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Zaz Animation Pack V7.0 [2017-05-16]


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Well at last but most important : why do i often get no whip marks at all ?

i cant see any reason, because sometimes i get them and sometimes not.

They are Decals, maybe you keep turning decals in the game off and on again.

 

Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled.

 

Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks.

 

Also Steam has some video modes that disable decals (for low end computers).

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loving the update zaz. 

 

going through all the ones that have magic animated objects included since those are the ones most useful to display model.

 

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ZazAPCAO004 and 008

 

it looks like the only difference between 003 and 004 is arm position, but 4 doesnt seem to have vertical offset.

 

post-501843-0-38630600-1458712900_thumb.png

 

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ZazAPCAO011 and related.

 

love the gold restraint posts, all those poses gold and not still seem to have wrist alignment issues though. that started with 6.0. they actually used to be OK before that. i think we've talked about that before.

 

post-501843-0-22600200-1458713241_thumb.png

 

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ZazAPCAO201 and related.

 

also have wrist position issues. 204 and 205 are actually ok enough.

 

post-501843-0-85534500-1458713596_thumb.png

 

 

 

 

 

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Well at last but most important : why do i often get no whip marks at all ?

i cant see any reason, because sometimes i get them and sometimes not.

They are Decals, maybe you keep turning decals in the game off and on again.

 

Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled.

 

Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks.

 

Also Steam has some video modes that disable decals (for low end computers).

 

 

interesting.

where can i put decals on and off ? i didnt knew that.

i dont have blood mods

i have cum mod here from LL the actual one, same duration then whipmarks, works perfect.

how can i disable steam video modes? however, if that one has an influence there would be no marks and no cum at all.

 

i know that no new marks will come when there all old ones on the body. cum didnt intertfere with marks so far as i have seen. they come both.

i think the problem has to do with dressing. taking clothing on removes the whipmarks, but not the cum. so probably this clothing prevents whipmarks next time.

 

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Well at last but most important : why do i often get no whip marks at all ?

i cant see any reason, because sometimes i get them and sometimes not.

They are Decals, maybe you keep turning decals in the game off and on again.

 

Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled.

 

Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks.

 

Also Steam has some video modes that disable decals (for low end computers).

 

 

interesting.

where can i put decals on and off ? i didnt knew that.

i dont have blood mods

i have cum mod here from LL the actual one, same duration then whipmarks, works perfect.

how can i disable steam video modes? however, if that one has an influence there would be no marks and no cum at all.

 

i know that no new marks will come when there all old ones on the body. cum didnt intertfere with marks so far as i have seen. they come both.

i think the problem has to do with dressing. taking clothing on removes the whipmarks, but not the cum. so probably this clothing prevents whipmarks next time.

 

Here is what I currently have in my SkyrimPrefs.ini under the "[Decals]" section:

 

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=120
uMaxSkinDecalsPerActor=120
Remember that the game has bodies attached to clothing so when you wear clothing the body you are seeing is actually the body that comes with the clothing and not the "unclothed" body which is why we have to have different clothing sets for the different body types. I suspect that mechanism is also "hiding" the decals applied to the "unclothed" body when you dress as yet another defect in the basic game engine.

 

The game engine may in fact use that act of being clothed as an excuse to discard decals on the body, I have not looked into that very far as I am not in the habit of clothing and then unclothing whipped actors.

 

(Edit: I could also be completely wrong about how the game handles things, I am just using logic and supposition to come to an idea of what can cause the effects you are describing.)

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pillory bases are purple . sexlab free camera doesnt move when pc is in a zaz furniture (eg xcross)

 

If you still have Prison Overhaul + Inte's Patch, then pillory bases are conflict between them. Xaz has provided a patch of a patch in POP thread.

 

 

Thanks for that, I see that Inte is working on an update so I'll see how that develops but thank you!

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i have not changed these values and they are in my prefsini 1000-1-1-100-60. in the ini above i have the sentence under general  fdecallifetime=360.0  to keep them up 6 minutes.

why are whipmarks and cum different when they both are decals. why do the marks sometime appear and sometimes not, still the question. i hoped xaz kows it, he made them.

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It's nearly work for me.

 

- Some cuff don't work fine like Black cuff. The PC have hand binding but they are invisible.

