WaxenFigure Posted March 23, 2016 Share Posted March 23, 2016 Well at last but most important : why do i often get no whip marks at all ? i cant see any reason, because sometimes i get them and sometimes not. They are Decals, maybe you keep turning decals in the game off and on again. Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled. Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks. Also Steam has some video modes that disable decals (for low end computers). Link to comment
darkconsole Posted March 23, 2016 Share Posted March 23, 2016 loving the update zaz. going through all the ones that have magic animated objects included since those are the ones most useful to display model. ---- ZazAPCAO004 and 008 it looks like the only difference between 003 and 004 is arm position, but 4 doesnt seem to have vertical offset. ---- ZazAPCAO011 and related. love the gold restraint posts, all those poses gold and not still seem to have wrist alignment issues though. that started with 6.0. they actually used to be OK before that. i think we've talked about that before. ---- ZazAPCAO201 and related. also have wrist position issues. 204 and 205 are actually ok enough. Link to comment
magicrealm Posted March 23, 2016 Share Posted March 23, 2016 Well at last but most important : why do i often get no whip marks at all ? i cant see any reason, because sometimes i get them and sometimes not. They are Decals, maybe you keep turning decals in the game off and on again. Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled. Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks. Also Steam has some video modes that disable decals (for low end computers). interesting. where can i put decals on and off ? i didnt knew that. i dont have blood mods i have cum mod here from LL the actual one, same duration then whipmarks, works perfect. how can i disable steam video modes? however, if that one has an influence there would be no marks and no cum at all. i know that no new marks will come when there all old ones on the body. cum didnt intertfere with marks so far as i have seen. they come both. i think the problem has to do with dressing. taking clothing on removes the whipmarks, but not the cum. so probably this clothing prevents whipmarks next time. Link to comment
darkfender666 Posted March 23, 2016 Share Posted March 23, 2016 ---- ZazAPCAO201 and related. also have wrist position issues. 204 and 205 are actually ok enough. TESV 2016-03-23 01-12-09-12.png For experience i can say they depend on the version of the skeleton you use... i forgot what was the suggested for this mod Link to comment
WaxenFigure Posted March 23, 2016 Share Posted March 23, 2016 Well at last but most important : why do i often get no whip marks at all ? i cant see any reason, because sometimes i get them and sometimes not. They are Decals, maybe you keep turning decals in the game off and on again. Blood splatter is also done using decals so mods that alter blood splatter can screw up whip marks if they are messing with how decals are handled. Cum in the Sexlab Framework is also done as a decal so again, a mod that changes how long the cum shows may also be having an effect on whip marks. Also Steam has some video modes that disable decals (for low end computers). interesting. where can i put decals on and off ? i didnt knew that. i dont have blood mods i have cum mod here from LL the actual one, same duration then whipmarks, works perfect. how can i disable steam video modes? however, if that one has an influence there would be no marks and no cum at all. i know that no new marks will come when there all old ones on the body. cum didnt intertfere with marks so far as i have seen. they come both. i think the problem has to do with dressing. taking clothing on removes the whipmarks, but not the cum. so probably this clothing prevents whipmarks next time. Here is what I currently have in my SkyrimPrefs.ini under the "[Decals]" section: [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=120 uMaxSkinDecalsPerActor=120 Remember that the game has bodies attached to clothing so when you wear clothing the body you are seeing is actually the body that comes with the clothing and not the "unclothed" body which is why we have to have different clothing sets for the different body types. I suspect that mechanism is also "hiding" the decals applied to the "unclothed" body when you dress as yet another defect in the basic game engine. The game engine may in fact use that act of being clothed as an excuse to discard decals on the body, I have not looked into that very far as I am not in the habit of clothing and then unclothing whipped actors. (Edit: I could also be completely wrong about how the game handles things, I am just using logic and supposition to come to an idea of what can cause the effects you are describing.) Link to comment
