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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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#2201
moonwolf3

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Its installed so i can test it. It  shows up in the MCM menu but  i am unclear  on how i  initiate  sex it  seems  to be  working  i  used  finis  etc... is  there a  spell or  a item  i am missing?

Using  the  lastest  version of  everything 

Installed  Sexlab and  Aroused and Lovers comfort.

Ran Finis

Saw  Sex lab on finis  list..

Went  into game saw them   on the  MCM  menu

And  tried to  well  test it... and...  not  sure  what to do.

This is  my first try at this  thing so if  there is  anything i am missing..  animations..  powers..  whatever  please tell me.

Thank you.

 

Try sexlab match maker.

 

 

I  tried it...  i go the powers  but all i did  was   have  fun with my self  or  watch my companions  have fun  with them selves...

Also i  saw  the lets  have some... menu  and  tried  that i kept  getting   nahh don think so  as  a response.
 


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#2202
Setekh

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Match maker works just fine, select yourself and select at least 1 npc and wait 5 seconds.

Also, what's with the excessive spaces between words, makes your post 10 times more annoying to read.


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#2203
moonwolf3

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Sorry about that. Got it  to  work. Thank you.


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#2204
Kinky

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This doesn't seem to work with SOS Light. Shlong never gets erected...


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#2205
xxsleepyxx

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My hotkeys are all screwed up.  they are not assigned to what they say they are and if i try to change them, it dont know what im pressing.  for example if i press = it thinks im hitting f12.  how can i fix this?

 

even when i start a new game the hotkeys are messed up like this.


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#2206
WizzyD

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am i missing something?

http://skyrim.jpn.or...s/356/35628.jpg


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#2207
xxsleepyxx

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those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.


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#2208
Ashal

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those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink..../1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.


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#2209
Ashal

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My hotkeys are all screwed up.  they are not assigned to what they say they are and if i try to change them, it dont know what im pressing.  for example if i press = it thinks im hitting f12.  how can i fix this?
 
even when i start a new game the hotkeys are messed up like this.

 
Hot keys are based on US QWERTY keyboards. No way around it, it's just the way SKSE input codes work. Just set it to the keys that match your keyboard layout.
 
http://www.creationk...ut_Script#Notes


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#2210
xxsleepyxx

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yeah... thats the keyboard im using, american. i really never imagined people use anything else.

 

So its likely some kind of problem with skse?  like maybe a mod i installed over wrote some skse stuff that makes the keyboard normal?

i wonder where that would be located and what it would be called.

 

well i reinstalled skse, no difference.

 

nvm i figured it out, it just says the wrong thing in ui, if i reassign the keys, they work no matter what crazy stuff the ui says.  thanks for the reply.


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#2211
maniman303

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Heya ^^

i have new problem now >,< i want to use sos scholngs of skyrim full version, and i instal it with vectorplexus muscular addon... Before my reinstal of skyrim it worked, but now no... when my female character fuck with npc, they have underwear! This reminds me of the the "Nazidup" from "witcher 2" xD. But problem is strange and i dont want this. I was looking for a lot, but that don't work...


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#2212
Kinky

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those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink..../1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 

 

Maybe in new version you could include check to see if victim is already undressed so that it doesn't play undress animation together with agressor if there is nothing to undress. I get that kind of behaviour when using Sexlab Submit.

 

What happened with 1.16? Why jump to 1.19?

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?


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#2213
Ashal

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those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 
Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.
 
The Japanese regurarly discuss and test the updates I post at http://pele.bbspink..../1375352389/l50 (post 782 & 783)
 
I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 
 
What happened with 1.16? Why jump to 1.19?

 
There is no 1.19, 1.19 is just the version number I'm using for testing stuff to prepare for 1.20, which is the next planned realease and will mostly consist of major coding rewrites for stability purposes, and maybe Creature support if I find the time.
 