- Zbf armbringer in the first zbfzone's chest is'nt visible and zbf Hardness too (only I see the collar).

- Golden Cages in zbftestzone have no effect (maybe it's right).

 

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For experience i can say they depend on the version of the skeleton you use... i forgot what was the suggested for this mod

 

 

 

this is not /my/ first rodeo lol...

 

 

Yep but zaz said is using another skeleton that was not xp32 and those things could happen if i remember correctly.

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sorry to ask this but could you possibly reupload 6.07 so people who foolishly upgraded by replacing the old files can play again until some issues with mods like captured dreams and prison overhaul get fixed? i know you should always have backups and i do that for most kind of mods but i didnt think that this was such a major change for the mod.

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Mmm... maybe I have problem with load order. I use mod organizer and see no conflic, but, black handuff is not visible. The PC have hand behind but no item can be see. Secondely I try to use Maria Eden Slavery and when maria invoque "something" for punishement and tell my PC to go in, I can because the item isn't here. So I think maybe is a rack or a pilory, but I see notthing.

 

Maybe I have forgot something.

 

My load order :

 

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Falskaar.esm
Wyrmstooth.esp
Unofficial Skyrim Legendary Edition Patch.esp
hdtHighHeel.esm
RSkyrimChildren.esm
Campfire.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
CreatureFramework.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ClimatesOfTamriel.esm
WM Flora Fixes.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
JaxonzEnhGrab.esp
SLAnimLoader.esp
UIExtensions.esp
dD - Realistic Ragdoll Force - Realistic.esp
SexLab_SOS-Stapon.esp
SOS - VectorPlexus Muscular Addon.esp
RealisticWaterTwo - Waves - Falskaar.esp
Bathing in Skyrim - Main.esp
Tamriel Reloaded HD.esp
EnhancedLightsandFX.esp
Skysan_ELFX_SMIM_Fix.esp
RealisticRoomRental.esp
Bathing in Skyrim - Realistic Room Rental.esp
3DNPC.esp
Complete Alchemy & Cooking Overhaul.esp
Complete Crafting Overhaul_Remade.esp
Immersive Citizens - AI Overhaul.esp
RealisticWaterTwo.esp
MoreBanditCamps.esp
Skyrim Immersive Creatures.esp
RealisticWaterTwo - Wyrmstooth.esp
RealisticWaterTwo - Falskaar.esp
RealisticNeedsandDiseases.esp
Watercolor_for_ENB_RWT.esp
Cloaks - Dawnguard.esp
Vividian - Weather Patch CoT.esp
SoS - The Wilds.esp
OBIS.esp
Immersive Weapons.esp
Devious Devices - For the Masses II.esp
NonSexLabAnimationPack.esp
Devious Devices - Equip.esp
Vividian - Extended Weathers - CoT.esp
WetandCold.esp
WetandCold - Ashes.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Differently Ebony.esp
SkyUI.esp
FNIS.esp
SOSRaceMenu.esp
XPMSE.esp
The Dance of Death - Ultimate Edition.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsUUNP.esp
KS Hairdos - HDT.esp
12FemaleBrows.esp
SkyrimSpeedsVanilla.esp
Hothtrooper44_Armor_Ecksstra.esp
iHUD.esp
SGEyebrows.esp
SoS - Civilization.esp
Birdsofskyrim.esp
hydra_slavegirls.esp
Maria.esp
Skyrim Immersive Creatures - DLC2.esp
SoS - The Dungeons.esp
Hothtrooper44_ArmorCompilation.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
HentaiCreatures.esp
RealisticWaterTwo - Legendary.esp
Blackout_Skyrim.esp
Cloaks.esp
UFO - Ultimate Follower Overhaul.esp
BijinAIO-2016_3.1.esp
SexSlavesForVanillaBandits.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
LC_immersiveLoot.esp
Schlongs of Skyrim.esp
SMIM-Merged-All.esp
RND_Dawnguard-Patch.esp
RND_Dragonborn-Patch.esp
ZaFromTheDeepsV2.esp
RealisticWaterTwo - Waves.esp