Afro68 Posted March 23, 2016 Share Posted March 23, 2016 pillory bases are purple . sexlab free camera doesnt move when pc is in a zaz furniture (eg xcross) If you still have Prison Overhaul + Inte's Patch, then pillory bases are conflict between them. Xaz has provided a patch of a patch in POP thread. Thanks for that, I see that Inte is working on an update so I'll see how that develops but thank you! Link to comment
magicrealm Posted March 23, 2016 Share Posted March 23, 2016 i have not changed these values and they are in my prefsini 1000-1-1-100-60. in the ini above i have the sentence under general fdecallifetime=360.0 to keep them up 6 minutes. why are whipmarks and cum different when they both are decals. why do the marks sometime appear and sometimes not, still the question. i hoped xaz kows it, he made them. Link to comment
darkconsole Posted March 23, 2016 Share Posted March 23, 2016 For experience i can say they depend on the version of the skeleton you use... i forgot what was the suggested for this mod this is not /my/ first rodeo lol... Link to comment
Versh Posted March 23, 2016 Share Posted March 23, 2016 Tnx for the update, I was hoping for the Gold collars Link to comment
axel9fr Posted March 24, 2016 Share Posted March 24, 2016 It's nearly work for me. - Some cuff don't work fine like Black cuff. The PC have hand binding but they are invisible. - Zbf armbringer in the first zbfzone's chest is'nt visible and zbf Hardness too (only I see the collar). - Golden Cages in zbftestzone have no effect (maybe it's right). Link to comment
darkfender666 Posted March 24, 2016 Share Posted March 24, 2016 For experience i can say they depend on the version of the skeleton you use... i forgot what was the suggested for this mod this is not /my/ first rodeo lol... Yep but zaz said is using another skeleton that was not xp32 and those things could happen if i remember correctly. Link to comment
anonymous9393 Posted March 24, 2016 Share Posted March 24, 2016 i have zaz animation pack v605 + patch v607 + texture v605. How can i upgrade to the latest version? should i just uninstall all the version and install zaz animation pack v61? Link to comment
pinky6225 Posted March 24, 2016 Share Posted March 24, 2016 should i just uninstall all the version and install zaz animation pack v61? Yes Link to comment
subbyRevolver Posted March 25, 2016 Share Posted March 25, 2016 sorry to ask this but could you possibly reupload 6.07 so people who foolishly upgraded by replacing the old files can play again until some issues with mods like captured dreams and prison overhaul get fixed? i know you should always have backups and i do that for most kind of mods but i didnt think that this was such a major change for the mod. Link to comment
cycl0ps Posted March 25, 2016 Share Posted March 25, 2016 So, does this fix the issues with armbinder animations not working with DCL, etc? Link to comment
GiantTiger Posted March 25, 2016 Share Posted March 25, 2016 So, does this fix the issues with armbinder animations not working with DCL, etc? Nope, the doggy animation still bugged. Link to comment
axel9fr Posted March 26, 2016 Share Posted March 26, 2016 Mmm... maybe I have problem with load order. I use mod organizer and see no conflic, but, black handuff is not visible. The PC have hand behind but no item can be see. Secondely I try to use Maria Eden Slavery and when maria invoque "something" for punishement and tell my PC to go in, I can because the item isn't here. So I think maybe is a rack or a pilory, but I see notthing. Maybe I have forgot something. My load order : Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Falskaar.esm Wyrmstooth.esp Unofficial Skyrim Legendary Edition Patch.esp hdtHighHeel.esm RSkyrimChildren.esm Campfire.esm Schlongs of Skyrim - Core.esm SexLab.esm CreatureFramework.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ClimatesOfTamriel.esm WM Flora Fixes.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp JaxonzEnhGrab.esp SLAnimLoader.esp UIExtensions.esp dD - Realistic Ragdoll Force - Realistic.esp SexLab_SOS-Stapon.esp SOS - VectorPlexus Muscular Addon.esp RealisticWaterTwo - Waves - Falskaar.esp Bathing in Skyrim - Main.esp Tamriel Reloaded HD.esp EnhancedLightsandFX.esp Skysan_ELFX_SMIM_Fix.esp RealisticRoomRental.esp Bathing in Skyrim - Realistic Room Rental.esp 3DNPC.esp Complete Alchemy & Cooking Overhaul.esp Complete Crafting Overhaul_Remade.esp Immersive Citizens - AI Overhaul.esp RealisticWaterTwo.esp MoreBanditCamps.esp Skyrim Immersive Creatures.esp RealisticWaterTwo - Wyrmstooth.esp RealisticWaterTwo - Falskaar.esp RealisticNeedsandDiseases.esp Watercolor_for_ENB_RWT.esp Cloaks - Dawnguard.esp Vividian - Weather Patch CoT.esp SoS - The Wilds.esp OBIS.esp Immersive Weapons.esp Devious Devices - For the Masses II.esp NonSexLabAnimationPack.esp Devious Devices - Equip.esp Vividian - Extended Weathers - CoT.esp WetandCold.esp WetandCold - Ashes.esp ClimatesOfTamriel-Dragonborn-Patch.esp Differently Ebony.esp SkyUI.esp FNIS.esp SOSRaceMenu.esp XPMSE.esp The Dance of Death - Ultimate Edition.