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Zaz Animation Pack V7.0 [2017-05-16]


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Help,  problem... When I combine Sexlab 1.59c with Non sexlab animaion 2.2 and lastly zaz animation 6.4. Can't seems to register ZAZ  animation onto sexlab.

 

1.) Sexlab + non-sexlab animation = registering animtaion on sexlab, works as intended

2.) sexlab with non-Sexlab animation + ZAZ = I click register on ZAZ MCM its just flash and nothing happens

Sexlab + ZAZ work as intended though.

 

Is there a work around on this?

 

You exceeded the number of animations SL1.59 can handle.  Choose either ZaZ or NSLA or wait for SL1.6 when the number of animations will increase.

 

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Help,  problem... When I combine Sexlab 1.59c with Non sexlab animaion 2.2 and lastly zaz animation 6.4. Can't seems to register ZAZ  animation onto sexlab.

 

1.) Sexlab + non-sexlab animation = registering animtaion on sexlab, works as intended

2.) sexlab with non-Sexlab animation + ZAZ = I click register on ZAZ MCM its just flash and nothing happens

Sexlab + ZAZ work as intended though.

 

Is there a work around on this?

 

You exceeded the number of animations SL1.59 can handle.  Choose either ZaZ or NSLA or wait for SL1.6 when the number of animations will increase.

 

 

 

One thing you can do to get both NSLA and ZaZ together is make sure to only select the animations you really want out of NSLA so that ZaZ can still register its animations.  You need to leave out about half of the NSLA to do this, but it is a good holdover until SL updates.

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Help,  problem... When I combine Sexlab 1.59c with Non sexlab animaion 2.2 and lastly zaz animation 6.4. Can't seems to register ZAZ  animation onto sexlab.

 

1.) Sexlab + non-sexlab animation = registering animtaion on sexlab, works as intended

2.) sexlab with non-Sexlab animation + ZAZ = I click register on ZAZ MCM its just flash and nothing happens

Sexlab + ZAZ work as intended though.

 

Is there a work around on this?

 

No , Not at the moment , There is a limitation of the number of animations mods can register with Sexlab , you will have to wait for the new version of Sexlab to release and think that will be fixed then 

 

 

I'm going to swim on sexlab thread to find out how many animation can be register before hitting the limit.

 

 

Help,  problem... When I combine Sexlab 1.59c with Non sexlab animaion 2.2 and lastly zaz animation 6.4. Can't seems to register ZAZ  animation onto sexlab.

 

1.) Sexlab + non-sexlab animation = registering animtaion on sexlab, works as intended

2.) sexlab with non-Sexlab animation + ZAZ = I click register on ZAZ MCM its just flash and nothing happens

Sexlab + ZAZ work as intended though.

 

Is there a work around on this?

 

You exceeded the number of animations SL1.59 can handle.  Choose either ZaZ or NSLA or wait for SL1.6 when the number of animations will increase.

 

 

Choose on the 2 and leave the other one. Prioirty first [by mod], I guess.

 

 

One thing you can do to get both NSLA and ZaZ together is make sure to only select the animations you really want out of NSLA so that ZaZ can still register its animations.  You need to leave out about half of the NSLA to do this, but it is a good holdover until SL updates.

 

 

Huh, never thought  of that one. Gonna try it out.

 

Tnx guys, Seriously, I thought I could slap everything in and go all-in on the animations.

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Noob questions:-

 

Why is the textures pack separate from the main pack?

 

Do I need to install all three files: the main pack, the textures pack and the patch?

 

Can I do this with the Nexus Mod Manager?

 

- Size.

- Yes.

- Yes.

 

 

Thank you!

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Someone need to tell the guys at Dragonporn that the Nexus version is out of date.

 

I think People want the spells ,

technically the ZaZ Resources should work fine regardless  even with the missing animation errors , just no updates and fixes , every thing is changed from the original designs

 

The ZaZ animation Pack well.......... mostly its just that there are so many animations a spell mod would be a real pain in the butt  to choose animations from , also it has other things like armor and weapons and furniture , If a spell mod were to be made it would not be included in the main mod rather , have it as separate mod to call upon the resources from here 

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ZaZ that chain WIP looks great, have been wanting something like that for a long time.

