atznk1ller Posted December 13, 2015 Share Posted December 13, 2015 i got a little problem but i dont really know whether it is because of ZAZ... whenever i start a sexlab scene or do anything, for example changing a running scene with npcs, playercontrols are disabled and my character walks away... i can fix this with release in the player control menu in MCM of ZaZ, but it is really annoying to do this every single time... and btw yesterday it still worked fine, so i dont know why this happened know... i hope someone can help me with this Link to comment
demonluck2 Posted December 14, 2015 Share Posted December 14, 2015 hi how do i get this mod to work do i need to download all 3 files to get it to work or just 1 i all rdy got the other thing u need to get it to work but idk what files i need to download Link to comment
Dreamweaver Posted December 14, 2015 Share Posted December 14, 2015 hi how do i get this mod to work do i need to download all 3 files to get it to work or just 1 i all rdy got the other thing u need to get it to work but idk what files i need to download You need all three. Install Main_v0605, then Textures_v0605, and then install Patch_v0607 over the top of them. Link to comment
thomastm Posted December 15, 2015 Share Posted December 15, 2015 yoke sex animation not working, is there anything i suppose to enable in the mcm? Link to comment
Mud Posted December 25, 2015 Share Posted December 25, 2015 I don't suppose anyone's been looking into getting ZAP's animations working properly with SL 1.60? The animation glitches are really dampening the viability of using bondage items in sex sessions, surely inconveniencing a lot of players. Link to comment
ShadowMaster41 Posted December 26, 2015 Share Posted December 26, 2015 Does this absolutely have to go into the steam skyrim data file? Link to comment
Dreamweaver Posted December 26, 2015 Share Posted December 26, 2015 Does this absolutely have to go into the steam skyrim data file? Yes it does. It has to go in your Skyrim Data folder, either directly or by using a mod manager. It's just the same as basically every other mod in that sense. They all need to go in there unless the instructions say otherwise. Link to comment
zaira Posted December 26, 2015 Share Posted December 26, 2015 Is the Zaz Animation Pack dead? Link to comment
ShadowMaster41 Posted December 26, 2015 Share Posted December 26, 2015 Does this absolutely have to go into the steam skyrim data file? Yes it does. It has to go in your Skyrim Data folder, either directly or by using a mod manager. It's just the same as basically every other mod in that sense. They all need to go in there unless the instructions say otherwise. Silly question, and Im sure its been answered before, but how do I activate .esm's with mod organizer? Ive got SL Aroused in the data folder but it wont show up Link to comment
Dreamweaver Posted December 26, 2015 Share Posted December 26, 2015 Does this absolutely have to go into the steam skyrim data file? Yes it does. It has to go in your Skyrim Data folder, either directly or by using a mod manager. It's just the same as basically every other mod in that sense. They all need to go in there unless the instructions say otherwise. Silly question, and Im sure its been answered before, but how do I activate .esm's with mod organizer? Ive got SL Aroused in the data folder but it wont show up If you're using mod organizer you shouldn't really install anything into your Skyrim folder directly unless the mod in question says you need to. For example, some parts of SKSE have to be installed manually, as do ENBs if you use one. But all esp's, esm's and folders such as meshes, textures, scripts, sound etc should go through MO, otherwise MO probably won't see them and they won't be loaded. MO creates a virtual Data folder so you don't need to install anything into your actual Data folder directly, keeping it clean and reducing headaches if you need to remove a mod that you don't like or doesn't work. You should delete all traces of Aroused, and any other mod you manually installed (carefully so as not to remove vanilla files) and then reinstall them through MO if you want to use it. I'd suggest watching Gopher's MO videos to get a good starting knowledge of how to use it. They're linked in the opening post of Sacremas' modding guide, which is also worth reading. Link to comment
ShadowMaster41 Posted December 26, 2015 Share Posted December 26, 2015 Does this absolutely have to go into the steam skyrim data file? Yes it does. It has to go in your Skyrim Data folder, either directly or by using a mod manager. It's just the same as basically every other mod in that sense. They all need to go in there unless the instructions say otherwise. Silly question, and Im sure its been answered before, but how do I activate .esm's with mod organizer? Ive got SL Aroused in the data folder but it wont show up If you're using mod organizer you shouldn't really install anything into your Skyrim folder directly unless the mod in question says you need to. For example, some parts of SKSE have to be installed manually, as do ENBs if you use one. But all esp's, esm's and folders such as meshes, textures, scripts, sound etc should go through MO, otherwise MO probably won't see them and they won't be loaded. MO creates a virtual Data folder so you don't need to install anything into your actual Data folder directly, keeping it clean and reducing headaches if you need to remove a mod that you don't like or doesn't work. You should delete all traces of Aroused, and any other mod you manually installed (carefully so as not to remove vanilla files) and then reinstall them through MO if you want to use it. I'd suggest watching Gopher's MO videos to get a good starting knowledge of how to use it. They're linked in the opening post of Sacremas' modding guide, which is also worth reading. straight into the mod folder, yeah? If i remember gopher correcttly Link to comment