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp KS Hairdos - HDT.esp 12FemaleBrows.esp SkyrimSpeedsVanilla.esp Hothtrooper44_Armor_Ecksstra.esp iHUD.esp SGEyebrows.esp SoS - Civilization.esp Birdsofskyrim.esp hydra_slavegirls.esp Maria.esp Skyrim Immersive Creatures - DLC2.esp SoS - The Dungeons.esp Hothtrooper44_ArmorCompilation.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp RealisticWaterTwo - Legendary.esp Blackout_Skyrim.esp Cloaks.esp UFO - Ultimate Follower Overhaul.esp BijinAIO-2016_3.1.esp SexSlavesForVanillaBandits.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp LC_immersiveLoot.esp Schlongs of Skyrim.esp SMIM-Merged-All.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp ZaFromTheDeepsV2.esp RealisticWaterTwo - Waves.esp SimpleSlavery.esp RRR_3DNPC-Patch.esp Hunterborn.esp Hunterborn_CACO_Patch.esp Hunterborn Campfire Patch.esp Hunterborn_RND-Patch.esp SexLab-AmorousAdventures.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin.esp ScrimshawExpanded.esp ScrimshawExpanded_IWPatch.esp Bathing in Skyrim - Hunterborn.esp MoreNastyCritters.esp Blackout_Dawnguard.esp RevampedExteriorFog.esp AMB Glass Variants Lore.esp 83Willows_101BUGS_V4_HighRes.esp SoS - The Wilds-PatchCoT.esp SoS - Civilization-PatchCoT.esp SoS - The Wilds-PatchCoTWinterEdition.esp SoS - Civilization -PatchCoTSounds.esp SoS - Civilization -PatchCoTSoundsWinterEdition.esp SoS - Civilization-PatchCoTWinterEdition.esp SoS - The Wilds-PatchCoTSounds.esp SoS - The Wilds-PatchCoTSoundsWinterEdition.esp RND_USKP-Patch.esp DeadlyDragons.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Tiwa44_Minidresses.esp Tiwa44_Minidresses_Dragonborn.esp Bijin Wives.esp Bijin NPCs.esp The Ordinary Women.esp RSChildren - Complete.esp RSChildren_PatchUSKP.esp Serana.esp Devious Deviants.esp RailLight.esp aMidianborn_Skyforge_Weapons.esp DD - FtM - OBIS patch.esp SFO - Dragonborn.esp Devious Cidhna.esp Frostfall.esp SexLab_Dialogues.esp RND_HearthFires-Patch.esp RealisticWaterTwo - Waves - Wyrmstooth.esp Drinking Fountains of Skyrim.esp RND_DrinkingFountains-Patch.esp Bandit Patrols.esp MoreBanditCamps - SexSlaves.esp FtM Cloaks CCO.esp Slaves of Tamriel.esp Chesko_WearableLantern.esp Bijin Warmaidens.esp FNISspells.esp FalmerBikini.esp RealisticWaterTwo - Waves - Dawnguard.esp SteelPlateBikini.esp BandedIronBikini.esp Wolfbikini.esp SteelBikini.esp TheEyesOfBeauty.esp DW.esp Slaves of Tamriel - iNeed.esp DeviouslyHelpless.esp SkyrimBound.esp SexLabWorkingGirl.esp SexLab Extra Voices.esp AddItemMenu.esp Jennifer.esp NPC Body Scale Randomizer.esp SexLabDefeat.esp mslDeviousCaptures.esp Hunterborn_Campfire_Patch.esp Hunterborn_Requiem-Patch.esp ScrimshawExpanded_IAPatch.esp ScrimshawExpandedCampfire.esp lanterns.esp Hunterborn_LanternsAndCandles-Patch.esp Hunterborn_WearableLantern-Patch.esp Alternate Start - Live Another Life.esp ScrimshawExpandd_ASLALPatch.esp MariaLAL.esp fFastTravelSpeedMult_4.esp RRR_ELFX-Patch.esp ELFXEnhancer.esp ELFX - Exteriors.esp ELFX - Weathers.esp Bashed Patch, 0.esp Link to comment
Delzaron Posted March 26, 2016 Share Posted March 26, 2016 Hi A little question please : how I can use the animations for the milking machines ans the furotub (if there are animations, of course). I tried to use it as the spitroast, but it doesn't work. Thanks in advance Link to comment
Inte Posted March 27, 2016 Share Posted March 27, 2016 @ZaZ/@xaz, Can you post the old wood textures/meshes from ZAP 6.0 as a separate file, or tell me how I can separate them from the ZAP 6.0 so they will show up in CK? I have no idea how, and never used Nifskope. @Princessity and I, would still like to use them through DDe, and they are no longer available in ZAP 6.1 Also, the same for the ZAP 6.0 Black Iron restraints, I've tried migrating them but I failed miserably. I'd like to still use those in POP. I can retexture stuff in CK, but doing them from scratch is another story. Thanks for your continued work. Link to comment
Princessity Posted March 27, 2016 Share Posted March 27, 2016 Yah I really loved the old wood textures, they looked pretty! Link to comment
pinky6225 Posted March 27, 2016 Share Posted March 27, 2016 I'm missing the pillory that gets summoned on some of the pillory animations (pilorytorment for example) The animation itself plays fine and the actors assume the correct poses as if it was there, is there a missing texture? Link to comment
axel9fr Posted March 27, 2016 Share Posted March 27, 2016 I have some troubles with this zaz animation version with sex animation and devious items. There is a particular load order ? Link to comment
balth Posted March 27, 2016 Share Posted March 27, 2016 I'm missing the pillory that gets summoned on some of the pillory animations (pilorytorment for example) The animation itself plays fine and the actors assume the correct poses as if it was there, is there a missing texture? I'm having the same issue. Link to comment
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