 

Could you also tell me what psc's I need to use to make use of Zaz Animation Pack in my mods?

 

thanks

That depends on what you want to do. The modules included for scripting are roughly as follows:

 

zbfBondageShell - Basics, the base submodule which all others hook into. Animation support for playing and setting up current poses and figuring out which animations to play is here. (All of the other submodules use this code.)

zbfSexLab - Everything related to SexLab integration, playing and setting up animations for SexLab.

zbfPlayerControl - Player controls, disabling/enabling fast travel, activation, and so on, and in a way that is compatible with multiple mods modifying these controls at the same time.

zbfSlaveControl - Submodule is not yet finished, but coming is code for handling slavery relations and making sure that mods don't collide and are made aware of each other.

zbfConfig - MCM configuration menu, not much here for modders.

zbfUtil - Utility functions (global, normally). Most useful is the version number function, so you can check that your users are running a supported version of ZAP.

 

That's it more or less for 6.04 this version. Lot's more is coming. I'm expecting the slavery module to expand, and I'm adding a special module that's useful for controlling slotted actors.

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I have a fairly simple question. How can I get the pillory and armbinder animations to play? After casting Irrestible Aura on two women, they seem to freeze and play the generic idle animation but not do anything else.

Are some special sorroundings/objects required to be in close range?

You can't play them at the same time obviously.

 

From the console, examples are (there are many pillory animations)

player.sae ZapArmbOffset01

player.sae ZapPillorySex01_A1_S1

 

If you want to play it from papyrus

Debug.SendAnimationEvent(Game.GetPlayer(), "ZapArmbOffset01")

Debug.SendAnimationEvent(Game.GetPlayer(), "ZapPillorySex01_A1_S1")

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i am still dreaming of a simple small mod that enables zaz animations without days and weeks around it which bring everbugs for years.

Display model 9 has put npcs followers and player on the devices with simple spells, why not adding a second spell for a whipping persons to make it alive ? no.

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ZaZ that chain WIP looks great, have been wanting something like that for a long time.

 

Could you also tell me what psc's I need to use to make use of Zaz Animation Pack in my mods?

 

thanks

That depends on what you want to do. The modules included for scripting are roughly as follows:

 

zbfBondageShell - Basics, the base submodule which all others hook into. Animation support for playing and setting up current poses and figuring out which animations to play is here. (All of the other submodules use this code.)

zbfSexLab - Everything related to SexLab integration, playing and setting up animations for SexLab.

zbfPlayerControl - Player controls, disabling/enabling fast travel, activation, and so on, and in a way that is compatible with multiple mods modifying these controls at the same time.

zbfSlaveControl - Submodule is not yet finished, but coming is code for handling slavery relations and making sure that mods don't collide and are made aware of each other.

zbfConfig - MCM configuration menu, not much here for modders.

zbfUtil - Utility functions (global, normally). Most useful is the version number function, so you can check that your users are running a supported version of ZAP.

 

That's it more or less for 6.04 this version. Lot's more is coming. I'm expecting the slavery module to expand, and I'm adding a special module that's useful for controlling slotted actors.

 

 

Awesome thanks :)

 

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Is there a condition that would tell me if an actor is currently "sitting" in bondage furniture from this mod? I found a conditon IsInFurnitureState and thought maybe your furniture used those states, or is there something more specific like a "is using animation" function?

 

The change log hasn't been updated on the front page since 6.00

 

Edit: What's the difference between isanimating and isanimatingextra? Sexlab?

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Zaz,

 

I made custom furniture with custom animation associated to it's activation.

 

Sometimes when the NPC activates the furniture, the animation won't line up properly. Do you know what causes this? It seems to happen when I'm somewhat close to the NPC.

 

Is there anyway to guarantee that the animation always aligns correctly when NPC activates custom furniture?

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Is there a condition that would tell me if an actor is currently "sitting" in bondage furniture from this mod? I found a conditon IsInFurnitureState and thought maybe your furniture used those states, or is there something more specific like a "is using animation" function?