SimpleSlavery.esp
RRR_3DNPC-Patch.esp
Hunterborn.esp
Hunterborn_CACO_Patch.esp
Hunterborn Campfire Patch.esp
Hunterborn_RND-Patch.esp
SexLab-AmorousAdventures.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
ScrimshawExpanded.esp
ScrimshawExpanded_IWPatch.esp
Bathing in Skyrim - Hunterborn.esp
MoreNastyCritters.esp
Blackout_Dawnguard.esp
RevampedExteriorFog.esp
AMB Glass Variants Lore.esp
83Willows_101BUGS_V4_HighRes.esp
SoS - The Wilds-PatchCoT.esp
SoS - Civilization-PatchCoT.esp
SoS - The Wilds-PatchCoTWinterEdition.esp
SoS - Civilization -PatchCoTSounds.esp
SoS - Civilization -PatchCoTSoundsWinterEdition.esp
SoS - Civilization-PatchCoTWinterEdition.esp
SoS - The Wilds-PatchCoTSounds.esp
SoS - The Wilds-PatchCoTSoundsWinterEdition.esp
RND_USKP-Patch.esp
DeadlyDragons.esp
Remodeled Armor - Underwear.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Tiwa44_Minidresses.esp
Tiwa44_Minidresses_Dragonborn.esp
Bijin Wives.esp
Bijin NPCs.esp
The Ordinary Women.esp
RSChildren - Complete.esp
RSChildren_PatchUSKP.esp
Serana.esp
Devious Deviants.esp
RailLight.esp
aMidianborn_Skyforge_Weapons.esp
DD - FtM - OBIS patch.esp
SFO - Dragonborn.esp
Devious Cidhna.esp
Frostfall.esp
SexLab_Dialogues.esp
RND_HearthFires-Patch.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Drinking Fountains of Skyrim.esp
RND_DrinkingFountains-Patch.esp
Bandit Patrols.esp
MoreBanditCamps - SexSlaves.esp
FtM Cloaks CCO.esp
Slaves of Tamriel.esp
Chesko_WearableLantern.esp
Bijin Warmaidens.esp
FNISspells.esp
FalmerBikini.esp
RealisticWaterTwo - Waves - Dawnguard.esp
SteelPlateBikini.esp
BandedIronBikini.esp
Wolfbikini.esp
SteelBikini.esp
TheEyesOfBeauty.esp
DW.esp
Slaves of Tamriel - iNeed.esp
DeviouslyHelpless.esp
SkyrimBound.esp
SexLabWorkingGirl.esp
SexLab Extra Voices.esp
AddItemMenu.esp
Jennifer.esp
NPC Body Scale Randomizer.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
Hunterborn_Campfire_Patch.esp
Hunterborn_Requiem-Patch.esp
ScrimshawExpanded_IAPatch.esp
ScrimshawExpandedCampfire.esp
lanterns.esp
Hunterborn_LanternsAndCandles-Patch.esp
Hunterborn_WearableLantern-Patch.esp
Alternate Start - Live Another Life.esp
ScrimshawExpandd_ASLALPatch.esp
MariaLAL.esp
fFastTravelSpeedMult_4.esp
RRR_ELFX-Patch.esp
ELFXEnhancer.esp
ELFX - Exteriors.esp
ELFX - Weathers.esp
Bashed Patch, 0.esp

 

 

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@ZaZ/@xaz,

Can you post the old wood textures/meshes from ZAP 6.0 as a separate file, or tell me how I can separate them from the ZAP 6.0 so they will show up in CK?

I have no idea how, and never used Nifskope. @Princessity and I, would still like to use them through DDe, and they are no longer available in ZAP 6.1

 

Also, the same for the ZAP 6.0 Black Iron restraints, I've tried migrating them but I failed miserably. :blush:

I'd like to still use those in POP. I can retexture stuff in CK, but doing them from scratch is another story.

 

Thanks for your continued work. :P

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I'm missing the pillory that gets summoned on some of the pillory animations (pilorytorment for example)

 

 

 

20160327172410_1.jpg20160327172413_1.jpg

 

 

 

The animation itself plays fine and the actors assume the correct poses as if it was there, is there a missing texture?

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I'm missing the pillory that gets summoned on some of the pillory animations (pilorytorment for example)

 

20160327172410_1.jpg20160327172413_1.jpg

 

 

 

The animation itself plays fine and the actors assume the correct poses as if it was there, is there a missing texture?

 

I'm having the same issue.

 

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