

 

Animation File:

D_ManXX2_NV_New Style 2.7z

 

 

 

New Blow Job W.I.P:

 

 

Angle 1:

post-160974-0-67409400-1453845990_thumb.gif

Angle 2:

post-160974-0-54637300-1453846453_thumb.gif

 

In-game:

post-160974-0-65223000-1453897822_thumb.gif

 

Animation File:

D_ManXX2_NV_New Style 3.7z

 

 

 

Protectron new style animation W.I.P

 

 

 

Angle 1:

post-160974-0-94721000-1453906962_thumb.gif

Angle 2:

post-160974-0-14988200-1453907396_thumb.gif

Angle 3:

post-160974-0-28998800-1453907988_thumb.gif

Angle 4:

post-160974-0-50482700-1453908700_thumb.gif

In-game:

post-160974-0-18453700-1453926556_thumb.gif

Animation File:

D_ManXX2_Protectron_NewStyle_1_Fix.7z

 

 

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