 

This is more of a Question for Xaz but 

ZAP Uses Keywords like zbfFurniture  , maybe you could use haskeyword along with getissitting condition 

 

zbffurnitureBGMill02

zbfFurnitureCrossNailed01
zbfFurnitureCrossNailed02
zbfFurnitureCrossRoped01
zbfFurnitureCrossRoped02 
zbfFurnitureCrossRoped03
zbfFurnitureCruxNailed
zbfFurnitureCruxRope
zbfFurnitureFuroTub01
zbfFurnitureMilkOMatic
zbfFurnitureMilkoMaticII
zbfFurnitureMultiRestraint
zbfFurnitureOTKspchairA
zbfFurnitureOTKspchairB
zbfFurniturePillory01
zbfFurniturePillory02
zbfFurnitureRack
zbfFurnitureSpitRoasting
zbfFurnitureSwingingGibbet01
zbfFurnitureVStocks
zbfFurnitureVStocksX
zbfFurnitureWheel01
zbfFurnitureWheel02
zbfFurnitureWheel03
zbfFurnitureWoodenHorse
zbfFurnitureWoodenPony
zbfFurnitureXCross
 

 

The change log hasn't been updated on the front page since 6.00

 

My Bad,  but check the Downloads page that one has the changes listed 

 

Edit: What's the difference between isanimating and isanimatingextra? Sexlab?

 

Xaz Can answer that 

 

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Zaz,

 

The model and animation is moved away from the 0,0,0 position of the nif file , what happens is that NPCs and Player alike tend to be picky about the this position , no more will they collide and slide awkwardly into a device , as long as the nav mesh is setup fine and some preferred pathing around a furniture nif at times , they will walk into the 0,0,0 position of the furniture animations and play the enter animation into the furniture , while exiting the furniture all will play the exit animation which throws them away from the collisions/furniture back to the 0,0,0 position avoiding all collisions with the furniture.

 

Won't that mean the "use object" label will be away from the furniture?

 

So if I look at the custom bathtub I made, the "use bathtub" label will be at 0,0,0 while the actual furniture object is moved entirely away from 0,0,0 ?

 

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Zaz,

 

The model and animation is moved away from the 0,0,0 position of the nif file , what happens is that NPCs and Player alike tend to be picky about the this position , no more will they collide and slide awkwardly into a device , as long as the nav mesh is setup fine and some preferred pathing around a furniture nif at times , they will walk into the 0,0,0 position of the furniture animations and play the enter animation into the furniture , while exiting the furniture all will play the exit animation which throws them away from the collisions/furniture back to the 0,0,0 position avoiding all collisions with the furniture.

 

Won't that mean the "use object" label will be away from the furniture?

 

So if I look at the custom bathtub I made, the "use bathtub" label will be at 0,0,0 while the actual furniture object is moved entirely away from 0,0,0 ?

 

If you look a the model in Nifskope ,better yet look in the CK and try Rotating it on its Z Axis , the Furniture Root is at 0,0,0  . 

It Should Not Spin around its own Geometry , but rather around the Root node 

 

When an Actor activates the Tub , the animation usually is activated from  0,0,0 of the furniture or unless you have specified the offsets

 

Cheers

 

post-8713-0-34593600-1427249540_thumb.jpg

 

Cheers

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Is there a condition that would tell me if an actor is currently "sitting" in bondage furniture from this mod? I found a conditon IsInFurnitureState and thought maybe your furniture used those states, or is there something more specific like a "is using animation" function?

 

This is more of a Question for Xaz but 

ZAP Uses Keywords like zbfFurniture  , maybe you could use haskeyword along with getissitting condition 

 

 

zbffurnitureBGMill02

zbfFurnitureCrossNailed01
zbfFurnitureCrossNailed02
zbfFurnitureCrossRoped01
zbfFurnitureCrossRoped02 
zbfFurnitureCrossRoped03
zbfFurnitureCruxNailed
zbfFurnitureCruxRope
zbfFurnitureFuroTub01
zbfFurnitureMilkOMatic
zbfFurnitureMilkoMaticII
zbfFurnitureMultiRestraint
zbfFurnitureOTKspchairA
zbfFurnitureOTKspchairB
zbfFurniturePillory01
zbfFurniturePillory02
zbfFurnitureRack
zbfFurnitureSpitRoasting
zbfFurnitureSwingingGibbet01
zbfFurnitureVStocks
zbfFurnitureVStocksX
zbfFurnitureWheel01
zbfFurnitureWheel02
zbfFurnitureWheel03
zbfFurnitureWoodenHorse
zbfFurnitureWoodenPony
zbfFurnitureXCross

 

 

This was useful, but I forgot to mention I need restrained animations too, and zbfFurniture leaves all of the non-furniture animations out. Is there a key word that catches all restrained animations too, like being chained to the ceiling or in a cage? I'm mostly looking to catch any NPC that is tied up, and shouldn't be able to move, essentially.