Dreamweaver Posted December 26, 2015 Share Posted December 26, 2015 @ShadowMaster41 When you install a mod into MO it will create a folder for that individual mod, which will be in the mods folder of your MO installation. Each mod's own folder is the equivalent of the Data folder for that individual mod, and MO effectively reads the folders of all the mods you have activated through it and then adds them all - virtually - to your actual Data folder when you launch the game through MO. I'm not very good at explaining it, but everything should be explained in those videos. Good luck. Link to comment
ShadowMaster41 Posted December 27, 2015 Share Posted December 27, 2015 Does this absolutely have to go into the steam skyrim data file? Yes it does. It has to go in your Skyrim Data folder, either directly or by using a mod manager. It's just the same as basically every other mod in that sense. They all need to go in there unless the instructions say otherwise. Silly question, and Im sure its been answered before, but how do I activate .esm's with mod organizer? Ive got SL Aroused in the data folder but it wont show up If you're using mod organizer you shouldn't really install anything into your Skyrim folder directly unless the mod in question says you need to. For example, some parts of SKSE have to be installed manually, as do ENBs if you use one. But all esp's, esm's and folders such as meshes, textures, scripts, sound etc should go through MO, otherwise MO probably won't see them and they won't be loaded. MO creates a virtual Data folder so you don't need to install anything into your actual Data folder directly, keeping it clean and reducing headaches if you need to remove a mod that you don't like or doesn't work. You should delete all traces of Aroused, and any other mod you manually installed (carefully so as not to remove vanilla files) and then reinstall them through MO if you want to use it. I'd suggest watching Gopher's MO videos to get a good starting knowledge of how to use it. They're linked in the opening post of Sacremas' modding guide, which is also worth reading. MO says files are unmanaged, does that make any difference at all? Link to comment
Mondaiji Posted December 27, 2015 Share Posted December 27, 2015 I'd suggest watching Gopher's MO videos to get a good starting knowledge of how to use it. They're linked in the opening post of Sacremas' modding guide, which is also worth reading. MO says files are unmanaged, does that make any difference at all? Read Mod Organizer Guide from Skyrim Total Enhancement Project, Gopher's Video is linked there aswell. Link to comment
xaz Posted December 27, 2015 Share Posted December 27, 2015 Is the Zaz Animation Pack dead? No, I'm still moving forward with it, though RL keeps me from doing so quickly. Link to comment
zaira Posted December 27, 2015 Share Posted December 27, 2015 Is the Zaz Animation Pack dead? No, I'm still moving forward with it, though RL keeps me from doing so quickly. Thank goodness! Link to comment
izumonoryu Posted December 27, 2015 Share Posted December 27, 2015 Pretty sure this is not a Zaz issue, but I've been getting NPCs equipped with Zaz items (collars), both men and women. It's like a Devious Devices for the Masses except for Zaz items. Any idea which mod might be responsible? Link to comment
ther1pper Posted December 27, 2015 Share Posted December 27, 2015 I'm getting this in FNIS Reading ZaZAnimationPackERROR(2026): Too many animations 1034 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazPillory01_Enter ZazAPCAO009.hkx Link to comment
Morferous Posted December 27, 2015 Share Posted December 27, 2015 No, I'm still moving forward with it, though RL keeps me from doing so quickly. Whoa! Seeing you visit LL again is a very welcomed sight indeed. Link to comment
Inte Posted December 27, 2015 Share Posted December 27, 2015 No, I'm still moving forward with it, though RL keeps me from doing so quickly. Whoa! Seeing you visit LL again is a very welcomed sight indeed. @xaz's is back! A round of mead to all. Link to comment
DonQuiWho Posted December 27, 2015 Share Posted December 27, 2015 Is the Zaz Animation Pack dead? No, I'm still moving forward with it, though RL keeps me from doing so quickly. Thank goodness! +1 and probably a lot more too..... Link to comment
sabytango Posted December 28, 2015 Share Posted December 28, 2015 So after getting this i found that during sex there is no free camera any more. Is this WAI or i need to do any thing? Link to comment
PubliusNV Posted December 28, 2015 Share Posted December 28, 2015 No, I'm still moving forward with it, though RL keeps me from doing so quickly. Whoa! Seeing you visit LL again is a very welcomed sight indeed. @xaz's is back! A round of mead to all. Yes! And Honningbrew, not that Blackbriar swill. Link to comment
Zecheris Posted December 30, 2015 Share Posted December 30, 2015 so when i have this on i can not use magic i go to spells on shows me holding the spell then before i can use it it switches to fist. Link to comment
axel9fr Posted December 31, 2015 Share Posted December 31, 2015 I have a issue with handcuffs. When I equip my PC with handcuff, she is bind with hand back. but if I move the character the hands are not bind. I use this mod http://www.loverslab.com/files/file/2144-sexy-idle-animation/ It replace the default mt_idle.hkx by another one to play a little animation. But if handcuff or armbinder are equip it would be disable ? no ? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now