So why no 1.16-1.19 and straight to 1.20? Because thats how software versioning works. 1.20 = Major.MinorRevision
 
Major (1.20) is the main instance of the software, upping it to 2.00 would be a sign that it's basically a new piece of software at that point.
Minor (1.20) is the the next iteration of that major version, usually with new features or content, 1.20 signifies heavy new features or content over 1.10.
Revision (1.20) usually signifies a bug fix or more minor content changes that don't warrant upping the minor number. 1.15 contains simple bug fixes and a minor change to positioning over 1.14 for example.
Lastly there's also hotfix, (1.15b) the tacked on letter signifies I fucked something up with 1.15, and 1.15b does nothing more than show something that should not have been broken up in 1.15 has been fixed and nothing more.
 
And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work.

http://en.wikipedia....nting_sequences for more exciting information on such topic. 
 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?


SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.
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#2214
Kinky

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those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 
Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.
 
The Japanese regurarly discuss and test the updates I post at http://pele.bbspink..../1375352389/l50 (post 782 & 783)
 
I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 

 
 
What happened with 1.16? Why jump to 1.19?

 

 
There is no 1.19, 1.19 is just the version number I'm using for testing stuff to prepare for 1.20, which is the next planned realease and will mostly consist of major coding rewrites for stability purposes, and maybe Creature support if I find the time.
 
So why no 1.16-1.19 and straight to 1.20? Because thats how software versioning works. 1.20 = Major.MinorRevision
 
Major (1.20) is the main instance of the software, upping it to 2.00 would be a sign that it's basically a new piece of software at that point.
Minor (1.20) is the the next iteration of that major version, usually with new features or content, 1.20 signifies heavy new features or content over 1.10.
Revision (1.20) usually signifies a bug fix or more minor content changes that don't warrant upping the minor number. 1.15 contains simple bug fixes and a minor change to positioning over 1.14 for example.
Lastly there's also hotfix, (1.15b) the tacked on letter signifies I fucked something up with 1.15, and 1.15b does nothing more than show something that should not have been broken up in 1.15 has been fixed and nothing more.
 
And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work.

http://en.wikipedia....nting_sequences for more exciting information on such topic. 
 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?


SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

 

Thank you for your answer and for making my day with this statement "And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work." :D

 

Ill try to get things to work and im looking forward to see your next release :)


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#2215
Pinute

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http://en.wikipedia....nting_sequences for more exciting information on such topic.  

 

 

 

 

Me thinks you have done far too much foss development :)


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#2216
xutuoer16

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This is amazingļ¼Œthank you very much~


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#2217
imhunsoo

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i have CTD 3~4 time sex scene after RUN TIME 6025 c++ error


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#2218
StayFrosty

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Hello Ashal...I seem to have come across something odd in my Papyrus Scripts....I am a 'noob' and really don't know how to read Papyrus Scripts, but my game has been very unhappy and crashing...I am very sure not related to any Sexlab Mod, but I did discover this entry when looking through my Logs and am quite perplexed at what my logs are looking for...a Mod and a DLC I have never had, nor have Mods that use them, but their being looked for in regards to my SexLab Mods it seems....SexLab Framework, Sexlab Defeat and SexLab Submit...may I ask if SexLab Framework v115.b requires this Mod or DLC?

 

Hearthfire

Schlongs of Skyrim

 

 

Why I ask is they seem to be related to Sex Mod references in my Papyrus Log...:

 

Spoiler

 


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#2219
GuruSR

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Just tried a sex scene:  Player's scale is 1.0 (base 1.0, redguard), participant from BBL (the redguard woman in there), GetScale in the console produced 1.00 (with base of 0.97), during the scene GetScale of her produced 1.02 (with base of 0.99).  The scale did return to normal afterwards, was that the wanted scale during the scene?  The previous scene they were kissing (and thats all they seemed to do), prior to that, she shrank farther and it threw the animation off to the point my actor was kissing her forehead.  No idea why she shrank, they were closer if she grew, but didn't.

 

GuruSR.


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#2220
mrpouit

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Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?


SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.


I'm probably missing something (I looked at the scripts from 1.15b), in _CheckSystem(), NakedTorso [D67] is searched in Schlongs of Skyrim - Light.esp, but this id isn't present in the version from nexus (1.01) of the plugin: it only contains/overrides NakedTorsoHighElf [38A6B] and NakedTorsoWoodElf [3D2AF] from Skyrim.esm, so sosEnabled will be false...
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