 

I have no idea when the following keywords are active, and what they mean specifically, but some of them look like they MIGHT be active for all restraining animations: zbfEffectNoMove, zbfEffectNoActivate, zbfEffectRefreshAnim, zbfzbfEffectKeepOffsetAnim

 

Would any of those work for what I need?

 

Edit: So far zbfEffectRefreshAnim seems to be working

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I have a problem with Zaz Gibbets - it seems that the Idles have different base coordinates than the statics. Since gibbets are unfortunately not furnitures I place the statics in worldspace - and when I want to place an actor into the gibbet I disable the static and start the idle at the same coordinates.

 

But the position does not match - especially for wall mounted gibbets.

 

And it seems that the long hands-free gibbet idles ZazAPCAO003 and ZazAPCAO007 are broken - the actor is hanging in the air.

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I have a problem with Zaz Gibbets - it seems that the Idles have different base coordinates than the statics. Since gibbets are unfortunately not furnitures I place the statics in worldspace - and when I want to place an actor into the gibbet I disable the static and start the idle at the same coordinates.

 

But the position does not match - especially for wall mounted gibbets.

 

And it seems that the long hands-free gibbet idles ZazAPCAO003 and ZazAPCAO007 are broken - the actor is hanging in the air.

 

I think I should convert the Gibbets into furniture , not all of them , I dont want to Clog FNIS with Furniture Items , But im thinking of making them like the R-Post Wall and Furniture 

 

Will Fix those and have a look what can be done about the static and the Animated object inconsistencies

 

Honestly there is so much to do lol , So little time , Especially now since I can make my own gamebyro Animations and custom furniture behavior 

 

Lets see what I can fix up in the Gibbets and stuff , Possibly some custom cages possible too perhaps

 

Cheers

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Brief question - I installed ZAP a while ago and my version is 5.55. Is there anything special I need to do when updating to the latest version or do I just disable in MCM and then uninstall the old version and turn on the new one?

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Hello. so, this seems to be a relatively recent development despite no real changes in mods (I added so texture mods and re-added Devious Enslaved)

 

anyway, when certain animations start, regardless of how I start them, I get a CTD. I think this is the relevant papyrus section:

 

 

[03/27/2015 - 01:22:48AM] [Zad]: Unlocked arousal for actor Elysia
[03/27/2015 - 01:22:52AM] [Zad]: Finished processing events. Re-Polling..
[03/27/2015 - 01:22:52AM] [Zad]: CheckAllEvents()
[03/27/2015 - 01:22:52AM] [CRDE] Checking player enslave level
[03/27/2015 - 01:22:52AM] [CRDE] EnslaveLevel 2
[03/27/2015 - 01:22:53AM] [Zad]: Processing [belted Empty]
[03/27/2015 - 01:22:53AM] [Zad]: Config Interval:1.600000. Total number of events: 2. Next staggered update in 0.800000
[03/27/2015 - 01:22:53AM] [Whore queue] Removing actor from queue: [Actor < (22031A72)>]
[03/27/2015 - 01:22:53AM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (22031A72)>] / [Actor < (00000014)>] ]
[03/27/2015 - 01:22:53AM] [_sd_naked] SexLabInTags= sex
[03/27/2015 - 01:22:53AM] [_sd_naked] SexLabOutTags= Solo
[03/27/2015 - 01:22:53AM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[03/27/2015 - 01:22:54AM] SEXLAB - [sslActorAlias ]: Slotted 'Elysia'
[03/27/2015 - 01:22:54AM] SEXLAB - [sslActorAlias ]: Slotted 'Vallba'
[03/27/2015 - 01:22:54AM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting,
[03/27/2015 - 01:22:54AM] SEXLAB - NOTICE: ValidateActor(Elysia) -- FALSE -- They appear to already be animating
[03/27/2015 - 01:22:54AM] SEXLAB - Thread[0] Adjustment Profile: ArrokHugFuck.NordRaceF.NordRaceF
[03/27/2015 - 01:22:55AM] [CRDE] onUpdate
[03/27/2015 - 01:22:55AM] Error: Cannot call GetRace() on a None object, aborting function call
stack:
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[03/27/2015 - 01:22:55AM] Error: Cannot call IsPlayable() on a None object, aborting function call
stack:
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[03/27/2015 - 01:22:55AM] warning: Assigning None to a non-object variable named "::temp65"
stack:
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (3D001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[03/27/2015 - 01:22:55AM] SEXLAB - Thread[0] AliasEventDone: Prepare Timer: -28.850998
[03/27/2015 - 01:22:56AM] SEXLAB - Thread[0] Event Hook: AnimationStart
[03/27/2015 - 01:22:56AM] [Zad]: OnAnimationStart()
[03/27/2015 - 01:22:56AM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: False isAnimSeduction: TRUE
[03/27/2015 - 01:22:56AM] [sLD] sexCount: 3 rapePCDom: 0 rapePCSub: 3
[03/27/2015 - 01:22:56AM] [sLD] _SD_iDisposition: -1 _SD_iTrust: -9 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -5
[03/27/2015 - 01:22:56AM] [sD] Master receives an item from None / [Actor < (00000014)>]
[03/27/2015 - 01:22:56AM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[03/27/2015 - 01:22:56AM] [sD] Set device by tags
[03/27/2015 - 01:22:56AM] [sD] Device keyword: [Keyword ]
[03/27/2015 - 01:22:56AM] [Zad]: ZadNpc::OnUpdateGameTime()
[03/27/2015 - 01:22:56AM] [Zad]: ZadNpc::DoRegister(1.599847)
[03/27/2015 - 01:22:56AM] [Zad]: bPermitAnal False
[03/27/2015 - 01:22:56AM] [Zad]: bPermitVaginal False
[03/27/2015 - 01:22:56AM] [Zad]: bPermitBoobs TRUE
[03/27/2015 - 01:22:56AM] [Zad]: bPermitOral TRUE
[03/27/2015 - 01:22:56AM] [Zad]: bNoBindings False
[03/27/2015 - 01:22:56AM] [Zad]: bIsCreatureAnim False
[03/27/2015 - 01:22:56AM] [Zad]: UsingArmbinder TRUE
[03/27/2015 - 01:22:56AM] [Zad]: UsingYoke False
[03/27/2015 - 01:22:56AM] [Zad]: Selecting the ZAP path.
[03/27/2015 - 01:22:56AM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.639999
[03/27/2015 - 01:22:56AM] [sD] Equip: False - Device inventory: [Armor < (2F141543)>]
[03/27/2015 - 01:22:56AM] SEXLAB - Thread[0] animating: Stage: 1
[03/27/2015 - 01:22:56AM] [sD] Device rendered: [Armor < (2F141542)>]
[03/27/2015 - 01:22:56AM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[03/27/2015 - 01:22:56AM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1]
[03/27/2015 - 01:22:56AM] [Zad]: RemoveDevice called for Iron Cuffs
[03/27/2015 - 01:22:56AM] [Zad]: Acquired mutex, removing Iron Cuffs
[03/27/2015 - 01:22:56AM] SEXLAB - Thread[0] Event Hook: StageStart
[03/27/2015 - 01:22:56AM] [Zad]: OnEffectFinish(): Armbinder
[03/27/2015 - 01:22:56AM] [Zad]: UpdateControls()
[03/27/2015 - 01:22:56AM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[03/27/2015 - 01:22:56AM] [Zad]: OnUnequipped(Elysia: Iron Cuffs)
[03/27/2015 - 01:22:56AM] [Zad]: Detected removal token. Done.
[03/27/2015 - 01:22:56AM] [Zad]: Blocked tags on Elysia are ["Vaginal", "Anal", "", "", ""]
[03/27/2015 - 01:22:57AM] [Zad]: Blocked tags on Vallba are ["", "", "", "", ""]
[03/27/2015 - 01:22:57AM] Entries 4 found from [8, 7, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[03/27/2015 - 01:22:57AM] [Zad]: Entry selected, Blowjob, with 2 actors.
[03/27/2015 - 01:22:57AM] [slainternalscr ]: Hired Bodyguard got 2 exposure for watching sex of Elysia
[03/27/2015 - 01:22:57AM] [Zad]: Actor [1]: Vallba
[03/27/2015 - 01:22:57AM] [Zad]: Actor [0]: Elysia
[03/27/2015 - 01:22:57AM] zbfsexlab (DefineAnimationFromEntry): Function is deprecated. Use DefineAnimtion instead.
[03/27/2015 - 01:22:57AM] Error: Cannot call initialize() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 674
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call Registry() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1047
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call Name() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1048
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call SetContent() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1050
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call SoundFX() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1051
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddTag() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1053
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp199"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1053
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1625
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPosition() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1627
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp318"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1627
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1628
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1629
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1630
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1631
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1632
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPosition() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1634
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp318"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1634
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1635
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1636
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1637
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1638
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1639
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call SetStageTimer() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1641
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call SetStageSoundFX() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1642
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddTag() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1644
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp322"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1644
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddTag() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1645
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp322"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1645
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddTag() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1646
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp322"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineBlowjob01() - "zbfSexLab.psc" Line 1646
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 652
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call AddTag() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 662
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp112"
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 662
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 675
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call Save() on a None object, aborting function call
stack:
[zbfSexLab (0900CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 676
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 818
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call Name() on a None object, aborting function call
stack:
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 823
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp142"
stack:
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 823
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] [Zad]: Requesting ZAP animation change to .
[03/27/2015 - 01:22:57AM] Error: Cannot call Registry() on a None object, aborting function call
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.UpdateAdjustKey() - "sslThreadModel.psc" Line 972
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 448
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp243"
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.UpdateAdjustKey() - "sslThreadModel.psc" Line 972
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 448
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call GetTags() on a None object, aborting function call
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 451
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 457
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 457
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call GetSoundFX() on a None object, aborting function call
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 458
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] Error: Cannot call Name() on a None object, aborting function call
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 462
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp86"
stack:
[sexLabThread00 (0A061EEF)].sslThreadController.SetAnimation() - "sslThreadController.psc" Line 462
[zadQuest (0D00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 886
[zadQuest (0D00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[03/27/2015 - 01:22:57AM] SEXLAB - Thread[0] Event Hook: StageEnd
[03/27/2015 - 01:22:57AM] SEXLAB - NOTICE: ValidateActor(Elysia) -- FALSE -- They appear to already be animating
[03/27/2015 - 01:22:57AM] [Zad]: Overriding animations.
[03/27/2015 - 01:22:57AM] Error: Cannot call PositionFlags() on a None object, aborting function call
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot call PositionOffsets() on a None object, aborting function call
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot call PositionFlags() on a None object, aborting function call
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot call PositionOffsets() on a None object, aborting function call
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.GetEnjoyment() - "sslActorAlias.psc" Line 588
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp136"
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.GetEnjoyment() - "sslActorAlias.psc" Line 588
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.Schlong() - "sslActorAlias.psc" Line 81
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.GetEnjoyment() - "sslActorAlias.psc" Line 588
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] warning: Assigning None to a non-object variable named "::temp136"
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.GetEnjoyment() - "sslActorAlias.psc" Line 588
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.Schlong() - "sslActorAlias.psc" Line 81
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 76
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 76
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 76
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 76
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.OpenMouth() - "sslActorAlias.psc" Line 66
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/27/2015 - 01:22:57AM] Error: Cannot access an element of a None array
stack:
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.OpenMouth() - "sslActorAlias.psc" Line 66
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
[alias ActorAlias003 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?

 

 

this was not appearing in my logs before the issue started. Luckily, I've maintained saves from every time I change mods around so If I i have to revert,  it will only be a few hours. Still, would be nice to know what's up.

 

 

Edit: Also, no ida if ZAZ is even related but after an animation, my Left hadn weapon will go to my RH and my RH will unequip. Not hard to re-equip or anything but was curious if anybody knew why that happens.

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